The MMO shooter Destiny 2 is not supposed to be as big a time sink as the first part. Destiny 2 should be able to be reconciled with real life.
The Game Director Luke Smith has outlined a difference between Destiny 2 and Destiny 1 in an interview with the site Gamesradar. According to Smith, Bungie broadly knew what they wanted with Destiny but did not implement it correctly.
Destiny 1 is not compatible with real life
Destiny 1 was supposed to:
- be a game that players return to each week
- and be a game that is compatible with real life.
According to Smith, Bungie failed with the second goal with Destiny 1.

Destiny 1 became a game that turned into a commitment. If you gave someone Destiny, they received an engagement ring, not a CD. You were giving them a relationship, something that required work.
If players wanted to reach the highest level, they had to invest a lot of time in the game.
With Destiny 2, Bungie is building something that should still keep players coming back every week, but a game that should be compatible with real life.
“If players only had two hours in Destiny 1, then you had to go on Reddit. If you only have two hours in Destiny 2, then you can press a button on the controller and the game will tell you exactly where to go.”
It sounds like the leveling progress is modeled after late Destiny
My MMO thinks: Smith’s statement aligns with the goal of increasing the accessibility of Destiny 2 further. This causes some hardcore players to fear that Destiny 2 will become “too casual,” too trivial. The fear: It goes too fast, there’s too little to do.
In any case, it looks like the progress system is more modeled after “late Destiny,” where everyone relatively easily reached the highest light level, and less like early Destiny, where a lot of luck was needed to reach the maximum level. Currently, there are no indications of the progress system in Destiny 2.
For more differences between Destiny 2 and Destiny 1 and what is supposed to improve in the game, read here: