Destiny 2 reduces the damage of a powerful ability by 42% and doesn’t even notify you

Destiny 2 reduces the damage of a powerful ability by 42% and doesn’t even notify you

The small throwing hammer in Destiny 2 is popular, but evidently also hard to control. Several times already, the powerful melee ability of the Titan was supposed to be adjusted. But this week it turned out that the damage was not reduced at all. MeinMMO tells you what Bungie has now communicated retroactively and what impact this has on the damage of the small throwing hammer.

What adjustment did Bungie forget to mention? Already in December 2021 and in the big update 4.1.0. from May 2022, Bungie announced changes to the small throwing hammer, one of the melee abilities of the Titan.

At that time, the much too strong combination of “Roaring Flames” and a few melee exotics like “Synthoceps” or “Wormgod’s Touch” was supposed to be adjusted. They caused more damage than intended. Yet even after the updates, the small throwing hammer was hardly weaker, and Titans continued to forge ahead solo through the toughest endgame activities.

Now Bungie explained on Twitter that they simply forgot to reduce the damage. The community manager informed with a statement on Twitter:

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Is it a “stealth nerf”? Although it was initially changed without further information in the patch note, it was actually not a nerf. The change was already known, it just didn’t work.

More on the topic
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von Britta ♤ BeAngel

42% less damage for popular Titan melee combo

What does this mean for the damage? First of all, it can be stated that the damage now behaves as Bungie had planned.

  •  Roaring Flames: 
    • Now activated by solar ability kills and kills with solar ignitions. 
    • Now causes 20 instead of 30 % increased ability damage to combatants per stack. 

The melee damage bonus will therefore be reduced when the perks from Falcon’s Mark, Double-Punch, Wormgod’s Touch, or Synthoceps are active. In PvP, this means 13 instead of about 25 % increased ability damage to players per stack. 

Titan Hammer Solar Destiny 2 Title
Titans love their solar-powerful mini hammer.

The player LegoWitch tested this and published the exact changes in damage on reddit. He ultimately calculates a 42 percent nerf for the combination of Synthoceps and Roaring Flames x3.

Typically, you receive a 1.2x multiplier per stack through Roaring Flames. If you added one of the mentioned melee exotics prior to the patch, you were receiving roughly 1.31x per stack, with the difference culminating in an increase of ~33% at Roaring Flames x3 with Syntho versus the expected interaction.

After the patch, this was fixed to properly reduce the damage at each stack. So if you add Synthoceps, you get a 1.1x multiplier from Roaring Flames for each stack.

The difference at x3 is about 23%. When you switch from the erroneous increase to the intended decrease, you receive a 0.77x / 1.33x = 0.58x multiplier or a 42 percent nerf for the combination of Syntho and Roaring Flames x3.

explains LegoWitch on reddit the change

Titan hammer melee still strong enough: Even after this change, Titans have nothing to worry about. Even if some solo endgame activities can no longer be completed in Easy-Mode, the small throwing hammer of the Titan with “Roaring Flames” x3 and an exotic still deals decent damage and feels immensely strong.

This is also explained by the German YouTuber Miftaka, who sweeps through a Lost Sector with his Titan:

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What do you think about the retroactive information? Did you even notice the change to your Titan? Or did you not notice anything at all? Feel free to leave us a titan-strong comment and let us know what you think about the adjustments of the small hammer or if you prefer to use other options.

Source(s): Twitter/ dmg04, Destiny-2-Reddit
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