The world of Crimson Desert is vast. That’s why a teleporter at your own camp would make things much easier. The good news is: It exists, and we’ll show you how to activate it.
For most teleporters in Crimson Desert, you just need to stand on a platform or solve a puzzle. The teleporter at your own camp, however, works a bit differently.
To activate it, you need to fulfill a few requirements and follow certain steps. How that works, you will learn here.
Steps to Access the Teleporter at the Camp
What requirements must be met? First of all, you need to have unlocked your camp. You do this after defeating your first boss in the story with Hornsplitter. The margrave will then grant you a spot in the Howling Hills to set up your camp and rebuild the Grey manes as an institution.
Once you’ve done that, unfortunately, you still need to play a little longer, as you need the Kuku Iron Pot, which you get in Chapter 4 through the main quest, as well as the ability “Power Fist: Focus,” which you also receive in Chapter 4.
What do you need to do to get the teleporter? Once you have met these requirements, you must burn the bushes in your camp using light reflection or fire arrows. Once that’s done, you will uncover the teleporter, which is missing a piece. You need to find it and bring it back.


Where can you find the missing piece of the teleporter? You will find the missing part northeast of the teleporter near the Three Saints’ Falls in the Karin Quarry. You must first free it from bandits and a golem so that you can use the crane to access the missing part.


Then slide down the bright stone shaft at the foot of the large crane and follow the corridor. Be very careful of traps, as you can die quite quickly.
If you keep to the left, you will come across a strangely golden wall guarded by a shooting trap. Disable the trap with your Axiom powers as soon as you see the round ball inside of it.

Then use your Focus Power Fist at the wall and enter the room behind it. Disable the two traps here as well.

In the middle floats the disk you are looking for. Grab it with your Axiom powers and select the option “Seal.” It will then be in your Kuku Iron Pot.
Bonus: If you follow the corridor you came from straight ahead, you will find 3 herb pastilles for revivals.

Once you’ve picked up the part, you just need to return to the teleporter, insert the plate, and activate it with a “Power Fist: Jump.” Now you have unlocked your fast travel point at the camp.
Crimson Desert is a game that doesn’t exactly hold your hand. Much is explained only little or not at all. While this encourages experimentation and puzzle-solving, it can also quickly become frustrating. If you’re stuck or need help, check out our guide overview or leave us a comment if you can’t find what you need: Crimson Desert: All guides, tips, and lists in one overview