CoD MW2 & Warzone 2: Update 1.16 of Mid-Season 2 is here – Patch Notes

CoD MW2 & Warzone 2: Update 1.16 of Mid-Season 2 is here – Patch Notes
Patch Notes Warzone

GENERAL

  • Bomb Drones
    • Bomb Drones have been temporarily removed while we fine tune them.

GAMEPLAY

General

  • Pacing Balancing
    • As a team we are focused on two core areas of the pacing of Battle Royale:
      • The combat engagements in the mid-game
      • The regain opportunities in the late game
    • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
    • Future improvements will include:
      • More ground loot Supply Boxes, especially in the North of the map
      • Resurgence Supply Boxes being sprinkled throughout the map
      • Additional Ammo Caches
      • And more…

    Gameplay Adjustments

    Al Mazrah | Battle Royale

    • Light Helo
      • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
    • Contract Availability
      • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
    • Final Circles
      • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

    Ashika Island | Resurgence

    • Redeployment Drones
      • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
    • AI Combatant Departure
      • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
      • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
    • Circle Balancing
      • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
    • Pacing Balancing
      • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

    QUALITY OF LIFE

    • Spawn Protection
      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
    • Resurgence Killfeed
      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
    • Killstreak Availability
      • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
    • Cluster Strike & Precision Airstrike Improvements
      • Improved the Airstrike danger notification to be more consistent based on each damage location.
      • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
      • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
    • Give-Up Timer Consistency
      • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
    • Navigation Pings
      • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
    • Armor Break
      • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
    • Auto-Looting Armor Plates
      • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
    • Spawn Protection
      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
    • Resurgence Killfeed
      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

    UI/UX

    • Spectating
      • Friendly pings and splash screens are now visible to spectators.
    • Gas Mask
      • Loot cards for gas masks now more accurately reflect their damage amounts.

    BUG FIXES

    • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

    Tac Map & Minimap

    • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
    • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
  • DMZ

The extraction mode of Warzone has also been overhauled.

Patch Notes DMZ

GAMEPLAY

  • We have updated the usage requirements for Building 21 Access Cards:
    • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
    • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
    • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
    • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
  • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
  • We have added some variations to infiltration and exfiltration points
  • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
  • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
  • Enemy combatants now have a small chance to drop upgraded weapons upon death

BUG FIXES

  • Fixed several Stronghold access issues across DMZ
  • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
  • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
  • Fixed Favor for a Friend Mission having an incorrect location description
  • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
  • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
  • Fixed issue where the Overlord voiceover would fade out improperly when extracting
  • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
  • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
  • Fixed an issue where some Players did not get credit for the final exfil due to timer
  • Fixed an issue where match search would stop if the party leader left the group
  • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

If you want to view the complete patch notes yourself, you can find them on callofduty.com.

After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

  • KV Broadside
    • Reduced lower torso damage
    • 12 Gauge Ammo
      • Reduced damage ranges
      • Reduced close range damage
    • Dragon’s Breath Ammo
      • Reduced damage ranges
      • Reduced close range damage
      • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
    • Bryson 800 and Bryson 890
      • Increased headshot damage on all slugtype ammo
      • Added minimum damage against armor

    ATTACHMENTS

    » Global «

    • Flinch
      • Reduced recenter speed for Flinch
      • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

    » Ammunition «

    • Hollow Point Rounds
      • Removed bullet velocity penalty
    • Frangible Rounds
      • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
      • Removed damage range penalty
    • Overpressure Rounds
      • Removed recoil penalty
      • Increased flinch imparted on Players
    • 12 Gauge Dragon’s Breath
      • Reduced residual damage while burning
    • 12 Gauge Slugs and HE Slugs
      • Added minimum damage against armor

    » Underbarrel Launchers «

    • Removed movement penalty from Grenade Launchers 
    • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
    • Added one extra ammunition stock to Grenade Launchers 

    » Stocks «

    • Reduced flinch received on no stock modifications 

    » Bipod Grips «

    • Reduced ADS penalty for the Bipod V9 grip
    • CORE BP2 Bipod Grip:
      • Fixed bug in stat reporting 
      • Added hip recoil control
      • Reduced hip walking speed
      • Removed ADS penalty 
      • Added grip to compatible LMGs and Marksman Rifles 

    » Underbarrel Grips «

    • Reduced ADS penalty on all under barrel grips
    • Reduced movement speed penalty for all vertical grips 

    » Muzzle Attachments «

    • Breachers
      • Greatly reduced ADS penalty
      • Added hip movement speed buff
    • Flash Hiders
      • Reduced ADS penalty 

    » Optics «

    • Reduced ADS penalty on holo optics
    • Removed movement penalties on holo optics
    • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
    • Reduced ADS penalty on shotgun scopes

    » Comb Attachments «

    • Fixed Handling stat UI on:
      • Shlager TTF3 Riser
      • FSS Ammo Sleeve
      • PD-A40 Sleeve
      • Wingman Comb
      • FSS EL-T Pouch

    Bug Fixes

    • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
    • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
    • Fixed an issue that prevented Crossbow bolts from penetrating water

    EQUIPMENT

    • Frag Grenade
      • Damage against armor increased
    • Claymore
      • Damage against armor increased
    • Semtex
      • Damage against armor increased
    • Audio

    Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

    Patch Notes Audio
    • Submix fixes that were affecting enemy footstep volume
    • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
    • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
    • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
    • UI/UX

    If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

    Patch Notes UI/UX
    • Update Requires Restart
      • If the title requires a restart due to an update, it will restart automatically
    • New Menus
      • All new menus for Weapon and Camo Challenges
      • Added a Store tab for Players to see all available bundles for a specific weapon
    • New Party Queuing
      • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
    • Bugfixes

    The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

    Patch Notes Bugfixes

    Global

    This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

    • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
    • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
    • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
    • Flash and Stun grenade blast will no longer kill Players at low health
    • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
    • Throwing Knives can now kill Recon Drones and Bomb Drones
    • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

    Killstreaks

    • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
    • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
    • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
    • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
    • Fixed an issue causing Care Packages to time out while a Player is using it
    • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
    • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

    Equipment

    • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

    Field Upgrades

    • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
    • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
    • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
    • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
    • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

    UX/UI

    • Fixed an exploit where Players could sometimes equip two of the same weapon
    • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
    • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
    • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
    • Fixed an issue causing Navigation bar headings to be cut off in some languages
    • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
    • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
    • Fixed an issue where some Players would display a garbled clan tag
    • Fixed an issue where the Gus Operator would sometimes appear without a full character model
    • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
    • Fixed an issue where the background would not load when backing in and out of Showcase

    Social

    • Fixed various issues affecting Social notifications
    • Fixed an issue where splitscreen was displaying channels incorrectly
    • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
    • Fixed an issue affecting the displayed Lobby elapsed match time
    • Fixed various issues affecting Displayed Party Members
    • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
    • Fixed an issue affecting Queued Party Members in View Party Panel
    • Fixed an issue causing Members in Voice count to appear incorrectly
    • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
    • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
    • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
    • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
    • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
    • Fixed an issue to improve Social Hub Tile actioning
    • Fixed an issue affecting Queued Party Members in Game Chat
    • Fixed various issues affecting Game Chat in Parties

    Vehicles

    • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
    • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
    • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
    • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
    • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
    • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
    • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
    • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
    • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
    • Fixed an issue causing vehicles parked at extreme angles to become unusable
    • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
    • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
    • Warzone

    The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

    Patch Notes Warzone

    GENERAL

    • Bomb Drones
      • Bomb Drones have been temporarily removed while we fine tune them.

    GAMEPLAY

    General

    • Pacing Balancing
      • As a team we are focused on two core areas of the pacing of Battle Royale:
        • The combat engagements in the mid-game
        • The regain opportunities in the late game
      • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
      • Future improvements will include:
        • More ground loot Supply Boxes, especially in the North of the map
        • Resurgence Supply Boxes being sprinkled throughout the map
        • Additional Ammo Caches
        • And more…

      Gameplay Adjustments

      Al Mazrah | Battle Royale

      • Light Helo
        • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
      • Contract Availability
        • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
      • Final Circles
        • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

      Ashika Island | Resurgence

      • Redeployment Drones
        • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
      • AI Combatant Departure
        • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
        • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
      • Circle Balancing
        • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
      • Pacing Balancing
        • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

      QUALITY OF LIFE

      • Spawn Protection
        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
      • Resurgence Killfeed
        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
      • Killstreak Availability
        • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
      • Cluster Strike & Precision Airstrike Improvements
        • Improved the Airstrike danger notification to be more consistent based on each damage location.
        • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
        • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
      • Give-Up Timer Consistency
        • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
      • Navigation Pings
        • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
      • Armor Break
        • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
      • Auto-Looting Armor Plates
        • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
      • Spawn Protection
        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
      • Resurgence Killfeed
        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

      UI/UX

      • Spectating
        • Friendly pings and splash screens are now visible to spectators.
      • Gas Mask
        • Loot cards for gas masks now more accurately reflect their damage amounts.

      BUG FIXES

      • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

      Tac Map & Minimap

      • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
      • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
    • DMZ

    The extraction mode of Warzone has also been overhauled.

    Patch Notes DMZ

    GAMEPLAY

    • We have updated the usage requirements for Building 21 Access Cards:
      • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
      • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
      • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
      • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
    • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
    • We have added some variations to infiltration and exfiltration points
    • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
    • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
    • Enemy combatants now have a small chance to drop upgraded weapons upon death

    BUG FIXES

    • Fixed several Stronghold access issues across DMZ
    • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
    • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
    • Fixed Favor for a Friend Mission having an incorrect location description
    • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
    • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
    • Fixed issue where the Overlord voiceover would fade out improperly when extracting
    • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
    • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
    • Fixed an issue where some Players did not get credit for the final exfil due to timer
    • Fixed an issue where match search would stop if the party leader left the group
    • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

    If you want to view the complete patch notes yourself, you can find them on callofduty.com.

    After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

    Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

  • Lachmann Sub
    • Reduced movement speed
    • Reduced aim down sight speed
    • Improved recoil control
    • LM Nebula Barrel
      • Improved damage range
      • Improved recoil control

    » Shotguns «

    • KV Broadside
      • Reduced lower torso damage
      • 12 Gauge Ammo
        • Reduced damage ranges
        • Reduced close range damage
      • Dragon’s Breath Ammo
        • Reduced damage ranges
        • Reduced close range damage
        • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
      • Bryson 800 and Bryson 890
        • Increased headshot damage on all slugtype ammo
        • Added minimum damage against armor

      ATTACHMENTS

      » Global «

      • Flinch
        • Reduced recenter speed for Flinch
        • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

      » Ammunition «

      • Hollow Point Rounds
        • Removed bullet velocity penalty
      • Frangible Rounds
        • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
        • Removed damage range penalty
      • Overpressure Rounds
        • Removed recoil penalty
        • Increased flinch imparted on Players
      • 12 Gauge Dragon’s Breath
        • Reduced residual damage while burning
      • 12 Gauge Slugs and HE Slugs
        • Added minimum damage against armor

      » Underbarrel Launchers «

      • Removed movement penalty from Grenade Launchers 
      • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
      • Added one extra ammunition stock to Grenade Launchers 

      » Stocks «

      • Reduced flinch received on no stock modifications 

      » Bipod Grips «

      • Reduced ADS penalty for the Bipod V9 grip
      • CORE BP2 Bipod Grip:
        • Fixed bug in stat reporting 
        • Added hip recoil control
        • Reduced hip walking speed
        • Removed ADS penalty 
        • Added grip to compatible LMGs and Marksman Rifles 

      » Underbarrel Grips «

      • Reduced ADS penalty on all under barrel grips
      • Reduced movement speed penalty for all vertical grips 

      » Muzzle Attachments «

      • Breachers
        • Greatly reduced ADS penalty
        • Added hip movement speed buff
      • Flash Hiders
        • Reduced ADS penalty 

      » Optics «

      • Reduced ADS penalty on holo optics
      • Removed movement penalties on holo optics
      • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
      • Reduced ADS penalty on shotgun scopes

      » Comb Attachments «

      • Fixed Handling stat UI on:
        • Shlager TTF3 Riser
        • FSS Ammo Sleeve
        • PD-A40 Sleeve
        • Wingman Comb
        • FSS EL-T Pouch

      Bug Fixes

      • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
      • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
      • Fixed an issue that prevented Crossbow bolts from penetrating water

      EQUIPMENT

      • Frag Grenade
        • Damage against armor increased
      • Claymore
        • Damage against armor increased
      • Semtex
        • Damage against armor increased
      • Audio

      Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

      Patch Notes Audio
      • Submix fixes that were affecting enemy footstep volume
      • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
      • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
      • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
      • UI/UX

      If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

      Patch Notes UI/UX
      • Update Requires Restart
        • If the title requires a restart due to an update, it will restart automatically
      • New Menus
        • All new menus for Weapon and Camo Challenges
        • Added a Store tab for Players to see all available bundles for a specific weapon
      • New Party Queuing
        • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
      • Bugfixes

      The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

      Patch Notes Bugfixes

      Global

      This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

      • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
      • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
      • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
      • Flash and Stun grenade blast will no longer kill Players at low health
      • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
      • Throwing Knives can now kill Recon Drones and Bomb Drones
      • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

      Killstreaks

      • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
      • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
      • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
      • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
      • Fixed an issue causing Care Packages to time out while a Player is using it
      • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
      • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

      Equipment

      • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

      Field Upgrades

      • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
      • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
      • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
      • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
      • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

      UX/UI

      • Fixed an exploit where Players could sometimes equip two of the same weapon
      • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
      • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
      • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
      • Fixed an issue causing Navigation bar headings to be cut off in some languages
      • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
      • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
      • Fixed an issue where some Players would display a garbled clan tag
      • Fixed an issue where the Gus Operator would sometimes appear without a full character model
      • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
      • Fixed an issue where the background would not load when backing in and out of Showcase

      Social

      • Fixed various issues affecting Social notifications
      • Fixed an issue where splitscreen was displaying channels incorrectly
      • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
      • Fixed an issue affecting the displayed Lobby elapsed match time
      • Fixed various issues affecting Displayed Party Members
      • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
      • Fixed an issue affecting Queued Party Members in View Party Panel
      • Fixed an issue causing Members in Voice count to appear incorrectly
      • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
      • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
      • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
      • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
      • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
      • Fixed an issue to improve Social Hub Tile actioning
      • Fixed an issue affecting Queued Party Members in Game Chat
      • Fixed various issues affecting Game Chat in Parties

      Vehicles

      • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
      • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
      • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
      • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
      • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
      • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
      • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
      • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
      • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
      • Fixed an issue causing vehicles parked at extreme angles to become unusable
      • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
      • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
      • Warzone

      The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

      Patch Notes Warzone

      GENERAL

      • Bomb Drones
        • Bomb Drones have been temporarily removed while we fine tune them.

      GAMEPLAY

      General

      • Pacing Balancing
        • As a team we are focused on two core areas of the pacing of Battle Royale:
          • The combat engagements in the mid-game
          • The regain opportunities in the late game
        • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
        • Future improvements will include:
          • More ground loot Supply Boxes, especially in the North of the map
          • Resurgence Supply Boxes being sprinkled throughout the map
          • Additional Ammo Caches
          • And more…

        Gameplay Adjustments

        Al Mazrah | Battle Royale

        • Light Helo
          • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
        • Contract Availability
          • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
        • Final Circles
          • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

        Ashika Island | Resurgence

        • Redeployment Drones
          • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
        • AI Combatant Departure
          • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
          • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
        • Circle Balancing
          • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
        • Pacing Balancing
          • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

        QUALITY OF LIFE

        • Spawn Protection
          • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
            • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
        • Resurgence Killfeed
          • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
        • Killstreak Availability
          • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
        • Cluster Strike & Precision Airstrike Improvements
          • Improved the Airstrike danger notification to be more consistent based on each damage location.
          • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
          • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
        • Give-Up Timer Consistency
          • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
        • Navigation Pings
          • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
        • Armor Break
          • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
        • Auto-Looting Armor Plates
          • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
        • Spawn Protection
          • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
        • Resurgence Killfeed
          • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

        UI/UX

        • Spectating
          • Friendly pings and splash screens are now visible to spectators.
        • Gas Mask
          • Loot cards for gas masks now more accurately reflect their damage amounts.

        BUG FIXES

        • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

        Tac Map & Minimap

        • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
        • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
      • DMZ

      The extraction mode of Warzone has also been overhauled.

      Patch Notes DMZ

      GAMEPLAY

      • We have updated the usage requirements for Building 21 Access Cards:
        • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
        • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
        • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
        • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
      • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
      • We have added some variations to infiltration and exfiltration points
      • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
      • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
      • Enemy combatants now have a small chance to drop upgraded weapons upon death

      BUG FIXES

      • Fixed several Stronghold access issues across DMZ
      • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
      • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
      • Fixed Favor for a Friend Mission having an incorrect location description
      • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
      • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
      • Fixed issue where the Overlord voiceover would fade out improperly when extracting
      • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
      • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
      • Fixed an issue where some Players did not get credit for the final exfil due to timer
      • Fixed an issue where match search would stop if the party leader left the group
      • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

      If you want to view the complete patch notes yourself, you can find them on callofduty.com.

      After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

      Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

      • MX9
        • Increased mid damage ranges
      • BAS-p 
        • Increased sprint to fire time
        • Increased damage ranges
      • PDSW 528
        • Slightly offset weapon while ADS using iron sights to improve visibility
      • Vel 46
        • Increased close damage ranges
        • Fixed attributes on 30 round magazine to improve handling and mobility
      • Lachmann Sub
        • Reduced movement speed
        • Reduced aim down sight speed
        • Improved recoil control
        • LM Nebula Barrel
          • Improved damage range
          • Improved recoil control

        » Shotguns «

        • KV Broadside
          • Reduced lower torso damage
          • 12 Gauge Ammo
            • Reduced damage ranges
            • Reduced close range damage
          • Dragon’s Breath Ammo
            • Reduced damage ranges
            • Reduced close range damage
            • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
          • Bryson 800 and Bryson 890
            • Increased headshot damage on all slugtype ammo
            • Added minimum damage against armor

          ATTACHMENTS

          » Global «

          • Flinch
            • Reduced recenter speed for Flinch
            • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

          » Ammunition «

          • Hollow Point Rounds
            • Removed bullet velocity penalty
          • Frangible Rounds
            • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
            • Removed damage range penalty
          • Overpressure Rounds
            • Removed recoil penalty
            • Increased flinch imparted on Players
          • 12 Gauge Dragon’s Breath
            • Reduced residual damage while burning
          • 12 Gauge Slugs and HE Slugs
            • Added minimum damage against armor

          » Underbarrel Launchers «

          • Removed movement penalty from Grenade Launchers 
          • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
          • Added one extra ammunition stock to Grenade Launchers 

          » Stocks «

          • Reduced flinch received on no stock modifications 

          » Bipod Grips «

          • Reduced ADS penalty for the Bipod V9 grip
          • CORE BP2 Bipod Grip:
            • Fixed bug in stat reporting 
            • Added hip recoil control
            • Reduced hip walking speed
            • Removed ADS penalty 
            • Added grip to compatible LMGs and Marksman Rifles 

          » Underbarrel Grips «

          • Reduced ADS penalty on all under barrel grips
          • Reduced movement speed penalty for all vertical grips 

          » Muzzle Attachments «

          • Breachers
            • Greatly reduced ADS penalty
            • Added hip movement speed buff
          • Flash Hiders
            • Reduced ADS penalty 

          » Optics «

          • Reduced ADS penalty on holo optics
          • Removed movement penalties on holo optics
          • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
          • Reduced ADS penalty on shotgun scopes

          » Comb Attachments «

          • Fixed Handling stat UI on:
            • Shlager TTF3 Riser
            • FSS Ammo Sleeve
            • PD-A40 Sleeve
            • Wingman Comb
            • FSS EL-T Pouch

          Bug Fixes

          • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
          • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
          • Fixed an issue that prevented Crossbow bolts from penetrating water

          EQUIPMENT

          • Frag Grenade
            • Damage against armor increased
          • Claymore
            • Damage against armor increased
          • Semtex
            • Damage against armor increased
          • Audio

          Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

          Patch Notes Audio
          • Submix fixes that were affecting enemy footstep volume
          • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
          • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
          • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
          • UI/UX

          If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

          Patch Notes UI/UX
          • Update Requires Restart
            • If the title requires a restart due to an update, it will restart automatically
          • New Menus
            • All new menus for Weapon and Camo Challenges
            • Added a Store tab for Players to see all available bundles for a specific weapon
          • New Party Queuing
            • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
          • Bugfixes

          The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

          Patch Notes Bugfixes

          Global

          This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

          • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
          • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
          • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
          • Flash and Stun grenade blast will no longer kill Players at low health
          • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
          • Throwing Knives can now kill Recon Drones and Bomb Drones
          • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

          Killstreaks

          • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
          • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
          • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
          • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
          • Fixed an issue causing Care Packages to time out while a Player is using it
          • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
          • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

          Equipment

          • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

          Field Upgrades

          • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
          • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
          • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
          • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
          • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

          UX/UI

          • Fixed an exploit where Players could sometimes equip two of the same weapon
          • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
          • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
          • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
          • Fixed an issue causing Navigation bar headings to be cut off in some languages
          • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
          • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
          • Fixed an issue where some Players would display a garbled clan tag
          • Fixed an issue where the Gus Operator would sometimes appear without a full character model
          • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
          • Fixed an issue where the background would not load when backing in and out of Showcase

          Social

          • Fixed various issues affecting Social notifications
          • Fixed an issue where splitscreen was displaying channels incorrectly
          • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
          • Fixed an issue affecting the displayed Lobby elapsed match time
          • Fixed various issues affecting Displayed Party Members
          • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
          • Fixed an issue affecting Queued Party Members in View Party Panel
          • Fixed an issue causing Members in Voice count to appear incorrectly
          • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
          • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
          • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
          • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
          • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
          • Fixed an issue to improve Social Hub Tile actioning
          • Fixed an issue affecting Queued Party Members in Game Chat
          • Fixed various issues affecting Game Chat in Parties

          Vehicles

          • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
          • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
          • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
          • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
          • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
          • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
          • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
          • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
          • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
          • Fixed an issue causing vehicles parked at extreme angles to become unusable
          • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
          • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
          • Warzone

          The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

          Patch Notes Warzone

          GENERAL

          • Bomb Drones
            • Bomb Drones have been temporarily removed while we fine tune them.

          GAMEPLAY

          General

          • Pacing Balancing
            • As a team we are focused on two core areas of the pacing of Battle Royale:
              • The combat engagements in the mid-game
              • The regain opportunities in the late game
            • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
            • Future improvements will include:
              • More ground loot Supply Boxes, especially in the North of the map
              • Resurgence Supply Boxes being sprinkled throughout the map
              • Additional Ammo Caches
              • And more…

            Gameplay Adjustments

            Al Mazrah | Battle Royale

            • Light Helo
              • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
            • Contract Availability
              • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
            • Final Circles
              • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

            Ashika Island | Resurgence

            • Redeployment Drones
              • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
            • AI Combatant Departure
              • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
              • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
            • Circle Balancing
              • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
            • Pacing Balancing
              • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

            QUALITY OF LIFE

            • Spawn Protection
              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
            • Resurgence Killfeed
              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
            • Killstreak Availability
              • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
            • Cluster Strike & Precision Airstrike Improvements
              • Improved the Airstrike danger notification to be more consistent based on each damage location.
              • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
              • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
            • Give-Up Timer Consistency
              • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
            • Navigation Pings
              • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
            • Armor Break
              • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
            • Auto-Looting Armor Plates
              • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
            • Spawn Protection
              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
            • Resurgence Killfeed
              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

            UI/UX

            • Spectating
              • Friendly pings and splash screens are now visible to spectators.
            • Gas Mask
              • Loot cards for gas masks now more accurately reflect their damage amounts.

            BUG FIXES

            • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

            Tac Map & Minimap

            • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
            • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
          • DMZ

          The extraction mode of Warzone has also been overhauled.

          Patch Notes DMZ

          GAMEPLAY

          • We have updated the usage requirements for Building 21 Access Cards:
            • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
            • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
            • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
            • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
          • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
          • We have added some variations to infiltration and exfiltration points
          • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
          • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
          • Enemy combatants now have a small chance to drop upgraded weapons upon death

          BUG FIXES

          • Fixed several Stronghold access issues across DMZ
          • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
          • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
          • Fixed Favor for a Friend Mission having an incorrect location description
          • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
          • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
          • Fixed issue where the Overlord voiceover would fade out improperly when extracting
          • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
          • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
          • Fixed an issue where some Players did not get credit for the final exfil due to timer
          • Fixed an issue where match search would stop if the party leader left the group
          • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

          If you want to view the complete patch notes yourself, you can find them on callofduty.com.

          After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

          Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

          Patch Notes Weapons, Attachments, Equipment

          » Assault Rifles «

          • STB 556
            • Added minimum damage against Armor (limits bullets to kill at furthest range)

          » Light Machine Guns «

          • RAAL MG
            • Reduced far range damage
            • Small increase to close range damage
            • Reduced headshot damage
            • Reduced upper torso damage
            • Increased recoil
          • RPK
            • Reduced walking speed
            • Reduced muzzle velocity
          • Sakin MG38
            • Reduced damage range

          » Marksman Rifles «

          • Crossbow
            • Increased time period to trigger double kills for challenges

          » Submachine Guns «

          • MX9
            • Increased mid damage ranges
          • BAS-p 
            • Increased sprint to fire time
            • Increased damage ranges
          • PDSW 528
            • Slightly offset weapon while ADS using iron sights to improve visibility
          • Vel 46
            • Increased close damage ranges
            • Fixed attributes on 30 round magazine to improve handling and mobility
          • Lachmann Sub
            • Reduced movement speed
            • Reduced aim down sight speed
            • Improved recoil control
            • LM Nebula Barrel
              • Improved damage range
              • Improved recoil control

            » Shotguns «

            • KV Broadside
              • Reduced lower torso damage
              • 12 Gauge Ammo
                • Reduced damage ranges
                • Reduced close range damage
              • Dragon’s Breath Ammo
                • Reduced damage ranges
                • Reduced close range damage
                • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
              • Bryson 800 and Bryson 890
                • Increased headshot damage on all slugtype ammo
                • Added minimum damage against armor

              ATTACHMENTS

              » Global «

              • Flinch
                • Reduced recenter speed for Flinch
                • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

              » Ammunition «

              • Hollow Point Rounds
                • Removed bullet velocity penalty
              • Frangible Rounds
                • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                • Removed damage range penalty
              • Overpressure Rounds
                • Removed recoil penalty
                • Increased flinch imparted on Players
              • 12 Gauge Dragon’s Breath
                • Reduced residual damage while burning
              • 12 Gauge Slugs and HE Slugs
                • Added minimum damage against armor

              » Underbarrel Launchers «

              • Removed movement penalty from Grenade Launchers 
              • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
              • Added one extra ammunition stock to Grenade Launchers 

              » Stocks «

              • Reduced flinch received on no stock modifications 

              » Bipod Grips «

              • Reduced ADS penalty for the Bipod V9 grip
              • CORE BP2 Bipod Grip:
                • Fixed bug in stat reporting 
                • Added hip recoil control
                • Reduced hip walking speed
                • Removed ADS penalty 
                • Added grip to compatible LMGs and Marksman Rifles 

              » Underbarrel Grips «

              • Reduced ADS penalty on all under barrel grips
              • Reduced movement speed penalty for all vertical grips 

              » Muzzle Attachments «

              • Breachers
                • Greatly reduced ADS penalty
                • Added hip movement speed buff
              • Flash Hiders
                • Reduced ADS penalty 

              » Optics «

              • Reduced ADS penalty on holo optics
              • Removed movement penalties on holo optics
              • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
              • Reduced ADS penalty on shotgun scopes

              » Comb Attachments «

              • Fixed Handling stat UI on:
                • Shlager TTF3 Riser
                • FSS Ammo Sleeve
                • PD-A40 Sleeve
                • Wingman Comb
                • FSS EL-T Pouch

              Bug Fixes

              • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
              • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
              • Fixed an issue that prevented Crossbow bolts from penetrating water

              EQUIPMENT

              • Frag Grenade
                • Damage against armor increased
              • Claymore
                • Damage against armor increased
              • Semtex
                • Damage against armor increased
          • Audio

          Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

          Patch Notes Audio
          • Submix fixes that were affecting enemy footstep volume
          • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
          • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
          • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
          • UI/UX

          If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

          Patch Notes UI/UX
          • Update Requires Restart
            • If the title requires a restart due to an update, it will restart automatically
          • New Menus
            • All new menus for Weapon and Camo Challenges
            • Added a Store tab for Players to see all available bundles for a specific weapon
          • New Party Queuing
            • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
          • Bugfixes

          The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

          Patch Notes Bugfixes

          Global

          This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

          • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
          • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
          • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
          • Flash and Stun grenade blast will no longer kill Players at low health
          • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
          • Throwing Knives can now kill Recon Drones and Bomb Drones
          • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

          Killstreaks

          • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
          • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
          • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
          • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
          • Fixed an issue causing Care Packages to time out while a Player is using it
          • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
          • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

          Equipment

          • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

          Field Upgrades

          • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
          • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
          • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
          • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
          • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

          UX/UI

          • Fixed an exploit where Players could sometimes equip two of the same weapon
          • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
          • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
          • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
          • Fixed an issue causing Navigation bar headings to be cut off in some languages
          • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
          • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
          • Fixed an issue where some Players would display a garbled clan tag
          • Fixed an issue where the Gus Operator would sometimes appear without a full character model
          • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
          • Fixed an issue where the background would not load when backing in and out of Showcase

          Social

          • Fixed various issues affecting Social notifications
          • Fixed an issue where splitscreen was displaying channels incorrectly
          • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
          • Fixed an issue affecting the displayed Lobby elapsed match time
          • Fixed various issues affecting Displayed Party Members
          • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
          • Fixed an issue affecting Queued Party Members in View Party Panel
          • Fixed an issue causing Members in Voice count to appear incorrectly
          • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
          • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
          • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
          • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
          • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
          • Fixed an issue to improve Social Hub Tile actioning
          • Fixed an issue affecting Queued Party Members in Game Chat
          • Fixed various issues affecting Game Chat in Parties

          Vehicles

          • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
          • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
          • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
          • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
          • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
          • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
          • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
          • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
          • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
          • Fixed an issue causing vehicles parked at extreme angles to become unusable
          • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
          • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
          • Warzone

          The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

          Patch Notes Warzone

          GENERAL

          • Bomb Drones
            • Bomb Drones have been temporarily removed while we fine tune them.

          GAMEPLAY

          General

          • Pacing Balancing
            • As a team we are focused on two core areas of the pacing of Battle Royale:
              • The combat engagements in the mid-game
              • The regain opportunities in the late game
            • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
            • Future improvements will include:
              • More ground loot Supply Boxes, especially in the North of the map
              • Resurgence Supply Boxes being sprinkled throughout the map
              • Additional Ammo Caches
              • And more…

            Gameplay Adjustments

            Al Mazrah | Battle Royale

            • Light Helo
              • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
            • Contract Availability
              • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
            • Final Circles
              • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

            Ashika Island | Resurgence

            • Redeployment Drones
              • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
            • AI Combatant Departure
              • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
              • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
            • Circle Balancing
              • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
            • Pacing Balancing
              • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

            QUALITY OF LIFE

            • Spawn Protection
              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
            • Resurgence Killfeed
              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
            • Killstreak Availability
              • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
            • Cluster Strike & Precision Airstrike Improvements
              • Improved the Airstrike danger notification to be more consistent based on each damage location.
              • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
              • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
            • Give-Up Timer Consistency
              • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
            • Navigation Pings
              • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
            • Armor Break
              • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
            • Auto-Looting Armor Plates
              • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
            • Spawn Protection
              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
            • Resurgence Killfeed
              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

            UI/UX

            • Spectating
              • Friendly pings and splash screens are now visible to spectators.
            • Gas Mask
              • Loot cards for gas masks now more accurately reflect their damage amounts.

            BUG FIXES

            • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

            Tac Map & Minimap

            • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
            • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
          • DMZ

          The extraction mode of Warzone has also been overhauled.

          Patch Notes DMZ

          GAMEPLAY

          • We have updated the usage requirements for Building 21 Access Cards:
            • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
            • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
            • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
            • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
          • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
          • We have added some variations to infiltration and exfiltration points
          • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
          • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
          • Enemy combatants now have a small chance to drop upgraded weapons upon death

          BUG FIXES

          • Fixed several Stronghold access issues across DMZ
          • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
          • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
          • Fixed Favor for a Friend Mission having an incorrect location description
          • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
          • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
          • Fixed issue where the Overlord voiceover would fade out improperly when extracting
          • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
          • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
          • Fixed an issue where some Players did not get credit for the final exfil due to timer
          • Fixed an issue where match search would stop if the party leader left the group
          • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

          If you want to view the complete patch notes yourself, you can find them on callofduty.com.

          After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

          Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

          • Pacing Balancing
            • As a team we are focused on two core areas of the pacing of Battle Royale:
              • The combat engagements in the mid-game
              • The regain opportunities in the late game
            • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
            • Future improvements will include:
              • More ground loot Supply Boxes, especially in the North of the map
              • Resurgence Supply Boxes being sprinkled throughout the map
              • Additional Ammo Caches
              • And more…

            Gameplay Adjustments

            Al Mazrah | Battle Royale

            • Light Helo
              • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
            • Contract Availability
              • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
            • Final Circles
              • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

            Ashika Island | Resurgence

            • Redeployment Drones
              • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
            • AI Combatant Departure
              • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
              • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
            • Circle Balancing
              • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
            • Pacing Balancing
              • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

            QUALITY OF LIFE

            • Spawn Protection
              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
            • Resurgence Killfeed
              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
            • Killstreak Availability
              • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
            • Cluster Strike & Precision Airstrike Improvements
              • Improved the Airstrike danger notification to be more consistent based on each damage location.
              • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
              • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
            • Give-Up Timer Consistency
              • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
            • Navigation Pings
              • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
            • Armor Break
              • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
            • Auto-Looting Armor Plates
              • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
            • Spawn Protection
              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
            • Resurgence Killfeed
              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

            UI/UX

            • Spectating
              • Friendly pings and splash screens are now visible to spectators.
            • Gas Mask
              • Loot cards for gas masks now more accurately reflect their damage amounts.

            BUG FIXES

            • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

            Tac Map & Minimap

            • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
            • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
            • DMZ

            The extraction mode of Warzone has also been overhauled.

            Patch Notes DMZ

            GAMEPLAY

            • We have updated the usage requirements for Building 21 Access Cards:
              • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
              • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
              • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
              • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
            • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
            • We have added some variations to infiltration and exfiltration points
            • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
            • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
            • Enemy combatants now have a small chance to drop upgraded weapons upon death

            BUG FIXES

            • Fixed several Stronghold access issues across DMZ
            • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
            • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
            • Fixed Favor for a Friend Mission having an incorrect location description
            • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
            • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
            • Fixed issue where the Overlord voiceover would fade out improperly when extracting
            • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
            • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
            • Fixed an issue where some Players did not get credit for the final exfil due to timer
            • Fixed an issue where match search would stop if the party leader left the group
            • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

            If you want to view the complete patch notes yourself, you can find them on callofduty.com.

            After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

            Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

            Patch Notes Weapons, Attachments, Equipment

            » Assault Rifles «

            • STB 556
              • Added minimum damage against Armor (limits bullets to kill at furthest range)

            » Light Machine Guns «

            • RAAL MG
              • Reduced far range damage
              • Small increase to close range damage
              • Reduced headshot damage
              • Reduced upper torso damage
              • Increased recoil
            • RPK
              • Reduced walking speed
              • Reduced muzzle velocity
            • Sakin MG38
              • Reduced damage range

            » Marksman Rifles «

            • Crossbow
              • Increased time period to trigger double kills for challenges

            » Submachine Guns «

            • MX9
              • Increased mid damage ranges
            • BAS-p 
              • Increased sprint to fire time
              • Increased damage ranges
            • PDSW 528
              • Slightly offset weapon while ADS using iron sights to improve visibility
            • Vel 46
              • Increased close damage ranges
              • Fixed attributes on 30 round magazine to improve handling and mobility
            • Lachmann Sub
              • Reduced movement speed
              • Reduced aim down sight speed
              • Improved recoil control
              • LM Nebula Barrel
                • Improved damage range
                • Improved recoil control

              » Shotguns «

              • KV Broadside
                • Reduced lower torso damage
                • 12 Gauge Ammo
                  • Reduced damage ranges
                  • Reduced close range damage
                • Dragon’s Breath Ammo
                  • Reduced damage ranges
                  • Reduced close range damage
                  • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                • Bryson 800 and Bryson 890
                  • Increased headshot damage on all slugtype ammo
                  • Added minimum damage against armor

                ATTACHMENTS

                » Global «

                • Flinch
                  • Reduced recenter speed for Flinch
                  • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                » Ammunition «

                • Hollow Point Rounds
                  • Removed bullet velocity penalty
                • Frangible Rounds
                  • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                  • Removed damage range penalty
                • Overpressure Rounds
                  • Removed recoil penalty
                  • Increased flinch imparted on Players
                • 12 Gauge Dragon’s Breath
                  • Reduced residual damage while burning
                • 12 Gauge Slugs and HE Slugs
                  • Added minimum damage against armor

                » Underbarrel Launchers «

                • Removed movement penalty from Grenade Launchers 
                • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                • Added one extra ammunition stock to Grenade Launchers 

                » Stocks «

                • Reduced flinch received on no stock modifications 

                » Bipod Grips «

                • Reduced ADS penalty for the Bipod V9 grip
                • CORE BP2 Bipod Grip:
                  • Fixed bug in stat reporting 
                  • Added hip recoil control
                  • Reduced hip walking speed
                  • Removed ADS penalty 
                  • Added grip to compatible LMGs and Marksman Rifles 

                » Underbarrel Grips «

                • Reduced ADS penalty on all under barrel grips
                • Reduced movement speed penalty for all vertical grips 

                » Muzzle Attachments «

                • Breachers
                  • Greatly reduced ADS penalty
                  • Added hip movement speed buff
                • Flash Hiders
                  • Reduced ADS penalty 

                » Optics «

                • Reduced ADS penalty on holo optics
                • Removed movement penalties on holo optics
                • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                • Reduced ADS penalty on shotgun scopes

                » Comb Attachments «

                • Fixed Handling stat UI on:
                  • Shlager TTF3 Riser
                  • FSS Ammo Sleeve
                  • PD-A40 Sleeve
                  • Wingman Comb
                  • FSS EL-T Pouch

                Bug Fixes

                • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                • Fixed an issue that prevented Crossbow bolts from penetrating water

                EQUIPMENT

                • Frag Grenade
                  • Damage against armor increased
                • Claymore
                  • Damage against armor increased
                • Semtex
                  • Damage against armor increased
            • Audio

            Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

            Patch Notes Audio
            • Submix fixes that were affecting enemy footstep volume
            • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
            • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
            • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
            • UI/UX

            If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

            Patch Notes UI/UX
            • Update Requires Restart
              • If the title requires a restart due to an update, it will restart automatically
            • New Menus
              • All new menus for Weapon and Camo Challenges
              • Added a Store tab for Players to see all available bundles for a specific weapon
            • New Party Queuing
              • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
            • Bugfixes

            The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

            Patch Notes Bugfixes

            Global

            This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

            • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
            • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
            • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
            • Flash and Stun grenade blast will no longer kill Players at low health
            • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
            • Throwing Knives can now kill Recon Drones and Bomb Drones
            • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

            Killstreaks

            • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
            • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
            • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
            • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
            • Fixed an issue causing Care Packages to time out while a Player is using it
            • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
            • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

            Equipment

            • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

            Field Upgrades

            • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
            • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
            • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
            • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
            • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

            UX/UI

            • Fixed an exploit where Players could sometimes equip two of the same weapon
            • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
            • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
            • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
            • Fixed an issue causing Navigation bar headings to be cut off in some languages
            • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
            • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
            • Fixed an issue where some Players would display a garbled clan tag
            • Fixed an issue where the Gus Operator would sometimes appear without a full character model
            • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
            • Fixed an issue where the background would not load when backing in and out of Showcase

            Social

            • Fixed various issues affecting Social notifications
            • Fixed an issue where splitscreen was displaying channels incorrectly
            • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
            • Fixed an issue affecting the displayed Lobby elapsed match time
            • Fixed various issues affecting Displayed Party Members
            • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
            • Fixed an issue affecting Queued Party Members in View Party Panel
            • Fixed an issue causing Members in Voice count to appear incorrectly
            • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
            • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
            • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
            • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
            • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
            • Fixed an issue to improve Social Hub Tile actioning
            • Fixed an issue affecting Queued Party Members in Game Chat
            • Fixed various issues affecting Game Chat in Parties

            Vehicles

            • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
            • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
            • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
            • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
            • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
            • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
            • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
            • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
            • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
            • Fixed an issue causing vehicles parked at extreme angles to become unusable
            • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
            • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
            • Warzone

            The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

            Patch Notes Warzone

            GENERAL

            • Bomb Drones
              • Bomb Drones have been temporarily removed while we fine tune them.

            GAMEPLAY

            General

            • Pacing Balancing
              • As a team we are focused on two core areas of the pacing of Battle Royale:
                • The combat engagements in the mid-game
                • The regain opportunities in the late game
              • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
              • Future improvements will include:
                • More ground loot Supply Boxes, especially in the North of the map
                • Resurgence Supply Boxes being sprinkled throughout the map
                • Additional Ammo Caches
                • And more…

              Gameplay Adjustments

              Al Mazrah | Battle Royale

              • Light Helo
                • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
              • Contract Availability
                • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
              • Final Circles
                • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

              Ashika Island | Resurgence

              • Redeployment Drones
                • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
              • AI Combatant Departure
                • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
              • Circle Balancing
                • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
              • Pacing Balancing
                • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

              QUALITY OF LIFE

              • Spawn Protection
                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
              • Resurgence Killfeed
                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
              • Killstreak Availability
                • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
              • Cluster Strike & Precision Airstrike Improvements
                • Improved the Airstrike danger notification to be more consistent based on each damage location.
                • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
              • Give-Up Timer Consistency
                • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
              • Navigation Pings
                • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
              • Armor Break
                • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
              • Auto-Looting Armor Plates
                • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
              • Spawn Protection
                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
              • Resurgence Killfeed
                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

              UI/UX

              • Spectating
                • Friendly pings and splash screens are now visible to spectators.
              • Gas Mask
                • Loot cards for gas masks now more accurately reflect their damage amounts.

              BUG FIXES

              • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

              Tac Map & Minimap

              • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
              • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
            • DMZ

            The extraction mode of Warzone has also been overhauled.

            Patch Notes DMZ

            GAMEPLAY

            • We have updated the usage requirements for Building 21 Access Cards:
              • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
              • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
              • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
              • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
            • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
            • We have added some variations to infiltration and exfiltration points
            • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
            • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
            • Enemy combatants now have a small chance to drop upgraded weapons upon death

            BUG FIXES

            • Fixed several Stronghold access issues across DMZ
            • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
            • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
            • Fixed Favor for a Friend Mission having an incorrect location description
            • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
            • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
            • Fixed issue where the Overlord voiceover would fade out improperly when extracting
            • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
            • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
            • Fixed an issue where some Players did not get credit for the final exfil due to timer
            • Fixed an issue where match search would stop if the party leader left the group
            • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

            If you want to view the complete patch notes yourself, you can find them on callofduty.com.

            After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

            Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

            Patch Notes Warzone

            GENERAL

            • Bomb Drones
              • Bomb Drones have been temporarily removed while we fine tune them.

            GAMEPLAY

            General

            • Pacing Balancing
              • As a team we are focused on two core areas of the pacing of Battle Royale:
                • The combat engagements in the mid-game
                • The regain opportunities in the late game
              • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
              • Future improvements will include:
                • More ground loot Supply Boxes, especially in the North of the map
                • Resurgence Supply Boxes being sprinkled throughout the map
                • Additional Ammo Caches
                • And more…

              Gameplay Adjustments

              Al Mazrah | Battle Royale

              • Light Helo
                • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
              • Contract Availability
                • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
              • Final Circles
                • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

              Ashika Island | Resurgence

              • Redeployment Drones
                • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
              • AI Combatant Departure
                • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
              • Circle Balancing
                • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
              • Pacing Balancing
                • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

              QUALITY OF LIFE

              • Spawn Protection
                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
              • Resurgence Killfeed
                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
              • Killstreak Availability
                • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
              • Cluster Strike & Precision Airstrike Improvements
                • Improved the Airstrike danger notification to be more consistent based on each damage location.
                • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
              • Give-Up Timer Consistency
                • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
              • Navigation Pings
                • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
              • Armor Break
                • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
              • Auto-Looting Armor Plates
                • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
              • Spawn Protection
                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
              • Resurgence Killfeed
                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

              UI/UX

              • Spectating
                • Friendly pings and splash screens are now visible to spectators.
              • Gas Mask
                • Loot cards for gas masks now more accurately reflect their damage amounts.

              BUG FIXES

              • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

              Tac Map & Minimap

              • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
              • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
            • DMZ

            The extraction mode of Warzone has also been overhauled.

            Patch Notes DMZ

            GAMEPLAY

            • We have updated the usage requirements for Building 21 Access Cards:
              • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
              • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
              • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
              • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
            • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
            • We have added some variations to infiltration and exfiltration points
            • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
            • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
            • Enemy combatants now have a small chance to drop upgraded weapons upon death

            BUG FIXES

            • Fixed several Stronghold access issues across DMZ
            • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
            • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
            • Fixed Favor for a Friend Mission having an incorrect location description
            • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
            • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
            • Fixed issue where the Overlord voiceover would fade out improperly when extracting
            • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
            • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
            • Fixed an issue where some Players did not get credit for the final exfil due to timer
            • Fixed an issue where match search would stop if the party leader left the group
            • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

            If you want to view the complete patch notes yourself, you can find them on callofduty.com.

            After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

            Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

            Patch Notes Weapons, Attachments, Equipment

            » Assault Rifles «

            • STB 556
              • Added minimum damage against Armor (limits bullets to kill at furthest range)

            » Light Machine Guns «

            • RAAL MG
              • Reduced far range damage
              • Small increase to close range damage
              • Reduced headshot damage
              • Reduced upper torso damage
              • Increased recoil
            • RPK
              • Reduced walking speed
              • Reduced muzzle velocity
            • Sakin MG38
              • Reduced damage range

            » Marksman Rifles «

            • Crossbow
              • Increased time period to trigger double kills for challenges

            » Submachine Guns «

            • MX9
              • Increased mid damage ranges
            • BAS-p 
              • Increased sprint to fire time
              • Increased damage ranges
            • PDSW 528
              • Slightly offset weapon while ADS using iron sights to improve visibility
            • Vel 46
              • Increased close damage ranges
              • Fixed attributes on 30 round magazine to improve handling and mobility
            • Lachmann Sub
              • Reduced movement speed
              • Reduced aim down sight speed
              • Improved recoil control
              • LM Nebula Barrel
                • Improved damage range
                • Improved recoil control

              » Shotguns «

              • KV Broadside
                • Reduced lower torso damage
                • 12 Gauge Ammo
                  • Reduced damage ranges
                  • Reduced close range damage
                • Dragon’s Breath Ammo
                  • Reduced damage ranges
                  • Reduced close range damage
                  • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                • Bryson 800 and Bryson 890
                  • Increased headshot damage on all slugtype ammo
                  • Added minimum damage against armor

                ATTACHMENTS

                » Global «

                • Flinch
                  • Reduced recenter speed for Flinch
                  • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                » Ammunition «

                • Hollow Point Rounds
                  • Removed bullet velocity penalty
                • Frangible Rounds
                  • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                  • Removed damage range penalty
                • Overpressure Rounds
                  • Removed recoil penalty
                  • Increased flinch imparted on Players
                • 12 Gauge Dragon’s Breath
                  • Reduced residual damage while burning
                • 12 Gauge Slugs and HE Slugs
                  • Added minimum damage against armor

                » Underbarrel Launchers «

                • Removed movement penalty from Grenade Launchers 
                • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                • Added one extra ammunition stock to Grenade Launchers 

                » Stocks «

                • Reduced flinch received on no stock modifications 

                » Bipod Grips «

                • Reduced ADS penalty for the Bipod V9 grip
                • CORE BP2 Bipod Grip:
                  • Fixed bug in stat reporting 
                  • Added hip recoil control
                  • Reduced hip walking speed
                  • Removed ADS penalty 
                  • Added grip to compatible LMGs and Marksman Rifles 

                » Underbarrel Grips «

                • Reduced ADS penalty on all under barrel grips
                • Reduced movement speed penalty for all vertical grips 

                » Muzzle Attachments «

                • Breachers
                  • Greatly reduced ADS penalty
                  • Added hip movement speed buff
                • Flash Hiders
                  • Reduced ADS penalty 

                » Optics «

                • Reduced ADS penalty on holo optics
                • Removed movement penalties on holo optics
                • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                • Reduced ADS penalty on shotgun scopes

                » Comb Attachments «

                • Fixed Handling stat UI on:
                  • Shlager TTF3 Riser
                  • FSS Ammo Sleeve
                  • PD-A40 Sleeve
                  • Wingman Comb
                  • FSS EL-T Pouch

                Bug Fixes

                • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                • Fixed an issue that prevented Crossbow bolts from penetrating water

                EQUIPMENT

                • Frag Grenade
                  • Damage against armor increased
                • Claymore
                  • Damage against armor increased
                • Semtex
                  • Damage against armor increased
            • Audio

            Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

            Patch Notes Audio
            • Submix fixes that were affecting enemy footstep volume
            • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
            • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
            • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
            • UI/UX

            If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

            Patch Notes UI/UX
            • Update Requires Restart
              • If the title requires a restart due to an update, it will restart automatically
            • New Menus
              • All new menus for Weapon and Camo Challenges
              • Added a Store tab for Players to see all available bundles for a specific weapon
            • New Party Queuing
              • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
            • Bugfixes

            The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

            Patch Notes Bugfixes

            Global

            This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

            • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
            • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
            • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
            • Flash and Stun grenade blast will no longer kill Players at low health
            • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
            • Throwing Knives can now kill Recon Drones and Bomb Drones
            • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

            Killstreaks

            • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
            • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
            • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
            • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
            • Fixed an issue causing Care Packages to time out while a Player is using it
            • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
            • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

            Equipment

            • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

            Field Upgrades

            • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
            • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
            • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
            • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
            • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

            UX/UI

            • Fixed an exploit where Players could sometimes equip two of the same weapon
            • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
            • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
            • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
            • Fixed an issue causing Navigation bar headings to be cut off in some languages
            • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
            • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
            • Fixed an issue where some Players would display a garbled clan tag
            • Fixed an issue where the Gus Operator would sometimes appear without a full character model
            • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
            • Fixed an issue where the background would not load when backing in and out of Showcase

            Social

            • Fixed various issues affecting Social notifications
            • Fixed an issue where splitscreen was displaying channels incorrectly
            • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
            • Fixed an issue affecting the displayed Lobby elapsed match time
            • Fixed various issues affecting Displayed Party Members
            • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
            • Fixed an issue affecting Queued Party Members in View Party Panel
            • Fixed an issue causing Members in Voice count to appear incorrectly
            • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
            • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
            • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
            • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
            • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
            • Fixed an issue to improve Social Hub Tile actioning
            • Fixed an issue affecting Queued Party Members in Game Chat
            • Fixed various issues affecting Game Chat in Parties

            Vehicles

            • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
            • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
            • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
            • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
            • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
            • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
            • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
            • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
            • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
            • Fixed an issue causing vehicles parked at extreme angles to become unusable
            • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
            • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
            • Warzone

            The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

            Patch Notes Warzone

            GENERAL

            • Bomb Drones
              • Bomb Drones have been temporarily removed while we fine tune them.

            GAMEPLAY

            General

            • Pacing Balancing
              • As a team we are focused on two core areas of the pacing of Battle Royale:
                • The combat engagements in the mid-game
                • The regain opportunities in the late game
              • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
              • Future improvements will include:
                • More ground loot Supply Boxes, especially in the North of the map
                • Resurgence Supply Boxes being sprinkled throughout the map
                • Additional Ammo Caches
                • And more…

              Gameplay Adjustments

              Al Mazrah | Battle Royale

              • Light Helo
                • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
              • Contract Availability
                • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
              • Final Circles
                • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

              Ashika Island | Resurgence

              • Redeployment Drones
                • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
              • AI Combatant Departure
                • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
              • Circle Balancing
                • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
              • Pacing Balancing
                • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

              QUALITY OF LIFE

              • Spawn Protection
                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
              • Resurgence Killfeed
                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
              • Killstreak Availability
                • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
              • Cluster Strike & Precision Airstrike Improvements
                • Improved the Airstrike danger notification to be more consistent based on each damage location.
                • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
              • Give-Up Timer Consistency
                • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
              • Navigation Pings
                • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
              • Armor Break
                • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
              • Auto-Looting Armor Plates
                • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
              • Spawn Protection
                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
              • Resurgence Killfeed
                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

              UI/UX

              • Spectating
                • Friendly pings and splash screens are now visible to spectators.
              • Gas Mask
                • Loot cards for gas masks now more accurately reflect their damage amounts.

              BUG FIXES

              • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

              Tac Map & Minimap

              • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
              • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
            • DMZ

            The extraction mode of Warzone has also been overhauled.

            Patch Notes DMZ

            GAMEPLAY

            • We have updated the usage requirements for Building 21 Access Cards:
              • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
              • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
              • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
              • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
            • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
            • We have added some variations to infiltration and exfiltration points
            • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
            • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
            • Enemy combatants now have a small chance to drop upgraded weapons upon death

            BUG FIXES

            • Fixed several Stronghold access issues across DMZ
            • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
            • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
            • Fixed Favor for a Friend Mission having an incorrect location description
            • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
            • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
            • Fixed issue where the Overlord voiceover would fade out improperly when extracting
            • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
            • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
            • Fixed an issue where some Players did not get credit for the final exfil due to timer
            • Fixed an issue where match search would stop if the party leader left the group
            • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

            If you want to view the complete patch notes yourself, you can find them on callofduty.com.

            After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

            Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

            • KV Broadside
              • Reduced lower torso damage
              • 12 Gauge Ammo
                • Reduced damage ranges
                • Reduced close range damage
              • Dragon’s Breath Ammo
                • Reduced damage ranges
                • Reduced close range damage
                • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
              • Bryson 800 and Bryson 890
                • Increased headshot damage on all slugtype ammo
                • Added minimum damage against armor

              ATTACHMENTS

              » Global «

              • Flinch
                • Reduced recenter speed for Flinch
                • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

              » Ammunition «

              • Hollow Point Rounds
                • Removed bullet velocity penalty
              • Frangible Rounds
                • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                • Removed damage range penalty
              • Overpressure Rounds
                • Removed recoil penalty
                • Increased flinch imparted on Players
              • 12 Gauge Dragon’s Breath
                • Reduced residual damage while burning
              • 12 Gauge Slugs and HE Slugs
                • Added minimum damage against armor

              » Underbarrel Launchers «

              • Removed movement penalty from Grenade Launchers 
              • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
              • Added one extra ammunition stock to Grenade Launchers 

              » Stocks «

              • Reduced flinch received on no stock modifications 

              » Bipod Grips «

              • Reduced ADS penalty for the Bipod V9 grip
              • CORE BP2 Bipod Grip:
                • Fixed bug in stat reporting 
                • Added hip recoil control
                • Reduced hip walking speed
                • Removed ADS penalty 
                • Added grip to compatible LMGs and Marksman Rifles 

              » Underbarrel Grips «

              • Reduced ADS penalty on all under barrel grips
              • Reduced movement speed penalty for all vertical grips 

              » Muzzle Attachments «

              • Breachers
                • Greatly reduced ADS penalty
                • Added hip movement speed buff
              • Flash Hiders
                • Reduced ADS penalty 

              » Optics «

              • Reduced ADS penalty on holo optics
              • Removed movement penalties on holo optics
              • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
              • Reduced ADS penalty on shotgun scopes

              » Comb Attachments «

              • Fixed Handling stat UI on:
                • Shlager TTF3 Riser
                • FSS Ammo Sleeve
                • PD-A40 Sleeve
                • Wingman Comb
                • FSS EL-T Pouch

              Bug Fixes

              • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
              • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
              • Fixed an issue that prevented Crossbow bolts from penetrating water

              EQUIPMENT

              • Frag Grenade
                • Damage against armor increased
              • Claymore
                • Damage against armor increased
              • Semtex
                • Damage against armor increased
              • Audio

              Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

              Patch Notes Audio
              • Submix fixes that were affecting enemy footstep volume
              • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
              • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
              • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
              • UI/UX

              If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

              Patch Notes UI/UX
              • Update Requires Restart
                • If the title requires a restart due to an update, it will restart automatically
              • New Menus
                • All new menus for Weapon and Camo Challenges
                • Added a Store tab for Players to see all available bundles for a specific weapon
              • New Party Queuing
                • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
              • Bugfixes

              The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

              Patch Notes Bugfixes

              Global

              This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

              • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
              • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
              • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
              • Flash and Stun grenade blast will no longer kill Players at low health
              • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
              • Throwing Knives can now kill Recon Drones and Bomb Drones
              • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

              Killstreaks

              • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
              • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
              • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
              • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
              • Fixed an issue causing Care Packages to time out while a Player is using it
              • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
              • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

              Equipment

              • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

              Field Upgrades

              • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
              • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
              • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
              • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
              • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

              UX/UI

              • Fixed an exploit where Players could sometimes equip two of the same weapon
              • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
              • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
              • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
              • Fixed an issue causing Navigation bar headings to be cut off in some languages
              • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
              • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
              • Fixed an issue where some Players would display a garbled clan tag
              • Fixed an issue where the Gus Operator would sometimes appear without a full character model
              • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
              • Fixed an issue where the background would not load when backing in and out of Showcase

              Social

              • Fixed various issues affecting Social notifications
              • Fixed an issue where splitscreen was displaying channels incorrectly
              • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
              • Fixed an issue affecting the displayed Lobby elapsed match time
              • Fixed various issues affecting Displayed Party Members
              • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
              • Fixed an issue affecting Queued Party Members in View Party Panel
              • Fixed an issue causing Members in Voice count to appear incorrectly
              • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
              • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
              • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
              • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
              • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
              • Fixed an issue to improve Social Hub Tile actioning
              • Fixed an issue affecting Queued Party Members in Game Chat
              • Fixed various issues affecting Game Chat in Parties

              Vehicles

              • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
              • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
              • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
              • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
              • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
              • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
              • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
              • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
              • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
              • Fixed an issue causing vehicles parked at extreme angles to become unusable
              • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
              • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
              • Warzone

              The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

              Patch Notes Warzone

              GENERAL

              • Bomb Drones
                • Bomb Drones have been temporarily removed while we fine tune them.

              GAMEPLAY

              General

              • Pacing Balancing
                • As a team we are focused on two core areas of the pacing of Battle Royale:
                  • The combat engagements in the mid-game
                  • The regain opportunities in the late game
                • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                • Future improvements will include:
                  • More ground loot Supply Boxes, especially in the North of the map
                  • Resurgence Supply Boxes being sprinkled throughout the map
                  • Additional Ammo Caches
                  • And more…

                Gameplay Adjustments

                Al Mazrah | Battle Royale

                • Light Helo
                  • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                • Contract Availability
                  • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                • Final Circles
                  • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                Ashika Island | Resurgence

                • Redeployment Drones
                  • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                • AI Combatant Departure
                  • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                  • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                • Circle Balancing
                  • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                • Pacing Balancing
                  • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                QUALITY OF LIFE

                • Spawn Protection
                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                • Resurgence Killfeed
                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                • Killstreak Availability
                  • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                • Cluster Strike & Precision Airstrike Improvements
                  • Improved the Airstrike danger notification to be more consistent based on each damage location.
                  • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                  • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                • Give-Up Timer Consistency
                  • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                • Navigation Pings
                  • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                • Armor Break
                  • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                • Auto-Looting Armor Plates
                  • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                • Spawn Protection
                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                • Resurgence Killfeed
                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                UI/UX

                • Spectating
                  • Friendly pings and splash screens are now visible to spectators.
                • Gas Mask
                  • Loot cards for gas masks now more accurately reflect their damage amounts.

                BUG FIXES

                • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                Tac Map & Minimap

                • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
              • DMZ

              The extraction mode of Warzone has also been overhauled.

              Patch Notes DMZ

              GAMEPLAY

              • We have updated the usage requirements for Building 21 Access Cards:
                • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
              • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
              • We have added some variations to infiltration and exfiltration points
              • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
              • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
              • Enemy combatants now have a small chance to drop upgraded weapons upon death

              BUG FIXES

              • Fixed several Stronghold access issues across DMZ
              • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
              • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
              • Fixed Favor for a Friend Mission having an incorrect location description
              • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
              • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
              • Fixed issue where the Overlord voiceover would fade out improperly when extracting
              • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
              • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
              • Fixed an issue where some Players did not get credit for the final exfil due to timer
              • Fixed an issue where match search would stop if the party leader left the group
              • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

              If you want to view the complete patch notes yourself, you can find them on callofduty.com.

              After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

              Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

              Patch Notes Weapons, Attachments, Equipment

              » Assault Rifles «

              • STB 556
                • Added minimum damage against Armor (limits bullets to kill at furthest range)

              » Light Machine Guns «

              • RAAL MG
                • Reduced far range damage
                • Small increase to close range damage
                • Reduced headshot damage
                • Reduced upper torso damage
                • Increased recoil
              • RPK
                • Reduced walking speed
                • Reduced muzzle velocity
              • Sakin MG38
                • Reduced damage range

              » Marksman Rifles «

              • Crossbow
                • Increased time period to trigger double kills for challenges

              » Submachine Guns «

              • MX9
                • Increased mid damage ranges
              • BAS-p 
                • Increased sprint to fire time
                • Increased damage ranges
              • PDSW 528
                • Slightly offset weapon while ADS using iron sights to improve visibility
              • Vel 46
                • Increased close damage ranges
                • Fixed attributes on 30 round magazine to improve handling and mobility
              • Lachmann Sub
                • Reduced movement speed
                • Reduced aim down sight speed
                • Improved recoil control
                • LM Nebula Barrel
                  • Improved damage range
                  • Improved recoil control

                » Shotguns «

                • KV Broadside
                  • Reduced lower torso damage
                  • 12 Gauge Ammo
                    • Reduced damage ranges
                    • Reduced close range damage
                  • Dragon’s Breath Ammo
                    • Reduced damage ranges
                    • Reduced close range damage
                    • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                  • Bryson 800 and Bryson 890
                    • Increased headshot damage on all slugtype ammo
                    • Added minimum damage against armor

                  ATTACHMENTS

                  » Global «

                  • Flinch
                    • Reduced recenter speed for Flinch
                    • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                  » Ammunition «

                  • Hollow Point Rounds
                    • Removed bullet velocity penalty
                  • Frangible Rounds
                    • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                    • Removed damage range penalty
                  • Overpressure Rounds
                    • Removed recoil penalty
                    • Increased flinch imparted on Players
                  • 12 Gauge Dragon’s Breath
                    • Reduced residual damage while burning
                  • 12 Gauge Slugs and HE Slugs
                    • Added minimum damage against armor

                  » Underbarrel Launchers «

                  • Removed movement penalty from Grenade Launchers 
                  • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                  • Added one extra ammunition stock to Grenade Launchers 

                  » Stocks «

                  • Reduced flinch received on no stock modifications 

                  » Bipod Grips «

                  • Reduced ADS penalty for the Bipod V9 grip
                  • CORE BP2 Bipod Grip:
                    • Fixed bug in stat reporting 
                    • Added hip recoil control
                    • Reduced hip walking speed
                    • Removed ADS penalty 
                    • Added grip to compatible LMGs and Marksman Rifles 

                  » Underbarrel Grips «

                  • Reduced ADS penalty on all under barrel grips
                  • Reduced movement speed penalty for all vertical grips 

                  » Muzzle Attachments «

                  • Breachers
                    • Greatly reduced ADS penalty
                    • Added hip movement speed buff
                  • Flash Hiders
                    • Reduced ADS penalty 

                  » Optics «

                  • Reduced ADS penalty on holo optics
                  • Removed movement penalties on holo optics
                  • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                  • Reduced ADS penalty on shotgun scopes

                  » Comb Attachments «

                  • Fixed Handling stat UI on:
                    • Shlager TTF3 Riser
                    • FSS Ammo Sleeve
                    • PD-A40 Sleeve
                    • Wingman Comb
                    • FSS EL-T Pouch

                  Bug Fixes

                  • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                  • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                  • Fixed an issue that prevented Crossbow bolts from penetrating water

                  EQUIPMENT

                  • Frag Grenade
                    • Damage against armor increased
                  • Claymore
                    • Damage against armor increased
                  • Semtex
                    • Damage against armor increased
              • Audio

              Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

              Patch Notes Audio
              • Submix fixes that were affecting enemy footstep volume
              • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
              • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
              • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
              • UI/UX

              If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

              Patch Notes UI/UX
              • Update Requires Restart
                • If the title requires a restart due to an update, it will restart automatically
              • New Menus
                • All new menus for Weapon and Camo Challenges
                • Added a Store tab for Players to see all available bundles for a specific weapon
              • New Party Queuing
                • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
              • Bugfixes

              The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

              Patch Notes Bugfixes

              Global

              This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

              • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
              • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
              • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
              • Flash and Stun grenade blast will no longer kill Players at low health
              • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
              • Throwing Knives can now kill Recon Drones and Bomb Drones
              • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

              Killstreaks

              • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
              • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
              • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
              • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
              • Fixed an issue causing Care Packages to time out while a Player is using it
              • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
              • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

              Equipment

              • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

              Field Upgrades

              • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
              • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
              • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
              • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
              • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

              UX/UI

              • Fixed an exploit where Players could sometimes equip two of the same weapon
              • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
              • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
              • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
              • Fixed an issue causing Navigation bar headings to be cut off in some languages
              • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
              • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
              • Fixed an issue where some Players would display a garbled clan tag
              • Fixed an issue where the Gus Operator would sometimes appear without a full character model
              • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
              • Fixed an issue where the background would not load when backing in and out of Showcase

              Social

              • Fixed various issues affecting Social notifications
              • Fixed an issue where splitscreen was displaying channels incorrectly
              • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
              • Fixed an issue affecting the displayed Lobby elapsed match time
              • Fixed various issues affecting Displayed Party Members
              • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
              • Fixed an issue affecting Queued Party Members in View Party Panel
              • Fixed an issue causing Members in Voice count to appear incorrectly
              • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
              • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
              • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
              • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
              • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
              • Fixed an issue to improve Social Hub Tile actioning
              • Fixed an issue affecting Queued Party Members in Game Chat
              • Fixed various issues affecting Game Chat in Parties

              Vehicles

              • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
              • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
              • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
              • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
              • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
              • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
              • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
              • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
              • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
              • Fixed an issue causing vehicles parked at extreme angles to become unusable
              • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
              • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
              • Warzone

              The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

              Patch Notes Warzone

              GENERAL

              • Bomb Drones
                • Bomb Drones have been temporarily removed while we fine tune them.

              GAMEPLAY

              General

              • Pacing Balancing
                • As a team we are focused on two core areas of the pacing of Battle Royale:
                  • The combat engagements in the mid-game
                  • The regain opportunities in the late game
                • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                • Future improvements will include:
                  • More ground loot Supply Boxes, especially in the North of the map
                  • Resurgence Supply Boxes being sprinkled throughout the map
                  • Additional Ammo Caches
                  • And more…

                Gameplay Adjustments

                Al Mazrah | Battle Royale

                • Light Helo
                  • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                • Contract Availability
                  • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                • Final Circles
                  • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                Ashika Island | Resurgence

                • Redeployment Drones
                  • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                • AI Combatant Departure
                  • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                  • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                • Circle Balancing
                  • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                • Pacing Balancing
                  • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                QUALITY OF LIFE

                • Spawn Protection
                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                • Resurgence Killfeed
                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                • Killstreak Availability
                  • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                • Cluster Strike & Precision Airstrike Improvements
                  • Improved the Airstrike danger notification to be more consistent based on each damage location.
                  • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                  • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                • Give-Up Timer Consistency
                  • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                • Navigation Pings
                  • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                • Armor Break
                  • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                • Auto-Looting Armor Plates
                  • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                • Spawn Protection
                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                • Resurgence Killfeed
                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                UI/UX

                • Spectating
                  • Friendly pings and splash screens are now visible to spectators.
                • Gas Mask
                  • Loot cards for gas masks now more accurately reflect their damage amounts.

                BUG FIXES

                • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                Tac Map & Minimap

                • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
              • DMZ

              The extraction mode of Warzone has also been overhauled.

              Patch Notes DMZ

              GAMEPLAY

              • We have updated the usage requirements for Building 21 Access Cards:
                • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
              • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
              • We have added some variations to infiltration and exfiltration points
              • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
              • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
              • Enemy combatants now have a small chance to drop upgraded weapons upon death

              BUG FIXES

              • Fixed several Stronghold access issues across DMZ
              • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
              • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
              • Fixed Favor for a Friend Mission having an incorrect location description
              • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
              • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
              • Fixed issue where the Overlord voiceover would fade out improperly when extracting
              • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
              • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
              • Fixed an issue where some Players did not get credit for the final exfil due to timer
              • Fixed an issue where match search would stop if the party leader left the group
              • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

              If you want to view the complete patch notes yourself, you can find them on callofduty.com.

              After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

              Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

            • Lachmann Sub
              • Reduced movement speed
              • Reduced aim down sight speed
              • Improved recoil control
              • LM Nebula Barrel
                • Improved damage range
                • Improved recoil control

              » Shotguns «

              • KV Broadside
                • Reduced lower torso damage
                • 12 Gauge Ammo
                  • Reduced damage ranges
                  • Reduced close range damage
                • Dragon’s Breath Ammo
                  • Reduced damage ranges
                  • Reduced close range damage
                  • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                • Bryson 800 and Bryson 890
                  • Increased headshot damage on all slugtype ammo
                  • Added minimum damage against armor

                ATTACHMENTS

                » Global «

                • Flinch
                  • Reduced recenter speed for Flinch
                  • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                » Ammunition «

                • Hollow Point Rounds
                  • Removed bullet velocity penalty
                • Frangible Rounds
                  • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                  • Removed damage range penalty
                • Overpressure Rounds
                  • Removed recoil penalty
                  • Increased flinch imparted on Players
                • 12 Gauge Dragon’s Breath
                  • Reduced residual damage while burning
                • 12 Gauge Slugs and HE Slugs
                  • Added minimum damage against armor

                » Underbarrel Launchers «

                • Removed movement penalty from Grenade Launchers 
                • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                • Added one extra ammunition stock to Grenade Launchers 

                » Stocks «

                • Reduced flinch received on no stock modifications 

                » Bipod Grips «

                • Reduced ADS penalty for the Bipod V9 grip
                • CORE BP2 Bipod Grip:
                  • Fixed bug in stat reporting 
                  • Added hip recoil control
                  • Reduced hip walking speed
                  • Removed ADS penalty 
                  • Added grip to compatible LMGs and Marksman Rifles 

                » Underbarrel Grips «

                • Reduced ADS penalty on all under barrel grips
                • Reduced movement speed penalty for all vertical grips 

                » Muzzle Attachments «

                • Breachers
                  • Greatly reduced ADS penalty
                  • Added hip movement speed buff
                • Flash Hiders
                  • Reduced ADS penalty 

                » Optics «

                • Reduced ADS penalty on holo optics
                • Removed movement penalties on holo optics
                • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                • Reduced ADS penalty on shotgun scopes

                » Comb Attachments «

                • Fixed Handling stat UI on:
                  • Shlager TTF3 Riser
                  • FSS Ammo Sleeve
                  • PD-A40 Sleeve
                  • Wingman Comb
                  • FSS EL-T Pouch

                Bug Fixes

                • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                • Fixed an issue that prevented Crossbow bolts from penetrating water

                EQUIPMENT

                • Frag Grenade
                  • Damage against armor increased
                • Claymore
                  • Damage against armor increased
                • Semtex
                  • Damage against armor increased
                • Audio

                Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                Patch Notes Audio
                • Submix fixes that were affecting enemy footstep volume
                • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                • UI/UX

                If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                Patch Notes UI/UX
                • Update Requires Restart
                  • If the title requires a restart due to an update, it will restart automatically
                • New Menus
                  • All new menus for Weapon and Camo Challenges
                  • Added a Store tab for Players to see all available bundles for a specific weapon
                • New Party Queuing
                  • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                • Bugfixes

                The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                Patch Notes Bugfixes

                Global

                This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                • Flash and Stun grenade blast will no longer kill Players at low health
                • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                • Throwing Knives can now kill Recon Drones and Bomb Drones
                • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                Killstreaks

                • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                • Fixed an issue causing Care Packages to time out while a Player is using it
                • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                Equipment

                • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                Field Upgrades

                • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                UX/UI

                • Fixed an exploit where Players could sometimes equip two of the same weapon
                • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                • Fixed an issue causing Navigation bar headings to be cut off in some languages
                • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                • Fixed an issue where some Players would display a garbled clan tag
                • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                • Fixed an issue where the background would not load when backing in and out of Showcase

                Social

                • Fixed various issues affecting Social notifications
                • Fixed an issue where splitscreen was displaying channels incorrectly
                • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                • Fixed an issue affecting the displayed Lobby elapsed match time
                • Fixed various issues affecting Displayed Party Members
                • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                • Fixed an issue affecting Queued Party Members in View Party Panel
                • Fixed an issue causing Members in Voice count to appear incorrectly
                • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                • Fixed an issue to improve Social Hub Tile actioning
                • Fixed an issue affecting Queued Party Members in Game Chat
                • Fixed various issues affecting Game Chat in Parties

                Vehicles

                • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                • Fixed an issue causing vehicles parked at extreme angles to become unusable
                • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                • Warzone

                The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                Patch Notes Warzone

                GENERAL

                • Bomb Drones
                  • Bomb Drones have been temporarily removed while we fine tune them.

                GAMEPLAY

                General

                • Pacing Balancing
                  • As a team we are focused on two core areas of the pacing of Battle Royale:
                    • The combat engagements in the mid-game
                    • The regain opportunities in the late game
                  • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                  • Future improvements will include:
                    • More ground loot Supply Boxes, especially in the North of the map
                    • Resurgence Supply Boxes being sprinkled throughout the map
                    • Additional Ammo Caches
                    • And more…

                  Gameplay Adjustments

                  Al Mazrah | Battle Royale

                  • Light Helo
                    • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                  • Contract Availability
                    • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                  • Final Circles
                    • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                  Ashika Island | Resurgence

                  • Redeployment Drones
                    • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                  • AI Combatant Departure
                    • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                    • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                  • Circle Balancing
                    • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                  • Pacing Balancing
                    • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                  QUALITY OF LIFE

                  • Spawn Protection
                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                  • Resurgence Killfeed
                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                  • Killstreak Availability
                    • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                  • Cluster Strike & Precision Airstrike Improvements
                    • Improved the Airstrike danger notification to be more consistent based on each damage location.
                    • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                    • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                  • Give-Up Timer Consistency
                    • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                  • Navigation Pings
                    • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                  • Armor Break
                    • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                  • Auto-Looting Armor Plates
                    • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                  • Spawn Protection
                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                  • Resurgence Killfeed
                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                  UI/UX

                  • Spectating
                    • Friendly pings and splash screens are now visible to spectators.
                  • Gas Mask
                    • Loot cards for gas masks now more accurately reflect their damage amounts.

                  BUG FIXES

                  • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                  Tac Map & Minimap

                  • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                  • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                • DMZ

                The extraction mode of Warzone has also been overhauled.

                Patch Notes DMZ

                GAMEPLAY

                • We have updated the usage requirements for Building 21 Access Cards:
                  • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                  • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                  • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                  • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                • We have added some variations to infiltration and exfiltration points
                • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                • Enemy combatants now have a small chance to drop upgraded weapons upon death

                BUG FIXES

                • Fixed several Stronghold access issues across DMZ
                • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                • Fixed Favor for a Friend Mission having an incorrect location description
                • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                • Fixed an issue where some Players did not get credit for the final exfil due to timer
                • Fixed an issue where match search would stop if the party leader left the group
                • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                Patch Notes Weapons, Attachments, Equipment

                » Assault Rifles «

                • STB 556
                  • Added minimum damage against Armor (limits bullets to kill at furthest range)

                » Light Machine Guns «

                • RAAL MG
                  • Reduced far range damage
                  • Small increase to close range damage
                  • Reduced headshot damage
                  • Reduced upper torso damage
                  • Increased recoil
                • RPK
                  • Reduced walking speed
                  • Reduced muzzle velocity
                • Sakin MG38
                  • Reduced damage range

                » Marksman Rifles «

                • Crossbow
                  • Increased time period to trigger double kills for challenges

                » Submachine Guns «

                • MX9
                  • Increased mid damage ranges
                • BAS-p 
                  • Increased sprint to fire time
                  • Increased damage ranges
                • PDSW 528
                  • Slightly offset weapon while ADS using iron sights to improve visibility
                • Vel 46
                  • Increased close damage ranges
                  • Fixed attributes on 30 round magazine to improve handling and mobility
                • Lachmann Sub
                  • Reduced movement speed
                  • Reduced aim down sight speed
                  • Improved recoil control
                  • LM Nebula Barrel
                    • Improved damage range
                    • Improved recoil control

                  » Shotguns «

                  • KV Broadside
                    • Reduced lower torso damage
                    • 12 Gauge Ammo
                      • Reduced damage ranges
                      • Reduced close range damage
                    • Dragon’s Breath Ammo
                      • Reduced damage ranges
                      • Reduced close range damage
                      • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                    • Bryson 800 and Bryson 890
                      • Increased headshot damage on all slugtype ammo
                      • Added minimum damage against armor

                    ATTACHMENTS

                    » Global «

                    • Flinch
                      • Reduced recenter speed for Flinch
                      • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                    » Ammunition «

                    • Hollow Point Rounds
                      • Removed bullet velocity penalty
                    • Frangible Rounds
                      • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                      • Removed damage range penalty
                    • Overpressure Rounds
                      • Removed recoil penalty
                      • Increased flinch imparted on Players
                    • 12 Gauge Dragon’s Breath
                      • Reduced residual damage while burning
                    • 12 Gauge Slugs and HE Slugs
                      • Added minimum damage against armor

                    » Underbarrel Launchers «

                    • Removed movement penalty from Grenade Launchers 
                    • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                    • Added one extra ammunition stock to Grenade Launchers 

                    » Stocks «

                    • Reduced flinch received on no stock modifications 

                    » Bipod Grips «

                    • Reduced ADS penalty for the Bipod V9 grip
                    • CORE BP2 Bipod Grip:
                      • Fixed bug in stat reporting 
                      • Added hip recoil control
                      • Reduced hip walking speed
                      • Removed ADS penalty 
                      • Added grip to compatible LMGs and Marksman Rifles 

                    » Underbarrel Grips «

                    • Reduced ADS penalty on all under barrel grips
                    • Reduced movement speed penalty for all vertical grips 

                    » Muzzle Attachments «

                    • Breachers
                      • Greatly reduced ADS penalty
                      • Added hip movement speed buff
                    • Flash Hiders
                      • Reduced ADS penalty 

                    » Optics «

                    • Reduced ADS penalty on holo optics
                    • Removed movement penalties on holo optics
                    • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                    • Reduced ADS penalty on shotgun scopes

                    » Comb Attachments «

                    • Fixed Handling stat UI on:
                      • Shlager TTF3 Riser
                      • FSS Ammo Sleeve
                      • PD-A40 Sleeve
                      • Wingman Comb
                      • FSS EL-T Pouch

                    Bug Fixes

                    • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                    • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                    • Fixed an issue that prevented Crossbow bolts from penetrating water

                    EQUIPMENT

                    • Frag Grenade
                      • Damage against armor increased
                    • Claymore
                      • Damage against armor increased
                    • Semtex
                      • Damage against armor increased
                • Audio

                Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                Patch Notes Audio
                • Submix fixes that were affecting enemy footstep volume
                • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                • UI/UX

                If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                Patch Notes UI/UX
                • Update Requires Restart
                  • If the title requires a restart due to an update, it will restart automatically
                • New Menus
                  • All new menus for Weapon and Camo Challenges
                  • Added a Store tab for Players to see all available bundles for a specific weapon
                • New Party Queuing
                  • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                • Bugfixes

                The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                Patch Notes Bugfixes

                Global

                This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                • Flash and Stun grenade blast will no longer kill Players at low health
                • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                • Throwing Knives can now kill Recon Drones and Bomb Drones
                • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                Killstreaks

                • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                • Fixed an issue causing Care Packages to time out while a Player is using it
                • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                Equipment

                • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                Field Upgrades

                • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                UX/UI

                • Fixed an exploit where Players could sometimes equip two of the same weapon
                • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                • Fixed an issue causing Navigation bar headings to be cut off in some languages
                • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                • Fixed an issue where some Players would display a garbled clan tag
                • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                • Fixed an issue where the background would not load when backing in and out of Showcase

                Social

                • Fixed various issues affecting Social notifications
                • Fixed an issue where splitscreen was displaying channels incorrectly
                • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                • Fixed an issue affecting the displayed Lobby elapsed match time
                • Fixed various issues affecting Displayed Party Members
                • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                • Fixed an issue affecting Queued Party Members in View Party Panel
                • Fixed an issue causing Members in Voice count to appear incorrectly
                • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                • Fixed an issue to improve Social Hub Tile actioning
                • Fixed an issue affecting Queued Party Members in Game Chat
                • Fixed various issues affecting Game Chat in Parties

                Vehicles

                • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                • Fixed an issue causing vehicles parked at extreme angles to become unusable
                • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                • Warzone

                The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                Patch Notes Warzone

                GENERAL

                • Bomb Drones
                  • Bomb Drones have been temporarily removed while we fine tune them.

                GAMEPLAY

                General

                • Pacing Balancing
                  • As a team we are focused on two core areas of the pacing of Battle Royale:
                    • The combat engagements in the mid-game
                    • The regain opportunities in the late game
                  • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                  • Future improvements will include:
                    • More ground loot Supply Boxes, especially in the North of the map
                    • Resurgence Supply Boxes being sprinkled throughout the map
                    • Additional Ammo Caches
                    • And more…

                  Gameplay Adjustments

                  Al Mazrah | Battle Royale

                  • Light Helo
                    • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                  • Contract Availability
                    • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                  • Final Circles
                    • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                  Ashika Island | Resurgence

                  • Redeployment Drones
                    • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                  • AI Combatant Departure
                    • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                    • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                  • Circle Balancing
                    • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                  • Pacing Balancing
                    • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                  QUALITY OF LIFE

                  • Spawn Protection
                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                  • Resurgence Killfeed
                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                  • Killstreak Availability
                    • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                  • Cluster Strike & Precision Airstrike Improvements
                    • Improved the Airstrike danger notification to be more consistent based on each damage location.
                    • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                    • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                  • Give-Up Timer Consistency
                    • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                  • Navigation Pings
                    • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                  • Armor Break
                    • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                  • Auto-Looting Armor Plates
                    • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                  • Spawn Protection
                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                  • Resurgence Killfeed
                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                  UI/UX

                  • Spectating
                    • Friendly pings and splash screens are now visible to spectators.
                  • Gas Mask
                    • Loot cards for gas masks now more accurately reflect their damage amounts.

                  BUG FIXES

                  • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                  Tac Map & Minimap

                  • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                  • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                • DMZ

                The extraction mode of Warzone has also been overhauled.

                Patch Notes DMZ

                GAMEPLAY

                • We have updated the usage requirements for Building 21 Access Cards:
                  • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                  • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                  • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                  • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                • We have added some variations to infiltration and exfiltration points
                • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                • Enemy combatants now have a small chance to drop upgraded weapons upon death

                BUG FIXES

                • Fixed several Stronghold access issues across DMZ
                • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                • Fixed Favor for a Friend Mission having an incorrect location description
                • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                • Fixed an issue where some Players did not get credit for the final exfil due to timer
                • Fixed an issue where match search would stop if the party leader left the group
                • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                • MX9
                  • Increased mid damage ranges
                • BAS-p 
                  • Increased sprint to fire time
                  • Increased damage ranges
                • PDSW 528
                  • Slightly offset weapon while ADS using iron sights to improve visibility
                • Vel 46
                  • Increased close damage ranges
                  • Fixed attributes on 30 round magazine to improve handling and mobility
                • Lachmann Sub
                  • Reduced movement speed
                  • Reduced aim down sight speed
                  • Improved recoil control
                  • LM Nebula Barrel
                    • Improved damage range
                    • Improved recoil control

                  » Shotguns «

                  • KV Broadside
                    • Reduced lower torso damage
                    • 12 Gauge Ammo
                      • Reduced damage ranges
                      • Reduced close range damage
                    • Dragon’s Breath Ammo
                      • Reduced damage ranges
                      • Reduced close range damage
                      • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                    • Bryson 800 and Bryson 890
                      • Increased headshot damage on all slugtype ammo
                      • Added minimum damage against armor

                    ATTACHMENTS

                    » Global «

                    • Flinch
                      • Reduced recenter speed for Flinch
                      • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                    » Ammunition «

                    • Hollow Point Rounds
                      • Removed bullet velocity penalty
                    • Frangible Rounds
                      • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                      • Removed damage range penalty
                    • Overpressure Rounds
                      • Removed recoil penalty
                      • Increased flinch imparted on Players
                    • 12 Gauge Dragon’s Breath
                      • Reduced residual damage while burning
                    • 12 Gauge Slugs and HE Slugs
                      • Added minimum damage against armor

                    » Underbarrel Launchers «

                    • Removed movement penalty from Grenade Launchers 
                    • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                    • Added one extra ammunition stock to Grenade Launchers 

                    » Stocks «

                    • Reduced flinch received on no stock modifications 

                    » Bipod Grips «

                    • Reduced ADS penalty for the Bipod V9 grip
                    • CORE BP2 Bipod Grip:
                      • Fixed bug in stat reporting 
                      • Added hip recoil control
                      • Reduced hip walking speed
                      • Removed ADS penalty 
                      • Added grip to compatible LMGs and Marksman Rifles 

                    » Underbarrel Grips «

                    • Reduced ADS penalty on all under barrel grips
                    • Reduced movement speed penalty for all vertical grips 

                    » Muzzle Attachments «

                    • Breachers
                      • Greatly reduced ADS penalty
                      • Added hip movement speed buff
                    • Flash Hiders
                      • Reduced ADS penalty 

                    » Optics «

                    • Reduced ADS penalty on holo optics
                    • Removed movement penalties on holo optics
                    • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                    • Reduced ADS penalty on shotgun scopes

                    » Comb Attachments «

                    • Fixed Handling stat UI on:
                      • Shlager TTF3 Riser
                      • FSS Ammo Sleeve
                      • PD-A40 Sleeve
                      • Wingman Comb
                      • FSS EL-T Pouch

                    Bug Fixes

                    • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                    • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                    • Fixed an issue that prevented Crossbow bolts from penetrating water

                    EQUIPMENT

                    • Frag Grenade
                      • Damage against armor increased
                    • Claymore
                      • Damage against armor increased
                    • Semtex
                      • Damage against armor increased
                    • Audio

                    Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                    Patch Notes Audio
                    • Submix fixes that were affecting enemy footstep volume
                    • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                    • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                    • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                    • UI/UX

                    If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                    Patch Notes UI/UX
                    • Update Requires Restart
                      • If the title requires a restart due to an update, it will restart automatically
                    • New Menus
                      • All new menus for Weapon and Camo Challenges
                      • Added a Store tab for Players to see all available bundles for a specific weapon
                    • New Party Queuing
                      • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                    • Bugfixes

                    The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                    Patch Notes Bugfixes

                    Global

                    This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                    • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                    • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                    • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                    • Flash and Stun grenade blast will no longer kill Players at low health
                    • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                    • Throwing Knives can now kill Recon Drones and Bomb Drones
                    • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                    Killstreaks

                    • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                    • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                    • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                    • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                    • Fixed an issue causing Care Packages to time out while a Player is using it
                    • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                    • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                    Equipment

                    • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                    Field Upgrades

                    • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                    • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                    • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                    • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                    • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                    UX/UI

                    • Fixed an exploit where Players could sometimes equip two of the same weapon
                    • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                    • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                    • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                    • Fixed an issue causing Navigation bar headings to be cut off in some languages
                    • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                    • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                    • Fixed an issue where some Players would display a garbled clan tag
                    • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                    • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                    • Fixed an issue where the background would not load when backing in and out of Showcase

                    Social

                    • Fixed various issues affecting Social notifications
                    • Fixed an issue where splitscreen was displaying channels incorrectly
                    • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                    • Fixed an issue affecting the displayed Lobby elapsed match time
                    • Fixed various issues affecting Displayed Party Members
                    • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                    • Fixed an issue affecting Queued Party Members in View Party Panel
                    • Fixed an issue causing Members in Voice count to appear incorrectly
                    • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                    • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                    • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                    • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                    • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                    • Fixed an issue to improve Social Hub Tile actioning
                    • Fixed an issue affecting Queued Party Members in Game Chat
                    • Fixed various issues affecting Game Chat in Parties

                    Vehicles

                    • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                    • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                    • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                    • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                    • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                    • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                    • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                    • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                    • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                    • Fixed an issue causing vehicles parked at extreme angles to become unusable
                    • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                    • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                    • Warzone

                    The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                    Patch Notes Warzone

                    GENERAL

                    • Bomb Drones
                      • Bomb Drones have been temporarily removed while we fine tune them.

                    GAMEPLAY

                    General

                    • Pacing Balancing
                      • As a team we are focused on two core areas of the pacing of Battle Royale:
                        • The combat engagements in the mid-game
                        • The regain opportunities in the late game
                      • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                      • Future improvements will include:
                        • More ground loot Supply Boxes, especially in the North of the map
                        • Resurgence Supply Boxes being sprinkled throughout the map
                        • Additional Ammo Caches
                        • And more…

                      Gameplay Adjustments

                      Al Mazrah | Battle Royale

                      • Light Helo
                        • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                      • Contract Availability
                        • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                      • Final Circles
                        • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                      Ashika Island | Resurgence

                      • Redeployment Drones
                        • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                      • AI Combatant Departure
                        • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                        • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                      • Circle Balancing
                        • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                      • Pacing Balancing
                        • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                      QUALITY OF LIFE

                      • Spawn Protection
                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                      • Resurgence Killfeed
                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                      • Killstreak Availability
                        • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                      • Cluster Strike & Precision Airstrike Improvements
                        • Improved the Airstrike danger notification to be more consistent based on each damage location.
                        • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                        • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                      • Give-Up Timer Consistency
                        • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                      • Navigation Pings
                        • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                      • Armor Break
                        • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                      • Auto-Looting Armor Plates
                        • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                      • Spawn Protection
                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                      • Resurgence Killfeed
                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                      UI/UX

                      • Spectating
                        • Friendly pings and splash screens are now visible to spectators.
                      • Gas Mask
                        • Loot cards for gas masks now more accurately reflect their damage amounts.

                      BUG FIXES

                      • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                      Tac Map & Minimap

                      • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                      • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                    • DMZ

                    The extraction mode of Warzone has also been overhauled.

                    Patch Notes DMZ

                    GAMEPLAY

                    • We have updated the usage requirements for Building 21 Access Cards:
                      • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                      • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                      • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                      • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                    • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                    • We have added some variations to infiltration and exfiltration points
                    • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                    • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                    • Enemy combatants now have a small chance to drop upgraded weapons upon death

                    BUG FIXES

                    • Fixed several Stronghold access issues across DMZ
                    • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                    • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                    • Fixed Favor for a Friend Mission having an incorrect location description
                    • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                    • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                    • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                    • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                    • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                    • Fixed an issue where some Players did not get credit for the final exfil due to timer
                    • Fixed an issue where match search would stop if the party leader left the group
                    • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                    If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                    After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                    Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                    Patch Notes Weapons, Attachments, Equipment

                    » Assault Rifles «

                    • STB 556
                      • Added minimum damage against Armor (limits bullets to kill at furthest range)

                    » Light Machine Guns «

                    • RAAL MG
                      • Reduced far range damage
                      • Small increase to close range damage
                      • Reduced headshot damage
                      • Reduced upper torso damage
                      • Increased recoil
                    • RPK
                      • Reduced walking speed
                      • Reduced muzzle velocity
                    • Sakin MG38
                      • Reduced damage range

                    » Marksman Rifles «

                    • Crossbow
                      • Increased time period to trigger double kills for challenges

                    » Submachine Guns «

                    • MX9
                      • Increased mid damage ranges
                    • BAS-p 
                      • Increased sprint to fire time
                      • Increased damage ranges
                    • PDSW 528
                      • Slightly offset weapon while ADS using iron sights to improve visibility
                    • Vel 46
                      • Increased close damage ranges
                      • Fixed attributes on 30 round magazine to improve handling and mobility
                    • Lachmann Sub
                      • Reduced movement speed
                      • Reduced aim down sight speed
                      • Improved recoil control
                      • LM Nebula Barrel
                        • Improved damage range
                        • Improved recoil control

                      » Shotguns «

                      • KV Broadside
                        • Reduced lower torso damage
                        • 12 Gauge Ammo
                          • Reduced damage ranges
                          • Reduced close range damage
                        • Dragon’s Breath Ammo
                          • Reduced damage ranges
                          • Reduced close range damage
                          • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                        • Bryson 800 and Bryson 890
                          • Increased headshot damage on all slugtype ammo
                          • Added minimum damage against armor

                        ATTACHMENTS

                        » Global «

                        • Flinch
                          • Reduced recenter speed for Flinch
                          • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                        » Ammunition «

                        • Hollow Point Rounds
                          • Removed bullet velocity penalty
                        • Frangible Rounds
                          • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                          • Removed damage range penalty
                        • Overpressure Rounds
                          • Removed recoil penalty
                          • Increased flinch imparted on Players
                        • 12 Gauge Dragon’s Breath
                          • Reduced residual damage while burning
                        • 12 Gauge Slugs and HE Slugs
                          • Added minimum damage against armor

                        » Underbarrel Launchers «

                        • Removed movement penalty from Grenade Launchers 
                        • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                        • Added one extra ammunition stock to Grenade Launchers 

                        » Stocks «

                        • Reduced flinch received on no stock modifications 

                        » Bipod Grips «

                        • Reduced ADS penalty for the Bipod V9 grip
                        • CORE BP2 Bipod Grip:
                          • Fixed bug in stat reporting 
                          • Added hip recoil control
                          • Reduced hip walking speed
                          • Removed ADS penalty 
                          • Added grip to compatible LMGs and Marksman Rifles 

                        » Underbarrel Grips «

                        • Reduced ADS penalty on all under barrel grips
                        • Reduced movement speed penalty for all vertical grips 

                        » Muzzle Attachments «

                        • Breachers
                          • Greatly reduced ADS penalty
                          • Added hip movement speed buff
                        • Flash Hiders
                          • Reduced ADS penalty 

                        » Optics «

                        • Reduced ADS penalty on holo optics
                        • Removed movement penalties on holo optics
                        • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                        • Reduced ADS penalty on shotgun scopes

                        » Comb Attachments «

                        • Fixed Handling stat UI on:
                          • Shlager TTF3 Riser
                          • FSS Ammo Sleeve
                          • PD-A40 Sleeve
                          • Wingman Comb
                          • FSS EL-T Pouch

                        Bug Fixes

                        • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                        • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                        • Fixed an issue that prevented Crossbow bolts from penetrating water

                        EQUIPMENT

                        • Frag Grenade
                          • Damage against armor increased
                        • Claymore
                          • Damage against armor increased
                        • Semtex
                          • Damage against armor increased
                    • Audio

                    Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                    Patch Notes Audio
                    • Submix fixes that were affecting enemy footstep volume
                    • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                    • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                    • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                    • UI/UX

                    If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                    Patch Notes UI/UX
                    • Update Requires Restart
                      • If the title requires a restart due to an update, it will restart automatically
                    • New Menus
                      • All new menus for Weapon and Camo Challenges
                      • Added a Store tab for Players to see all available bundles for a specific weapon
                    • New Party Queuing
                      • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                    • Bugfixes

                    The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                    Patch Notes Bugfixes

                    Global

                    This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                    • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                    • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                    • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                    • Flash and Stun grenade blast will no longer kill Players at low health
                    • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                    • Throwing Knives can now kill Recon Drones and Bomb Drones
                    • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                    Killstreaks

                    • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                    • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                    • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                    • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                    • Fixed an issue causing Care Packages to time out while a Player is using it
                    • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                    • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                    Equipment

                    • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                    Field Upgrades

                    • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                    • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                    • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                    • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                    • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                    UX/UI

                    • Fixed an exploit where Players could sometimes equip two of the same weapon
                    • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                    • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                    • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                    • Fixed an issue causing Navigation bar headings to be cut off in some languages
                    • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                    • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                    • Fixed an issue where some Players would display a garbled clan tag
                    • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                    • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                    • Fixed an issue where the background would not load when backing in and out of Showcase

                    Social

                    • Fixed various issues affecting Social notifications
                    • Fixed an issue where splitscreen was displaying channels incorrectly
                    • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                    • Fixed an issue affecting the displayed Lobby elapsed match time
                    • Fixed various issues affecting Displayed Party Members
                    • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                    • Fixed an issue affecting Queued Party Members in View Party Panel
                    • Fixed an issue causing Members in Voice count to appear incorrectly
                    • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                    • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                    • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                    • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                    • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                    • Fixed an issue to improve Social Hub Tile actioning
                    • Fixed an issue affecting Queued Party Members in Game Chat
                    • Fixed various issues affecting Game Chat in Parties

                    Vehicles

                    • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                    • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                    • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                    • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                    • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                    • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                    • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                    • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                    • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                    • Fixed an issue causing vehicles parked at extreme angles to become unusable
                    • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                    • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                    • Warzone

                    The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                    Patch Notes Warzone

                    GENERAL

                    • Bomb Drones
                      • Bomb Drones have been temporarily removed while we fine tune them.

                    GAMEPLAY

                    General

                    • Pacing Balancing
                      • As a team we are focused on two core areas of the pacing of Battle Royale:
                        • The combat engagements in the mid-game
                        • The regain opportunities in the late game
                      • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                      • Future improvements will include:
                        • More ground loot Supply Boxes, especially in the North of the map
                        • Resurgence Supply Boxes being sprinkled throughout the map
                        • Additional Ammo Caches
                        • And more…

                      Gameplay Adjustments

                      Al Mazrah | Battle Royale

                      • Light Helo
                        • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                      • Contract Availability
                        • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                      • Final Circles
                        • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                      Ashika Island | Resurgence

                      • Redeployment Drones
                        • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                      • AI Combatant Departure
                        • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                        • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                      • Circle Balancing
                        • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                      • Pacing Balancing
                        • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                      QUALITY OF LIFE

                      • Spawn Protection
                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                      • Resurgence Killfeed
                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                      • Killstreak Availability
                        • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                      • Cluster Strike & Precision Airstrike Improvements
                        • Improved the Airstrike danger notification to be more consistent based on each damage location.
                        • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                        • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                      • Give-Up Timer Consistency
                        • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                      • Navigation Pings
                        • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                      • Armor Break
                        • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                      • Auto-Looting Armor Plates
                        • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                      • Spawn Protection
                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                      • Resurgence Killfeed
                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                      UI/UX

                      • Spectating
                        • Friendly pings and splash screens are now visible to spectators.
                      • Gas Mask
                        • Loot cards for gas masks now more accurately reflect their damage amounts.

                      BUG FIXES

                      • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                      Tac Map & Minimap

                      • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                      • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                    • DMZ

                    The extraction mode of Warzone has also been overhauled.

                    Patch Notes DMZ

                    GAMEPLAY

                    • We have updated the usage requirements for Building 21 Access Cards:
                      • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                      • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                      • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                      • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                    • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                    • We have added some variations to infiltration and exfiltration points
                    • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                    • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                    • Enemy combatants now have a small chance to drop upgraded weapons upon death

                    BUG FIXES

                    • Fixed several Stronghold access issues across DMZ
                    • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                    • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                    • Fixed Favor for a Friend Mission having an incorrect location description
                    • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                    • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                    • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                    • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                    • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                    • Fixed an issue where some Players did not get credit for the final exfil due to timer
                    • Fixed an issue where match search would stop if the party leader left the group
                    • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                    If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                    After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                    Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                    • Pacing Balancing
                      • As a team we are focused on two core areas of the pacing of Battle Royale:
                        • The combat engagements in the mid-game
                        • The regain opportunities in the late game
                      • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                      • Future improvements will include:
                        • More ground loot Supply Boxes, especially in the North of the map
                        • Resurgence Supply Boxes being sprinkled throughout the map
                        • Additional Ammo Caches
                        • And more…

                      Gameplay Adjustments

                      Al Mazrah | Battle Royale

                      • Light Helo
                        • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                      • Contract Availability
                        • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                      • Final Circles
                        • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                      Ashika Island | Resurgence

                      • Redeployment Drones
                        • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                      • AI Combatant Departure
                        • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                        • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                      • Circle Balancing
                        • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                      • Pacing Balancing
                        • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                      QUALITY OF LIFE

                      • Spawn Protection
                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                      • Resurgence Killfeed
                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                      • Killstreak Availability
                        • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                      • Cluster Strike & Precision Airstrike Improvements
                        • Improved the Airstrike danger notification to be more consistent based on each damage location.
                        • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                        • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                      • Give-Up Timer Consistency
                        • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                      • Navigation Pings
                        • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                      • Armor Break
                        • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                      • Auto-Looting Armor Plates
                        • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                      • Spawn Protection
                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                      • Resurgence Killfeed
                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                      UI/UX

                      • Spectating
                        • Friendly pings and splash screens are now visible to spectators.
                      • Gas Mask
                        • Loot cards for gas masks now more accurately reflect their damage amounts.

                      BUG FIXES

                      • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                      Tac Map & Minimap

                      • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                      • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                      • DMZ

                      The extraction mode of Warzone has also been overhauled.

                      Patch Notes DMZ

                      GAMEPLAY

                      • We have updated the usage requirements for Building 21 Access Cards:
                        • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                        • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                        • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                        • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                      • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                      • We have added some variations to infiltration and exfiltration points
                      • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                      • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                      • Enemy combatants now have a small chance to drop upgraded weapons upon death

                      BUG FIXES

                      • Fixed several Stronghold access issues across DMZ
                      • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                      • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                      • Fixed Favor for a Friend Mission having an incorrect location description
                      • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                      • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                      • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                      • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                      • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                      • Fixed an issue where some Players did not get credit for the final exfil due to timer
                      • Fixed an issue where match search would stop if the party leader left the group
                      • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                      If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                      After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                      Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                      • MX9
                        • Increased mid damage ranges
                      • BAS-p 
                        • Increased sprint to fire time
                        • Increased damage ranges
                      • PDSW 528
                        • Slightly offset weapon while ADS using iron sights to improve visibility
                      • Vel 46
                        • Increased close damage ranges
                        • Fixed attributes on 30 round magazine to improve handling and mobility
                      • Lachmann Sub
                        • Reduced movement speed
                        • Reduced aim down sight speed
                        • Improved recoil control
                        • LM Nebula Barrel
                          • Improved damage range
                          • Improved recoil control

                        » Shotguns «

                        • KV Broadside
                          • Reduced lower torso damage
                          • 12 Gauge Ammo
                            • Reduced damage ranges
                            • Reduced close range damage
                          • Dragon’s Breath Ammo
                            • Reduced damage ranges
                            • Reduced close range damage
                            • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                          • Bryson 800 and Bryson 890
                            • Increased headshot damage on all slugtype ammo
                            • Added minimum damage against armor

                          ATTACHMENTS

                          » Global «

                          • Flinch
                            • Reduced recenter speed for Flinch
                            • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                          » Ammunition «

                          • Hollow Point Rounds
                            • Removed bullet velocity penalty
                          • Frangible Rounds
                            • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                            • Removed damage range penalty
                          • Overpressure Rounds
                            • Removed recoil penalty
                            • Increased flinch imparted on Players
                          • 12 Gauge Dragon’s Breath
                            • Reduced residual damage while burning
                          • 12 Gauge Slugs and HE Slugs
                            • Added minimum damage against armor

                          » Underbarrel Launchers «

                          • Removed movement penalty from Grenade Launchers 
                          • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                          • Added one extra ammunition stock to Grenade Launchers 

                          » Stocks «

                          • Reduced flinch received on no stock modifications 

                          » Bipod Grips «

                          • Reduced ADS penalty for the Bipod V9 grip
                          • CORE BP2 Bipod Grip:
                            • Fixed bug in stat reporting 
                            • Added hip recoil control
                            • Reduced hip walking speed
                            • Removed ADS penalty 
                            • Added grip to compatible LMGs and Marksman Rifles 

                          » Underbarrel Grips «

                          • Reduced ADS penalty on all under barrel grips
                          • Reduced movement speed penalty for all vertical grips 

                          » Muzzle Attachments «

                          • Breachers
                            • Greatly reduced ADS penalty
                            • Added hip movement speed buff
                          • Flash Hiders
                            • Reduced ADS penalty 

                          » Optics «

                          • Reduced ADS penalty on holo optics
                          • Removed movement penalties on holo optics
                          • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                          • Reduced ADS penalty on shotgun scopes

                          » Comb Attachments «

                          • Fixed Handling stat UI on:
                            • Shlager TTF3 Riser
                            • FSS Ammo Sleeve
                            • PD-A40 Sleeve
                            • Wingman Comb
                            • FSS EL-T Pouch

                          Bug Fixes

                          • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                          • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                          • Fixed an issue that prevented Crossbow bolts from penetrating water

                          EQUIPMENT

                          • Frag Grenade
                            • Damage against armor increased
                          • Claymore
                            • Damage against armor increased
                          • Semtex
                            • Damage against armor increased
                          • Audio

                          Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                          Patch Notes Audio
                          • Submix fixes that were affecting enemy footstep volume
                          • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                          • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                          • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                          • UI/UX

                          If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                          Patch Notes UI/UX
                          • Update Requires Restart
                            • If the title requires a restart due to an update, it will restart automatically
                          • New Menus
                            • All new menus for Weapon and Camo Challenges
                            • Added a Store tab for Players to see all available bundles for a specific weapon
                          • New Party Queuing
                            • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                          • Bugfixes

                          The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                          Patch Notes Bugfixes

                          Global

                          This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                          • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                          • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                          • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                          • Flash and Stun grenade blast will no longer kill Players at low health
                          • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                          • Throwing Knives can now kill Recon Drones and Bomb Drones
                          • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                          Killstreaks

                          • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                          • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                          • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                          • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                          • Fixed an issue causing Care Packages to time out while a Player is using it
                          • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                          • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                          Equipment

                          • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                          Field Upgrades

                          • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                          • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                          • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                          • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                          • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                          UX/UI

                          • Fixed an exploit where Players could sometimes equip two of the same weapon
                          • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                          • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                          • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                          • Fixed an issue causing Navigation bar headings to be cut off in some languages
                          • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                          • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                          • Fixed an issue where some Players would display a garbled clan tag
                          • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                          • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                          • Fixed an issue where the background would not load when backing in and out of Showcase

                          Social

                          • Fixed various issues affecting Social notifications
                          • Fixed an issue where splitscreen was displaying channels incorrectly
                          • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                          • Fixed an issue affecting the displayed Lobby elapsed match time
                          • Fixed various issues affecting Displayed Party Members
                          • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                          • Fixed an issue affecting Queued Party Members in View Party Panel
                          • Fixed an issue causing Members in Voice count to appear incorrectly
                          • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                          • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                          • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                          • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                          • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                          • Fixed an issue to improve Social Hub Tile actioning
                          • Fixed an issue affecting Queued Party Members in Game Chat
                          • Fixed various issues affecting Game Chat in Parties

                          Vehicles

                          • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                          • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                          • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                          • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                          • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                          • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                          • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                          • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                          • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                          • Fixed an issue causing vehicles parked at extreme angles to become unusable
                          • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                          • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                          • Warzone

                          The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                          Patch Notes Warzone

                          GENERAL

                          • Bomb Drones
                            • Bomb Drones have been temporarily removed while we fine tune them.

                          GAMEPLAY

                          General

                          • Pacing Balancing
                            • As a team we are focused on two core areas of the pacing of Battle Royale:
                              • The combat engagements in the mid-game
                              • The regain opportunities in the late game
                            • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                            • Future improvements will include:
                              • More ground loot Supply Boxes, especially in the North of the map
                              • Resurgence Supply Boxes being sprinkled throughout the map
                              • Additional Ammo Caches
                              • And more…

                            Gameplay Adjustments

                            Al Mazrah | Battle Royale

                            • Light Helo
                              • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                            • Contract Availability
                              • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                            • Final Circles
                              • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                            Ashika Island | Resurgence

                            • Redeployment Drones
                              • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                            • AI Combatant Departure
                              • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                              • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                            • Circle Balancing
                              • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                            • Pacing Balancing
                              • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                            QUALITY OF LIFE

                            • Spawn Protection
                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                            • Resurgence Killfeed
                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                            • Killstreak Availability
                              • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                            • Cluster Strike & Precision Airstrike Improvements
                              • Improved the Airstrike danger notification to be more consistent based on each damage location.
                              • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                              • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                            • Give-Up Timer Consistency
                              • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                            • Navigation Pings
                              • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                            • Armor Break
                              • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                            • Auto-Looting Armor Plates
                              • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                            • Spawn Protection
                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                            • Resurgence Killfeed
                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                            UI/UX

                            • Spectating
                              • Friendly pings and splash screens are now visible to spectators.
                            • Gas Mask
                              • Loot cards for gas masks now more accurately reflect their damage amounts.

                            BUG FIXES

                            • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                            Tac Map & Minimap

                            • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                            • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                          • DMZ

                          The extraction mode of Warzone has also been overhauled.

                          Patch Notes DMZ

                          GAMEPLAY

                          • We have updated the usage requirements for Building 21 Access Cards:
                            • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                            • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                            • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                            • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                          • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                          • We have added some variations to infiltration and exfiltration points
                          • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                          • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                          • Enemy combatants now have a small chance to drop upgraded weapons upon death

                          BUG FIXES

                          • Fixed several Stronghold access issues across DMZ
                          • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                          • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                          • Fixed Favor for a Friend Mission having an incorrect location description
                          • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                          • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                          • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                          • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                          • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                          • Fixed an issue where some Players did not get credit for the final exfil due to timer
                          • Fixed an issue where match search would stop if the party leader left the group
                          • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                          If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                          After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                          Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                          Patch Notes Weapons, Attachments, Equipment

                          » Assault Rifles «

                          • STB 556
                            • Added minimum damage against Armor (limits bullets to kill at furthest range)

                          » Light Machine Guns «

                          • RAAL MG
                            • Reduced far range damage
                            • Small increase to close range damage
                            • Reduced headshot damage
                            • Reduced upper torso damage
                            • Increased recoil
                          • RPK
                            • Reduced walking speed
                            • Reduced muzzle velocity
                          • Sakin MG38
                            • Reduced damage range

                          » Marksman Rifles «

                          • Crossbow
                            • Increased time period to trigger double kills for challenges

                          » Submachine Guns «

                          • MX9
                            • Increased mid damage ranges
                          • BAS-p 
                            • Increased sprint to fire time
                            • Increased damage ranges
                          • PDSW 528
                            • Slightly offset weapon while ADS using iron sights to improve visibility
                          • Vel 46
                            • Increased close damage ranges
                            • Fixed attributes on 30 round magazine to improve handling and mobility
                          • Lachmann Sub
                            • Reduced movement speed
                            • Reduced aim down sight speed
                            • Improved recoil control
                            • LM Nebula Barrel
                              • Improved damage range
                              • Improved recoil control

                            » Shotguns «

                            • KV Broadside
                              • Reduced lower torso damage
                              • 12 Gauge Ammo
                                • Reduced damage ranges
                                • Reduced close range damage
                              • Dragon’s Breath Ammo
                                • Reduced damage ranges
                                • Reduced close range damage
                                • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                              • Bryson 800 and Bryson 890
                                • Increased headshot damage on all slugtype ammo
                                • Added minimum damage against armor

                              ATTACHMENTS

                              » Global «

                              • Flinch
                                • Reduced recenter speed for Flinch
                                • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                              » Ammunition «

                              • Hollow Point Rounds
                                • Removed bullet velocity penalty
                              • Frangible Rounds
                                • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                • Removed damage range penalty
                              • Overpressure Rounds
                                • Removed recoil penalty
                                • Increased flinch imparted on Players
                              • 12 Gauge Dragon’s Breath
                                • Reduced residual damage while burning
                              • 12 Gauge Slugs and HE Slugs
                                • Added minimum damage against armor

                              » Underbarrel Launchers «

                              • Removed movement penalty from Grenade Launchers 
                              • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                              • Added one extra ammunition stock to Grenade Launchers 

                              » Stocks «

                              • Reduced flinch received on no stock modifications 

                              » Bipod Grips «

                              • Reduced ADS penalty for the Bipod V9 grip
                              • CORE BP2 Bipod Grip:
                                • Fixed bug in stat reporting 
                                • Added hip recoil control
                                • Reduced hip walking speed
                                • Removed ADS penalty 
                                • Added grip to compatible LMGs and Marksman Rifles 

                              » Underbarrel Grips «

                              • Reduced ADS penalty on all under barrel grips
                              • Reduced movement speed penalty for all vertical grips 

                              » Muzzle Attachments «

                              • Breachers
                                • Greatly reduced ADS penalty
                                • Added hip movement speed buff
                              • Flash Hiders
                                • Reduced ADS penalty 

                              » Optics «

                              • Reduced ADS penalty on holo optics
                              • Removed movement penalties on holo optics
                              • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                              • Reduced ADS penalty on shotgun scopes

                              » Comb Attachments «

                              • Fixed Handling stat UI on:
                                • Shlager TTF3 Riser
                                • FSS Ammo Sleeve
                                • PD-A40 Sleeve
                                • Wingman Comb
                                • FSS EL-T Pouch

                              Bug Fixes

                              • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                              • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                              • Fixed an issue that prevented Crossbow bolts from penetrating water

                              EQUIPMENT

                              • Frag Grenade
                                • Damage against armor increased
                              • Claymore
                                • Damage against armor increased
                              • Semtex
                                • Damage against armor increased
                          • Audio

                          Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                          Patch Notes Audio
                          • Submix fixes that were affecting enemy footstep volume
                          • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                          • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                          • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                          • UI/UX

                          If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                          Patch Notes UI/UX
                          • Update Requires Restart
                            • If the title requires a restart due to an update, it will restart automatically
                          • New Menus
                            • All new menus for Weapon and Camo Challenges
                            • Added a Store tab for Players to see all available bundles for a specific weapon
                          • New Party Queuing
                            • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                          • Bugfixes

                          The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                          Patch Notes Bugfixes

                          Global

                          This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                          • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                          • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                          • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                          • Flash and Stun grenade blast will no longer kill Players at low health
                          • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                          • Throwing Knives can now kill Recon Drones and Bomb Drones
                          • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                          Killstreaks

                          • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                          • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                          • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                          • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                          • Fixed an issue causing Care Packages to time out while a Player is using it
                          • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                          • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                          Equipment

                          • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                          Field Upgrades

                          • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                          • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                          • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                          • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                          • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                          UX/UI

                          • Fixed an exploit where Players could sometimes equip two of the same weapon
                          • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                          • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                          • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                          • Fixed an issue causing Navigation bar headings to be cut off in some languages
                          • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                          • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                          • Fixed an issue where some Players would display a garbled clan tag
                          • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                          • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                          • Fixed an issue where the background would not load when backing in and out of Showcase

                          Social

                          • Fixed various issues affecting Social notifications
                          • Fixed an issue where splitscreen was displaying channels incorrectly
                          • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                          • Fixed an issue affecting the displayed Lobby elapsed match time
                          • Fixed various issues affecting Displayed Party Members
                          • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                          • Fixed an issue affecting Queued Party Members in View Party Panel
                          • Fixed an issue causing Members in Voice count to appear incorrectly
                          • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                          • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                          • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                          • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                          • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                          • Fixed an issue to improve Social Hub Tile actioning
                          • Fixed an issue affecting Queued Party Members in Game Chat
                          • Fixed various issues affecting Game Chat in Parties

                          Vehicles

                          • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                          • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                          • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                          • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                          • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                          • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                          • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                          • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                          • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                          • Fixed an issue causing vehicles parked at extreme angles to become unusable
                          • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                          • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                          • Warzone

                          The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                          Patch Notes Warzone

                          GENERAL

                          • Bomb Drones
                            • Bomb Drones have been temporarily removed while we fine tune them.

                          GAMEPLAY

                          General

                          • Pacing Balancing
                            • As a team we are focused on two core areas of the pacing of Battle Royale:
                              • The combat engagements in the mid-game
                              • The regain opportunities in the late game
                            • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                            • Future improvements will include:
                              • More ground loot Supply Boxes, especially in the North of the map
                              • Resurgence Supply Boxes being sprinkled throughout the map
                              • Additional Ammo Caches
                              • And more…

                            Gameplay Adjustments

                            Al Mazrah | Battle Royale

                            • Light Helo
                              • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                            • Contract Availability
                              • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                            • Final Circles
                              • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                            Ashika Island | Resurgence

                            • Redeployment Drones
                              • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                            • AI Combatant Departure
                              • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                              • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                            • Circle Balancing
                              • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                            • Pacing Balancing
                              • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                            QUALITY OF LIFE

                            • Spawn Protection
                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                            • Resurgence Killfeed
                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                            • Killstreak Availability
                              • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                            • Cluster Strike & Precision Airstrike Improvements
                              • Improved the Airstrike danger notification to be more consistent based on each damage location.
                              • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                              • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                            • Give-Up Timer Consistency
                              • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                            • Navigation Pings
                              • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                            • Armor Break
                              • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                            • Auto-Looting Armor Plates
                              • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                            • Spawn Protection
                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                            • Resurgence Killfeed
                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                            UI/UX

                            • Spectating
                              • Friendly pings and splash screens are now visible to spectators.
                            • Gas Mask
                              • Loot cards for gas masks now more accurately reflect their damage amounts.

                            BUG FIXES

                            • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                            Tac Map & Minimap

                            • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                            • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                          • DMZ

                          The extraction mode of Warzone has also been overhauled.

                          Patch Notes DMZ

                          GAMEPLAY

                          • We have updated the usage requirements for Building 21 Access Cards:
                            • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                            • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                            • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                            • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                          • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                          • We have added some variations to infiltration and exfiltration points
                          • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                          • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                          • Enemy combatants now have a small chance to drop upgraded weapons upon death

                          BUG FIXES

                          • Fixed several Stronghold access issues across DMZ
                          • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                          • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                          • Fixed Favor for a Friend Mission having an incorrect location description
                          • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                          • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                          • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                          • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                          • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                          • Fixed an issue where some Players did not get credit for the final exfil due to timer
                          • Fixed an issue where match search would stop if the party leader left the group
                          • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                          If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                          After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                          Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                          Patch Notes Warzone

                          GENERAL

                          • Bomb Drones
                            • Bomb Drones have been temporarily removed while we fine tune them.

                          GAMEPLAY

                          General

                          • Pacing Balancing
                            • As a team we are focused on two core areas of the pacing of Battle Royale:
                              • The combat engagements in the mid-game
                              • The regain opportunities in the late game
                            • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                            • Future improvements will include:
                              • More ground loot Supply Boxes, especially in the North of the map
                              • Resurgence Supply Boxes being sprinkled throughout the map
                              • Additional Ammo Caches
                              • And more…

                            Gameplay Adjustments

                            Al Mazrah | Battle Royale

                            • Light Helo
                              • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                            • Contract Availability
                              • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                            • Final Circles
                              • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                            Ashika Island | Resurgence

                            • Redeployment Drones
                              • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                            • AI Combatant Departure
                              • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                              • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                            • Circle Balancing
                              • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                            • Pacing Balancing
                              • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                            QUALITY OF LIFE

                            • Spawn Protection
                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                            • Resurgence Killfeed
                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                            • Killstreak Availability
                              • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                            • Cluster Strike & Precision Airstrike Improvements
                              • Improved the Airstrike danger notification to be more consistent based on each damage location.
                              • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                              • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                            • Give-Up Timer Consistency
                              • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                            • Navigation Pings
                              • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                            • Armor Break
                              • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                            • Auto-Looting Armor Plates
                              • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                            • Spawn Protection
                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                            • Resurgence Killfeed
                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                            UI/UX

                            • Spectating
                              • Friendly pings and splash screens are now visible to spectators.
                            • Gas Mask
                              • Loot cards for gas masks now more accurately reflect their damage amounts.

                            BUG FIXES

                            • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                            Tac Map & Minimap

                            • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                            • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                          • DMZ

                          The extraction mode of Warzone has also been overhauled.

                          Patch Notes DMZ

                          GAMEPLAY

                          • We have updated the usage requirements for Building 21 Access Cards:
                            • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                            • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                            • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                            • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                          • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                          • We have added some variations to infiltration and exfiltration points
                          • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                          • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                          • Enemy combatants now have a small chance to drop upgraded weapons upon death

                          BUG FIXES

                          • Fixed several Stronghold access issues across DMZ
                          • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                          • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                          • Fixed Favor for a Friend Mission having an incorrect location description
                          • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                          • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                          • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                          • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                          • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                          • Fixed an issue where some Players did not get credit for the final exfil due to timer
                          • Fixed an issue where match search would stop if the party leader left the group
                          • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                          If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                          After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                          Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                          • MX9
                            • Increased mid damage ranges
                          • BAS-p 
                            • Increased sprint to fire time
                            • Increased damage ranges
                          • PDSW 528
                            • Slightly offset weapon while ADS using iron sights to improve visibility
                          • Vel 46
                            • Increased close damage ranges
                            • Fixed attributes on 30 round magazine to improve handling and mobility
                          • Lachmann Sub
                            • Reduced movement speed
                            • Reduced aim down sight speed
                            • Improved recoil control
                            • LM Nebula Barrel
                              • Improved damage range
                              • Improved recoil control

                            » Shotguns «

                            • KV Broadside
                              • Reduced lower torso damage
                              • 12 Gauge Ammo
                                • Reduced damage ranges
                                • Reduced close range damage
                              • Dragon’s Breath Ammo
                                • Reduced damage ranges
                                • Reduced close range damage
                                • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                              • Bryson 800 and Bryson 890
                                • Increased headshot damage on all slugtype ammo
                                • Added minimum damage against armor

                              ATTACHMENTS

                              » Global «

                              • Flinch
                                • Reduced recenter speed for Flinch
                                • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                              » Ammunition «

                              • Hollow Point Rounds
                                • Removed bullet velocity penalty
                              • Frangible Rounds
                                • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                • Removed damage range penalty
                              • Overpressure Rounds
                                • Removed recoil penalty
                                • Increased flinch imparted on Players
                              • 12 Gauge Dragon’s Breath
                                • Reduced residual damage while burning
                              • 12 Gauge Slugs and HE Slugs
                                • Added minimum damage against armor

                              » Underbarrel Launchers «

                              • Removed movement penalty from Grenade Launchers 
                              • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                              • Added one extra ammunition stock to Grenade Launchers 

                              » Stocks «

                              • Reduced flinch received on no stock modifications 

                              » Bipod Grips «

                              • Reduced ADS penalty for the Bipod V9 grip
                              • CORE BP2 Bipod Grip:
                                • Fixed bug in stat reporting 
                                • Added hip recoil control
                                • Reduced hip walking speed
                                • Removed ADS penalty 
                                • Added grip to compatible LMGs and Marksman Rifles 

                              » Underbarrel Grips «

                              • Reduced ADS penalty on all under barrel grips
                              • Reduced movement speed penalty for all vertical grips 

                              » Muzzle Attachments «

                              • Breachers
                                • Greatly reduced ADS penalty
                                • Added hip movement speed buff
                              • Flash Hiders
                                • Reduced ADS penalty 

                              » Optics «

                              • Reduced ADS penalty on holo optics
                              • Removed movement penalties on holo optics
                              • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                              • Reduced ADS penalty on shotgun scopes

                              » Comb Attachments «

                              • Fixed Handling stat UI on:
                                • Shlager TTF3 Riser
                                • FSS Ammo Sleeve
                                • PD-A40 Sleeve
                                • Wingman Comb
                                • FSS EL-T Pouch

                              Bug Fixes

                              • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                              • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                              • Fixed an issue that prevented Crossbow bolts from penetrating water

                              EQUIPMENT

                              • Frag Grenade
                                • Damage against armor increased
                              • Claymore
                                • Damage against armor increased
                              • Semtex
                                • Damage against armor increased
                              • Audio

                              Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                              Patch Notes Audio
                              • Submix fixes that were affecting enemy footstep volume
                              • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                              • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                              • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                              • UI/UX

                              If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                              Patch Notes UI/UX
                              • Update Requires Restart
                                • If the title requires a restart due to an update, it will restart automatically
                              • New Menus
                                • All new menus for Weapon and Camo Challenges
                                • Added a Store tab for Players to see all available bundles for a specific weapon
                              • New Party Queuing
                                • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                              • Bugfixes

                              The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                              Patch Notes Bugfixes

                              Global

                              This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                              • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                              • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                              • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                              • Flash and Stun grenade blast will no longer kill Players at low health
                              • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                              • Throwing Knives can now kill Recon Drones and Bomb Drones
                              • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                              Killstreaks

                              • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                              • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                              • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                              • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                              • Fixed an issue causing Care Packages to time out while a Player is using it
                              • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                              • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                              Equipment

                              • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                              Field Upgrades

                              • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                              • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                              • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                              • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                              • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                              UX/UI

                              • Fixed an exploit where Players could sometimes equip two of the same weapon
                              • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                              • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                              • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                              • Fixed an issue causing Navigation bar headings to be cut off in some languages
                              • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                              • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                              • Fixed an issue where some Players would display a garbled clan tag
                              • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                              • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                              • Fixed an issue where the background would not load when backing in and out of Showcase

                              Social

                              • Fixed various issues affecting Social notifications
                              • Fixed an issue where splitscreen was displaying channels incorrectly
                              • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                              • Fixed an issue affecting the displayed Lobby elapsed match time
                              • Fixed various issues affecting Displayed Party Members
                              • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                              • Fixed an issue affecting Queued Party Members in View Party Panel
                              • Fixed an issue causing Members in Voice count to appear incorrectly
                              • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                              • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                              • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                              • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                              • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                              • Fixed an issue to improve Social Hub Tile actioning
                              • Fixed an issue affecting Queued Party Members in Game Chat
                              • Fixed various issues affecting Game Chat in Parties

                              Vehicles

                              • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                              • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                              • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                              • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                              • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                              • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                              • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                              • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                              • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                              • Fixed an issue causing vehicles parked at extreme angles to become unusable
                              • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                              • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                              • Warzone

                              The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                              Patch Notes Warzone

                              GENERAL

                              • Bomb Drones
                                • Bomb Drones have been temporarily removed while we fine tune them.

                              GAMEPLAY

                              General

                              • Pacing Balancing
                                • As a team we are focused on two core areas of the pacing of Battle Royale:
                                  • The combat engagements in the mid-game
                                  • The regain opportunities in the late game
                                • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                • Future improvements will include:
                                  • More ground loot Supply Boxes, especially in the North of the map
                                  • Resurgence Supply Boxes being sprinkled throughout the map
                                  • Additional Ammo Caches
                                  • And more…

                                Gameplay Adjustments

                                Al Mazrah | Battle Royale

                                • Light Helo
                                  • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                • Contract Availability
                                  • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                • Final Circles
                                  • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                Ashika Island | Resurgence

                                • Redeployment Drones
                                  • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                • AI Combatant Departure
                                  • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                  • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                • Circle Balancing
                                  • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                • Pacing Balancing
                                  • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                QUALITY OF LIFE

                                • Spawn Protection
                                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                • Resurgence Killfeed
                                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                • Killstreak Availability
                                  • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                • Cluster Strike & Precision Airstrike Improvements
                                  • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                  • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                  • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                • Give-Up Timer Consistency
                                  • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                • Navigation Pings
                                  • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                • Armor Break
                                  • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                • Auto-Looting Armor Plates
                                  • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                • Spawn Protection
                                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                • Resurgence Killfeed
                                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                UI/UX

                                • Spectating
                                  • Friendly pings and splash screens are now visible to spectators.
                                • Gas Mask
                                  • Loot cards for gas masks now more accurately reflect their damage amounts.

                                BUG FIXES

                                • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                Tac Map & Minimap

                                • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                              • DMZ

                              The extraction mode of Warzone has also been overhauled.

                              Patch Notes DMZ

                              GAMEPLAY

                              • We have updated the usage requirements for Building 21 Access Cards:
                                • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                              • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                              • We have added some variations to infiltration and exfiltration points
                              • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                              • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                              • Enemy combatants now have a small chance to drop upgraded weapons upon death

                              BUG FIXES

                              • Fixed several Stronghold access issues across DMZ
                              • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                              • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                              • Fixed Favor for a Friend Mission having an incorrect location description
                              • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                              • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                              • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                              • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                              • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                              • Fixed an issue where some Players did not get credit for the final exfil due to timer
                              • Fixed an issue where match search would stop if the party leader left the group
                              • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                              If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                              After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                              Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                              Patch Notes Weapons, Attachments, Equipment

                              » Assault Rifles «

                              • STB 556
                                • Added minimum damage against Armor (limits bullets to kill at furthest range)

                              » Light Machine Guns «

                              • RAAL MG
                                • Reduced far range damage
                                • Small increase to close range damage
                                • Reduced headshot damage
                                • Reduced upper torso damage
                                • Increased recoil
                              • RPK
                                • Reduced walking speed
                                • Reduced muzzle velocity
                              • Sakin MG38
                                • Reduced damage range

                              » Marksman Rifles «

                              • Crossbow
                                • Increased time period to trigger double kills for challenges

                              » Submachine Guns «

                              • MX9
                                • Increased mid damage ranges
                              • BAS-p 
                                • Increased sprint to fire time
                                • Increased damage ranges
                              • PDSW 528
                                • Slightly offset weapon while ADS using iron sights to improve visibility
                              • Vel 46
                                • Increased close damage ranges
                                • Fixed attributes on 30 round magazine to improve handling and mobility
                              • Lachmann Sub
                                • Reduced movement speed
                                • Reduced aim down sight speed
                                • Improved recoil control
                                • LM Nebula Barrel
                                  • Improved damage range
                                  • Improved recoil control

                                » Shotguns «

                                • KV Broadside
                                  • Reduced lower torso damage
                                  • 12 Gauge Ammo
                                    • Reduced damage ranges
                                    • Reduced close range damage
                                  • Dragon’s Breath Ammo
                                    • Reduced damage ranges
                                    • Reduced close range damage
                                    • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                  • Bryson 800 and Bryson 890
                                    • Increased headshot damage on all slugtype ammo
                                    • Added minimum damage against armor

                                  ATTACHMENTS

                                  » Global «

                                  • Flinch
                                    • Reduced recenter speed for Flinch
                                    • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                  » Ammunition «

                                  • Hollow Point Rounds
                                    • Removed bullet velocity penalty
                                  • Frangible Rounds
                                    • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                    • Removed damage range penalty
                                  • Overpressure Rounds
                                    • Removed recoil penalty
                                    • Increased flinch imparted on Players
                                  • 12 Gauge Dragon’s Breath
                                    • Reduced residual damage while burning
                                  • 12 Gauge Slugs and HE Slugs
                                    • Added minimum damage against armor

                                  » Underbarrel Launchers «

                                  • Removed movement penalty from Grenade Launchers 
                                  • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                  • Added one extra ammunition stock to Grenade Launchers 

                                  » Stocks «

                                  • Reduced flinch received on no stock modifications 

                                  » Bipod Grips «

                                  • Reduced ADS penalty for the Bipod V9 grip
                                  • CORE BP2 Bipod Grip:
                                    • Fixed bug in stat reporting 
                                    • Added hip recoil control
                                    • Reduced hip walking speed
                                    • Removed ADS penalty 
                                    • Added grip to compatible LMGs and Marksman Rifles 

                                  » Underbarrel Grips «

                                  • Reduced ADS penalty on all under barrel grips
                                  • Reduced movement speed penalty for all vertical grips 

                                  » Muzzle Attachments «

                                  • Breachers
                                    • Greatly reduced ADS penalty
                                    • Added hip movement speed buff
                                  • Flash Hiders
                                    • Reduced ADS penalty 

                                  » Optics «

                                  • Reduced ADS penalty on holo optics
                                  • Removed movement penalties on holo optics
                                  • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                  • Reduced ADS penalty on shotgun scopes

                                  » Comb Attachments «

                                  • Fixed Handling stat UI on:
                                    • Shlager TTF3 Riser
                                    • FSS Ammo Sleeve
                                    • PD-A40 Sleeve
                                    • Wingman Comb
                                    • FSS EL-T Pouch

                                  Bug Fixes

                                  • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                  • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                  • Fixed an issue that prevented Crossbow bolts from penetrating water

                                  EQUIPMENT

                                  • Frag Grenade
                                    • Damage against armor increased
                                  • Claymore
                                    • Damage against armor increased
                                  • Semtex
                                    • Damage against armor increased
                              • Audio

                              Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                              Patch Notes Audio
                              • Submix fixes that were affecting enemy footstep volume
                              • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                              • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                              • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                              • UI/UX

                              If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                              Patch Notes UI/UX
                              • Update Requires Restart
                                • If the title requires a restart due to an update, it will restart automatically
                              • New Menus
                                • All new menus for Weapon and Camo Challenges
                                • Added a Store tab for Players to see all available bundles for a specific weapon
                              • New Party Queuing
                                • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                              • Bugfixes

                              The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                              Patch Notes Bugfixes

                              Global

                              This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                              • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                              • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                              • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                              • Flash and Stun grenade blast will no longer kill Players at low health
                              • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                              • Throwing Knives can now kill Recon Drones and Bomb Drones
                              • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                              Killstreaks

                              • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                              • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                              • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                              • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                              • Fixed an issue causing Care Packages to time out while a Player is using it
                              • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                              • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                              Equipment

                              • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                              Field Upgrades

                              • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                              • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                              • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                              • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                              • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                              UX/UI

                              • Fixed an exploit where Players could sometimes equip two of the same weapon
                              • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                              • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                              • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                              • Fixed an issue causing Navigation bar headings to be cut off in some languages
                              • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                              • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                              • Fixed an issue where some Players would display a garbled clan tag
                              • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                              • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                              • Fixed an issue where the background would not load when backing in and out of Showcase

                              Social

                              • Fixed various issues affecting Social notifications
                              • Fixed an issue where splitscreen was displaying channels incorrectly
                              • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                              • Fixed an issue affecting the displayed Lobby elapsed match time
                              • Fixed various issues affecting Displayed Party Members
                              • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                              • Fixed an issue affecting Queued Party Members in View Party Panel
                              • Fixed an issue causing Members in Voice count to appear incorrectly
                              • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                              • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                              • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                              • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                              • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                              • Fixed an issue to improve Social Hub Tile actioning
                              • Fixed an issue affecting Queued Party Members in Game Chat
                              • Fixed various issues affecting Game Chat in Parties

                              Vehicles

                              • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                              • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                              • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                              • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                              • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                              • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                              • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                              • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                              • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                              • Fixed an issue causing vehicles parked at extreme angles to become unusable
                              • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                              • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                              • Warzone

                              The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                              Patch Notes Warzone

                              GENERAL

                              • Bomb Drones
                                • Bomb Drones have been temporarily removed while we fine tune them.

                              GAMEPLAY

                              General

                              • Pacing Balancing
                                • As a team we are focused on two core areas of the pacing of Battle Royale:
                                  • The combat engagements in the mid-game
                                  • The regain opportunities in the late game
                                • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                • Future improvements will include:
                                  • More ground loot Supply Boxes, especially in the North of the map
                                  • Resurgence Supply Boxes being sprinkled throughout the map
                                  • Additional Ammo Caches
                                  • And more…

                                Gameplay Adjustments

                                Al Mazrah | Battle Royale

                                • Light Helo
                                  • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                • Contract Availability
                                  • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                • Final Circles
                                  • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                Ashika Island | Resurgence

                                • Redeployment Drones
                                  • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                • AI Combatant Departure
                                  • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                  • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                • Circle Balancing
                                  • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                • Pacing Balancing
                                  • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                QUALITY OF LIFE

                                • Spawn Protection
                                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                • Resurgence Killfeed
                                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                • Killstreak Availability
                                  • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                • Cluster Strike & Precision Airstrike Improvements
                                  • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                  • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                  • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                • Give-Up Timer Consistency
                                  • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                • Navigation Pings
                                  • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                • Armor Break
                                  • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                • Auto-Looting Armor Plates
                                  • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                • Spawn Protection
                                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                • Resurgence Killfeed
                                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                UI/UX

                                • Spectating
                                  • Friendly pings and splash screens are now visible to spectators.
                                • Gas Mask
                                  • Loot cards for gas masks now more accurately reflect their damage amounts.

                                BUG FIXES

                                • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                Tac Map & Minimap

                                • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                              • DMZ

                              The extraction mode of Warzone has also been overhauled.

                              Patch Notes DMZ

                              GAMEPLAY

                              • We have updated the usage requirements for Building 21 Access Cards:
                                • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                              • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                              • We have added some variations to infiltration and exfiltration points
                              • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                              • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                              • Enemy combatants now have a small chance to drop upgraded weapons upon death

                              BUG FIXES

                              • Fixed several Stronghold access issues across DMZ
                              • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                              • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                              • Fixed Favor for a Friend Mission having an incorrect location description
                              • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                              • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                              • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                              • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                              • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                              • Fixed an issue where some Players did not get credit for the final exfil due to timer
                              • Fixed an issue where match search would stop if the party leader left the group
                              • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                              If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                              After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                              Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                              • KV Broadside
                                • Reduced lower torso damage
                                • 12 Gauge Ammo
                                  • Reduced damage ranges
                                  • Reduced close range damage
                                • Dragon’s Breath Ammo
                                  • Reduced damage ranges
                                  • Reduced close range damage
                                  • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                • Bryson 800 and Bryson 890
                                  • Increased headshot damage on all slugtype ammo
                                  • Added minimum damage against armor

                                ATTACHMENTS

                                » Global «

                                • Flinch
                                  • Reduced recenter speed for Flinch
                                  • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                » Ammunition «

                                • Hollow Point Rounds
                                  • Removed bullet velocity penalty
                                • Frangible Rounds
                                  • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                  • Removed damage range penalty
                                • Overpressure Rounds
                                  • Removed recoil penalty
                                  • Increased flinch imparted on Players
                                • 12 Gauge Dragon’s Breath
                                  • Reduced residual damage while burning
                                • 12 Gauge Slugs and HE Slugs
                                  • Added minimum damage against armor

                                » Underbarrel Launchers «

                                • Removed movement penalty from Grenade Launchers 
                                • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                • Added one extra ammunition stock to Grenade Launchers 

                                » Stocks «

                                • Reduced flinch received on no stock modifications 

                                » Bipod Grips «

                                • Reduced ADS penalty for the Bipod V9 grip
                                • CORE BP2 Bipod Grip:
                                  • Fixed bug in stat reporting 
                                  • Added hip recoil control
                                  • Reduced hip walking speed
                                  • Removed ADS penalty 
                                  • Added grip to compatible LMGs and Marksman Rifles 

                                » Underbarrel Grips «

                                • Reduced ADS penalty on all under barrel grips
                                • Reduced movement speed penalty for all vertical grips 

                                » Muzzle Attachments «

                                • Breachers
                                  • Greatly reduced ADS penalty
                                  • Added hip movement speed buff
                                • Flash Hiders
                                  • Reduced ADS penalty 

                                » Optics «

                                • Reduced ADS penalty on holo optics
                                • Removed movement penalties on holo optics
                                • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                • Reduced ADS penalty on shotgun scopes

                                » Comb Attachments «

                                • Fixed Handling stat UI on:
                                  • Shlager TTF3 Riser
                                  • FSS Ammo Sleeve
                                  • PD-A40 Sleeve
                                  • Wingman Comb
                                  • FSS EL-T Pouch

                                Bug Fixes

                                • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                • Fixed an issue that prevented Crossbow bolts from penetrating water

                                EQUIPMENT

                                • Frag Grenade
                                  • Damage against armor increased
                                • Claymore
                                  • Damage against armor increased
                                • Semtex
                                  • Damage against armor increased
                                • Audio

                                Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                Patch Notes Audio
                                • Submix fixes that were affecting enemy footstep volume
                                • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                • UI/UX

                                If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                Patch Notes UI/UX
                                • Update Requires Restart
                                  • If the title requires a restart due to an update, it will restart automatically
                                • New Menus
                                  • All new menus for Weapon and Camo Challenges
                                  • Added a Store tab for Players to see all available bundles for a specific weapon
                                • New Party Queuing
                                  • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                • Bugfixes

                                The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                Patch Notes Bugfixes

                                Global

                                This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                • Flash and Stun grenade blast will no longer kill Players at low health
                                • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                • Throwing Knives can now kill Recon Drones and Bomb Drones
                                • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                Killstreaks

                                • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                • Fixed an issue causing Care Packages to time out while a Player is using it
                                • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                Equipment

                                • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                Field Upgrades

                                • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                UX/UI

                                • Fixed an exploit where Players could sometimes equip two of the same weapon
                                • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                • Fixed an issue where some Players would display a garbled clan tag
                                • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                • Fixed an issue where the background would not load when backing in and out of Showcase

                                Social

                                • Fixed various issues affecting Social notifications
                                • Fixed an issue where splitscreen was displaying channels incorrectly
                                • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                • Fixed an issue affecting the displayed Lobby elapsed match time
                                • Fixed various issues affecting Displayed Party Members
                                • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                • Fixed an issue affecting Queued Party Members in View Party Panel
                                • Fixed an issue causing Members in Voice count to appear incorrectly
                                • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                • Fixed an issue to improve Social Hub Tile actioning
                                • Fixed an issue affecting Queued Party Members in Game Chat
                                • Fixed various issues affecting Game Chat in Parties

                                Vehicles

                                • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                • Warzone

                                The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                Patch Notes Warzone

                                GENERAL

                                • Bomb Drones
                                  • Bomb Drones have been temporarily removed while we fine tune them.

                                GAMEPLAY

                                General

                                • Pacing Balancing
                                  • As a team we are focused on two core areas of the pacing of Battle Royale:
                                    • The combat engagements in the mid-game
                                    • The regain opportunities in the late game
                                  • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                  • Future improvements will include:
                                    • More ground loot Supply Boxes, especially in the North of the map
                                    • Resurgence Supply Boxes being sprinkled throughout the map
                                    • Additional Ammo Caches
                                    • And more…

                                  Gameplay Adjustments

                                  Al Mazrah | Battle Royale

                                  • Light Helo
                                    • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                  • Contract Availability
                                    • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                  • Final Circles
                                    • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                  Ashika Island | Resurgence

                                  • Redeployment Drones
                                    • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                  • AI Combatant Departure
                                    • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                    • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                  • Circle Balancing
                                    • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                  • Pacing Balancing
                                    • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                  QUALITY OF LIFE

                                  • Spawn Protection
                                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                  • Resurgence Killfeed
                                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                  • Killstreak Availability
                                    • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                  • Cluster Strike & Precision Airstrike Improvements
                                    • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                    • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                    • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                  • Give-Up Timer Consistency
                                    • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                  • Navigation Pings
                                    • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                  • Armor Break
                                    • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                  • Auto-Looting Armor Plates
                                    • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                  • Spawn Protection
                                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                  • Resurgence Killfeed
                                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                  UI/UX

                                  • Spectating
                                    • Friendly pings and splash screens are now visible to spectators.
                                  • Gas Mask
                                    • Loot cards for gas masks now more accurately reflect their damage amounts.

                                  BUG FIXES

                                  • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                  Tac Map & Minimap

                                  • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                  • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                • DMZ

                                The extraction mode of Warzone has also been overhauled.

                                Patch Notes DMZ

                                GAMEPLAY

                                • We have updated the usage requirements for Building 21 Access Cards:
                                  • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                  • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                  • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                  • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                • We have added some variations to infiltration and exfiltration points
                                • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                BUG FIXES

                                • Fixed several Stronghold access issues across DMZ
                                • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                • Fixed Favor for a Friend Mission having an incorrect location description
                                • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                • Fixed an issue where match search would stop if the party leader left the group
                                • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                • MX9
                                  • Increased mid damage ranges
                                • BAS-p 
                                  • Increased sprint to fire time
                                  • Increased damage ranges
                                • PDSW 528
                                  • Slightly offset weapon while ADS using iron sights to improve visibility
                                • Vel 46
                                  • Increased close damage ranges
                                  • Fixed attributes on 30 round magazine to improve handling and mobility
                                • Lachmann Sub
                                  • Reduced movement speed
                                  • Reduced aim down sight speed
                                  • Improved recoil control
                                  • LM Nebula Barrel
                                    • Improved damage range
                                    • Improved recoil control

                                  » Shotguns «

                                  • KV Broadside
                                    • Reduced lower torso damage
                                    • 12 Gauge Ammo
                                      • Reduced damage ranges
                                      • Reduced close range damage
                                    • Dragon’s Breath Ammo
                                      • Reduced damage ranges
                                      • Reduced close range damage
                                      • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                    • Bryson 800 and Bryson 890
                                      • Increased headshot damage on all slugtype ammo
                                      • Added minimum damage against armor

                                    ATTACHMENTS

                                    » Global «

                                    • Flinch
                                      • Reduced recenter speed for Flinch
                                      • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                    » Ammunition «

                                    • Hollow Point Rounds
                                      • Removed bullet velocity penalty
                                    • Frangible Rounds
                                      • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                      • Removed damage range penalty
                                    • Overpressure Rounds
                                      • Removed recoil penalty
                                      • Increased flinch imparted on Players
                                    • 12 Gauge Dragon’s Breath
                                      • Reduced residual damage while burning
                                    • 12 Gauge Slugs and HE Slugs
                                      • Added minimum damage against armor

                                    » Underbarrel Launchers «

                                    • Removed movement penalty from Grenade Launchers 
                                    • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                    • Added one extra ammunition stock to Grenade Launchers 

                                    » Stocks «

                                    • Reduced flinch received on no stock modifications 

                                    » Bipod Grips «

                                    • Reduced ADS penalty for the Bipod V9 grip
                                    • CORE BP2 Bipod Grip:
                                      • Fixed bug in stat reporting 
                                      • Added hip recoil control
                                      • Reduced hip walking speed
                                      • Removed ADS penalty 
                                      • Added grip to compatible LMGs and Marksman Rifles 

                                    » Underbarrel Grips «

                                    • Reduced ADS penalty on all under barrel grips
                                    • Reduced movement speed penalty for all vertical grips 

                                    » Muzzle Attachments «

                                    • Breachers
                                      • Greatly reduced ADS penalty
                                      • Added hip movement speed buff
                                    • Flash Hiders
                                      • Reduced ADS penalty 

                                    » Optics «

                                    • Reduced ADS penalty on holo optics
                                    • Removed movement penalties on holo optics
                                    • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                    • Reduced ADS penalty on shotgun scopes

                                    » Comb Attachments «

                                    • Fixed Handling stat UI on:
                                      • Shlager TTF3 Riser
                                      • FSS Ammo Sleeve
                                      • PD-A40 Sleeve
                                      • Wingman Comb
                                      • FSS EL-T Pouch

                                    Bug Fixes

                                    • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                    • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                    • Fixed an issue that prevented Crossbow bolts from penetrating water

                                    EQUIPMENT

                                    • Frag Grenade
                                      • Damage against armor increased
                                    • Claymore
                                      • Damage against armor increased
                                    • Semtex
                                      • Damage against armor increased
                                    • Audio

                                    Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                    Patch Notes Audio
                                    • Submix fixes that were affecting enemy footstep volume
                                    • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                    • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                    • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                    • UI/UX

                                    If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                    Patch Notes UI/UX
                                    • Update Requires Restart
                                      • If the title requires a restart due to an update, it will restart automatically
                                    • New Menus
                                      • All new menus for Weapon and Camo Challenges
                                      • Added a Store tab for Players to see all available bundles for a specific weapon
                                    • New Party Queuing
                                      • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                    • Bugfixes

                                    The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                    Patch Notes Bugfixes

                                    Global

                                    This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                    • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                    • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                    • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                    • Flash and Stun grenade blast will no longer kill Players at low health
                                    • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                    • Throwing Knives can now kill Recon Drones and Bomb Drones
                                    • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                    Killstreaks

                                    • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                    • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                    • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                    • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                    • Fixed an issue causing Care Packages to time out while a Player is using it
                                    • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                    • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                    Equipment

                                    • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                    Field Upgrades

                                    • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                    • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                    • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                    • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                    • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                    UX/UI

                                    • Fixed an exploit where Players could sometimes equip two of the same weapon
                                    • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                    • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                    • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                    • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                    • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                    • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                    • Fixed an issue where some Players would display a garbled clan tag
                                    • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                    • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                    • Fixed an issue where the background would not load when backing in and out of Showcase

                                    Social

                                    • Fixed various issues affecting Social notifications
                                    • Fixed an issue where splitscreen was displaying channels incorrectly
                                    • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                    • Fixed an issue affecting the displayed Lobby elapsed match time
                                    • Fixed various issues affecting Displayed Party Members
                                    • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                    • Fixed an issue affecting Queued Party Members in View Party Panel
                                    • Fixed an issue causing Members in Voice count to appear incorrectly
                                    • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                    • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                    • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                    • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                    • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                    • Fixed an issue to improve Social Hub Tile actioning
                                    • Fixed an issue affecting Queued Party Members in Game Chat
                                    • Fixed various issues affecting Game Chat in Parties

                                    Vehicles

                                    • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                    • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                    • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                    • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                    • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                    • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                    • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                    • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                    • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                    • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                    • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                    • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                    • Warzone

                                    The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                    Patch Notes Warzone

                                    GENERAL

                                    • Bomb Drones
                                      • Bomb Drones have been temporarily removed while we fine tune them.

                                    GAMEPLAY

                                    General

                                    • Pacing Balancing
                                      • As a team we are focused on two core areas of the pacing of Battle Royale:
                                        • The combat engagements in the mid-game
                                        • The regain opportunities in the late game
                                      • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                      • Future improvements will include:
                                        • More ground loot Supply Boxes, especially in the North of the map
                                        • Resurgence Supply Boxes being sprinkled throughout the map
                                        • Additional Ammo Caches
                                        • And more…

                                      Gameplay Adjustments

                                      Al Mazrah | Battle Royale

                                      • Light Helo
                                        • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                      • Contract Availability
                                        • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                      • Final Circles
                                        • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                      Ashika Island | Resurgence

                                      • Redeployment Drones
                                        • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                      • AI Combatant Departure
                                        • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                        • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                      • Circle Balancing
                                        • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                      • Pacing Balancing
                                        • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                      QUALITY OF LIFE

                                      • Spawn Protection
                                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                      • Resurgence Killfeed
                                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                      • Killstreak Availability
                                        • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                      • Cluster Strike & Precision Airstrike Improvements
                                        • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                        • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                        • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                      • Give-Up Timer Consistency
                                        • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                      • Navigation Pings
                                        • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                      • Armor Break
                                        • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                      • Auto-Looting Armor Plates
                                        • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                      • Spawn Protection
                                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                      • Resurgence Killfeed
                                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                      UI/UX

                                      • Spectating
                                        • Friendly pings and splash screens are now visible to spectators.
                                      • Gas Mask
                                        • Loot cards for gas masks now more accurately reflect their damage amounts.

                                      BUG FIXES

                                      • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                      Tac Map & Minimap

                                      • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                      • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                    • DMZ

                                    The extraction mode of Warzone has also been overhauled.

                                    Patch Notes DMZ

                                    GAMEPLAY

                                    • We have updated the usage requirements for Building 21 Access Cards:
                                      • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                      • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                      • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                      • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                    • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                    • We have added some variations to infiltration and exfiltration points
                                    • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                    • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                    • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                    BUG FIXES

                                    • Fixed several Stronghold access issues across DMZ
                                    • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                    • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                    • Fixed Favor for a Friend Mission having an incorrect location description
                                    • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                    • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                    • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                    • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                    • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                    • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                    • Fixed an issue where match search would stop if the party leader left the group
                                    • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                    If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                    After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                    Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                    Patch Notes Weapons, Attachments, Equipment

                                    » Assault Rifles «

                                    • STB 556
                                      • Added minimum damage against Armor (limits bullets to kill at furthest range)

                                    » Light Machine Guns «

                                    • RAAL MG
                                      • Reduced far range damage
                                      • Small increase to close range damage
                                      • Reduced headshot damage
                                      • Reduced upper torso damage
                                      • Increased recoil
                                    • RPK
                                      • Reduced walking speed
                                      • Reduced muzzle velocity
                                    • Sakin MG38
                                      • Reduced damage range

                                    » Marksman Rifles «

                                    • Crossbow
                                      • Increased time period to trigger double kills for challenges

                                    » Submachine Guns «

                                    • MX9
                                      • Increased mid damage ranges
                                    • BAS-p 
                                      • Increased sprint to fire time
                                      • Increased damage ranges
                                    • PDSW 528
                                      • Slightly offset weapon while ADS using iron sights to improve visibility
                                    • Vel 46
                                      • Increased close damage ranges
                                      • Fixed attributes on 30 round magazine to improve handling and mobility
                                    • Lachmann Sub
                                      • Reduced movement speed
                                      • Reduced aim down sight speed
                                      • Improved recoil control
                                      • LM Nebula Barrel
                                        • Improved damage range
                                        • Improved recoil control

                                      » Shotguns «

                                      • KV Broadside
                                        • Reduced lower torso damage
                                        • 12 Gauge Ammo
                                          • Reduced damage ranges
                                          • Reduced close range damage
                                        • Dragon’s Breath Ammo
                                          • Reduced damage ranges
                                          • Reduced close range damage
                                          • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                        • Bryson 800 and Bryson 890
                                          • Increased headshot damage on all slugtype ammo
                                          • Added minimum damage against armor

                                        ATTACHMENTS

                                        » Global «

                                        • Flinch
                                          • Reduced recenter speed for Flinch
                                          • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                        » Ammunition «

                                        • Hollow Point Rounds
                                          • Removed bullet velocity penalty
                                        • Frangible Rounds
                                          • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                          • Removed damage range penalty
                                        • Overpressure Rounds
                                          • Removed recoil penalty
                                          • Increased flinch imparted on Players
                                        • 12 Gauge Dragon’s Breath
                                          • Reduced residual damage while burning
                                        • 12 Gauge Slugs and HE Slugs
                                          • Added minimum damage against armor

                                        » Underbarrel Launchers «

                                        • Removed movement penalty from Grenade Launchers 
                                        • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                        • Added one extra ammunition stock to Grenade Launchers 

                                        » Stocks «

                                        • Reduced flinch received on no stock modifications 

                                        » Bipod Grips «

                                        • Reduced ADS penalty for the Bipod V9 grip
                                        • CORE BP2 Bipod Grip:
                                          • Fixed bug in stat reporting 
                                          • Added hip recoil control
                                          • Reduced hip walking speed
                                          • Removed ADS penalty 
                                          • Added grip to compatible LMGs and Marksman Rifles 

                                        » Underbarrel Grips «

                                        • Reduced ADS penalty on all under barrel grips
                                        • Reduced movement speed penalty for all vertical grips 

                                        » Muzzle Attachments «

                                        • Breachers
                                          • Greatly reduced ADS penalty
                                          • Added hip movement speed buff
                                        • Flash Hiders
                                          • Reduced ADS penalty 

                                        » Optics «

                                        • Reduced ADS penalty on holo optics
                                        • Removed movement penalties on holo optics
                                        • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                        • Reduced ADS penalty on shotgun scopes

                                        » Comb Attachments «

                                        • Fixed Handling stat UI on:
                                          • Shlager TTF3 Riser
                                          • FSS Ammo Sleeve
                                          • PD-A40 Sleeve
                                          • Wingman Comb
                                          • FSS EL-T Pouch

                                        Bug Fixes

                                        • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                        • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                        • Fixed an issue that prevented Crossbow bolts from penetrating water

                                        EQUIPMENT

                                        • Frag Grenade
                                          • Damage against armor increased
                                        • Claymore
                                          • Damage against armor increased
                                        • Semtex
                                          • Damage against armor increased
                                    • Audio

                                    Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                    Patch Notes Audio
                                    • Submix fixes that were affecting enemy footstep volume
                                    • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                    • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                    • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                    • UI/UX

                                    If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                    Patch Notes UI/UX
                                    • Update Requires Restart
                                      • If the title requires a restart due to an update, it will restart automatically
                                    • New Menus
                                      • All new menus for Weapon and Camo Challenges
                                      • Added a Store tab for Players to see all available bundles for a specific weapon
                                    • New Party Queuing
                                      • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                    • Bugfixes

                                    The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                    Patch Notes Bugfixes

                                    Global

                                    This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                    • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                    • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                    • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                    • Flash and Stun grenade blast will no longer kill Players at low health
                                    • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                    • Throwing Knives can now kill Recon Drones and Bomb Drones
                                    • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                    Killstreaks

                                    • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                    • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                    • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                    • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                    • Fixed an issue causing Care Packages to time out while a Player is using it
                                    • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                    • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                    Equipment

                                    • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                    Field Upgrades

                                    • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                    • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                    • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                    • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                    • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                    UX/UI

                                    • Fixed an exploit where Players could sometimes equip two of the same weapon
                                    • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                    • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                    • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                    • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                    • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                    • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                    • Fixed an issue where some Players would display a garbled clan tag
                                    • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                    • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                    • Fixed an issue where the background would not load when backing in and out of Showcase

                                    Social

                                    • Fixed various issues affecting Social notifications
                                    • Fixed an issue where splitscreen was displaying channels incorrectly
                                    • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                    • Fixed an issue affecting the displayed Lobby elapsed match time
                                    • Fixed various issues affecting Displayed Party Members
                                    • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                    • Fixed an issue affecting Queued Party Members in View Party Panel
                                    • Fixed an issue causing Members in Voice count to appear incorrectly
                                    • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                    • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                    • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                    • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                    • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                    • Fixed an issue to improve Social Hub Tile actioning
                                    • Fixed an issue affecting Queued Party Members in Game Chat
                                    • Fixed various issues affecting Game Chat in Parties

                                    Vehicles

                                    • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                    • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                    • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                    • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                    • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                    • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                    • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                    • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                    • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                    • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                    • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                    • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                    • Warzone

                                    The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                    Patch Notes Warzone

                                    GENERAL

                                    • Bomb Drones
                                      • Bomb Drones have been temporarily removed while we fine tune them.

                                    GAMEPLAY

                                    General

                                    • Pacing Balancing
                                      • As a team we are focused on two core areas of the pacing of Battle Royale:
                                        • The combat engagements in the mid-game
                                        • The regain opportunities in the late game
                                      • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                      • Future improvements will include:
                                        • More ground loot Supply Boxes, especially in the North of the map
                                        • Resurgence Supply Boxes being sprinkled throughout the map
                                        • Additional Ammo Caches
                                        • And more…

                                      Gameplay Adjustments

                                      Al Mazrah | Battle Royale

                                      • Light Helo
                                        • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                      • Contract Availability
                                        • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                      • Final Circles
                                        • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                      Ashika Island | Resurgence

                                      • Redeployment Drones
                                        • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                      • AI Combatant Departure
                                        • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                        • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                      • Circle Balancing
                                        • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                      • Pacing Balancing
                                        • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                      QUALITY OF LIFE

                                      • Spawn Protection
                                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                      • Resurgence Killfeed
                                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                      • Killstreak Availability
                                        • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                      • Cluster Strike & Precision Airstrike Improvements
                                        • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                        • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                        • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                      • Give-Up Timer Consistency
                                        • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                      • Navigation Pings
                                        • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                      • Armor Break
                                        • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                      • Auto-Looting Armor Plates
                                        • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                      • Spawn Protection
                                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                      • Resurgence Killfeed
                                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                      UI/UX

                                      • Spectating
                                        • Friendly pings and splash screens are now visible to spectators.
                                      • Gas Mask
                                        • Loot cards for gas masks now more accurately reflect their damage amounts.

                                      BUG FIXES

                                      • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                      Tac Map & Minimap

                                      • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                      • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                    • DMZ

                                    The extraction mode of Warzone has also been overhauled.

                                    Patch Notes DMZ

                                    GAMEPLAY

                                    • We have updated the usage requirements for Building 21 Access Cards:
                                      • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                      • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                      • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                      • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                    • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                    • We have added some variations to infiltration and exfiltration points
                                    • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                    • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                    • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                    BUG FIXES

                                    • Fixed several Stronghold access issues across DMZ
                                    • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                    • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                    • Fixed Favor for a Friend Mission having an incorrect location description
                                    • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                    • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                    • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                    • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                    • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                    • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                    • Fixed an issue where match search would stop if the party leader left the group
                                    • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                    If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                    After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                    Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                  • Lachmann Sub
                                    • Reduced movement speed
                                    • Reduced aim down sight speed
                                    • Improved recoil control
                                    • LM Nebula Barrel
                                      • Improved damage range
                                      • Improved recoil control

                                    » Shotguns «

                                    • KV Broadside
                                      • Reduced lower torso damage
                                      • 12 Gauge Ammo
                                        • Reduced damage ranges
                                        • Reduced close range damage
                                      • Dragon’s Breath Ammo
                                        • Reduced damage ranges
                                        • Reduced close range damage
                                        • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                      • Bryson 800 and Bryson 890
                                        • Increased headshot damage on all slugtype ammo
                                        • Added minimum damage against armor

                                      ATTACHMENTS

                                      » Global «

                                      • Flinch
                                        • Reduced recenter speed for Flinch
                                        • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                      » Ammunition «

                                      • Hollow Point Rounds
                                        • Removed bullet velocity penalty
                                      • Frangible Rounds
                                        • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                        • Removed damage range penalty
                                      • Overpressure Rounds
                                        • Removed recoil penalty
                                        • Increased flinch imparted on Players
                                      • 12 Gauge Dragon’s Breath
                                        • Reduced residual damage while burning
                                      • 12 Gauge Slugs and HE Slugs
                                        • Added minimum damage against armor

                                      » Underbarrel Launchers «

                                      • Removed movement penalty from Grenade Launchers 
                                      • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                      • Added one extra ammunition stock to Grenade Launchers 

                                      » Stocks «

                                      • Reduced flinch received on no stock modifications 

                                      » Bipod Grips «

                                      • Reduced ADS penalty for the Bipod V9 grip
                                      • CORE BP2 Bipod Grip:
                                        • Fixed bug in stat reporting 
                                        • Added hip recoil control
                                        • Reduced hip walking speed
                                        • Removed ADS penalty 
                                        • Added grip to compatible LMGs and Marksman Rifles 

                                      » Underbarrel Grips «

                                      • Reduced ADS penalty on all under barrel grips
                                      • Reduced movement speed penalty for all vertical grips 

                                      » Muzzle Attachments «

                                      • Breachers
                                        • Greatly reduced ADS penalty
                                        • Added hip movement speed buff
                                      • Flash Hiders
                                        • Reduced ADS penalty 

                                      » Optics «

                                      • Reduced ADS penalty on holo optics
                                      • Removed movement penalties on holo optics
                                      • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                      • Reduced ADS penalty on shotgun scopes

                                      » Comb Attachments «

                                      • Fixed Handling stat UI on:
                                        • Shlager TTF3 Riser
                                        • FSS Ammo Sleeve
                                        • PD-A40 Sleeve
                                        • Wingman Comb
                                        • FSS EL-T Pouch

                                      Bug Fixes

                                      • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                      • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                      • Fixed an issue that prevented Crossbow bolts from penetrating water

                                      EQUIPMENT

                                      • Frag Grenade
                                        • Damage against armor increased
                                      • Claymore
                                        • Damage against armor increased
                                      • Semtex
                                        • Damage against armor increased
                                      • Audio

                                      Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                      Patch Notes Audio
                                      • Submix fixes that were affecting enemy footstep volume
                                      • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                      • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                      • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                      • UI/UX

                                      If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                      Patch Notes UI/UX
                                      • Update Requires Restart
                                        • If the title requires a restart due to an update, it will restart automatically
                                      • New Menus
                                        • All new menus for Weapon and Camo Challenges
                                        • Added a Store tab for Players to see all available bundles for a specific weapon
                                      • New Party Queuing
                                        • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                      • Bugfixes

                                      The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                      Patch Notes Bugfixes

                                      Global

                                      This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                      • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                      • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                      • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                      • Flash and Stun grenade blast will no longer kill Players at low health
                                      • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                      • Throwing Knives can now kill Recon Drones and Bomb Drones
                                      • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                      Killstreaks

                                      • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                      • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                      • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                      • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                      • Fixed an issue causing Care Packages to time out while a Player is using it
                                      • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                      • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                      Equipment

                                      • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                      Field Upgrades

                                      • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                      • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                      • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                      • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                      • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                      UX/UI

                                      • Fixed an exploit where Players could sometimes equip two of the same weapon
                                      • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                      • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                      • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                      • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                      • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                      • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                      • Fixed an issue where some Players would display a garbled clan tag
                                      • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                      • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                      • Fixed an issue where the background would not load when backing in and out of Showcase

                                      Social

                                      • Fixed various issues affecting Social notifications
                                      • Fixed an issue where splitscreen was displaying channels incorrectly
                                      • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                      • Fixed an issue affecting the displayed Lobby elapsed match time
                                      • Fixed various issues affecting Displayed Party Members
                                      • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                      • Fixed an issue affecting Queued Party Members in View Party Panel
                                      • Fixed an issue causing Members in Voice count to appear incorrectly
                                      • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                      • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                      • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                      • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                      • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                      • Fixed an issue to improve Social Hub Tile actioning
                                      • Fixed an issue affecting Queued Party Members in Game Chat
                                      • Fixed various issues affecting Game Chat in Parties

                                      Vehicles

                                      • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                      • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                      • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                      • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                      • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                      • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                      • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                      • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                      • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                      • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                      • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                      • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                      • Warzone

                                      The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                      Patch Notes Warzone

                                      GENERAL

                                      • Bomb Drones
                                        • Bomb Drones have been temporarily removed while we fine tune them.

                                      GAMEPLAY

                                      General

                                      • Pacing Balancing
                                        • As a team we are focused on two core areas of the pacing of Battle Royale:
                                          • The combat engagements in the mid-game
                                          • The regain opportunities in the late game
                                        • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                        • Future improvements will include:
                                          • More ground loot Supply Boxes, especially in the North of the map
                                          • Resurgence Supply Boxes being sprinkled throughout the map
                                          • Additional Ammo Caches
                                          • And more…

                                        Gameplay Adjustments

                                        Al Mazrah | Battle Royale

                                        • Light Helo
                                          • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                        • Contract Availability
                                          • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                        • Final Circles
                                          • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                        Ashika Island | Resurgence

                                        • Redeployment Drones
                                          • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                        • AI Combatant Departure
                                          • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                          • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                        • Circle Balancing
                                          • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                        • Pacing Balancing
                                          • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                        QUALITY OF LIFE

                                        • Spawn Protection
                                          • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                            • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                        • Resurgence Killfeed
                                          • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                        • Killstreak Availability
                                          • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                        • Cluster Strike & Precision Airstrike Improvements
                                          • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                          • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                          • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                        • Give-Up Timer Consistency
                                          • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                        • Navigation Pings
                                          • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                        • Armor Break
                                          • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                        • Auto-Looting Armor Plates
                                          • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                        • Spawn Protection
                                          • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                        • Resurgence Killfeed
                                          • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                        UI/UX

                                        • Spectating
                                          • Friendly pings and splash screens are now visible to spectators.
                                        • Gas Mask
                                          • Loot cards for gas masks now more accurately reflect their damage amounts.

                                        BUG FIXES

                                        • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                        Tac Map & Minimap

                                        • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                        • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                      • DMZ

                                      The extraction mode of Warzone has also been overhauled.

                                      Patch Notes DMZ

                                      GAMEPLAY

                                      • We have updated the usage requirements for Building 21 Access Cards:
                                        • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                        • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                        • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                        • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                      • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                      • We have added some variations to infiltration and exfiltration points
                                      • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                      • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                      • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                      BUG FIXES

                                      • Fixed several Stronghold access issues across DMZ
                                      • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                      • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                      • Fixed Favor for a Friend Mission having an incorrect location description
                                      • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                      • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                      • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                      • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                      • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                      • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                      • Fixed an issue where match search would stop if the party leader left the group
                                      • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                      If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                      After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                      Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                      • MX9
                                        • Increased mid damage ranges
                                      • BAS-p 
                                        • Increased sprint to fire time
                                        • Increased damage ranges
                                      • PDSW 528
                                        • Slightly offset weapon while ADS using iron sights to improve visibility
                                      • Vel 46
                                        • Increased close damage ranges
                                        • Fixed attributes on 30 round magazine to improve handling and mobility
                                      • Lachmann Sub
                                        • Reduced movement speed
                                        • Reduced aim down sight speed
                                        • Improved recoil control
                                        • LM Nebula Barrel
                                          • Improved damage range
                                          • Improved recoil control

                                        » Shotguns «

                                        • KV Broadside
                                          • Reduced lower torso damage
                                          • 12 Gauge Ammo
                                            • Reduced damage ranges
                                            • Reduced close range damage
                                          • Dragon’s Breath Ammo
                                            • Reduced damage ranges
                                            • Reduced close range damage
                                            • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                          • Bryson 800 and Bryson 890
                                            • Increased headshot damage on all slugtype ammo
                                            • Added minimum damage against armor

                                          ATTACHMENTS

                                          » Global «

                                          • Flinch
                                            • Reduced recenter speed for Flinch
                                            • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                          » Ammunition «

                                          • Hollow Point Rounds
                                            • Removed bullet velocity penalty
                                          • Frangible Rounds
                                            • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                            • Removed damage range penalty
                                          • Overpressure Rounds
                                            • Removed recoil penalty
                                            • Increased flinch imparted on Players
                                          • 12 Gauge Dragon’s Breath
                                            • Reduced residual damage while burning
                                          • 12 Gauge Slugs and HE Slugs
                                            • Added minimum damage against armor

                                          » Underbarrel Launchers «

                                          • Removed movement penalty from Grenade Launchers 
                                          • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                          • Added one extra ammunition stock to Grenade Launchers 

                                          » Stocks «

                                          • Reduced flinch received on no stock modifications 

                                          » Bipod Grips «

                                          • Reduced ADS penalty for the Bipod V9 grip
                                          • CORE BP2 Bipod Grip:
                                            • Fixed bug in stat reporting 
                                            • Added hip recoil control
                                            • Reduced hip walking speed
                                            • Removed ADS penalty 
                                            • Added grip to compatible LMGs and Marksman Rifles 

                                          » Underbarrel Grips «

                                          • Reduced ADS penalty on all under barrel grips
                                          • Reduced movement speed penalty for all vertical grips 

                                          » Muzzle Attachments «

                                          • Breachers
                                            • Greatly reduced ADS penalty
                                            • Added hip movement speed buff
                                          • Flash Hiders
                                            • Reduced ADS penalty 

                                          » Optics «

                                          • Reduced ADS penalty on holo optics
                                          • Removed movement penalties on holo optics
                                          • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                          • Reduced ADS penalty on shotgun scopes

                                          » Comb Attachments «

                                          • Fixed Handling stat UI on:
                                            • Shlager TTF3 Riser
                                            • FSS Ammo Sleeve
                                            • PD-A40 Sleeve
                                            • Wingman Comb
                                            • FSS EL-T Pouch

                                          Bug Fixes

                                          • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                          • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                          • Fixed an issue that prevented Crossbow bolts from penetrating water

                                          EQUIPMENT

                                          • Frag Grenade
                                            • Damage against armor increased
                                          • Claymore
                                            • Damage against armor increased
                                          • Semtex
                                            • Damage against armor increased
                                          • Audio

                                          Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                          Patch Notes Audio
                                          • Submix fixes that were affecting enemy footstep volume
                                          • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                          • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                          • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                          • UI/UX

                                          If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                          Patch Notes UI/UX
                                          • Update Requires Restart
                                            • If the title requires a restart due to an update, it will restart automatically
                                          • New Menus
                                            • All new menus for Weapon and Camo Challenges
                                            • Added a Store tab for Players to see all available bundles for a specific weapon
                                          • New Party Queuing
                                            • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                          • Bugfixes

                                          The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                          Patch Notes Bugfixes

                                          Global

                                          This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                          • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                          • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                          • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                          • Flash and Stun grenade blast will no longer kill Players at low health
                                          • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                          • Throwing Knives can now kill Recon Drones and Bomb Drones
                                          • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                          Killstreaks

                                          • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                          • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                          • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                          • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                          • Fixed an issue causing Care Packages to time out while a Player is using it
                                          • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                          • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                          Equipment

                                          • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                          Field Upgrades

                                          • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                          • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                          • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                          • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                          • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                          UX/UI

                                          • Fixed an exploit where Players could sometimes equip two of the same weapon
                                          • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                          • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                          • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                          • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                          • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                          • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                          • Fixed an issue where some Players would display a garbled clan tag
                                          • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                          • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                          • Fixed an issue where the background would not load when backing in and out of Showcase

                                          Social

                                          • Fixed various issues affecting Social notifications
                                          • Fixed an issue where splitscreen was displaying channels incorrectly
                                          • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                          • Fixed an issue affecting the displayed Lobby elapsed match time
                                          • Fixed various issues affecting Displayed Party Members
                                          • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                          • Fixed an issue affecting Queued Party Members in View Party Panel
                                          • Fixed an issue causing Members in Voice count to appear incorrectly
                                          • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                          • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                          • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                          • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                          • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                          • Fixed an issue to improve Social Hub Tile actioning
                                          • Fixed an issue affecting Queued Party Members in Game Chat
                                          • Fixed various issues affecting Game Chat in Parties

                                          Vehicles

                                          • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                          • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                          • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                          • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                          • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                          • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                          • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                          • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                          • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                          • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                          • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                          • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                          • Warzone

                                          The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                          Patch Notes Warzone

                                          GENERAL

                                          • Bomb Drones
                                            • Bomb Drones have been temporarily removed while we fine tune them.

                                          GAMEPLAY

                                          General

                                          • Pacing Balancing
                                            • As a team we are focused on two core areas of the pacing of Battle Royale:
                                              • The combat engagements in the mid-game
                                              • The regain opportunities in the late game
                                            • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                            • Future improvements will include:
                                              • More ground loot Supply Boxes, especially in the North of the map
                                              • Resurgence Supply Boxes being sprinkled throughout the map
                                              • Additional Ammo Caches
                                              • And more…

                                            Gameplay Adjustments

                                            Al Mazrah | Battle Royale

                                            • Light Helo
                                              • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                            • Contract Availability
                                              • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                            • Final Circles
                                              • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                            Ashika Island | Resurgence

                                            • Redeployment Drones
                                              • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                            • AI Combatant Departure
                                              • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                              • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                            • Circle Balancing
                                              • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                            • Pacing Balancing
                                              • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                            QUALITY OF LIFE

                                            • Spawn Protection
                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                            • Resurgence Killfeed
                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                            • Killstreak Availability
                                              • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                            • Cluster Strike & Precision Airstrike Improvements
                                              • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                              • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                              • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                            • Give-Up Timer Consistency
                                              • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                            • Navigation Pings
                                              • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                            • Armor Break
                                              • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                            • Auto-Looting Armor Plates
                                              • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                            • Spawn Protection
                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                            • Resurgence Killfeed
                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                            UI/UX

                                            • Spectating
                                              • Friendly pings and splash screens are now visible to spectators.
                                            • Gas Mask
                                              • Loot cards for gas masks now more accurately reflect their damage amounts.

                                            BUG FIXES

                                            • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                            Tac Map & Minimap

                                            • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                            • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                          • DMZ

                                          The extraction mode of Warzone has also been overhauled.

                                          Patch Notes DMZ

                                          GAMEPLAY

                                          • We have updated the usage requirements for Building 21 Access Cards:
                                            • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                            • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                            • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                            • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                          • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                          • We have added some variations to infiltration and exfiltration points
                                          • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                          • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                          • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                          BUG FIXES

                                          • Fixed several Stronghold access issues across DMZ
                                          • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                          • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                          • Fixed Favor for a Friend Mission having an incorrect location description
                                          • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                          • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                          • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                          • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                          • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                          • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                          • Fixed an issue where match search would stop if the party leader left the group
                                          • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                          If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                          After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                          Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                          Patch Notes Weapons, Attachments, Equipment

                                          » Assault Rifles «

                                          • STB 556
                                            • Added minimum damage against Armor (limits bullets to kill at furthest range)

                                          » Light Machine Guns «

                                          • RAAL MG
                                            • Reduced far range damage
                                            • Small increase to close range damage
                                            • Reduced headshot damage
                                            • Reduced upper torso damage
                                            • Increased recoil
                                          • RPK
                                            • Reduced walking speed
                                            • Reduced muzzle velocity
                                          • Sakin MG38
                                            • Reduced damage range

                                          » Marksman Rifles «

                                          • Crossbow
                                            • Increased time period to trigger double kills for challenges

                                          » Submachine Guns «

                                          • MX9
                                            • Increased mid damage ranges
                                          • BAS-p 
                                            • Increased sprint to fire time
                                            • Increased damage ranges
                                          • PDSW 528
                                            • Slightly offset weapon while ADS using iron sights to improve visibility
                                          • Vel 46
                                            • Increased close damage ranges
                                            • Fixed attributes on 30 round magazine to improve handling and mobility
                                          • Lachmann Sub
                                            • Reduced movement speed
                                            • Reduced aim down sight speed
                                            • Improved recoil control
                                            • LM Nebula Barrel
                                              • Improved damage range
                                              • Improved recoil control

                                            » Shotguns «

                                            • KV Broadside
                                              • Reduced lower torso damage
                                              • 12 Gauge Ammo
                                                • Reduced damage ranges
                                                • Reduced close range damage
                                              • Dragon’s Breath Ammo
                                                • Reduced damage ranges
                                                • Reduced close range damage
                                                • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                              • Bryson 800 and Bryson 890
                                                • Increased headshot damage on all slugtype ammo
                                                • Added minimum damage against armor

                                              ATTACHMENTS

                                              » Global «

                                              • Flinch
                                                • Reduced recenter speed for Flinch
                                                • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                              » Ammunition «

                                              • Hollow Point Rounds
                                                • Removed bullet velocity penalty
                                              • Frangible Rounds
                                                • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                • Removed damage range penalty
                                              • Overpressure Rounds
                                                • Removed recoil penalty
                                                • Increased flinch imparted on Players
                                              • 12 Gauge Dragon’s Breath
                                                • Reduced residual damage while burning
                                              • 12 Gauge Slugs and HE Slugs
                                                • Added minimum damage against armor

                                              » Underbarrel Launchers «

                                              • Removed movement penalty from Grenade Launchers 
                                              • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                              • Added one extra ammunition stock to Grenade Launchers 

                                              » Stocks «

                                              • Reduced flinch received on no stock modifications 

                                              » Bipod Grips «

                                              • Reduced ADS penalty for the Bipod V9 grip
                                              • CORE BP2 Bipod Grip:
                                                • Fixed bug in stat reporting 
                                                • Added hip recoil control
                                                • Reduced hip walking speed
                                                • Removed ADS penalty 
                                                • Added grip to compatible LMGs and Marksman Rifles 

                                              » Underbarrel Grips «

                                              • Reduced ADS penalty on all under barrel grips
                                              • Reduced movement speed penalty for all vertical grips 

                                              » Muzzle Attachments «

                                              • Breachers
                                                • Greatly reduced ADS penalty
                                                • Added hip movement speed buff
                                              • Flash Hiders
                                                • Reduced ADS penalty 

                                              » Optics «

                                              • Reduced ADS penalty on holo optics
                                              • Removed movement penalties on holo optics
                                              • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                              • Reduced ADS penalty on shotgun scopes

                                              » Comb Attachments «

                                              • Fixed Handling stat UI on:
                                                • Shlager TTF3 Riser
                                                • FSS Ammo Sleeve
                                                • PD-A40 Sleeve
                                                • Wingman Comb
                                                • FSS EL-T Pouch

                                              Bug Fixes

                                              • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                              • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                              • Fixed an issue that prevented Crossbow bolts from penetrating water

                                              EQUIPMENT

                                              • Frag Grenade
                                                • Damage against armor increased
                                              • Claymore
                                                • Damage against armor increased
                                              • Semtex
                                                • Damage against armor increased
                                          • Audio

                                          Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                          Patch Notes Audio
                                          • Submix fixes that were affecting enemy footstep volume
                                          • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                          • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                          • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                          • UI/UX

                                          If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                          Patch Notes UI/UX
                                          • Update Requires Restart
                                            • If the title requires a restart due to an update, it will restart automatically
                                          • New Menus
                                            • All new menus for Weapon and Camo Challenges
                                            • Added a Store tab for Players to see all available bundles for a specific weapon
                                          • New Party Queuing
                                            • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                          • Bugfixes

                                          The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                          Patch Notes Bugfixes

                                          Global

                                          This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                          • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                          • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                          • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                          • Flash and Stun grenade blast will no longer kill Players at low health
                                          • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                          • Throwing Knives can now kill Recon Drones and Bomb Drones
                                          • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                          Killstreaks

                                          • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                          • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                          • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                          • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                          • Fixed an issue causing Care Packages to time out while a Player is using it
                                          • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                          • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                          Equipment

                                          • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                          Field Upgrades

                                          • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                          • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                          • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                          • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                          • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                          UX/UI

                                          • Fixed an exploit where Players could sometimes equip two of the same weapon
                                          • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                          • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                          • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                          • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                          • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                          • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                          • Fixed an issue where some Players would display a garbled clan tag
                                          • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                          • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                          • Fixed an issue where the background would not load when backing in and out of Showcase

                                          Social

                                          • Fixed various issues affecting Social notifications
                                          • Fixed an issue where splitscreen was displaying channels incorrectly
                                          • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                          • Fixed an issue affecting the displayed Lobby elapsed match time
                                          • Fixed various issues affecting Displayed Party Members
                                          • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                          • Fixed an issue affecting Queued Party Members in View Party Panel
                                          • Fixed an issue causing Members in Voice count to appear incorrectly
                                          • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                          • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                          • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                          • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                          • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                          • Fixed an issue to improve Social Hub Tile actioning
                                          • Fixed an issue affecting Queued Party Members in Game Chat
                                          • Fixed various issues affecting Game Chat in Parties

                                          Vehicles

                                          • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                          • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                          • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                          • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                          • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                          • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                          • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                          • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                          • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                          • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                          • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                          • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                          • Warzone

                                          The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                          Patch Notes Warzone

                                          GENERAL

                                          • Bomb Drones
                                            • Bomb Drones have been temporarily removed while we fine tune them.

                                          GAMEPLAY

                                          General

                                          • Pacing Balancing
                                            • As a team we are focused on two core areas of the pacing of Battle Royale:
                                              • The combat engagements in the mid-game
                                              • The regain opportunities in the late game
                                            • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                            • Future improvements will include:
                                              • More ground loot Supply Boxes, especially in the North of the map
                                              • Resurgence Supply Boxes being sprinkled throughout the map
                                              • Additional Ammo Caches
                                              • And more…

                                            Gameplay Adjustments

                                            Al Mazrah | Battle Royale

                                            • Light Helo
                                              • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                            • Contract Availability
                                              • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                            • Final Circles
                                              • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                            Ashika Island | Resurgence

                                            • Redeployment Drones
                                              • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                            • AI Combatant Departure
                                              • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                              • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                            • Circle Balancing
                                              • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                            • Pacing Balancing
                                              • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                            QUALITY OF LIFE

                                            • Spawn Protection
                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                            • Resurgence Killfeed
                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                            • Killstreak Availability
                                              • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                            • Cluster Strike & Precision Airstrike Improvements
                                              • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                              • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                              • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                            • Give-Up Timer Consistency
                                              • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                            • Navigation Pings
                                              • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                            • Armor Break
                                              • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                            • Auto-Looting Armor Plates
                                              • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                            • Spawn Protection
                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                            • Resurgence Killfeed
                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                            UI/UX

                                            • Spectating
                                              • Friendly pings and splash screens are now visible to spectators.
                                            • Gas Mask
                                              • Loot cards for gas masks now more accurately reflect their damage amounts.

                                            BUG FIXES

                                            • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                            Tac Map & Minimap

                                            • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                            • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                          • DMZ

                                          The extraction mode of Warzone has also been overhauled.

                                          Patch Notes DMZ

                                          GAMEPLAY

                                          • We have updated the usage requirements for Building 21 Access Cards:
                                            • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                            • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                            • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                            • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                          • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                          • We have added some variations to infiltration and exfiltration points
                                          • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                          • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                          • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                          BUG FIXES

                                          • Fixed several Stronghold access issues across DMZ
                                          • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                          • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                          • Fixed Favor for a Friend Mission having an incorrect location description
                                          • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                          • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                          • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                          • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                          • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                          • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                          • Fixed an issue where match search would stop if the party leader left the group
                                          • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                          If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                          After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                          Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                          • Pacing Balancing
                                            • As a team we are focused on two core areas of the pacing of Battle Royale:
                                              • The combat engagements in the mid-game
                                              • The regain opportunities in the late game
                                            • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                            • Future improvements will include:
                                              • More ground loot Supply Boxes, especially in the North of the map
                                              • Resurgence Supply Boxes being sprinkled throughout the map
                                              • Additional Ammo Caches
                                              • And more…

                                            Gameplay Adjustments

                                            Al Mazrah | Battle Royale

                                            • Light Helo
                                              • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                            • Contract Availability
                                              • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                            • Final Circles
                                              • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                            Ashika Island | Resurgence

                                            • Redeployment Drones
                                              • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                            • AI Combatant Departure
                                              • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                              • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                            • Circle Balancing
                                              • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                            • Pacing Balancing
                                              • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                            QUALITY OF LIFE

                                            • Spawn Protection
                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                            • Resurgence Killfeed
                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                            • Killstreak Availability
                                              • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                            • Cluster Strike & Precision Airstrike Improvements
                                              • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                              • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                              • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                            • Give-Up Timer Consistency
                                              • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                            • Navigation Pings
                                              • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                            • Armor Break
                                              • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                            • Auto-Looting Armor Plates
                                              • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                            • Spawn Protection
                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                            • Resurgence Killfeed
                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                            UI/UX

                                            • Spectating
                                              • Friendly pings and splash screens are now visible to spectators.
                                            • Gas Mask
                                              • Loot cards for gas masks now more accurately reflect their damage amounts.

                                            BUG FIXES

                                            • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                            Tac Map & Minimap

                                            • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                            • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                            • DMZ

                                            The extraction mode of Warzone has also been overhauled.

                                            Patch Notes DMZ

                                            GAMEPLAY

                                            • We have updated the usage requirements for Building 21 Access Cards:
                                              • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                              • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                              • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                              • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                            • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                            • We have added some variations to infiltration and exfiltration points
                                            • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                            • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                            • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                            BUG FIXES

                                            • Fixed several Stronghold access issues across DMZ
                                            • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                            • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                            • Fixed Favor for a Friend Mission having an incorrect location description
                                            • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                            • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                            • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                            • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                            • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                            • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                            • Fixed an issue where match search would stop if the party leader left the group
                                            • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                            If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                            After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                            Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                          • Lachmann Sub
                                            • Reduced movement speed
                                            • Reduced aim down sight speed
                                            • Improved recoil control
                                            • LM Nebula Barrel
                                              • Improved damage range
                                              • Improved recoil control

                                            » Shotguns «

                                            • KV Broadside
                                              • Reduced lower torso damage
                                              • 12 Gauge Ammo
                                                • Reduced damage ranges
                                                • Reduced close range damage
                                              • Dragon’s Breath Ammo
                                                • Reduced damage ranges
                                                • Reduced close range damage
                                                • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                              • Bryson 800 and Bryson 890
                                                • Increased headshot damage on all slugtype ammo
                                                • Added minimum damage against armor

                                              ATTACHMENTS

                                              » Global «

                                              • Flinch
                                                • Reduced recenter speed for Flinch
                                                • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                              » Ammunition «

                                              • Hollow Point Rounds
                                                • Removed bullet velocity penalty
                                              • Frangible Rounds
                                                • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                • Removed damage range penalty
                                              • Overpressure Rounds
                                                • Removed recoil penalty
                                                • Increased flinch imparted on Players
                                              • 12 Gauge Dragon’s Breath
                                                • Reduced residual damage while burning
                                              • 12 Gauge Slugs and HE Slugs
                                                • Added minimum damage against armor

                                              » Underbarrel Launchers «

                                              • Removed movement penalty from Grenade Launchers 
                                              • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                              • Added one extra ammunition stock to Grenade Launchers 

                                              » Stocks «

                                              • Reduced flinch received on no stock modifications 

                                              » Bipod Grips «

                                              • Reduced ADS penalty for the Bipod V9 grip
                                              • CORE BP2 Bipod Grip:
                                                • Fixed bug in stat reporting 
                                                • Added hip recoil control
                                                • Reduced hip walking speed
                                                • Removed ADS penalty 
                                                • Added grip to compatible LMGs and Marksman Rifles 

                                              » Underbarrel Grips «

                                              • Reduced ADS penalty on all under barrel grips
                                              • Reduced movement speed penalty for all vertical grips 

                                              » Muzzle Attachments «

                                              • Breachers
                                                • Greatly reduced ADS penalty
                                                • Added hip movement speed buff
                                              • Flash Hiders
                                                • Reduced ADS penalty 

                                              » Optics «

                                              • Reduced ADS penalty on holo optics
                                              • Removed movement penalties on holo optics
                                              • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                              • Reduced ADS penalty on shotgun scopes

                                              » Comb Attachments «

                                              • Fixed Handling stat UI on:
                                                • Shlager TTF3 Riser
                                                • FSS Ammo Sleeve
                                                • PD-A40 Sleeve
                                                • Wingman Comb
                                                • FSS EL-T Pouch

                                              Bug Fixes

                                              • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                              • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                              • Fixed an issue that prevented Crossbow bolts from penetrating water

                                              EQUIPMENT

                                              • Frag Grenade
                                                • Damage against armor increased
                                              • Claymore
                                                • Damage against armor increased
                                              • Semtex
                                                • Damage against armor increased
                                              • Audio

                                              Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                              Patch Notes Audio
                                              • Submix fixes that were affecting enemy footstep volume
                                              • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                              • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                              • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                              • UI/UX

                                              If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                              Patch Notes UI/UX
                                              • Update Requires Restart
                                                • If the title requires a restart due to an update, it will restart automatically
                                              • New Menus
                                                • All new menus for Weapon and Camo Challenges
                                                • Added a Store tab for Players to see all available bundles for a specific weapon
                                              • New Party Queuing
                                                • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                              • Bugfixes

                                              The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                              Patch Notes Bugfixes

                                              Global

                                              This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                              • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                              • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                              • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                              • Flash and Stun grenade blast will no longer kill Players at low health
                                              • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                              • Throwing Knives can now kill Recon Drones and Bomb Drones
                                              • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                              Killstreaks

                                              • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                              • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                              • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                              • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                              • Fixed an issue causing Care Packages to time out while a Player is using it
                                              • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                              • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                              Equipment

                                              • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                              Field Upgrades

                                              • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                              • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                              • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                              • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                              • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                              UX/UI

                                              • Fixed an exploit where Players could sometimes equip two of the same weapon
                                              • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                              • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                              • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                              • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                              • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                              • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                              • Fixed an issue where some Players would display a garbled clan tag
                                              • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                              • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                              • Fixed an issue where the background would not load when backing in and out of Showcase

                                              Social

                                              • Fixed various issues affecting Social notifications
                                              • Fixed an issue where splitscreen was displaying channels incorrectly
                                              • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                              • Fixed an issue affecting the displayed Lobby elapsed match time
                                              • Fixed various issues affecting Displayed Party Members
                                              • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                              • Fixed an issue affecting Queued Party Members in View Party Panel
                                              • Fixed an issue causing Members in Voice count to appear incorrectly
                                              • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                              • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                              • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                              • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                              • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                              • Fixed an issue to improve Social Hub Tile actioning
                                              • Fixed an issue affecting Queued Party Members in Game Chat
                                              • Fixed various issues affecting Game Chat in Parties

                                              Vehicles

                                              • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                              • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                              • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                              • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                              • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                              • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                              • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                              • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                              • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                              • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                              • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                              • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                              • Warzone

                                              The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                              Patch Notes Warzone

                                              GENERAL

                                              • Bomb Drones
                                                • Bomb Drones have been temporarily removed while we fine tune them.

                                              GAMEPLAY

                                              General

                                              • Pacing Balancing
                                                • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                  • The combat engagements in the mid-game
                                                  • The regain opportunities in the late game
                                                • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                • Future improvements will include:
                                                  • More ground loot Supply Boxes, especially in the North of the map
                                                  • Resurgence Supply Boxes being sprinkled throughout the map
                                                  • Additional Ammo Caches
                                                  • And more…

                                                Gameplay Adjustments

                                                Al Mazrah | Battle Royale

                                                • Light Helo
                                                  • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                • Contract Availability
                                                  • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                • Final Circles
                                                  • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                Ashika Island | Resurgence

                                                • Redeployment Drones
                                                  • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                • AI Combatant Departure
                                                  • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                  • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                • Circle Balancing
                                                  • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                • Pacing Balancing
                                                  • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                QUALITY OF LIFE

                                                • Spawn Protection
                                                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                • Resurgence Killfeed
                                                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                • Killstreak Availability
                                                  • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                • Cluster Strike & Precision Airstrike Improvements
                                                  • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                  • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                  • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                • Give-Up Timer Consistency
                                                  • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                • Navigation Pings
                                                  • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                • Armor Break
                                                  • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                • Auto-Looting Armor Plates
                                                  • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                • Spawn Protection
                                                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                • Resurgence Killfeed
                                                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                UI/UX

                                                • Spectating
                                                  • Friendly pings and splash screens are now visible to spectators.
                                                • Gas Mask
                                                  • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                BUG FIXES

                                                • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                Tac Map & Minimap

                                                • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                              • DMZ

                                              The extraction mode of Warzone has also been overhauled.

                                              Patch Notes DMZ

                                              GAMEPLAY

                                              • We have updated the usage requirements for Building 21 Access Cards:
                                                • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                              • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                              • We have added some variations to infiltration and exfiltration points
                                              • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                              • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                              • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                              BUG FIXES

                                              • Fixed several Stronghold access issues across DMZ
                                              • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                              • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                              • Fixed Favor for a Friend Mission having an incorrect location description
                                              • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                              • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                              • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                              • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                              • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                              • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                              • Fixed an issue where match search would stop if the party leader left the group
                                              • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                              If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                              After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                              Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                              • MX9
                                                • Increased mid damage ranges
                                              • BAS-p 
                                                • Increased sprint to fire time
                                                • Increased damage ranges
                                              • PDSW 528
                                                • Slightly offset weapon while ADS using iron sights to improve visibility
                                              • Vel 46
                                                • Increased close damage ranges
                                                • Fixed attributes on 30 round magazine to improve handling and mobility
                                              • Lachmann Sub
                                                • Reduced movement speed
                                                • Reduced aim down sight speed
                                                • Improved recoil control
                                                • LM Nebula Barrel
                                                  • Improved damage range
                                                  • Improved recoil control

                                                » Shotguns «

                                                • KV Broadside
                                                  • Reduced lower torso damage
                                                  • 12 Gauge Ammo
                                                    • Reduced damage ranges
                                                    • Reduced close range damage
                                                  • Dragon’s Breath Ammo
                                                    • Reduced damage ranges
                                                    • Reduced close range damage
                                                    • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                  • Bryson 800 and Bryson 890
                                                    • Increased headshot damage on all slugtype ammo
                                                    • Added minimum damage against armor

                                                  ATTACHMENTS

                                                  » Global «

                                                  • Flinch
                                                    • Reduced recenter speed for Flinch
                                                    • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                  » Ammunition «

                                                  • Hollow Point Rounds
                                                    • Removed bullet velocity penalty
                                                  • Frangible Rounds
                                                    • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                    • Removed damage range penalty
                                                  • Overpressure Rounds
                                                    • Removed recoil penalty
                                                    • Increased flinch imparted on Players
                                                  • 12 Gauge Dragon’s Breath
                                                    • Reduced residual damage while burning
                                                  • 12 Gauge Slugs and HE Slugs
                                                    • Added minimum damage against armor

                                                  » Underbarrel Launchers «

                                                  • Removed movement penalty from Grenade Launchers 
                                                  • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                  • Added one extra ammunition stock to Grenade Launchers 

                                                  » Stocks «

                                                  • Reduced flinch received on no stock modifications 

                                                  » Bipod Grips «

                                                  • Reduced ADS penalty for the Bipod V9 grip
                                                  • CORE BP2 Bipod Grip:
                                                    • Fixed bug in stat reporting 
                                                    • Added hip recoil control
                                                    • Reduced hip walking speed
                                                    • Removed ADS penalty 
                                                    • Added grip to compatible LMGs and Marksman Rifles 

                                                  » Underbarrel Grips «

                                                  • Reduced ADS penalty on all under barrel grips
                                                  • Reduced movement speed penalty for all vertical grips 

                                                  » Muzzle Attachments «

                                                  • Breachers
                                                    • Greatly reduced ADS penalty
                                                    • Added hip movement speed buff
                                                  • Flash Hiders
                                                    • Reduced ADS penalty 

                                                  » Optics «

                                                  • Reduced ADS penalty on holo optics
                                                  • Removed movement penalties on holo optics
                                                  • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                  • Reduced ADS penalty on shotgun scopes

                                                  » Comb Attachments «

                                                  • Fixed Handling stat UI on:
                                                    • Shlager TTF3 Riser
                                                    • FSS Ammo Sleeve
                                                    • PD-A40 Sleeve
                                                    • Wingman Comb
                                                    • FSS EL-T Pouch

                                                  Bug Fixes

                                                  • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                  • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                  • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                  EQUIPMENT

                                                  • Frag Grenade
                                                    • Damage against armor increased
                                                  • Claymore
                                                    • Damage against armor increased
                                                  • Semtex
                                                    • Damage against armor increased
                                                  • Audio

                                                  Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                  Patch Notes Audio
                                                  • Submix fixes that were affecting enemy footstep volume
                                                  • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                  • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                  • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                  • UI/UX

                                                  If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                  Patch Notes UI/UX
                                                  • Update Requires Restart
                                                    • If the title requires a restart due to an update, it will restart automatically
                                                  • New Menus
                                                    • All new menus for Weapon and Camo Challenges
                                                    • Added a Store tab for Players to see all available bundles for a specific weapon
                                                  • New Party Queuing
                                                    • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                  • Bugfixes

                                                  The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                  Patch Notes Bugfixes

                                                  Global

                                                  This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                  • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                  • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                  • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                  • Flash and Stun grenade blast will no longer kill Players at low health
                                                  • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                  • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                  • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                  Killstreaks

                                                  • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                  • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                  • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                  • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                  • Fixed an issue causing Care Packages to time out while a Player is using it
                                                  • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                  • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                  Equipment

                                                  • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                  Field Upgrades

                                                  • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                  • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                  • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                  • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                  • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                  UX/UI

                                                  • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                  • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                  • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                  • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                  • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                  • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                  • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                  • Fixed an issue where some Players would display a garbled clan tag
                                                  • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                  • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                  • Fixed an issue where the background would not load when backing in and out of Showcase

                                                  Social

                                                  • Fixed various issues affecting Social notifications
                                                  • Fixed an issue where splitscreen was displaying channels incorrectly
                                                  • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                  • Fixed an issue affecting the displayed Lobby elapsed match time
                                                  • Fixed various issues affecting Displayed Party Members
                                                  • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                  • Fixed an issue affecting Queued Party Members in View Party Panel
                                                  • Fixed an issue causing Members in Voice count to appear incorrectly
                                                  • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                  • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                  • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                  • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                  • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                  • Fixed an issue to improve Social Hub Tile actioning
                                                  • Fixed an issue affecting Queued Party Members in Game Chat
                                                  • Fixed various issues affecting Game Chat in Parties

                                                  Vehicles

                                                  • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                  • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                  • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                  • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                  • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                  • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                  • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                  • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                  • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                  • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                  • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                  • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                  • Warzone

                                                  The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                  Patch Notes Warzone

                                                  GENERAL

                                                  • Bomb Drones
                                                    • Bomb Drones have been temporarily removed while we fine tune them.

                                                  GAMEPLAY

                                                  General

                                                  • Pacing Balancing
                                                    • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                      • The combat engagements in the mid-game
                                                      • The regain opportunities in the late game
                                                    • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                    • Future improvements will include:
                                                      • More ground loot Supply Boxes, especially in the North of the map
                                                      • Resurgence Supply Boxes being sprinkled throughout the map
                                                      • Additional Ammo Caches
                                                      • And more…

                                                    Gameplay Adjustments

                                                    Al Mazrah | Battle Royale

                                                    • Light Helo
                                                      • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                    • Contract Availability
                                                      • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                    • Final Circles
                                                      • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                    Ashika Island | Resurgence

                                                    • Redeployment Drones
                                                      • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                    • AI Combatant Departure
                                                      • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                      • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                    • Circle Balancing
                                                      • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                    • Pacing Balancing
                                                      • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                    QUALITY OF LIFE

                                                    • Spawn Protection
                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                    • Resurgence Killfeed
                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                    • Killstreak Availability
                                                      • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                    • Cluster Strike & Precision Airstrike Improvements
                                                      • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                      • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                      • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                    • Give-Up Timer Consistency
                                                      • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                    • Navigation Pings
                                                      • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                    • Armor Break
                                                      • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                    • Auto-Looting Armor Plates
                                                      • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                    • Spawn Protection
                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                    • Resurgence Killfeed
                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                    UI/UX

                                                    • Spectating
                                                      • Friendly pings and splash screens are now visible to spectators.
                                                    • Gas Mask
                                                      • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                    BUG FIXES

                                                    • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                    Tac Map & Minimap

                                                    • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                    • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                  • DMZ

                                                  The extraction mode of Warzone has also been overhauled.

                                                  Patch Notes DMZ

                                                  GAMEPLAY

                                                  • We have updated the usage requirements for Building 21 Access Cards:
                                                    • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                    • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                    • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                    • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                  • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                  • We have added some variations to infiltration and exfiltration points
                                                  • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                  • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                  • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                  BUG FIXES

                                                  • Fixed several Stronghold access issues across DMZ
                                                  • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                  • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                  • Fixed Favor for a Friend Mission having an incorrect location description
                                                  • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                  • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                  • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                  • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                  • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                  • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                  • Fixed an issue where match search would stop if the party leader left the group
                                                  • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                  If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                  After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                  Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                  Patch Notes Weapons, Attachments, Equipment

                                                  » Assault Rifles «

                                                  • STB 556
                                                    • Added minimum damage against Armor (limits bullets to kill at furthest range)

                                                  » Light Machine Guns «

                                                  • RAAL MG
                                                    • Reduced far range damage
                                                    • Small increase to close range damage
                                                    • Reduced headshot damage
                                                    • Reduced upper torso damage
                                                    • Increased recoil
                                                  • RPK
                                                    • Reduced walking speed
                                                    • Reduced muzzle velocity
                                                  • Sakin MG38
                                                    • Reduced damage range

                                                  » Marksman Rifles «

                                                  • Crossbow
                                                    • Increased time period to trigger double kills for challenges

                                                  » Submachine Guns «

                                                  • MX9
                                                    • Increased mid damage ranges
                                                  • BAS-p 
                                                    • Increased sprint to fire time
                                                    • Increased damage ranges
                                                  • PDSW 528
                                                    • Slightly offset weapon while ADS using iron sights to improve visibility
                                                  • Vel 46
                                                    • Increased close damage ranges
                                                    • Fixed attributes on 30 round magazine to improve handling and mobility
                                                  • Lachmann Sub
                                                    • Reduced movement speed
                                                    • Reduced aim down sight speed
                                                    • Improved recoil control
                                                    • LM Nebula Barrel
                                                      • Improved damage range
                                                      • Improved recoil control

                                                    » Shotguns «

                                                    • KV Broadside
                                                      • Reduced lower torso damage
                                                      • 12 Gauge Ammo
                                                        • Reduced damage ranges
                                                        • Reduced close range damage
                                                      • Dragon’s Breath Ammo
                                                        • Reduced damage ranges
                                                        • Reduced close range damage
                                                        • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                      • Bryson 800 and Bryson 890
                                                        • Increased headshot damage on all slugtype ammo
                                                        • Added minimum damage against armor

                                                      ATTACHMENTS

                                                      » Global «

                                                      • Flinch
                                                        • Reduced recenter speed for Flinch
                                                        • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                      » Ammunition «

                                                      • Hollow Point Rounds
                                                        • Removed bullet velocity penalty
                                                      • Frangible Rounds
                                                        • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                        • Removed damage range penalty
                                                      • Overpressure Rounds
                                                        • Removed recoil penalty
                                                        • Increased flinch imparted on Players
                                                      • 12 Gauge Dragon’s Breath
                                                        • Reduced residual damage while burning
                                                      • 12 Gauge Slugs and HE Slugs
                                                        • Added minimum damage against armor

                                                      » Underbarrel Launchers «

                                                      • Removed movement penalty from Grenade Launchers 
                                                      • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                      • Added one extra ammunition stock to Grenade Launchers 

                                                      » Stocks «

                                                      • Reduced flinch received on no stock modifications 

                                                      » Bipod Grips «

                                                      • Reduced ADS penalty for the Bipod V9 grip
                                                      • CORE BP2 Bipod Grip:
                                                        • Fixed bug in stat reporting 
                                                        • Added hip recoil control
                                                        • Reduced hip walking speed
                                                        • Removed ADS penalty 
                                                        • Added grip to compatible LMGs and Marksman Rifles 

                                                      » Underbarrel Grips «

                                                      • Reduced ADS penalty on all under barrel grips
                                                      • Reduced movement speed penalty for all vertical grips 

                                                      » Muzzle Attachments «

                                                      • Breachers
                                                        • Greatly reduced ADS penalty
                                                        • Added hip movement speed buff
                                                      • Flash Hiders
                                                        • Reduced ADS penalty 

                                                      » Optics «

                                                      • Reduced ADS penalty on holo optics
                                                      • Removed movement penalties on holo optics
                                                      • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                      • Reduced ADS penalty on shotgun scopes

                                                      » Comb Attachments «

                                                      • Fixed Handling stat UI on:
                                                        • Shlager TTF3 Riser
                                                        • FSS Ammo Sleeve
                                                        • PD-A40 Sleeve
                                                        • Wingman Comb
                                                        • FSS EL-T Pouch

                                                      Bug Fixes

                                                      • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                      • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                      • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                      EQUIPMENT

                                                      • Frag Grenade
                                                        • Damage against armor increased
                                                      • Claymore
                                                        • Damage against armor increased
                                                      • Semtex
                                                        • Damage against armor increased
                                                  • Audio

                                                  Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                  Patch Notes Audio
                                                  • Submix fixes that were affecting enemy footstep volume
                                                  • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                  • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                  • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                  • UI/UX

                                                  If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                  Patch Notes UI/UX
                                                  • Update Requires Restart
                                                    • If the title requires a restart due to an update, it will restart automatically
                                                  • New Menus
                                                    • All new menus for Weapon and Camo Challenges
                                                    • Added a Store tab for Players to see all available bundles for a specific weapon
                                                  • New Party Queuing
                                                    • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                  • Bugfixes

                                                  The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                  Patch Notes Bugfixes

                                                  Global

                                                  This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                  • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                  • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                  • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                  • Flash and Stun grenade blast will no longer kill Players at low health
                                                  • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                  • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                  • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                  Killstreaks

                                                  • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                  • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                  • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                  • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                  • Fixed an issue causing Care Packages to time out while a Player is using it
                                                  • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                  • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                  Equipment

                                                  • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                  Field Upgrades

                                                  • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                  • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                  • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                  • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                  • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                  UX/UI

                                                  • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                  • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                  • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                  • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                  • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                  • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                  • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                  • Fixed an issue where some Players would display a garbled clan tag
                                                  • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                  • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                  • Fixed an issue where the background would not load when backing in and out of Showcase

                                                  Social

                                                  • Fixed various issues affecting Social notifications
                                                  • Fixed an issue where splitscreen was displaying channels incorrectly
                                                  • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                  • Fixed an issue affecting the displayed Lobby elapsed match time
                                                  • Fixed various issues affecting Displayed Party Members
                                                  • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                  • Fixed an issue affecting Queued Party Members in View Party Panel
                                                  • Fixed an issue causing Members in Voice count to appear incorrectly
                                                  • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                  • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                  • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                  • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                  • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                  • Fixed an issue to improve Social Hub Tile actioning
                                                  • Fixed an issue affecting Queued Party Members in Game Chat
                                                  • Fixed various issues affecting Game Chat in Parties

                                                  Vehicles

                                                  • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                  • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                  • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                  • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                  • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                  • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                  • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                  • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                  • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                  • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                  • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                  • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                  • Warzone

                                                  The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                  Patch Notes Warzone

                                                  GENERAL

                                                  • Bomb Drones
                                                    • Bomb Drones have been temporarily removed while we fine tune them.

                                                  GAMEPLAY

                                                  General

                                                  • Pacing Balancing
                                                    • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                      • The combat engagements in the mid-game
                                                      • The regain opportunities in the late game
                                                    • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                    • Future improvements will include:
                                                      • More ground loot Supply Boxes, especially in the North of the map
                                                      • Resurgence Supply Boxes being sprinkled throughout the map
                                                      • Additional Ammo Caches
                                                      • And more…

                                                    Gameplay Adjustments

                                                    Al Mazrah | Battle Royale

                                                    • Light Helo
                                                      • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                    • Contract Availability
                                                      • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                    • Final Circles
                                                      • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                    Ashika Island | Resurgence

                                                    • Redeployment Drones
                                                      • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                    • AI Combatant Departure
                                                      • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                      • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                    • Circle Balancing
                                                      • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                    • Pacing Balancing
                                                      • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                    QUALITY OF LIFE

                                                    • Spawn Protection
                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                    • Resurgence Killfeed
                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                    • Killstreak Availability
                                                      • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                    • Cluster Strike & Precision Airstrike Improvements
                                                      • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                      • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                      • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                    • Give-Up Timer Consistency
                                                      • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                    • Navigation Pings
                                                      • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                    • Armor Break
                                                      • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                    • Auto-Looting Armor Plates
                                                      • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                    • Spawn Protection
                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                    • Resurgence Killfeed
                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                    UI/UX

                                                    • Spectating
                                                      • Friendly pings and splash screens are now visible to spectators.
                                                    • Gas Mask
                                                      • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                    BUG FIXES

                                                    • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                    Tac Map & Minimap

                                                    • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                    • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                  • DMZ

                                                  The extraction mode of Warzone has also been overhauled.

                                                  Patch Notes DMZ

                                                  GAMEPLAY

                                                  • We have updated the usage requirements for Building 21 Access Cards:
                                                    • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                    • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                    • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                    • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                  • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                  • We have added some variations to infiltration and exfiltration points
                                                  • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                  • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                  • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                  BUG FIXES

                                                  • Fixed several Stronghold access issues across DMZ
                                                  • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                  • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                  • Fixed Favor for a Friend Mission having an incorrect location description
                                                  • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                  • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                  • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                  • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                  • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                  • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                  • Fixed an issue where match search would stop if the party leader left the group
                                                  • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                  If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                  After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                  Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                  Patch Notes Warzone

                                                  GENERAL

                                                  • Bomb Drones
                                                    • Bomb Drones have been temporarily removed while we fine tune them.

                                                  GAMEPLAY

                                                  General

                                                  • Pacing Balancing
                                                    • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                      • The combat engagements in the mid-game
                                                      • The regain opportunities in the late game
                                                    • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                    • Future improvements will include:
                                                      • More ground loot Supply Boxes, especially in the North of the map
                                                      • Resurgence Supply Boxes being sprinkled throughout the map
                                                      • Additional Ammo Caches
                                                      • And more…

                                                    Gameplay Adjustments

                                                    Al Mazrah | Battle Royale

                                                    • Light Helo
                                                      • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                    • Contract Availability
                                                      • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                    • Final Circles
                                                      • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                    Ashika Island | Resurgence

                                                    • Redeployment Drones
                                                      • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                    • AI Combatant Departure
                                                      • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                      • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                    • Circle Balancing
                                                      • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                    • Pacing Balancing
                                                      • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                    QUALITY OF LIFE

                                                    • Spawn Protection
                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                    • Resurgence Killfeed
                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                    • Killstreak Availability
                                                      • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                    • Cluster Strike & Precision Airstrike Improvements
                                                      • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                      • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                      • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                    • Give-Up Timer Consistency
                                                      • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                    • Navigation Pings
                                                      • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                    • Armor Break
                                                      • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                    • Auto-Looting Armor Plates
                                                      • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                    • Spawn Protection
                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                    • Resurgence Killfeed
                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                    UI/UX

                                                    • Spectating
                                                      • Friendly pings and splash screens are now visible to spectators.
                                                    • Gas Mask
                                                      • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                    BUG FIXES

                                                    • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                    Tac Map & Minimap

                                                    • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                    • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                  • DMZ

                                                  The extraction mode of Warzone has also been overhauled.

                                                  Patch Notes DMZ

                                                  GAMEPLAY

                                                  • We have updated the usage requirements for Building 21 Access Cards:
                                                    • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                    • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                    • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                    • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                  • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                  • We have added some variations to infiltration and exfiltration points
                                                  • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                  • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                  • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                  BUG FIXES

                                                  • Fixed several Stronghold access issues across DMZ
                                                  • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                  • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                  • Fixed Favor for a Friend Mission having an incorrect location description
                                                  • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                  • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                  • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                  • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                  • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                  • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                  • Fixed an issue where match search would stop if the party leader left the group
                                                  • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                  If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                  After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                  Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                • Lachmann Sub
                                                  • Reduced movement speed
                                                  • Reduced aim down sight speed
                                                  • Improved recoil control
                                                  • LM Nebula Barrel
                                                    • Improved damage range
                                                    • Improved recoil control

                                                  » Shotguns «

                                                  • KV Broadside
                                                    • Reduced lower torso damage
                                                    • 12 Gauge Ammo
                                                      • Reduced damage ranges
                                                      • Reduced close range damage
                                                    • Dragon’s Breath Ammo
                                                      • Reduced damage ranges
                                                      • Reduced close range damage
                                                      • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                    • Bryson 800 and Bryson 890
                                                      • Increased headshot damage on all slugtype ammo
                                                      • Added minimum damage against armor

                                                    ATTACHMENTS

                                                    » Global «

                                                    • Flinch
                                                      • Reduced recenter speed for Flinch
                                                      • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                    » Ammunition «

                                                    • Hollow Point Rounds
                                                      • Removed bullet velocity penalty
                                                    • Frangible Rounds
                                                      • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                      • Removed damage range penalty
                                                    • Overpressure Rounds
                                                      • Removed recoil penalty
                                                      • Increased flinch imparted on Players
                                                    • 12 Gauge Dragon’s Breath
                                                      • Reduced residual damage while burning
                                                    • 12 Gauge Slugs and HE Slugs
                                                      • Added minimum damage against armor

                                                    » Underbarrel Launchers «

                                                    • Removed movement penalty from Grenade Launchers 
                                                    • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                    • Added one extra ammunition stock to Grenade Launchers 

                                                    » Stocks «

                                                    • Reduced flinch received on no stock modifications 

                                                    » Bipod Grips «

                                                    • Reduced ADS penalty for the Bipod V9 grip
                                                    • CORE BP2 Bipod Grip:
                                                      • Fixed bug in stat reporting 
                                                      • Added hip recoil control
                                                      • Reduced hip walking speed
                                                      • Removed ADS penalty 
                                                      • Added grip to compatible LMGs and Marksman Rifles 

                                                    » Underbarrel Grips «

                                                    • Reduced ADS penalty on all under barrel grips
                                                    • Reduced movement speed penalty for all vertical grips 

                                                    » Muzzle Attachments «

                                                    • Breachers
                                                      • Greatly reduced ADS penalty
                                                      • Added hip movement speed buff
                                                    • Flash Hiders
                                                      • Reduced ADS penalty 

                                                    » Optics «

                                                    • Reduced ADS penalty on holo optics
                                                    • Removed movement penalties on holo optics
                                                    • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                    • Reduced ADS penalty on shotgun scopes

                                                    » Comb Attachments «

                                                    • Fixed Handling stat UI on:
                                                      • Shlager TTF3 Riser
                                                      • FSS Ammo Sleeve
                                                      • PD-A40 Sleeve
                                                      • Wingman Comb
                                                      • FSS EL-T Pouch

                                                    Bug Fixes

                                                    • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                    • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                    • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                    EQUIPMENT

                                                    • Frag Grenade
                                                      • Damage against armor increased
                                                    • Claymore
                                                      • Damage against armor increased
                                                    • Semtex
                                                      • Damage against armor increased
                                                    • Audio

                                                    Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                    Patch Notes Audio
                                                    • Submix fixes that were affecting enemy footstep volume
                                                    • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                    • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                    • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                    • UI/UX

                                                    If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                    Patch Notes UI/UX
                                                    • Update Requires Restart
                                                      • If the title requires a restart due to an update, it will restart automatically
                                                    • New Menus
                                                      • All new menus for Weapon and Camo Challenges
                                                      • Added a Store tab for Players to see all available bundles for a specific weapon
                                                    • New Party Queuing
                                                      • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                    • Bugfixes

                                                    The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                    Patch Notes Bugfixes

                                                    Global

                                                    This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                    • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                    • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                    • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                    • Flash and Stun grenade blast will no longer kill Players at low health
                                                    • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                    • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                    • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                    Killstreaks

                                                    • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                    • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                    • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                    • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                    • Fixed an issue causing Care Packages to time out while a Player is using it
                                                    • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                    • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                    Equipment

                                                    • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                    Field Upgrades

                                                    • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                    • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                    • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                    • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                    • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                    UX/UI

                                                    • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                    • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                    • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                    • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                    • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                    • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                    • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                    • Fixed an issue where some Players would display a garbled clan tag
                                                    • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                    • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                    • Fixed an issue where the background would not load when backing in and out of Showcase

                                                    Social

                                                    • Fixed various issues affecting Social notifications
                                                    • Fixed an issue where splitscreen was displaying channels incorrectly
                                                    • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                    • Fixed an issue affecting the displayed Lobby elapsed match time
                                                    • Fixed various issues affecting Displayed Party Members
                                                    • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                    • Fixed an issue affecting Queued Party Members in View Party Panel
                                                    • Fixed an issue causing Members in Voice count to appear incorrectly
                                                    • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                    • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                    • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                    • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                    • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                    • Fixed an issue to improve Social Hub Tile actioning
                                                    • Fixed an issue affecting Queued Party Members in Game Chat
                                                    • Fixed various issues affecting Game Chat in Parties

                                                    Vehicles

                                                    • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                    • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                    • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                    • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                    • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                    • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                    • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                    • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                    • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                    • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                    • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                    • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                    • Warzone

                                                    The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                    Patch Notes Warzone

                                                    GENERAL

                                                    • Bomb Drones
                                                      • Bomb Drones have been temporarily removed while we fine tune them.

                                                    GAMEPLAY

                                                    General

                                                    • Pacing Balancing
                                                      • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                        • The combat engagements in the mid-game
                                                        • The regain opportunities in the late game
                                                      • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                      • Future improvements will include:
                                                        • More ground loot Supply Boxes, especially in the North of the map
                                                        • Resurgence Supply Boxes being sprinkled throughout the map
                                                        • Additional Ammo Caches
                                                        • And more…

                                                      Gameplay Adjustments

                                                      Al Mazrah | Battle Royale

                                                      • Light Helo
                                                        • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                      • Contract Availability
                                                        • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                      • Final Circles
                                                        • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                      Ashika Island | Resurgence

                                                      • Redeployment Drones
                                                        • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                      • AI Combatant Departure
                                                        • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                        • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                      • Circle Balancing
                                                        • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                      • Pacing Balancing
                                                        • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                      QUALITY OF LIFE

                                                      • Spawn Protection
                                                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                      • Resurgence Killfeed
                                                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                      • Killstreak Availability
                                                        • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                      • Cluster Strike & Precision Airstrike Improvements
                                                        • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                        • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                        • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                      • Give-Up Timer Consistency
                                                        • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                      • Navigation Pings
                                                        • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                      • Armor Break
                                                        • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                      • Auto-Looting Armor Plates
                                                        • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                      • Spawn Protection
                                                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                      • Resurgence Killfeed
                                                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                      UI/UX

                                                      • Spectating
                                                        • Friendly pings and splash screens are now visible to spectators.
                                                      • Gas Mask
                                                        • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                      BUG FIXES

                                                      • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                      Tac Map & Minimap

                                                      • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                      • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                    • DMZ

                                                    The extraction mode of Warzone has also been overhauled.

                                                    Patch Notes DMZ

                                                    GAMEPLAY

                                                    • We have updated the usage requirements for Building 21 Access Cards:
                                                      • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                      • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                      • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                      • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                    • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                    • We have added some variations to infiltration and exfiltration points
                                                    • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                    • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                    • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                    BUG FIXES

                                                    • Fixed several Stronghold access issues across DMZ
                                                    • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                    • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                    • Fixed Favor for a Friend Mission having an incorrect location description
                                                    • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                    • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                    • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                    • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                    • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                    • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                    • Fixed an issue where match search would stop if the party leader left the group
                                                    • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                    If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                    After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                    Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                    • MX9
                                                      • Increased mid damage ranges
                                                    • BAS-p 
                                                      • Increased sprint to fire time
                                                      • Increased damage ranges
                                                    • PDSW 528
                                                      • Slightly offset weapon while ADS using iron sights to improve visibility
                                                    • Vel 46
                                                      • Increased close damage ranges
                                                      • Fixed attributes on 30 round magazine to improve handling and mobility
                                                    • Lachmann Sub
                                                      • Reduced movement speed
                                                      • Reduced aim down sight speed
                                                      • Improved recoil control
                                                      • LM Nebula Barrel
                                                        • Improved damage range
                                                        • Improved recoil control

                                                      » Shotguns «

                                                      • KV Broadside
                                                        • Reduced lower torso damage
                                                        • 12 Gauge Ammo
                                                          • Reduced damage ranges
                                                          • Reduced close range damage
                                                        • Dragon’s Breath Ammo
                                                          • Reduced damage ranges
                                                          • Reduced close range damage
                                                          • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                        • Bryson 800 and Bryson 890
                                                          • Increased headshot damage on all slugtype ammo
                                                          • Added minimum damage against armor

                                                        ATTACHMENTS

                                                        » Global «

                                                        • Flinch
                                                          • Reduced recenter speed for Flinch
                                                          • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                        » Ammunition «

                                                        • Hollow Point Rounds
                                                          • Removed bullet velocity penalty
                                                        • Frangible Rounds
                                                          • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                          • Removed damage range penalty
                                                        • Overpressure Rounds
                                                          • Removed recoil penalty
                                                          • Increased flinch imparted on Players
                                                        • 12 Gauge Dragon’s Breath
                                                          • Reduced residual damage while burning
                                                        • 12 Gauge Slugs and HE Slugs
                                                          • Added minimum damage against armor

                                                        » Underbarrel Launchers «

                                                        • Removed movement penalty from Grenade Launchers 
                                                        • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                        • Added one extra ammunition stock to Grenade Launchers 

                                                        » Stocks «

                                                        • Reduced flinch received on no stock modifications 

                                                        » Bipod Grips «

                                                        • Reduced ADS penalty for the Bipod V9 grip
                                                        • CORE BP2 Bipod Grip:
                                                          • Fixed bug in stat reporting 
                                                          • Added hip recoil control
                                                          • Reduced hip walking speed
                                                          • Removed ADS penalty 
                                                          • Added grip to compatible LMGs and Marksman Rifles 

                                                        » Underbarrel Grips «

                                                        • Reduced ADS penalty on all under barrel grips
                                                        • Reduced movement speed penalty for all vertical grips 

                                                        » Muzzle Attachments «

                                                        • Breachers
                                                          • Greatly reduced ADS penalty
                                                          • Added hip movement speed buff
                                                        • Flash Hiders
                                                          • Reduced ADS penalty 

                                                        » Optics «

                                                        • Reduced ADS penalty on holo optics
                                                        • Removed movement penalties on holo optics
                                                        • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                        • Reduced ADS penalty on shotgun scopes

                                                        » Comb Attachments «

                                                        • Fixed Handling stat UI on:
                                                          • Shlager TTF3 Riser
                                                          • FSS Ammo Sleeve
                                                          • PD-A40 Sleeve
                                                          • Wingman Comb
                                                          • FSS EL-T Pouch

                                                        Bug Fixes

                                                        • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                        • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                        • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                        EQUIPMENT

                                                        • Frag Grenade
                                                          • Damage against armor increased
                                                        • Claymore
                                                          • Damage against armor increased
                                                        • Semtex
                                                          • Damage against armor increased
                                                        • Audio

                                                        Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                        Patch Notes Audio
                                                        • Submix fixes that were affecting enemy footstep volume
                                                        • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                        • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                        • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                        • UI/UX

                                                        If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                        Patch Notes UI/UX
                                                        • Update Requires Restart
                                                          • If the title requires a restart due to an update, it will restart automatically
                                                        • New Menus
                                                          • All new menus for Weapon and Camo Challenges
                                                          • Added a Store tab for Players to see all available bundles for a specific weapon
                                                        • New Party Queuing
                                                          • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                        • Bugfixes

                                                        The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                        Patch Notes Bugfixes

                                                        Global

                                                        This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                        • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                        • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                        • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                        • Flash and Stun grenade blast will no longer kill Players at low health
                                                        • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                        • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                        • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                        Killstreaks

                                                        • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                        • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                        • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                        • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                        • Fixed an issue causing Care Packages to time out while a Player is using it
                                                        • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                        • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                        Equipment

                                                        • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                        Field Upgrades

                                                        • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                        • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                        • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                        • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                        • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                        UX/UI

                                                        • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                        • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                        • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                        • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                        • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                        • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                        • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                        • Fixed an issue where some Players would display a garbled clan tag
                                                        • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                        • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                        • Fixed an issue where the background would not load when backing in and out of Showcase

                                                        Social

                                                        • Fixed various issues affecting Social notifications
                                                        • Fixed an issue where splitscreen was displaying channels incorrectly
                                                        • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                        • Fixed an issue affecting the displayed Lobby elapsed match time
                                                        • Fixed various issues affecting Displayed Party Members
                                                        • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                        • Fixed an issue affecting Queued Party Members in View Party Panel
                                                        • Fixed an issue causing Members in Voice count to appear incorrectly
                                                        • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                        • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                        • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                        • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                        • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                        • Fixed an issue to improve Social Hub Tile actioning
                                                        • Fixed an issue affecting Queued Party Members in Game Chat
                                                        • Fixed various issues affecting Game Chat in Parties

                                                        Vehicles

                                                        • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                        • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                        • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                        • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                        • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                        • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                        • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                        • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                        • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                        • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                        • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                        • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                        • Warzone

                                                        The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                        Patch Notes Warzone

                                                        GENERAL

                                                        • Bomb Drones
                                                          • Bomb Drones have been temporarily removed while we fine tune them.

                                                        GAMEPLAY

                                                        General

                                                        • Pacing Balancing
                                                          • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                            • The combat engagements in the mid-game
                                                            • The regain opportunities in the late game
                                                          • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                          • Future improvements will include:
                                                            • More ground loot Supply Boxes, especially in the North of the map
                                                            • Resurgence Supply Boxes being sprinkled throughout the map
                                                            • Additional Ammo Caches
                                                            • And more…

                                                          Gameplay Adjustments

                                                          Al Mazrah | Battle Royale

                                                          • Light Helo
                                                            • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                          • Contract Availability
                                                            • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                          • Final Circles
                                                            • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                          Ashika Island | Resurgence

                                                          • Redeployment Drones
                                                            • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                          • AI Combatant Departure
                                                            • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                            • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                          • Circle Balancing
                                                            • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                          • Pacing Balancing
                                                            • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                          QUALITY OF LIFE

                                                          • Spawn Protection
                                                            • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                          • Resurgence Killfeed
                                                            • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                          • Killstreak Availability
                                                            • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                          • Cluster Strike & Precision Airstrike Improvements
                                                            • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                            • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                            • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                          • Give-Up Timer Consistency
                                                            • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                          • Navigation Pings
                                                            • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                          • Armor Break
                                                            • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                          • Auto-Looting Armor Plates
                                                            • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                          • Spawn Protection
                                                            • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                            • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                          • Resurgence Killfeed
                                                            • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                          UI/UX

                                                          • Spectating
                                                            • Friendly pings and splash screens are now visible to spectators.
                                                          • Gas Mask
                                                            • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                          BUG FIXES

                                                          • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                          Tac Map & Minimap

                                                          • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                          • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                        • DMZ

                                                        The extraction mode of Warzone has also been overhauled.

                                                        Patch Notes DMZ

                                                        GAMEPLAY

                                                        • We have updated the usage requirements for Building 21 Access Cards:
                                                          • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                          • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                          • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                          • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                        • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                        • We have added some variations to infiltration and exfiltration points
                                                        • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                        • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                        • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                        BUG FIXES

                                                        • Fixed several Stronghold access issues across DMZ
                                                        • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                        • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                        • Fixed Favor for a Friend Mission having an incorrect location description
                                                        • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                        • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                        • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                        • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                        • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                        • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                        • Fixed an issue where match search would stop if the party leader left the group
                                                        • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                        If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                        After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                        Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                        Patch Notes Weapons, Attachments, Equipment

                                                        » Assault Rifles «

                                                        • STB 556
                                                          • Added minimum damage against Armor (limits bullets to kill at furthest range)

                                                        » Light Machine Guns «

                                                        • RAAL MG
                                                          • Reduced far range damage
                                                          • Small increase to close range damage
                                                          • Reduced headshot damage
                                                          • Reduced upper torso damage
                                                          • Increased recoil
                                                        • RPK
                                                          • Reduced walking speed
                                                          • Reduced muzzle velocity
                                                        • Sakin MG38
                                                          • Reduced damage range

                                                        » Marksman Rifles «

                                                        • Crossbow
                                                          • Increased time period to trigger double kills for challenges

                                                        » Submachine Guns «

                                                        • MX9
                                                          • Increased mid damage ranges
                                                        • BAS-p 
                                                          • Increased sprint to fire time
                                                          • Increased damage ranges
                                                        • PDSW 528
                                                          • Slightly offset weapon while ADS using iron sights to improve visibility
                                                        • Vel 46
                                                          • Increased close damage ranges
                                                          • Fixed attributes on 30 round magazine to improve handling and mobility
                                                        • Lachmann Sub
                                                          • Reduced movement speed
                                                          • Reduced aim down sight speed
                                                          • Improved recoil control
                                                          • LM Nebula Barrel
                                                            • Improved damage range
                                                            • Improved recoil control

                                                          » Shotguns «

                                                          • KV Broadside
                                                            • Reduced lower torso damage
                                                            • 12 Gauge Ammo
                                                              • Reduced damage ranges
                                                              • Reduced close range damage
                                                            • Dragon’s Breath Ammo
                                                              • Reduced damage ranges
                                                              • Reduced close range damage
                                                              • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                            • Bryson 800 and Bryson 890
                                                              • Increased headshot damage on all slugtype ammo
                                                              • Added minimum damage against armor

                                                            ATTACHMENTS

                                                            » Global «

                                                            • Flinch
                                                              • Reduced recenter speed for Flinch
                                                              • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                            » Ammunition «

                                                            • Hollow Point Rounds
                                                              • Removed bullet velocity penalty
                                                            • Frangible Rounds
                                                              • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                              • Removed damage range penalty
                                                            • Overpressure Rounds
                                                              • Removed recoil penalty
                                                              • Increased flinch imparted on Players
                                                            • 12 Gauge Dragon’s Breath
                                                              • Reduced residual damage while burning
                                                            • 12 Gauge Slugs and HE Slugs
                                                              • Added minimum damage against armor

                                                            » Underbarrel Launchers «

                                                            • Removed movement penalty from Grenade Launchers 
                                                            • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                            • Added one extra ammunition stock to Grenade Launchers 

                                                            » Stocks «

                                                            • Reduced flinch received on no stock modifications 

                                                            » Bipod Grips «

                                                            • Reduced ADS penalty for the Bipod V9 grip
                                                            • CORE BP2 Bipod Grip:
                                                              • Fixed bug in stat reporting 
                                                              • Added hip recoil control
                                                              • Reduced hip walking speed
                                                              • Removed ADS penalty 
                                                              • Added grip to compatible LMGs and Marksman Rifles 

                                                            » Underbarrel Grips «

                                                            • Reduced ADS penalty on all under barrel grips
                                                            • Reduced movement speed penalty for all vertical grips 

                                                            » Muzzle Attachments «

                                                            • Breachers
                                                              • Greatly reduced ADS penalty
                                                              • Added hip movement speed buff
                                                            • Flash Hiders
                                                              • Reduced ADS penalty 

                                                            » Optics «

                                                            • Reduced ADS penalty on holo optics
                                                            • Removed movement penalties on holo optics
                                                            • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                            • Reduced ADS penalty on shotgun scopes

                                                            » Comb Attachments «

                                                            • Fixed Handling stat UI on:
                                                              • Shlager TTF3 Riser
                                                              • FSS Ammo Sleeve
                                                              • PD-A40 Sleeve
                                                              • Wingman Comb
                                                              • FSS EL-T Pouch

                                                            Bug Fixes

                                                            • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                            • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                            • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                            EQUIPMENT

                                                            • Frag Grenade
                                                              • Damage against armor increased
                                                            • Claymore
                                                              • Damage against armor increased
                                                            • Semtex
                                                              • Damage against armor increased
                                                        • Audio

                                                        Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                        Patch Notes Audio
                                                        • Submix fixes that were affecting enemy footstep volume
                                                        • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                        • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                        • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                        • UI/UX

                                                        If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                        Patch Notes UI/UX
                                                        • Update Requires Restart
                                                          • If the title requires a restart due to an update, it will restart automatically
                                                        • New Menus
                                                          • All new menus for Weapon and Camo Challenges
                                                          • Added a Store tab for Players to see all available bundles for a specific weapon
                                                        • New Party Queuing
                                                          • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                        • Bugfixes

                                                        The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                        Patch Notes Bugfixes

                                                        Global

                                                        This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                        • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                        • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                        • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                        • Flash and Stun grenade blast will no longer kill Players at low health
                                                        • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                        • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                        • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                        Killstreaks

                                                        • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                        • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                        • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                        • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                        • Fixed an issue causing Care Packages to time out while a Player is using it
                                                        • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                        • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                        Equipment

                                                        • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                        Field Upgrades

                                                        • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                        • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                        • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                        • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                        • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                        UX/UI

                                                        • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                        • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                        • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                        • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                        • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                        • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                        • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                        • Fixed an issue where some Players would display a garbled clan tag
                                                        • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                        • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                        • Fixed an issue where the background would not load when backing in and out of Showcase

                                                        Social

                                                        • Fixed various issues affecting Social notifications
                                                        • Fixed an issue where splitscreen was displaying channels incorrectly
                                                        • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                        • Fixed an issue affecting the displayed Lobby elapsed match time
                                                        • Fixed various issues affecting Displayed Party Members
                                                        • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                        • Fixed an issue affecting Queued Party Members in View Party Panel
                                                        • Fixed an issue causing Members in Voice count to appear incorrectly
                                                        • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                        • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                        • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                        • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                        • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                        • Fixed an issue to improve Social Hub Tile actioning
                                                        • Fixed an issue affecting Queued Party Members in Game Chat
                                                        • Fixed various issues affecting Game Chat in Parties

                                                        Vehicles

                                                        • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                        • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                        • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                        • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                        • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                        • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                        • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                        • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                        • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                        • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                        • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                        • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                        • Warzone

                                                        The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                        Patch Notes Warzone

                                                        GENERAL

                                                        • Bomb Drones
                                                          • Bomb Drones have been temporarily removed while we fine tune them.

                                                        GAMEPLAY

                                                        General

                                                        • Pacing Balancing
                                                          • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                            • The combat engagements in the mid-game
                                                            • The regain opportunities in the late game
                                                          • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                          • Future improvements will include:
                                                            • More ground loot Supply Boxes, especially in the North of the map
                                                            • Resurgence Supply Boxes being sprinkled throughout the map
                                                            • Additional Ammo Caches
                                                            • And more…

                                                          Gameplay Adjustments

                                                          Al Mazrah | Battle Royale

                                                          • Light Helo
                                                            • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                          • Contract Availability
                                                            • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                          • Final Circles
                                                            • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                          Ashika Island | Resurgence

                                                          • Redeployment Drones
                                                            • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                          • AI Combatant Departure
                                                            • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                            • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                          • Circle Balancing
                                                            • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                          • Pacing Balancing
                                                            • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                          QUALITY OF LIFE

                                                          • Spawn Protection
                                                            • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                          • Resurgence Killfeed
                                                            • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                          • Killstreak Availability
                                                            • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                          • Cluster Strike & Precision Airstrike Improvements
                                                            • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                            • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                            • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                          • Give-Up Timer Consistency
                                                            • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                          • Navigation Pings
                                                            • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                          • Armor Break
                                                            • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                          • Auto-Looting Armor Plates
                                                            • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                          • Spawn Protection
                                                            • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                            • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                          • Resurgence Killfeed
                                                            • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                          UI/UX

                                                          • Spectating
                                                            • Friendly pings and splash screens are now visible to spectators.
                                                          • Gas Mask
                                                            • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                          BUG FIXES

                                                          • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                          Tac Map & Minimap

                                                          • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                          • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                        • DMZ

                                                        The extraction mode of Warzone has also been overhauled.

                                                        Patch Notes DMZ

                                                        GAMEPLAY

                                                        • We have updated the usage requirements for Building 21 Access Cards:
                                                          • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                          • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                          • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                          • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                        • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                        • We have added some variations to infiltration and exfiltration points
                                                        • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                        • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                        • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                        BUG FIXES

                                                        • Fixed several Stronghold access issues across DMZ
                                                        • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                        • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                        • Fixed Favor for a Friend Mission having an incorrect location description
                                                        • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                        • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                        • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                        • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                        • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                        • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                        • Fixed an issue where match search would stop if the party leader left the group
                                                        • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                        If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                        After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                        Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                        • KV Broadside
                                                          • Reduced lower torso damage
                                                          • 12 Gauge Ammo
                                                            • Reduced damage ranges
                                                            • Reduced close range damage
                                                          • Dragon’s Breath Ammo
                                                            • Reduced damage ranges
                                                            • Reduced close range damage
                                                            • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                          • Bryson 800 and Bryson 890
                                                            • Increased headshot damage on all slugtype ammo
                                                            • Added minimum damage against armor

                                                          ATTACHMENTS

                                                          » Global «

                                                          • Flinch
                                                            • Reduced recenter speed for Flinch
                                                            • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                          » Ammunition «

                                                          • Hollow Point Rounds
                                                            • Removed bullet velocity penalty
                                                          • Frangible Rounds
                                                            • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                            • Removed damage range penalty
                                                          • Overpressure Rounds
                                                            • Removed recoil penalty
                                                            • Increased flinch imparted on Players
                                                          • 12 Gauge Dragon’s Breath
                                                            • Reduced residual damage while burning
                                                          • 12 Gauge Slugs and HE Slugs
                                                            • Added minimum damage against armor

                                                          » Underbarrel Launchers «

                                                          • Removed movement penalty from Grenade Launchers 
                                                          • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                          • Added one extra ammunition stock to Grenade Launchers 

                                                          » Stocks «

                                                          • Reduced flinch received on no stock modifications 

                                                          » Bipod Grips «

                                                          • Reduced ADS penalty for the Bipod V9 grip
                                                          • CORE BP2 Bipod Grip:
                                                            • Fixed bug in stat reporting 
                                                            • Added hip recoil control
                                                            • Reduced hip walking speed
                                                            • Removed ADS penalty 
                                                            • Added grip to compatible LMGs and Marksman Rifles 

                                                          » Underbarrel Grips «

                                                          • Reduced ADS penalty on all under barrel grips
                                                          • Reduced movement speed penalty for all vertical grips 

                                                          » Muzzle Attachments «

                                                          • Breachers
                                                            • Greatly reduced ADS penalty
                                                            • Added hip movement speed buff
                                                          • Flash Hiders
                                                            • Reduced ADS penalty 

                                                          » Optics «

                                                          • Reduced ADS penalty on holo optics
                                                          • Removed movement penalties on holo optics
                                                          • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                          • Reduced ADS penalty on shotgun scopes

                                                          » Comb Attachments «

                                                          • Fixed Handling stat UI on:
                                                            • Shlager TTF3 Riser
                                                            • FSS Ammo Sleeve
                                                            • PD-A40 Sleeve
                                                            • Wingman Comb
                                                            • FSS EL-T Pouch

                                                          Bug Fixes

                                                          • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                          • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                          • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                          EQUIPMENT

                                                          • Frag Grenade
                                                            • Damage against armor increased
                                                          • Claymore
                                                            • Damage against armor increased
                                                          • Semtex
                                                            • Damage against armor increased
                                                          • Audio

                                                          Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                          Patch Notes Audio
                                                          • Submix fixes that were affecting enemy footstep volume
                                                          • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                          • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                          • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                          • UI/UX

                                                          If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                          Patch Notes UI/UX
                                                          • Update Requires Restart
                                                            • If the title requires a restart due to an update, it will restart automatically
                                                          • New Menus
                                                            • All new menus for Weapon and Camo Challenges
                                                            • Added a Store tab for Players to see all available bundles for a specific weapon
                                                          • New Party Queuing
                                                            • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                          • Bugfixes

                                                          The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                          Patch Notes Bugfixes

                                                          Global

                                                          This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                          • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                          • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                          • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                          • Flash and Stun grenade blast will no longer kill Players at low health
                                                          • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                          • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                          • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                          Killstreaks

                                                          • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                          • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                          • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                          • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                          • Fixed an issue causing Care Packages to time out while a Player is using it
                                                          • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                          • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                          Equipment

                                                          • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                          Field Upgrades

                                                          • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                          • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                          • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                          • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                          • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                          UX/UI

                                                          • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                          • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                          • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                          • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                          • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                          • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                          • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                          • Fixed an issue where some Players would display a garbled clan tag
                                                          • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                          • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                          • Fixed an issue where the background would not load when backing in and out of Showcase

                                                          Social

                                                          • Fixed various issues affecting Social notifications
                                                          • Fixed an issue where splitscreen was displaying channels incorrectly
                                                          • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                          • Fixed an issue affecting the displayed Lobby elapsed match time
                                                          • Fixed various issues affecting Displayed Party Members
                                                          • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                          • Fixed an issue affecting Queued Party Members in View Party Panel
                                                          • Fixed an issue causing Members in Voice count to appear incorrectly
                                                          • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                          • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                          • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                          • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                          • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                          • Fixed an issue to improve Social Hub Tile actioning
                                                          • Fixed an issue affecting Queued Party Members in Game Chat
                                                          • Fixed various issues affecting Game Chat in Parties

                                                          Vehicles

                                                          • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                          • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                          • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                          • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                          • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                          • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                          • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                          • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                          • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                          • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                          • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                          • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                          • Warzone

                                                          The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                          Patch Notes Warzone

                                                          GENERAL

                                                          • Bomb Drones
                                                            • Bomb Drones have been temporarily removed while we fine tune them.

                                                          GAMEPLAY

                                                          General

                                                          • Pacing Balancing
                                                            • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                              • The combat engagements in the mid-game
                                                              • The regain opportunities in the late game
                                                            • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                            • Future improvements will include:
                                                              • More ground loot Supply Boxes, especially in the North of the map
                                                              • Resurgence Supply Boxes being sprinkled throughout the map
                                                              • Additional Ammo Caches
                                                              • And more…

                                                            Gameplay Adjustments

                                                            Al Mazrah | Battle Royale

                                                            • Light Helo
                                                              • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                            • Contract Availability
                                                              • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                            • Final Circles
                                                              • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                            Ashika Island | Resurgence

                                                            • Redeployment Drones
                                                              • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                            • AI Combatant Departure
                                                              • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                              • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                            • Circle Balancing
                                                              • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                            • Pacing Balancing
                                                              • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                            QUALITY OF LIFE

                                                            • Spawn Protection
                                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                            • Resurgence Killfeed
                                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                            • Killstreak Availability
                                                              • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                            • Cluster Strike & Precision Airstrike Improvements
                                                              • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                              • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                              • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                            • Give-Up Timer Consistency
                                                              • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                            • Navigation Pings
                                                              • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                            • Armor Break
                                                              • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                            • Auto-Looting Armor Plates
                                                              • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                            • Spawn Protection
                                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                            • Resurgence Killfeed
                                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                            UI/UX

                                                            • Spectating
                                                              • Friendly pings and splash screens are now visible to spectators.
                                                            • Gas Mask
                                                              • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                            BUG FIXES

                                                            • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                            Tac Map & Minimap

                                                            • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                            • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                          • DMZ

                                                          The extraction mode of Warzone has also been overhauled.

                                                          Patch Notes DMZ

                                                          GAMEPLAY

                                                          • We have updated the usage requirements for Building 21 Access Cards:
                                                            • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                            • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                            • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                            • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                          • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                          • We have added some variations to infiltration and exfiltration points
                                                          • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                          • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                          • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                          BUG FIXES

                                                          • Fixed several Stronghold access issues across DMZ
                                                          • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                          • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                          • Fixed Favor for a Friend Mission having an incorrect location description
                                                          • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                          • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                          • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                          • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                          • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                          • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                          • Fixed an issue where match search would stop if the party leader left the group
                                                          • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                          If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                          After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                          Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                        • Lachmann Sub
                                                          • Reduced movement speed
                                                          • Reduced aim down sight speed
                                                          • Improved recoil control
                                                          • LM Nebula Barrel
                                                            • Improved damage range
                                                            • Improved recoil control

                                                          » Shotguns «

                                                          • KV Broadside
                                                            • Reduced lower torso damage
                                                            • 12 Gauge Ammo
                                                              • Reduced damage ranges
                                                              • Reduced close range damage
                                                            • Dragon’s Breath Ammo
                                                              • Reduced damage ranges
                                                              • Reduced close range damage
                                                              • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                            • Bryson 800 and Bryson 890
                                                              • Increased headshot damage on all slugtype ammo
                                                              • Added minimum damage against armor

                                                            ATTACHMENTS

                                                            » Global «

                                                            • Flinch
                                                              • Reduced recenter speed for Flinch
                                                              • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                            » Ammunition «

                                                            • Hollow Point Rounds
                                                              • Removed bullet velocity penalty
                                                            • Frangible Rounds
                                                              • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                              • Removed damage range penalty
                                                            • Overpressure Rounds
                                                              • Removed recoil penalty
                                                              • Increased flinch imparted on Players
                                                            • 12 Gauge Dragon’s Breath
                                                              • Reduced residual damage while burning
                                                            • 12 Gauge Slugs and HE Slugs
                                                              • Added minimum damage against armor

                                                            » Underbarrel Launchers «

                                                            • Removed movement penalty from Grenade Launchers 
                                                            • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                            • Added one extra ammunition stock to Grenade Launchers 

                                                            » Stocks «

                                                            • Reduced flinch received on no stock modifications 

                                                            » Bipod Grips «

                                                            • Reduced ADS penalty for the Bipod V9 grip
                                                            • CORE BP2 Bipod Grip:
                                                              • Fixed bug in stat reporting 
                                                              • Added hip recoil control
                                                              • Reduced hip walking speed
                                                              • Removed ADS penalty 
                                                              • Added grip to compatible LMGs and Marksman Rifles 

                                                            » Underbarrel Grips «

                                                            • Reduced ADS penalty on all under barrel grips
                                                            • Reduced movement speed penalty for all vertical grips 

                                                            » Muzzle Attachments «

                                                            • Breachers
                                                              • Greatly reduced ADS penalty
                                                              • Added hip movement speed buff
                                                            • Flash Hiders
                                                              • Reduced ADS penalty 

                                                            » Optics «

                                                            • Reduced ADS penalty on holo optics
                                                            • Removed movement penalties on holo optics
                                                            • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                            • Reduced ADS penalty on shotgun scopes

                                                            » Comb Attachments «

                                                            • Fixed Handling stat UI on:
                                                              • Shlager TTF3 Riser
                                                              • FSS Ammo Sleeve
                                                              • PD-A40 Sleeve
                                                              • Wingman Comb
                                                              • FSS EL-T Pouch

                                                            Bug Fixes

                                                            • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                            • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                            • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                            EQUIPMENT

                                                            • Frag Grenade
                                                              • Damage against armor increased
                                                            • Claymore
                                                              • Damage against armor increased
                                                            • Semtex
                                                              • Damage against armor increased
                                                            • Audio

                                                            Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                            Patch Notes Audio
                                                            • Submix fixes that were affecting enemy footstep volume
                                                            • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                            • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                            • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                            • UI/UX

                                                            If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                            Patch Notes UI/UX
                                                            • Update Requires Restart
                                                              • If the title requires a restart due to an update, it will restart automatically
                                                            • New Menus
                                                              • All new menus for Weapon and Camo Challenges
                                                              • Added a Store tab for Players to see all available bundles for a specific weapon
                                                            • New Party Queuing
                                                              • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                            • Bugfixes

                                                            The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                            Patch Notes Bugfixes

                                                            Global

                                                            This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                            • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                            • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                            • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                            • Flash and Stun grenade blast will no longer kill Players at low health
                                                            • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                            • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                            • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                            Killstreaks

                                                            • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                            • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                            • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                            • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                            • Fixed an issue causing Care Packages to time out while a Player is using it
                                                            • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                            • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                            Equipment

                                                            • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                            Field Upgrades

                                                            • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                            • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                            • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                            • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                            • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                            UX/UI

                                                            • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                            • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                            • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                            • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                            • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                            • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                            • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                            • Fixed an issue where some Players would display a garbled clan tag
                                                            • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                            • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                            • Fixed an issue where the background would not load when backing in and out of Showcase

                                                            Social

                                                            • Fixed various issues affecting Social notifications
                                                            • Fixed an issue where splitscreen was displaying channels incorrectly
                                                            • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                            • Fixed an issue affecting the displayed Lobby elapsed match time
                                                            • Fixed various issues affecting Displayed Party Members
                                                            • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                            • Fixed an issue affecting Queued Party Members in View Party Panel
                                                            • Fixed an issue causing Members in Voice count to appear incorrectly
                                                            • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                            • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                            • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                            • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                            • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                            • Fixed an issue to improve Social Hub Tile actioning
                                                            • Fixed an issue affecting Queued Party Members in Game Chat
                                                            • Fixed various issues affecting Game Chat in Parties

                                                            Vehicles

                                                            • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                            • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                            • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                            • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                            • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                            • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                            • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                            • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                            • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                            • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                            • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                            • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                            • Warzone

                                                            The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                            Patch Notes Warzone

                                                            GENERAL

                                                            • Bomb Drones
                                                              • Bomb Drones have been temporarily removed while we fine tune them.

                                                            GAMEPLAY

                                                            General

                                                            • Pacing Balancing
                                                              • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                • The combat engagements in the mid-game
                                                                • The regain opportunities in the late game
                                                              • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                              • Future improvements will include:
                                                                • More ground loot Supply Boxes, especially in the North of the map
                                                                • Resurgence Supply Boxes being sprinkled throughout the map
                                                                • Additional Ammo Caches
                                                                • And more…

                                                              Gameplay Adjustments

                                                              Al Mazrah | Battle Royale

                                                              • Light Helo
                                                                • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                              • Contract Availability
                                                                • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                              • Final Circles
                                                                • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                              Ashika Island | Resurgence

                                                              • Redeployment Drones
                                                                • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                              • AI Combatant Departure
                                                                • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                              • Circle Balancing
                                                                • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                              • Pacing Balancing
                                                                • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                              QUALITY OF LIFE

                                                              • Spawn Protection
                                                                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                              • Resurgence Killfeed
                                                                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                              • Killstreak Availability
                                                                • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                              • Cluster Strike & Precision Airstrike Improvements
                                                                • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                              • Give-Up Timer Consistency
                                                                • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                              • Navigation Pings
                                                                • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                              • Armor Break
                                                                • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                              • Auto-Looting Armor Plates
                                                                • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                              • Spawn Protection
                                                                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                              • Resurgence Killfeed
                                                                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                              UI/UX

                                                              • Spectating
                                                                • Friendly pings and splash screens are now visible to spectators.
                                                              • Gas Mask
                                                                • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                              BUG FIXES

                                                              • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                              Tac Map & Minimap

                                                              • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                              • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                            • DMZ

                                                            The extraction mode of Warzone has also been overhauled.

                                                            Patch Notes DMZ

                                                            GAMEPLAY

                                                            • We have updated the usage requirements for Building 21 Access Cards:
                                                              • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                              • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                              • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                              • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                            • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                            • We have added some variations to infiltration and exfiltration points
                                                            • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                            • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                            • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                            BUG FIXES

                                                            • Fixed several Stronghold access issues across DMZ
                                                            • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                            • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                            • Fixed Favor for a Friend Mission having an incorrect location description
                                                            • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                            • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                            • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                            • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                            • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                            • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                            • Fixed an issue where match search would stop if the party leader left the group
                                                            • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                            If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                            After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                            Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                            • MX9
                                                              • Increased mid damage ranges
                                                            • BAS-p 
                                                              • Increased sprint to fire time
                                                              • Increased damage ranges
                                                            • PDSW 528
                                                              • Slightly offset weapon while ADS using iron sights to improve visibility
                                                            • Vel 46
                                                              • Increased close damage ranges
                                                              • Fixed attributes on 30 round magazine to improve handling and mobility
                                                            • Lachmann Sub
                                                              • Reduced movement speed
                                                              • Reduced aim down sight speed
                                                              • Improved recoil control
                                                              • LM Nebula Barrel
                                                                • Improved damage range
                                                                • Improved recoil control

                                                              » Shotguns «

                                                              • KV Broadside
                                                                • Reduced lower torso damage
                                                                • 12 Gauge Ammo
                                                                  • Reduced damage ranges
                                                                  • Reduced close range damage
                                                                • Dragon’s Breath Ammo
                                                                  • Reduced damage ranges
                                                                  • Reduced close range damage
                                                                  • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                • Bryson 800 and Bryson 890
                                                                  • Increased headshot damage on all slugtype ammo
                                                                  • Added minimum damage against armor

                                                                ATTACHMENTS

                                                                » Global «

                                                                • Flinch
                                                                  • Reduced recenter speed for Flinch
                                                                  • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                » Ammunition «

                                                                • Hollow Point Rounds
                                                                  • Removed bullet velocity penalty
                                                                • Frangible Rounds
                                                                  • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                  • Removed damage range penalty
                                                                • Overpressure Rounds
                                                                  • Removed recoil penalty
                                                                  • Increased flinch imparted on Players
                                                                • 12 Gauge Dragon’s Breath
                                                                  • Reduced residual damage while burning
                                                                • 12 Gauge Slugs and HE Slugs
                                                                  • Added minimum damage against armor

                                                                » Underbarrel Launchers «

                                                                • Removed movement penalty from Grenade Launchers 
                                                                • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                • Added one extra ammunition stock to Grenade Launchers 

                                                                » Stocks «

                                                                • Reduced flinch received on no stock modifications 

                                                                » Bipod Grips «

                                                                • Reduced ADS penalty for the Bipod V9 grip
                                                                • CORE BP2 Bipod Grip:
                                                                  • Fixed bug in stat reporting 
                                                                  • Added hip recoil control
                                                                  • Reduced hip walking speed
                                                                  • Removed ADS penalty 
                                                                  • Added grip to compatible LMGs and Marksman Rifles 

                                                                » Underbarrel Grips «

                                                                • Reduced ADS penalty on all under barrel grips
                                                                • Reduced movement speed penalty for all vertical grips 

                                                                » Muzzle Attachments «

                                                                • Breachers
                                                                  • Greatly reduced ADS penalty
                                                                  • Added hip movement speed buff
                                                                • Flash Hiders
                                                                  • Reduced ADS penalty 

                                                                » Optics «

                                                                • Reduced ADS penalty on holo optics
                                                                • Removed movement penalties on holo optics
                                                                • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                • Reduced ADS penalty on shotgun scopes

                                                                » Comb Attachments «

                                                                • Fixed Handling stat UI on:
                                                                  • Shlager TTF3 Riser
                                                                  • FSS Ammo Sleeve
                                                                  • PD-A40 Sleeve
                                                                  • Wingman Comb
                                                                  • FSS EL-T Pouch

                                                                Bug Fixes

                                                                • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                EQUIPMENT

                                                                • Frag Grenade
                                                                  • Damage against armor increased
                                                                • Claymore
                                                                  • Damage against armor increased
                                                                • Semtex
                                                                  • Damage against armor increased
                                                                • Audio

                                                                Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                Patch Notes Audio
                                                                • Submix fixes that were affecting enemy footstep volume
                                                                • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                • UI/UX

                                                                If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                Patch Notes UI/UX
                                                                • Update Requires Restart
                                                                  • If the title requires a restart due to an update, it will restart automatically
                                                                • New Menus
                                                                  • All new menus for Weapon and Camo Challenges
                                                                  • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                • New Party Queuing
                                                                  • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                • Bugfixes

                                                                The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                Patch Notes Bugfixes

                                                                Global

                                                                This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                • Flash and Stun grenade blast will no longer kill Players at low health
                                                                • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                Killstreaks

                                                                • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                Equipment

                                                                • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                Field Upgrades

                                                                • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                UX/UI

                                                                • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                • Fixed an issue where some Players would display a garbled clan tag
                                                                • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                Social

                                                                • Fixed various issues affecting Social notifications
                                                                • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                • Fixed various issues affecting Displayed Party Members
                                                                • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                • Fixed an issue to improve Social Hub Tile actioning
                                                                • Fixed an issue affecting Queued Party Members in Game Chat
                                                                • Fixed various issues affecting Game Chat in Parties

                                                                Vehicles

                                                                • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                • Warzone

                                                                The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                Patch Notes Warzone

                                                                GENERAL

                                                                • Bomb Drones
                                                                  • Bomb Drones have been temporarily removed while we fine tune them.

                                                                GAMEPLAY

                                                                General

                                                                • Pacing Balancing
                                                                  • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                    • The combat engagements in the mid-game
                                                                    • The regain opportunities in the late game
                                                                  • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                  • Future improvements will include:
                                                                    • More ground loot Supply Boxes, especially in the North of the map
                                                                    • Resurgence Supply Boxes being sprinkled throughout the map
                                                                    • Additional Ammo Caches
                                                                    • And more…

                                                                  Gameplay Adjustments

                                                                  Al Mazrah | Battle Royale

                                                                  • Light Helo
                                                                    • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                  • Contract Availability
                                                                    • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                  • Final Circles
                                                                    • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                  Ashika Island | Resurgence

                                                                  • Redeployment Drones
                                                                    • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                  • AI Combatant Departure
                                                                    • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                    • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                  • Circle Balancing
                                                                    • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                  • Pacing Balancing
                                                                    • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                  QUALITY OF LIFE

                                                                  • Spawn Protection
                                                                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                  • Resurgence Killfeed
                                                                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                  • Killstreak Availability
                                                                    • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                  • Cluster Strike & Precision Airstrike Improvements
                                                                    • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                    • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                    • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                  • Give-Up Timer Consistency
                                                                    • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                  • Navigation Pings
                                                                    • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                  • Armor Break
                                                                    • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                  • Auto-Looting Armor Plates
                                                                    • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                  • Spawn Protection
                                                                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                  • Resurgence Killfeed
                                                                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                  UI/UX

                                                                  • Spectating
                                                                    • Friendly pings and splash screens are now visible to spectators.
                                                                  • Gas Mask
                                                                    • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                  BUG FIXES

                                                                  • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                  Tac Map & Minimap

                                                                  • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                  • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                • DMZ

                                                                The extraction mode of Warzone has also been overhauled.

                                                                Patch Notes DMZ

                                                                GAMEPLAY

                                                                • We have updated the usage requirements for Building 21 Access Cards:
                                                                  • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                  • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                  • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                  • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                • We have added some variations to infiltration and exfiltration points
                                                                • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                BUG FIXES

                                                                • Fixed several Stronghold access issues across DMZ
                                                                • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                • Fixed Favor for a Friend Mission having an incorrect location description
                                                                • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                • Fixed an issue where match search would stop if the party leader left the group
                                                                • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                Patch Notes Weapons, Attachments, Equipment

                                                                » Assault Rifles «

                                                                • STB 556
                                                                  • Added minimum damage against Armor (limits bullets to kill at furthest range)

                                                                » Light Machine Guns «

                                                                • RAAL MG
                                                                  • Reduced far range damage
                                                                  • Small increase to close range damage
                                                                  • Reduced headshot damage
                                                                  • Reduced upper torso damage
                                                                  • Increased recoil
                                                                • RPK
                                                                  • Reduced walking speed
                                                                  • Reduced muzzle velocity
                                                                • Sakin MG38
                                                                  • Reduced damage range

                                                                » Marksman Rifles «

                                                                • Crossbow
                                                                  • Increased time period to trigger double kills for challenges

                                                                » Submachine Guns «

                                                                • MX9
                                                                  • Increased mid damage ranges
                                                                • BAS-p 
                                                                  • Increased sprint to fire time
                                                                  • Increased damage ranges
                                                                • PDSW 528
                                                                  • Slightly offset weapon while ADS using iron sights to improve visibility
                                                                • Vel 46
                                                                  • Increased close damage ranges
                                                                  • Fixed attributes on 30 round magazine to improve handling and mobility
                                                                • Lachmann Sub
                                                                  • Reduced movement speed
                                                                  • Reduced aim down sight speed
                                                                  • Improved recoil control
                                                                  • LM Nebula Barrel
                                                                    • Improved damage range
                                                                    • Improved recoil control

                                                                  » Shotguns «

                                                                  • KV Broadside
                                                                    • Reduced lower torso damage
                                                                    • 12 Gauge Ammo
                                                                      • Reduced damage ranges
                                                                      • Reduced close range damage
                                                                    • Dragon’s Breath Ammo
                                                                      • Reduced damage ranges
                                                                      • Reduced close range damage
                                                                      • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                    • Bryson 800 and Bryson 890
                                                                      • Increased headshot damage on all slugtype ammo
                                                                      • Added minimum damage against armor

                                                                    ATTACHMENTS

                                                                    » Global «

                                                                    • Flinch
                                                                      • Reduced recenter speed for Flinch
                                                                      • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                    » Ammunition «

                                                                    • Hollow Point Rounds
                                                                      • Removed bullet velocity penalty
                                                                    • Frangible Rounds
                                                                      • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                      • Removed damage range penalty
                                                                    • Overpressure Rounds
                                                                      • Removed recoil penalty
                                                                      • Increased flinch imparted on Players
                                                                    • 12 Gauge Dragon’s Breath
                                                                      • Reduced residual damage while burning
                                                                    • 12 Gauge Slugs and HE Slugs
                                                                      • Added minimum damage against armor

                                                                    » Underbarrel Launchers «

                                                                    • Removed movement penalty from Grenade Launchers 
                                                                    • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                    • Added one extra ammunition stock to Grenade Launchers 

                                                                    » Stocks «

                                                                    • Reduced flinch received on no stock modifications 

                                                                    » Bipod Grips «

                                                                    • Reduced ADS penalty for the Bipod V9 grip
                                                                    • CORE BP2 Bipod Grip:
                                                                      • Fixed bug in stat reporting 
                                                                      • Added hip recoil control
                                                                      • Reduced hip walking speed
                                                                      • Removed ADS penalty 
                                                                      • Added grip to compatible LMGs and Marksman Rifles 

                                                                    » Underbarrel Grips «

                                                                    • Reduced ADS penalty on all under barrel grips
                                                                    • Reduced movement speed penalty for all vertical grips 

                                                                    » Muzzle Attachments «

                                                                    • Breachers
                                                                      • Greatly reduced ADS penalty
                                                                      • Added hip movement speed buff
                                                                    • Flash Hiders
                                                                      • Reduced ADS penalty 

                                                                    » Optics «

                                                                    • Reduced ADS penalty on holo optics
                                                                    • Removed movement penalties on holo optics
                                                                    • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                    • Reduced ADS penalty on shotgun scopes

                                                                    » Comb Attachments «

                                                                    • Fixed Handling stat UI on:
                                                                      • Shlager TTF3 Riser
                                                                      • FSS Ammo Sleeve
                                                                      • PD-A40 Sleeve
                                                                      • Wingman Comb
                                                                      • FSS EL-T Pouch

                                                                    Bug Fixes

                                                                    • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                    • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                    • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                    EQUIPMENT

                                                                    • Frag Grenade
                                                                      • Damage against armor increased
                                                                    • Claymore
                                                                      • Damage against armor increased
                                                                    • Semtex
                                                                      • Damage against armor increased
                                                                • Audio

                                                                Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                Patch Notes Audio
                                                                • Submix fixes that were affecting enemy footstep volume
                                                                • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                • UI/UX

                                                                If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                Patch Notes UI/UX
                                                                • Update Requires Restart
                                                                  • If the title requires a restart due to an update, it will restart automatically
                                                                • New Menus
                                                                  • All new menus for Weapon and Camo Challenges
                                                                  • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                • New Party Queuing
                                                                  • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                • Bugfixes

                                                                The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                Patch Notes Bugfixes

                                                                Global

                                                                This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                • Flash and Stun grenade blast will no longer kill Players at low health
                                                                • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                Killstreaks

                                                                • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                Equipment

                                                                • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                Field Upgrades

                                                                • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                UX/UI

                                                                • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                • Fixed an issue where some Players would display a garbled clan tag
                                                                • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                Social

                                                                • Fixed various issues affecting Social notifications
                                                                • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                • Fixed various issues affecting Displayed Party Members
                                                                • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                • Fixed an issue to improve Social Hub Tile actioning
                                                                • Fixed an issue affecting Queued Party Members in Game Chat
                                                                • Fixed various issues affecting Game Chat in Parties

                                                                Vehicles

                                                                • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                • Warzone

                                                                The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                Patch Notes Warzone

                                                                GENERAL

                                                                • Bomb Drones
                                                                  • Bomb Drones have been temporarily removed while we fine tune them.

                                                                GAMEPLAY

                                                                General

                                                                • Pacing Balancing
                                                                  • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                    • The combat engagements in the mid-game
                                                                    • The regain opportunities in the late game
                                                                  • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                  • Future improvements will include:
                                                                    • More ground loot Supply Boxes, especially in the North of the map
                                                                    • Resurgence Supply Boxes being sprinkled throughout the map
                                                                    • Additional Ammo Caches
                                                                    • And more…

                                                                  Gameplay Adjustments

                                                                  Al Mazrah | Battle Royale

                                                                  • Light Helo
                                                                    • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                  • Contract Availability
                                                                    • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                  • Final Circles
                                                                    • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                  Ashika Island | Resurgence

                                                                  • Redeployment Drones
                                                                    • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                  • AI Combatant Departure
                                                                    • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                    • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                  • Circle Balancing
                                                                    • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                  • Pacing Balancing
                                                                    • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                  QUALITY OF LIFE

                                                                  • Spawn Protection
                                                                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                  • Resurgence Killfeed
                                                                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                  • Killstreak Availability
                                                                    • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                  • Cluster Strike & Precision Airstrike Improvements
                                                                    • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                    • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                    • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                  • Give-Up Timer Consistency
                                                                    • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                  • Navigation Pings
                                                                    • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                  • Armor Break
                                                                    • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                  • Auto-Looting Armor Plates
                                                                    • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                  • Spawn Protection
                                                                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                  • Resurgence Killfeed
                                                                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                  UI/UX

                                                                  • Spectating
                                                                    • Friendly pings and splash screens are now visible to spectators.
                                                                  • Gas Mask
                                                                    • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                  BUG FIXES

                                                                  • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                  Tac Map & Minimap

                                                                  • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                  • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                • DMZ

                                                                The extraction mode of Warzone has also been overhauled.

                                                                Patch Notes DMZ

                                                                GAMEPLAY

                                                                • We have updated the usage requirements for Building 21 Access Cards:
                                                                  • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                  • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                  • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                  • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                • We have added some variations to infiltration and exfiltration points
                                                                • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                BUG FIXES

                                                                • Fixed several Stronghold access issues across DMZ
                                                                • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                • Fixed Favor for a Friend Mission having an incorrect location description
                                                                • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                • Fixed an issue where match search would stop if the party leader left the group
                                                                • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                • Pacing Balancing
                                                                  • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                    • The combat engagements in the mid-game
                                                                    • The regain opportunities in the late game
                                                                  • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                  • Future improvements will include:
                                                                    • More ground loot Supply Boxes, especially in the North of the map
                                                                    • Resurgence Supply Boxes being sprinkled throughout the map
                                                                    • Additional Ammo Caches
                                                                    • And more…

                                                                  Gameplay Adjustments

                                                                  Al Mazrah | Battle Royale

                                                                  • Light Helo
                                                                    • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                  • Contract Availability
                                                                    • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                  • Final Circles
                                                                    • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                  Ashika Island | Resurgence

                                                                  • Redeployment Drones
                                                                    • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                  • AI Combatant Departure
                                                                    • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                    • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                  • Circle Balancing
                                                                    • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                  • Pacing Balancing
                                                                    • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                  QUALITY OF LIFE

                                                                  • Spawn Protection
                                                                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                  • Resurgence Killfeed
                                                                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                  • Killstreak Availability
                                                                    • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                  • Cluster Strike & Precision Airstrike Improvements
                                                                    • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                    • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                    • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                  • Give-Up Timer Consistency
                                                                    • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                  • Navigation Pings
                                                                    • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                  • Armor Break
                                                                    • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                  • Auto-Looting Armor Plates
                                                                    • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                  • Spawn Protection
                                                                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                  • Resurgence Killfeed
                                                                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                  UI/UX

                                                                  • Spectating
                                                                    • Friendly pings and splash screens are now visible to spectators.
                                                                  • Gas Mask
                                                                    • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                  BUG FIXES

                                                                  • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                  Tac Map & Minimap

                                                                  • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                  • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                  • DMZ

                                                                  The extraction mode of Warzone has also been overhauled.

                                                                  Patch Notes DMZ

                                                                  GAMEPLAY

                                                                  • We have updated the usage requirements for Building 21 Access Cards:
                                                                    • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                    • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                    • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                    • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                  • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                  • We have added some variations to infiltration and exfiltration points
                                                                  • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                  • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                  • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                  BUG FIXES

                                                                  • Fixed several Stronghold access issues across DMZ
                                                                  • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                  • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                  • Fixed Favor for a Friend Mission having an incorrect location description
                                                                  • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                  • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                  • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                  • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                  • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                  • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                  • Fixed an issue where match search would stop if the party leader left the group
                                                                  • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                  If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                  After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                  Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                  • KV Broadside
                                                                    • Reduced lower torso damage
                                                                    • 12 Gauge Ammo
                                                                      • Reduced damage ranges
                                                                      • Reduced close range damage
                                                                    • Dragon’s Breath Ammo
                                                                      • Reduced damage ranges
                                                                      • Reduced close range damage
                                                                      • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                    • Bryson 800 and Bryson 890
                                                                      • Increased headshot damage on all slugtype ammo
                                                                      • Added minimum damage against armor

                                                                    ATTACHMENTS

                                                                    » Global «

                                                                    • Flinch
                                                                      • Reduced recenter speed for Flinch
                                                                      • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                    » Ammunition «

                                                                    • Hollow Point Rounds
                                                                      • Removed bullet velocity penalty
                                                                    • Frangible Rounds
                                                                      • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                      • Removed damage range penalty
                                                                    • Overpressure Rounds
                                                                      • Removed recoil penalty
                                                                      • Increased flinch imparted on Players
                                                                    • 12 Gauge Dragon’s Breath
                                                                      • Reduced residual damage while burning
                                                                    • 12 Gauge Slugs and HE Slugs
                                                                      • Added minimum damage against armor

                                                                    » Underbarrel Launchers «

                                                                    • Removed movement penalty from Grenade Launchers 
                                                                    • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                    • Added one extra ammunition stock to Grenade Launchers 

                                                                    » Stocks «

                                                                    • Reduced flinch received on no stock modifications 

                                                                    » Bipod Grips «

                                                                    • Reduced ADS penalty for the Bipod V9 grip
                                                                    • CORE BP2 Bipod Grip:
                                                                      • Fixed bug in stat reporting 
                                                                      • Added hip recoil control
                                                                      • Reduced hip walking speed
                                                                      • Removed ADS penalty 
                                                                      • Added grip to compatible LMGs and Marksman Rifles 

                                                                    » Underbarrel Grips «

                                                                    • Reduced ADS penalty on all under barrel grips
                                                                    • Reduced movement speed penalty for all vertical grips 

                                                                    » Muzzle Attachments «

                                                                    • Breachers
                                                                      • Greatly reduced ADS penalty
                                                                      • Added hip movement speed buff
                                                                    • Flash Hiders
                                                                      • Reduced ADS penalty 

                                                                    » Optics «

                                                                    • Reduced ADS penalty on holo optics
                                                                    • Removed movement penalties on holo optics
                                                                    • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                    • Reduced ADS penalty on shotgun scopes

                                                                    » Comb Attachments «

                                                                    • Fixed Handling stat UI on:
                                                                      • Shlager TTF3 Riser
                                                                      • FSS Ammo Sleeve
                                                                      • PD-A40 Sleeve
                                                                      • Wingman Comb
                                                                      • FSS EL-T Pouch

                                                                    Bug Fixes

                                                                    • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                    • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                    • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                    EQUIPMENT

                                                                    • Frag Grenade
                                                                      • Damage against armor increased
                                                                    • Claymore
                                                                      • Damage against armor increased
                                                                    • Semtex
                                                                      • Damage against armor increased
                                                                    • Audio

                                                                    Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                    Patch Notes Audio
                                                                    • Submix fixes that were affecting enemy footstep volume
                                                                    • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                    • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                    • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                    • UI/UX

                                                                    If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                    Patch Notes UI/UX
                                                                    • Update Requires Restart
                                                                      • If the title requires a restart due to an update, it will restart automatically
                                                                    • New Menus
                                                                      • All new menus for Weapon and Camo Challenges
                                                                      • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                    • New Party Queuing
                                                                      • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                    • Bugfixes

                                                                    The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                    Patch Notes Bugfixes

                                                                    Global

                                                                    This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                    • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                    • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                    • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                    • Flash and Stun grenade blast will no longer kill Players at low health
                                                                    • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                    • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                    • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                    Killstreaks

                                                                    • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                    • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                    • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                    • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                    • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                    • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                    • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                    Equipment

                                                                    • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                    Field Upgrades

                                                                    • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                    • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                    • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                    • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                    • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                    UX/UI

                                                                    • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                    • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                    • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                    • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                    • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                    • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                    • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                    • Fixed an issue where some Players would display a garbled clan tag
                                                                    • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                    • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                    • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                    Social

                                                                    • Fixed various issues affecting Social notifications
                                                                    • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                    • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                    • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                    • Fixed various issues affecting Displayed Party Members
                                                                    • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                    • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                    • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                    • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                    • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                    • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                    • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                    • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                    • Fixed an issue to improve Social Hub Tile actioning
                                                                    • Fixed an issue affecting Queued Party Members in Game Chat
                                                                    • Fixed various issues affecting Game Chat in Parties

                                                                    Vehicles

                                                                    • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                    • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                    • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                    • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                    • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                    • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                    • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                    • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                    • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                    • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                    • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                    • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                    • Warzone

                                                                    The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                    Patch Notes Warzone

                                                                    GENERAL

                                                                    • Bomb Drones
                                                                      • Bomb Drones have been temporarily removed while we fine tune them.

                                                                    GAMEPLAY

                                                                    General

                                                                    • Pacing Balancing
                                                                      • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                        • The combat engagements in the mid-game
                                                                        • The regain opportunities in the late game
                                                                      • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                      • Future improvements will include:
                                                                        • More ground loot Supply Boxes, especially in the North of the map
                                                                        • Resurgence Supply Boxes being sprinkled throughout the map
                                                                        • Additional Ammo Caches
                                                                        • And more…

                                                                      Gameplay Adjustments

                                                                      Al Mazrah | Battle Royale

                                                                      • Light Helo
                                                                        • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                      • Contract Availability
                                                                        • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                      • Final Circles
                                                                        • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                      Ashika Island | Resurgence

                                                                      • Redeployment Drones
                                                                        • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                      • AI Combatant Departure
                                                                        • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                        • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                      • Circle Balancing
                                                                        • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                      • Pacing Balancing
                                                                        • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                      QUALITY OF LIFE

                                                                      • Spawn Protection
                                                                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                      • Resurgence Killfeed
                                                                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                      • Killstreak Availability
                                                                        • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                      • Cluster Strike & Precision Airstrike Improvements
                                                                        • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                        • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                        • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                      • Give-Up Timer Consistency
                                                                        • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                      • Navigation Pings
                                                                        • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                      • Armor Break
                                                                        • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                      • Auto-Looting Armor Plates
                                                                        • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                      • Spawn Protection
                                                                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                      • Resurgence Killfeed
                                                                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                      UI/UX

                                                                      • Spectating
                                                                        • Friendly pings and splash screens are now visible to spectators.
                                                                      • Gas Mask
                                                                        • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                      BUG FIXES

                                                                      • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                      Tac Map & Minimap

                                                                      • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                      • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                    • DMZ

                                                                    The extraction mode of Warzone has also been overhauled.

                                                                    Patch Notes DMZ

                                                                    GAMEPLAY

                                                                    • We have updated the usage requirements for Building 21 Access Cards:
                                                                      • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                      • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                      • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                      • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                    • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                    • We have added some variations to infiltration and exfiltration points
                                                                    • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                    • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                    • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                    BUG FIXES

                                                                    • Fixed several Stronghold access issues across DMZ
                                                                    • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                    • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                    • Fixed Favor for a Friend Mission having an incorrect location description
                                                                    • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                    • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                    • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                    • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                    • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                    • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                    • Fixed an issue where match search would stop if the party leader left the group
                                                                    • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                    If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                    After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                    Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                  • Lachmann Sub
                                                                    • Reduced movement speed
                                                                    • Reduced aim down sight speed
                                                                    • Improved recoil control
                                                                    • LM Nebula Barrel
                                                                      • Improved damage range
                                                                      • Improved recoil control

                                                                    » Shotguns «

                                                                    • KV Broadside
                                                                      • Reduced lower torso damage
                                                                      • 12 Gauge Ammo
                                                                        • Reduced damage ranges
                                                                        • Reduced close range damage
                                                                      • Dragon’s Breath Ammo
                                                                        • Reduced damage ranges
                                                                        • Reduced close range damage
                                                                        • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                      • Bryson 800 and Bryson 890
                                                                        • Increased headshot damage on all slugtype ammo
                                                                        • Added minimum damage against armor

                                                                      ATTACHMENTS

                                                                      » Global «

                                                                      • Flinch
                                                                        • Reduced recenter speed for Flinch
                                                                        • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                      » Ammunition «

                                                                      • Hollow Point Rounds
                                                                        • Removed bullet velocity penalty
                                                                      • Frangible Rounds
                                                                        • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                        • Removed damage range penalty
                                                                      • Overpressure Rounds
                                                                        • Removed recoil penalty
                                                                        • Increased flinch imparted on Players
                                                                      • 12 Gauge Dragon’s Breath
                                                                        • Reduced residual damage while burning
                                                                      • 12 Gauge Slugs and HE Slugs
                                                                        • Added minimum damage against armor

                                                                      » Underbarrel Launchers «

                                                                      • Removed movement penalty from Grenade Launchers 
                                                                      • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                      • Added one extra ammunition stock to Grenade Launchers 

                                                                      » Stocks «

                                                                      • Reduced flinch received on no stock modifications 

                                                                      » Bipod Grips «

                                                                      • Reduced ADS penalty for the Bipod V9 grip
                                                                      • CORE BP2 Bipod Grip:
                                                                        • Fixed bug in stat reporting 
                                                                        • Added hip recoil control
                                                                        • Reduced hip walking speed
                                                                        • Removed ADS penalty 
                                                                        • Added grip to compatible LMGs and Marksman Rifles 

                                                                      » Underbarrel Grips «

                                                                      • Reduced ADS penalty on all under barrel grips
                                                                      • Reduced movement speed penalty for all vertical grips 

                                                                      » Muzzle Attachments «

                                                                      • Breachers
                                                                        • Greatly reduced ADS penalty
                                                                        • Added hip movement speed buff
                                                                      • Flash Hiders
                                                                        • Reduced ADS penalty 

                                                                      » Optics «

                                                                      • Reduced ADS penalty on holo optics
                                                                      • Removed movement penalties on holo optics
                                                                      • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                      • Reduced ADS penalty on shotgun scopes

                                                                      » Comb Attachments «

                                                                      • Fixed Handling stat UI on:
                                                                        • Shlager TTF3 Riser
                                                                        • FSS Ammo Sleeve
                                                                        • PD-A40 Sleeve
                                                                        • Wingman Comb
                                                                        • FSS EL-T Pouch

                                                                      Bug Fixes

                                                                      • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                      • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                      • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                      EQUIPMENT

                                                                      • Frag Grenade
                                                                        • Damage against armor increased
                                                                      • Claymore
                                                                        • Damage against armor increased
                                                                      • Semtex
                                                                        • Damage against armor increased
                                                                      • Audio

                                                                      Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                      Patch Notes Audio
                                                                      • Submix fixes that were affecting enemy footstep volume
                                                                      • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                      • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                      • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                      • UI/UX

                                                                      If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                      Patch Notes UI/UX
                                                                      • Update Requires Restart
                                                                        • If the title requires a restart due to an update, it will restart automatically
                                                                      • New Menus
                                                                        • All new menus for Weapon and Camo Challenges
                                                                        • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                      • New Party Queuing
                                                                        • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                      • Bugfixes

                                                                      The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                      Patch Notes Bugfixes

                                                                      Global

                                                                      This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                      • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                      • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                      • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                      • Flash and Stun grenade blast will no longer kill Players at low health
                                                                      • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                      • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                      • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                      Killstreaks

                                                                      • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                      • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                      • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                      • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                      • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                      • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                      • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                      Equipment

                                                                      • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                      Field Upgrades

                                                                      • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                      • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                      • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                      • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                      • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                      UX/UI

                                                                      • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                      • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                      • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                      • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                      • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                      • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                      • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                      • Fixed an issue where some Players would display a garbled clan tag
                                                                      • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                      • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                      • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                      Social

                                                                      • Fixed various issues affecting Social notifications
                                                                      • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                      • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                      • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                      • Fixed various issues affecting Displayed Party Members
                                                                      • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                      • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                      • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                      • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                      • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                      • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                      • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                      • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                      • Fixed an issue to improve Social Hub Tile actioning
                                                                      • Fixed an issue affecting Queued Party Members in Game Chat
                                                                      • Fixed various issues affecting Game Chat in Parties

                                                                      Vehicles

                                                                      • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                      • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                      • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                      • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                      • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                      • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                      • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                      • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                      • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                      • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                      • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                      • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                      • Warzone

                                                                      The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                      Patch Notes Warzone

                                                                      GENERAL

                                                                      • Bomb Drones
                                                                        • Bomb Drones have been temporarily removed while we fine tune them.

                                                                      GAMEPLAY

                                                                      General

                                                                      • Pacing Balancing
                                                                        • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                          • The combat engagements in the mid-game
                                                                          • The regain opportunities in the late game
                                                                        • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                        • Future improvements will include:
                                                                          • More ground loot Supply Boxes, especially in the North of the map
                                                                          • Resurgence Supply Boxes being sprinkled throughout the map
                                                                          • Additional Ammo Caches
                                                                          • And more…

                                                                        Gameplay Adjustments

                                                                        Al Mazrah | Battle Royale

                                                                        • Light Helo
                                                                          • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                        • Contract Availability
                                                                          • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                        • Final Circles
                                                                          • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                        Ashika Island | Resurgence

                                                                        • Redeployment Drones
                                                                          • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                        • AI Combatant Departure
                                                                          • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                          • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                        • Circle Balancing
                                                                          • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                        • Pacing Balancing
                                                                          • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                        QUALITY OF LIFE

                                                                        • Spawn Protection
                                                                          • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                            • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                        • Resurgence Killfeed
                                                                          • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                        • Killstreak Availability
                                                                          • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                        • Cluster Strike & Precision Airstrike Improvements
                                                                          • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                          • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                          • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                        • Give-Up Timer Consistency
                                                                          • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                        • Navigation Pings
                                                                          • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                        • Armor Break
                                                                          • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                        • Auto-Looting Armor Plates
                                                                          • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                        • Spawn Protection
                                                                          • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                        • Resurgence Killfeed
                                                                          • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                        UI/UX

                                                                        • Spectating
                                                                          • Friendly pings and splash screens are now visible to spectators.
                                                                        • Gas Mask
                                                                          • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                        BUG FIXES

                                                                        • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                        Tac Map & Minimap

                                                                        • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                        • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                      • DMZ

                                                                      The extraction mode of Warzone has also been overhauled.

                                                                      Patch Notes DMZ

                                                                      GAMEPLAY

                                                                      • We have updated the usage requirements for Building 21 Access Cards:
                                                                        • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                        • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                        • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                        • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                      • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                      • We have added some variations to infiltration and exfiltration points
                                                                      • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                      • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                      • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                      BUG FIXES

                                                                      • Fixed several Stronghold access issues across DMZ
                                                                      • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                      • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                      • Fixed Favor for a Friend Mission having an incorrect location description
                                                                      • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                      • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                      • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                      • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                      • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                      • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                      • Fixed an issue where match search would stop if the party leader left the group
                                                                      • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                      If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                      After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                      Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                      • MX9
                                                                        • Increased mid damage ranges
                                                                      • BAS-p 
                                                                        • Increased sprint to fire time
                                                                        • Increased damage ranges
                                                                      • PDSW 528
                                                                        • Slightly offset weapon while ADS using iron sights to improve visibility
                                                                      • Vel 46
                                                                        • Increased close damage ranges
                                                                        • Fixed attributes on 30 round magazine to improve handling and mobility
                                                                      • Lachmann Sub
                                                                        • Reduced movement speed
                                                                        • Reduced aim down sight speed
                                                                        • Improved recoil control
                                                                        • LM Nebula Barrel
                                                                          • Improved damage range
                                                                          • Improved recoil control

                                                                        » Shotguns «

                                                                        • KV Broadside
                                                                          • Reduced lower torso damage
                                                                          • 12 Gauge Ammo
                                                                            • Reduced damage ranges
                                                                            • Reduced close range damage
                                                                          • Dragon’s Breath Ammo
                                                                            • Reduced damage ranges
                                                                            • Reduced close range damage
                                                                            • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                          • Bryson 800 and Bryson 890
                                                                            • Increased headshot damage on all slugtype ammo
                                                                            • Added minimum damage against armor

                                                                          ATTACHMENTS

                                                                          » Global «

                                                                          • Flinch
                                                                            • Reduced recenter speed for Flinch
                                                                            • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                          » Ammunition «

                                                                          • Hollow Point Rounds
                                                                            • Removed bullet velocity penalty
                                                                          • Frangible Rounds
                                                                            • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                            • Removed damage range penalty
                                                                          • Overpressure Rounds
                                                                            • Removed recoil penalty
                                                                            • Increased flinch imparted on Players
                                                                          • 12 Gauge Dragon’s Breath
                                                                            • Reduced residual damage while burning
                                                                          • 12 Gauge Slugs and HE Slugs
                                                                            • Added minimum damage against armor

                                                                          » Underbarrel Launchers «

                                                                          • Removed movement penalty from Grenade Launchers 
                                                                          • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                          • Added one extra ammunition stock to Grenade Launchers 

                                                                          » Stocks «

                                                                          • Reduced flinch received on no stock modifications 

                                                                          » Bipod Grips «

                                                                          • Reduced ADS penalty for the Bipod V9 grip
                                                                          • CORE BP2 Bipod Grip:
                                                                            • Fixed bug in stat reporting 
                                                                            • Added hip recoil control
                                                                            • Reduced hip walking speed
                                                                            • Removed ADS penalty 
                                                                            • Added grip to compatible LMGs and Marksman Rifles 

                                                                          » Underbarrel Grips «

                                                                          • Reduced ADS penalty on all under barrel grips
                                                                          • Reduced movement speed penalty for all vertical grips 

                                                                          » Muzzle Attachments «

                                                                          • Breachers
                                                                            • Greatly reduced ADS penalty
                                                                            • Added hip movement speed buff
                                                                          • Flash Hiders
                                                                            • Reduced ADS penalty 

                                                                          » Optics «

                                                                          • Reduced ADS penalty on holo optics
                                                                          • Removed movement penalties on holo optics
                                                                          • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                          • Reduced ADS penalty on shotgun scopes

                                                                          » Comb Attachments «

                                                                          • Fixed Handling stat UI on:
                                                                            • Shlager TTF3 Riser
                                                                            • FSS Ammo Sleeve
                                                                            • PD-A40 Sleeve
                                                                            • Wingman Comb
                                                                            • FSS EL-T Pouch

                                                                          Bug Fixes

                                                                          • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                          • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                          • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                          EQUIPMENT

                                                                          • Frag Grenade
                                                                            • Damage against armor increased
                                                                          • Claymore
                                                                            • Damage against armor increased
                                                                          • Semtex
                                                                            • Damage against armor increased
                                                                          • Audio

                                                                          Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                          Patch Notes Audio
                                                                          • Submix fixes that were affecting enemy footstep volume
                                                                          • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                          • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                          • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                          • UI/UX

                                                                          If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                          Patch Notes UI/UX
                                                                          • Update Requires Restart
                                                                            • If the title requires a restart due to an update, it will restart automatically
                                                                          • New Menus
                                                                            • All new menus for Weapon and Camo Challenges
                                                                            • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                          • New Party Queuing
                                                                            • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                          • Bugfixes

                                                                          The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                          Patch Notes Bugfixes

                                                                          Global

                                                                          This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                          • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                          • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                          • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                          • Flash and Stun grenade blast will no longer kill Players at low health
                                                                          • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                          • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                          • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                          Killstreaks

                                                                          • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                          • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                          • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                          • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                          • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                          • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                          • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                          Equipment

                                                                          • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                          Field Upgrades

                                                                          • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                          • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                          • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                          • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                          • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                          UX/UI

                                                                          • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                          • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                          • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                          • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                          • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                          • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                          • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                          • Fixed an issue where some Players would display a garbled clan tag
                                                                          • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                          • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                          • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                          Social

                                                                          • Fixed various issues affecting Social notifications
                                                                          • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                          • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                          • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                          • Fixed various issues affecting Displayed Party Members
                                                                          • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                          • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                          • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                          • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                          • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                          • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                          • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                          • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                          • Fixed an issue to improve Social Hub Tile actioning
                                                                          • Fixed an issue affecting Queued Party Members in Game Chat
                                                                          • Fixed various issues affecting Game Chat in Parties

                                                                          Vehicles

                                                                          • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                          • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                          • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                          • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                          • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                          • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                          • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                          • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                          • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                          • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                          • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                          • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                          • Warzone

                                                                          The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                          Patch Notes Warzone

                                                                          GENERAL

                                                                          • Bomb Drones
                                                                            • Bomb Drones have been temporarily removed while we fine tune them.

                                                                          GAMEPLAY

                                                                          General

                                                                          • Pacing Balancing
                                                                            • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                              • The combat engagements in the mid-game
                                                                              • The regain opportunities in the late game
                                                                            • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                            • Future improvements will include:
                                                                              • More ground loot Supply Boxes, especially in the North of the map
                                                                              • Resurgence Supply Boxes being sprinkled throughout the map
                                                                              • Additional Ammo Caches
                                                                              • And more…

                                                                            Gameplay Adjustments

                                                                            Al Mazrah | Battle Royale

                                                                            • Light Helo
                                                                              • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                            • Contract Availability
                                                                              • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                            • Final Circles
                                                                              • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                            Ashika Island | Resurgence

                                                                            • Redeployment Drones
                                                                              • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                            • AI Combatant Departure
                                                                              • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                              • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                            • Circle Balancing
                                                                              • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                            • Pacing Balancing
                                                                              • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                            QUALITY OF LIFE

                                                                            • Spawn Protection
                                                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                            • Resurgence Killfeed
                                                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                            • Killstreak Availability
                                                                              • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                            • Cluster Strike & Precision Airstrike Improvements
                                                                              • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                              • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                              • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                            • Give-Up Timer Consistency
                                                                              • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                            • Navigation Pings
                                                                              • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                            • Armor Break
                                                                              • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                            • Auto-Looting Armor Plates
                                                                              • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                            • Spawn Protection
                                                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                            • Resurgence Killfeed
                                                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                            UI/UX

                                                                            • Spectating
                                                                              • Friendly pings and splash screens are now visible to spectators.
                                                                            • Gas Mask
                                                                              • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                            BUG FIXES

                                                                            • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                            Tac Map & Minimap

                                                                            • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                            • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                          • DMZ

                                                                          The extraction mode of Warzone has also been overhauled.

                                                                          Patch Notes DMZ

                                                                          GAMEPLAY

                                                                          • We have updated the usage requirements for Building 21 Access Cards:
                                                                            • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                            • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                            • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                            • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                          • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                          • We have added some variations to infiltration and exfiltration points
                                                                          • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                          • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                          • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                          BUG FIXES

                                                                          • Fixed several Stronghold access issues across DMZ
                                                                          • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                          • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                          • Fixed Favor for a Friend Mission having an incorrect location description
                                                                          • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                          • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                          • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                          • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                          • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                          • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                          • Fixed an issue where match search would stop if the party leader left the group
                                                                          • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                          If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                          After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                          Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                          Patch Notes Weapons, Attachments, Equipment

                                                                          » Assault Rifles «

                                                                          • STB 556
                                                                            • Added minimum damage against Armor (limits bullets to kill at furthest range)

                                                                          » Light Machine Guns «

                                                                          • RAAL MG
                                                                            • Reduced far range damage
                                                                            • Small increase to close range damage
                                                                            • Reduced headshot damage
                                                                            • Reduced upper torso damage
                                                                            • Increased recoil
                                                                          • RPK
                                                                            • Reduced walking speed
                                                                            • Reduced muzzle velocity
                                                                          • Sakin MG38
                                                                            • Reduced damage range

                                                                          » Marksman Rifles «

                                                                          • Crossbow
                                                                            • Increased time period to trigger double kills for challenges

                                                                          » Submachine Guns «

                                                                          • MX9
                                                                            • Increased mid damage ranges
                                                                          • BAS-p 
                                                                            • Increased sprint to fire time
                                                                            • Increased damage ranges
                                                                          • PDSW 528
                                                                            • Slightly offset weapon while ADS using iron sights to improve visibility
                                                                          • Vel 46
                                                                            • Increased close damage ranges
                                                                            • Fixed attributes on 30 round magazine to improve handling and mobility
                                                                          • Lachmann Sub
                                                                            • Reduced movement speed
                                                                            • Reduced aim down sight speed
                                                                            • Improved recoil control
                                                                            • LM Nebula Barrel
                                                                              • Improved damage range
                                                                              • Improved recoil control

                                                                            » Shotguns «

                                                                            • KV Broadside
                                                                              • Reduced lower torso damage
                                                                              • 12 Gauge Ammo
                                                                                • Reduced damage ranges
                                                                                • Reduced close range damage
                                                                              • Dragon’s Breath Ammo
                                                                                • Reduced damage ranges
                                                                                • Reduced close range damage
                                                                                • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                              • Bryson 800 and Bryson 890
                                                                                • Increased headshot damage on all slugtype ammo
                                                                                • Added minimum damage against armor

                                                                              ATTACHMENTS

                                                                              » Global «

                                                                              • Flinch
                                                                                • Reduced recenter speed for Flinch
                                                                                • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                              » Ammunition «

                                                                              • Hollow Point Rounds
                                                                                • Removed bullet velocity penalty
                                                                              • Frangible Rounds
                                                                                • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                                • Removed damage range penalty
                                                                              • Overpressure Rounds
                                                                                • Removed recoil penalty
                                                                                • Increased flinch imparted on Players
                                                                              • 12 Gauge Dragon’s Breath
                                                                                • Reduced residual damage while burning
                                                                              • 12 Gauge Slugs and HE Slugs
                                                                                • Added minimum damage against armor

                                                                              » Underbarrel Launchers «

                                                                              • Removed movement penalty from Grenade Launchers 
                                                                              • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                              • Added one extra ammunition stock to Grenade Launchers 

                                                                              » Stocks «

                                                                              • Reduced flinch received on no stock modifications 

                                                                              » Bipod Grips «

                                                                              • Reduced ADS penalty for the Bipod V9 grip
                                                                              • CORE BP2 Bipod Grip:
                                                                                • Fixed bug in stat reporting 
                                                                                • Added hip recoil control
                                                                                • Reduced hip walking speed
                                                                                • Removed ADS penalty 
                                                                                • Added grip to compatible LMGs and Marksman Rifles 

                                                                              » Underbarrel Grips «

                                                                              • Reduced ADS penalty on all under barrel grips
                                                                              • Reduced movement speed penalty for all vertical grips 

                                                                              » Muzzle Attachments «

                                                                              • Breachers
                                                                                • Greatly reduced ADS penalty
                                                                                • Added hip movement speed buff
                                                                              • Flash Hiders
                                                                                • Reduced ADS penalty 

                                                                              » Optics «

                                                                              • Reduced ADS penalty on holo optics
                                                                              • Removed movement penalties on holo optics
                                                                              • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                              • Reduced ADS penalty on shotgun scopes

                                                                              » Comb Attachments «

                                                                              • Fixed Handling stat UI on:
                                                                                • Shlager TTF3 Riser
                                                                                • FSS Ammo Sleeve
                                                                                • PD-A40 Sleeve
                                                                                • Wingman Comb
                                                                                • FSS EL-T Pouch

                                                                              Bug Fixes

                                                                              • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                              • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                              • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                              EQUIPMENT

                                                                              • Frag Grenade
                                                                                • Damage against armor increased
                                                                              • Claymore
                                                                                • Damage against armor increased
                                                                              • Semtex
                                                                                • Damage against armor increased
                                                                          • Audio

                                                                          Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                          Patch Notes Audio
                                                                          • Submix fixes that were affecting enemy footstep volume
                                                                          • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                          • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                          • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                          • UI/UX

                                                                          If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                          Patch Notes UI/UX
                                                                          • Update Requires Restart
                                                                            • If the title requires a restart due to an update, it will restart automatically
                                                                          • New Menus
                                                                            • All new menus for Weapon and Camo Challenges
                                                                            • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                          • New Party Queuing
                                                                            • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                          • Bugfixes

                                                                          The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                          Patch Notes Bugfixes

                                                                          Global

                                                                          This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                          • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                          • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                          • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                          • Flash and Stun grenade blast will no longer kill Players at low health
                                                                          • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                          • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                          • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                          Killstreaks

                                                                          • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                          • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                          • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                          • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                          • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                          • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                          • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                          Equipment

                                                                          • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                          Field Upgrades

                                                                          • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                          • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                          • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                          • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                          • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                          UX/UI

                                                                          • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                          • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                          • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                          • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                          • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                          • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                          • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                          • Fixed an issue where some Players would display a garbled clan tag
                                                                          • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                          • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                          • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                          Social

                                                                          • Fixed various issues affecting Social notifications
                                                                          • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                          • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                          • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                          • Fixed various issues affecting Displayed Party Members
                                                                          • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                          • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                          • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                          • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                          • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                          • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                          • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                          • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                          • Fixed an issue to improve Social Hub Tile actioning
                                                                          • Fixed an issue affecting Queued Party Members in Game Chat
                                                                          • Fixed various issues affecting Game Chat in Parties

                                                                          Vehicles

                                                                          • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                          • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                          • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                          • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                          • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                          • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                          • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                          • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                          • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                          • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                          • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                          • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                          • Warzone

                                                                          The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                          Patch Notes Warzone

                                                                          GENERAL

                                                                          • Bomb Drones
                                                                            • Bomb Drones have been temporarily removed while we fine tune them.

                                                                          GAMEPLAY

                                                                          General

                                                                          • Pacing Balancing
                                                                            • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                              • The combat engagements in the mid-game
                                                                              • The regain opportunities in the late game
                                                                            • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                            • Future improvements will include:
                                                                              • More ground loot Supply Boxes, especially in the North of the map
                                                                              • Resurgence Supply Boxes being sprinkled throughout the map
                                                                              • Additional Ammo Caches
                                                                              • And more…

                                                                            Gameplay Adjustments

                                                                            Al Mazrah | Battle Royale

                                                                            • Light Helo
                                                                              • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                            • Contract Availability
                                                                              • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                            • Final Circles
                                                                              • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                            Ashika Island | Resurgence

                                                                            • Redeployment Drones
                                                                              • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                            • AI Combatant Departure
                                                                              • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                              • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                            • Circle Balancing
                                                                              • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                            • Pacing Balancing
                                                                              • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                            QUALITY OF LIFE

                                                                            • Spawn Protection
                                                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                            • Resurgence Killfeed
                                                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                            • Killstreak Availability
                                                                              • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                            • Cluster Strike & Precision Airstrike Improvements
                                                                              • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                              • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                              • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                            • Give-Up Timer Consistency
                                                                              • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                            • Navigation Pings
                                                                              • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                            • Armor Break
                                                                              • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                            • Auto-Looting Armor Plates
                                                                              • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                            • Spawn Protection
                                                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                            • Resurgence Killfeed
                                                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                            UI/UX

                                                                            • Spectating
                                                                              • Friendly pings and splash screens are now visible to spectators.
                                                                            • Gas Mask
                                                                              • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                            BUG FIXES

                                                                            • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                            Tac Map & Minimap

                                                                            • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                            • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                          • DMZ

                                                                          The extraction mode of Warzone has also been overhauled.

                                                                          Patch Notes DMZ

                                                                          GAMEPLAY

                                                                          • We have updated the usage requirements for Building 21 Access Cards:
                                                                            • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                            • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                            • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                            • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                          • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                          • We have added some variations to infiltration and exfiltration points
                                                                          • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                          • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                          • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                          BUG FIXES

                                                                          • Fixed several Stronghold access issues across DMZ
                                                                          • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                          • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                          • Fixed Favor for a Friend Mission having an incorrect location description
                                                                          • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                          • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                          • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                          • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                          • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                          • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                          • Fixed an issue where match search would stop if the party leader left the group
                                                                          • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                          If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                          After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                          Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                          Patch Notes Warzone

                                                                          GENERAL

                                                                          • Bomb Drones
                                                                            • Bomb Drones have been temporarily removed while we fine tune them.

                                                                          GAMEPLAY

                                                                          General

                                                                          • Pacing Balancing
                                                                            • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                              • The combat engagements in the mid-game
                                                                              • The regain opportunities in the late game
                                                                            • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                            • Future improvements will include:
                                                                              • More ground loot Supply Boxes, especially in the North of the map
                                                                              • Resurgence Supply Boxes being sprinkled throughout the map
                                                                              • Additional Ammo Caches
                                                                              • And more…

                                                                            Gameplay Adjustments

                                                                            Al Mazrah | Battle Royale

                                                                            • Light Helo
                                                                              • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                            • Contract Availability
                                                                              • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                            • Final Circles
                                                                              • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                            Ashika Island | Resurgence

                                                                            • Redeployment Drones
                                                                              • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                            • AI Combatant Departure
                                                                              • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                              • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                            • Circle Balancing
                                                                              • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                            • Pacing Balancing
                                                                              • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                            QUALITY OF LIFE

                                                                            • Spawn Protection
                                                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                            • Resurgence Killfeed
                                                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                            • Killstreak Availability
                                                                              • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                            • Cluster Strike & Precision Airstrike Improvements
                                                                              • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                              • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                              • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                            • Give-Up Timer Consistency
                                                                              • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                            • Navigation Pings
                                                                              • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                            • Armor Break
                                                                              • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                            • Auto-Looting Armor Plates
                                                                              • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                            • Spawn Protection
                                                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                            • Resurgence Killfeed
                                                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                            UI/UX

                                                                            • Spectating
                                                                              • Friendly pings and splash screens are now visible to spectators.
                                                                            • Gas Mask
                                                                              • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                            BUG FIXES

                                                                            • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                            Tac Map & Minimap

                                                                            • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                            • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                          • DMZ

                                                                          The extraction mode of Warzone has also been overhauled.

                                                                          Patch Notes DMZ

                                                                          GAMEPLAY

                                                                          • We have updated the usage requirements for Building 21 Access Cards:
                                                                            • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                            • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                            • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                            • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                          • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                          • We have added some variations to infiltration and exfiltration points
                                                                          • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                          • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                          • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                          BUG FIXES

                                                                          • Fixed several Stronghold access issues across DMZ
                                                                          • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                          • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                          • Fixed Favor for a Friend Mission having an incorrect location description
                                                                          • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                          • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                          • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                          • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                          • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                          • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                          • Fixed an issue where match search would stop if the party leader left the group
                                                                          • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                          If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                          After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                          Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                          • KV Broadside
                                                                            • Reduced lower torso damage
                                                                            • 12 Gauge Ammo
                                                                              • Reduced damage ranges
                                                                              • Reduced close range damage
                                                                            • Dragon’s Breath Ammo
                                                                              • Reduced damage ranges
                                                                              • Reduced close range damage
                                                                              • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                            • Bryson 800 and Bryson 890
                                                                              • Increased headshot damage on all slugtype ammo
                                                                              • Added minimum damage against armor

                                                                            ATTACHMENTS

                                                                            » Global «

                                                                            • Flinch
                                                                              • Reduced recenter speed for Flinch
                                                                              • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                            » Ammunition «

                                                                            • Hollow Point Rounds
                                                                              • Removed bullet velocity penalty
                                                                            • Frangible Rounds
                                                                              • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                              • Removed damage range penalty
                                                                            • Overpressure Rounds
                                                                              • Removed recoil penalty
                                                                              • Increased flinch imparted on Players
                                                                            • 12 Gauge Dragon’s Breath
                                                                              • Reduced residual damage while burning
                                                                            • 12 Gauge Slugs and HE Slugs
                                                                              • Added minimum damage against armor

                                                                            » Underbarrel Launchers «

                                                                            • Removed movement penalty from Grenade Launchers 
                                                                            • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                            • Added one extra ammunition stock to Grenade Launchers 

                                                                            » Stocks «

                                                                            • Reduced flinch received on no stock modifications 

                                                                            » Bipod Grips «

                                                                            • Reduced ADS penalty for the Bipod V9 grip
                                                                            • CORE BP2 Bipod Grip:
                                                                              • Fixed bug in stat reporting 
                                                                              • Added hip recoil control
                                                                              • Reduced hip walking speed
                                                                              • Removed ADS penalty 
                                                                              • Added grip to compatible LMGs and Marksman Rifles 

                                                                            » Underbarrel Grips «

                                                                            • Reduced ADS penalty on all under barrel grips
                                                                            • Reduced movement speed penalty for all vertical grips 

                                                                            » Muzzle Attachments «

                                                                            • Breachers
                                                                              • Greatly reduced ADS penalty
                                                                              • Added hip movement speed buff
                                                                            • Flash Hiders
                                                                              • Reduced ADS penalty 

                                                                            » Optics «

                                                                            • Reduced ADS penalty on holo optics
                                                                            • Removed movement penalties on holo optics
                                                                            • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                            • Reduced ADS penalty on shotgun scopes

                                                                            » Comb Attachments «

                                                                            • Fixed Handling stat UI on:
                                                                              • Shlager TTF3 Riser
                                                                              • FSS Ammo Sleeve
                                                                              • PD-A40 Sleeve
                                                                              • Wingman Comb
                                                                              • FSS EL-T Pouch

                                                                            Bug Fixes

                                                                            • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                            • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                            • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                            EQUIPMENT

                                                                            • Frag Grenade
                                                                              • Damage against armor increased
                                                                            • Claymore
                                                                              • Damage against armor increased
                                                                            • Semtex
                                                                              • Damage against armor increased
                                                                            • Audio

                                                                            Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                            Patch Notes Audio
                                                                            • Submix fixes that were affecting enemy footstep volume
                                                                            • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                            • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                            • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                            • UI/UX

                                                                            If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                            Patch Notes UI/UX
                                                                            • Update Requires Restart
                                                                              • If the title requires a restart due to an update, it will restart automatically
                                                                            • New Menus
                                                                              • All new menus for Weapon and Camo Challenges
                                                                              • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                            • New Party Queuing
                                                                              • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                            • Bugfixes

                                                                            The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                            Patch Notes Bugfixes

                                                                            Global

                                                                            This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                            • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                            • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                            • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                            • Flash and Stun grenade blast will no longer kill Players at low health
                                                                            • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                            • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                            • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                            Killstreaks

                                                                            • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                            • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                            • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                            • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                            • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                            • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                            • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                            Equipment

                                                                            • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                            Field Upgrades

                                                                            • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                            • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                            • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                            • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                            • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                            UX/UI

                                                                            • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                            • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                            • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                            • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                            • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                            • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                            • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                            • Fixed an issue where some Players would display a garbled clan tag
                                                                            • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                            • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                            • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                            Social

                                                                            • Fixed various issues affecting Social notifications
                                                                            • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                            • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                            • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                            • Fixed various issues affecting Displayed Party Members
                                                                            • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                            • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                            • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                            • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                            • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                            • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                            • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                            • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                            • Fixed an issue to improve Social Hub Tile actioning
                                                                            • Fixed an issue affecting Queued Party Members in Game Chat
                                                                            • Fixed various issues affecting Game Chat in Parties

                                                                            Vehicles

                                                                            • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                            • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                            • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                            • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                            • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                            • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                            • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                            • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                            • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                            • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                            • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                            • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                            • Warzone

                                                                            The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                            Patch Notes Warzone

                                                                            GENERAL

                                                                            • Bomb Drones
                                                                              • Bomb Drones have been temporarily removed while we fine tune them.

                                                                            GAMEPLAY

                                                                            General

                                                                            • Pacing Balancing
                                                                              • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                • The combat engagements in the mid-game
                                                                                • The regain opportunities in the late game
                                                                              • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                              • Future improvements will include:
                                                                                • More ground loot Supply Boxes, especially in the North of the map
                                                                                • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                • Additional Ammo Caches
                                                                                • And more…

                                                                              Gameplay Adjustments

                                                                              Al Mazrah | Battle Royale

                                                                              • Light Helo
                                                                                • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                              • Contract Availability
                                                                                • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                              • Final Circles
                                                                                • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                              Ashika Island | Resurgence

                                                                              • Redeployment Drones
                                                                                • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                              • AI Combatant Departure
                                                                                • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                              • Circle Balancing
                                                                                • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                              • Pacing Balancing
                                                                                • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                              QUALITY OF LIFE

                                                                              • Spawn Protection
                                                                                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                              • Resurgence Killfeed
                                                                                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                              • Killstreak Availability
                                                                                • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                              • Cluster Strike & Precision Airstrike Improvements
                                                                                • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                              • Give-Up Timer Consistency
                                                                                • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                              • Navigation Pings
                                                                                • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                              • Armor Break
                                                                                • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                              • Auto-Looting Armor Plates
                                                                                • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                              • Spawn Protection
                                                                                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                              • Resurgence Killfeed
                                                                                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                              UI/UX

                                                                              • Spectating
                                                                                • Friendly pings and splash screens are now visible to spectators.
                                                                              • Gas Mask
                                                                                • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                              BUG FIXES

                                                                              • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                              Tac Map & Minimap

                                                                              • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                              • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                            • DMZ

                                                                            The extraction mode of Warzone has also been overhauled.

                                                                            Patch Notes DMZ

                                                                            GAMEPLAY

                                                                            • We have updated the usage requirements for Building 21 Access Cards:
                                                                              • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                              • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                              • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                              • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                            • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                            • We have added some variations to infiltration and exfiltration points
                                                                            • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                            • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                            • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                            BUG FIXES

                                                                            • Fixed several Stronghold access issues across DMZ
                                                                            • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                            • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                            • Fixed Favor for a Friend Mission having an incorrect location description
                                                                            • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                            • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                            • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                            • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                            • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                            • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                            • Fixed an issue where match search would stop if the party leader left the group
                                                                            • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                            If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                            After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                            Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                          • Lachmann Sub
                                                                            • Reduced movement speed
                                                                            • Reduced aim down sight speed
                                                                            • Improved recoil control
                                                                            • LM Nebula Barrel
                                                                              • Improved damage range
                                                                              • Improved recoil control

                                                                            » Shotguns «

                                                                            • KV Broadside
                                                                              • Reduced lower torso damage
                                                                              • 12 Gauge Ammo
                                                                                • Reduced damage ranges
                                                                                • Reduced close range damage
                                                                              • Dragon’s Breath Ammo
                                                                                • Reduced damage ranges
                                                                                • Reduced close range damage
                                                                                • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                              • Bryson 800 and Bryson 890
                                                                                • Increased headshot damage on all slugtype ammo
                                                                                • Added minimum damage against armor

                                                                              ATTACHMENTS

                                                                              » Global «

                                                                              • Flinch
                                                                                • Reduced recenter speed for Flinch
                                                                                • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                              » Ammunition «

                                                                              • Hollow Point Rounds
                                                                                • Removed bullet velocity penalty
                                                                              • Frangible Rounds
                                                                                • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                                • Removed damage range penalty
                                                                              • Overpressure Rounds
                                                                                • Removed recoil penalty
                                                                                • Increased flinch imparted on Players
                                                                              • 12 Gauge Dragon’s Breath
                                                                                • Reduced residual damage while burning
                                                                              • 12 Gauge Slugs and HE Slugs
                                                                                • Added minimum damage against armor

                                                                              » Underbarrel Launchers «

                                                                              • Removed movement penalty from Grenade Launchers 
                                                                              • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                              • Added one extra ammunition stock to Grenade Launchers 

                                                                              » Stocks «

                                                                              • Reduced flinch received on no stock modifications 

                                                                              » Bipod Grips «

                                                                              • Reduced ADS penalty for the Bipod V9 grip
                                                                              • CORE BP2 Bipod Grip:
                                                                                • Fixed bug in stat reporting 
                                                                                • Added hip recoil control
                                                                                • Reduced hip walking speed
                                                                                • Removed ADS penalty 
                                                                                • Added grip to compatible LMGs and Marksman Rifles 

                                                                              » Underbarrel Grips «

                                                                              • Reduced ADS penalty on all under barrel grips
                                                                              • Reduced movement speed penalty for all vertical grips 

                                                                              » Muzzle Attachments «

                                                                              • Breachers
                                                                                • Greatly reduced ADS penalty
                                                                                • Added hip movement speed buff
                                                                              • Flash Hiders
                                                                                • Reduced ADS penalty 

                                                                              » Optics «

                                                                              • Reduced ADS penalty on holo optics
                                                                              • Removed movement penalties on holo optics
                                                                              • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                              • Reduced ADS penalty on shotgun scopes

                                                                              » Comb Attachments «

                                                                              • Fixed Handling stat UI on:
                                                                                • Shlager TTF3 Riser
                                                                                • FSS Ammo Sleeve
                                                                                • PD-A40 Sleeve
                                                                                • Wingman Comb
                                                                                • FSS EL-T Pouch

                                                                              Bug Fixes

                                                                              • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                              • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                              • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                              EQUIPMENT

                                                                              • Frag Grenade
                                                                                • Damage against armor increased
                                                                              • Claymore
                                                                                • Damage against armor increased
                                                                              • Semtex
                                                                                • Damage against armor increased
                                                                              • Audio

                                                                              Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                              Patch Notes Audio
                                                                              • Submix fixes that were affecting enemy footstep volume
                                                                              • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                              • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                              • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                              • UI/UX

                                                                              If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                              Patch Notes UI/UX
                                                                              • Update Requires Restart
                                                                                • If the title requires a restart due to an update, it will restart automatically
                                                                              • New Menus
                                                                                • All new menus for Weapon and Camo Challenges
                                                                                • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                              • New Party Queuing
                                                                                • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                              • Bugfixes

                                                                              The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                              Patch Notes Bugfixes

                                                                              Global

                                                                              This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                              • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                              • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                              • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                              • Flash and Stun grenade blast will no longer kill Players at low health
                                                                              • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                              • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                              • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                              Killstreaks

                                                                              • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                              • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                              • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                              • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                              • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                              • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                              • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                              Equipment

                                                                              • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                              Field Upgrades

                                                                              • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                              • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                              • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                              • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                              • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                              UX/UI

                                                                              • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                              • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                              • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                              • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                              • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                              • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                              • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                              • Fixed an issue where some Players would display a garbled clan tag
                                                                              • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                              • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                              • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                              Social

                                                                              • Fixed various issues affecting Social notifications
                                                                              • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                              • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                              • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                              • Fixed various issues affecting Displayed Party Members
                                                                              • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                              • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                              • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                              • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                              • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                              • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                              • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                              • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                              • Fixed an issue to improve Social Hub Tile actioning
                                                                              • Fixed an issue affecting Queued Party Members in Game Chat
                                                                              • Fixed various issues affecting Game Chat in Parties

                                                                              Vehicles

                                                                              • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                              • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                              • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                              • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                              • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                              • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                              • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                              • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                              • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                              • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                              • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                              • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                              • Warzone

                                                                              The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                              Patch Notes Warzone

                                                                              GENERAL

                                                                              • Bomb Drones
                                                                                • Bomb Drones have been temporarily removed while we fine tune them.

                                                                              GAMEPLAY

                                                                              General

                                                                              • Pacing Balancing
                                                                                • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                  • The combat engagements in the mid-game
                                                                                  • The regain opportunities in the late game
                                                                                • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                • Future improvements will include:
                                                                                  • More ground loot Supply Boxes, especially in the North of the map
                                                                                  • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                  • Additional Ammo Caches
                                                                                  • And more…

                                                                                Gameplay Adjustments

                                                                                Al Mazrah | Battle Royale

                                                                                • Light Helo
                                                                                  • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                • Contract Availability
                                                                                  • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                • Final Circles
                                                                                  • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                Ashika Island | Resurgence

                                                                                • Redeployment Drones
                                                                                  • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                • AI Combatant Departure
                                                                                  • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                  • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                • Circle Balancing
                                                                                  • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                • Pacing Balancing
                                                                                  • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                QUALITY OF LIFE

                                                                                • Spawn Protection
                                                                                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                • Resurgence Killfeed
                                                                                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                • Killstreak Availability
                                                                                  • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                • Cluster Strike & Precision Airstrike Improvements
                                                                                  • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                  • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                  • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                • Give-Up Timer Consistency
                                                                                  • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                • Navigation Pings
                                                                                  • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                • Armor Break
                                                                                  • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                • Auto-Looting Armor Plates
                                                                                  • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                • Spawn Protection
                                                                                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                • Resurgence Killfeed
                                                                                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                UI/UX

                                                                                • Spectating
                                                                                  • Friendly pings and splash screens are now visible to spectators.
                                                                                • Gas Mask
                                                                                  • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                BUG FIXES

                                                                                • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                Tac Map & Minimap

                                                                                • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                              • DMZ

                                                                              The extraction mode of Warzone has also been overhauled.

                                                                              Patch Notes DMZ

                                                                              GAMEPLAY

                                                                              • We have updated the usage requirements for Building 21 Access Cards:
                                                                                • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                              • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                              • We have added some variations to infiltration and exfiltration points
                                                                              • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                              • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                              • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                              BUG FIXES

                                                                              • Fixed several Stronghold access issues across DMZ
                                                                              • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                              • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                              • Fixed Favor for a Friend Mission having an incorrect location description
                                                                              • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                              • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                              • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                              • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                              • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                              • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                              • Fixed an issue where match search would stop if the party leader left the group
                                                                              • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                              If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                              After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                              Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                              • MX9
                                                                                • Increased mid damage ranges
                                                                              • BAS-p 
                                                                                • Increased sprint to fire time
                                                                                • Increased damage ranges
                                                                              • PDSW 528
                                                                                • Slightly offset weapon while ADS using iron sights to improve visibility
                                                                              • Vel 46
                                                                                • Increased close damage ranges
                                                                                • Fixed attributes on 30 round magazine to improve handling and mobility
                                                                              • Lachmann Sub
                                                                                • Reduced movement speed
                                                                                • Reduced aim down sight speed
                                                                                • Improved recoil control
                                                                                • LM Nebula Barrel
                                                                                  • Improved damage range
                                                                                  • Improved recoil control

                                                                                » Shotguns «

                                                                                • KV Broadside
                                                                                  • Reduced lower torso damage
                                                                                  • 12 Gauge Ammo
                                                                                    • Reduced damage ranges
                                                                                    • Reduced close range damage
                                                                                  • Dragon’s Breath Ammo
                                                                                    • Reduced damage ranges
                                                                                    • Reduced close range damage
                                                                                    • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                                  • Bryson 800 and Bryson 890
                                                                                    • Increased headshot damage on all slugtype ammo
                                                                                    • Added minimum damage against armor

                                                                                  ATTACHMENTS

                                                                                  » Global «

                                                                                  • Flinch
                                                                                    • Reduced recenter speed for Flinch
                                                                                    • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                                  » Ammunition «

                                                                                  • Hollow Point Rounds
                                                                                    • Removed bullet velocity penalty
                                                                                  • Frangible Rounds
                                                                                    • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                                    • Removed damage range penalty
                                                                                  • Overpressure Rounds
                                                                                    • Removed recoil penalty
                                                                                    • Increased flinch imparted on Players
                                                                                  • 12 Gauge Dragon’s Breath
                                                                                    • Reduced residual damage while burning
                                                                                  • 12 Gauge Slugs and HE Slugs
                                                                                    • Added minimum damage against armor

                                                                                  » Underbarrel Launchers «

                                                                                  • Removed movement penalty from Grenade Launchers 
                                                                                  • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                                  • Added one extra ammunition stock to Grenade Launchers 

                                                                                  » Stocks «

                                                                                  • Reduced flinch received on no stock modifications 

                                                                                  » Bipod Grips «

                                                                                  • Reduced ADS penalty for the Bipod V9 grip
                                                                                  • CORE BP2 Bipod Grip:
                                                                                    • Fixed bug in stat reporting 
                                                                                    • Added hip recoil control
                                                                                    • Reduced hip walking speed
                                                                                    • Removed ADS penalty 
                                                                                    • Added grip to compatible LMGs and Marksman Rifles 

                                                                                  » Underbarrel Grips «

                                                                                  • Reduced ADS penalty on all under barrel grips
                                                                                  • Reduced movement speed penalty for all vertical grips 

                                                                                  » Muzzle Attachments «

                                                                                  • Breachers
                                                                                    • Greatly reduced ADS penalty
                                                                                    • Added hip movement speed buff
                                                                                  • Flash Hiders
                                                                                    • Reduced ADS penalty 

                                                                                  » Optics «

                                                                                  • Reduced ADS penalty on holo optics
                                                                                  • Removed movement penalties on holo optics
                                                                                  • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                                  • Reduced ADS penalty on shotgun scopes

                                                                                  » Comb Attachments «

                                                                                  • Fixed Handling stat UI on:
                                                                                    • Shlager TTF3 Riser
                                                                                    • FSS Ammo Sleeve
                                                                                    • PD-A40 Sleeve
                                                                                    • Wingman Comb
                                                                                    • FSS EL-T Pouch

                                                                                  Bug Fixes

                                                                                  • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                                  • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                                  • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                                  EQUIPMENT

                                                                                  • Frag Grenade
                                                                                    • Damage against armor increased
                                                                                  • Claymore
                                                                                    • Damage against armor increased
                                                                                  • Semtex
                                                                                    • Damage against armor increased
                                                                                  • Audio

                                                                                  Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                                  Patch Notes Audio
                                                                                  • Submix fixes that were affecting enemy footstep volume
                                                                                  • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                                  • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                                  • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                                  • UI/UX

                                                                                  If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                                  Patch Notes UI/UX
                                                                                  • Update Requires Restart
                                                                                    • If the title requires a restart due to an update, it will restart automatically
                                                                                  • New Menus
                                                                                    • All new menus for Weapon and Camo Challenges
                                                                                    • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                                  • New Party Queuing
                                                                                    • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                                  • Bugfixes

                                                                                  The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                                  Patch Notes Bugfixes

                                                                                  Global

                                                                                  This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                                  • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                                  • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                                  • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                                  • Flash and Stun grenade blast will no longer kill Players at low health
                                                                                  • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                                  • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                                  • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                                  Killstreaks

                                                                                  • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                                  • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                                  • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                                  • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                                  • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                                  • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                                  • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                                  Equipment

                                                                                  • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                                  Field Upgrades

                                                                                  • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                                  • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                                  • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                                  • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                                  • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                                  UX/UI

                                                                                  • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                                  • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                                  • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                                  • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                                  • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                                  • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                                  • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                                  • Fixed an issue where some Players would display a garbled clan tag
                                                                                  • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                                  • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                                  • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                                  Social

                                                                                  • Fixed various issues affecting Social notifications
                                                                                  • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                                  • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                                  • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                                  • Fixed various issues affecting Displayed Party Members
                                                                                  • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                                  • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                                  • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                                  • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                                  • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                                  • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                                  • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                                  • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                                  • Fixed an issue to improve Social Hub Tile actioning
                                                                                  • Fixed an issue affecting Queued Party Members in Game Chat
                                                                                  • Fixed various issues affecting Game Chat in Parties

                                                                                  Vehicles

                                                                                  • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                                  • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                                  • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                                  • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                                  • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                                  • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                                  • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                                  • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                                  • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                                  • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                                  • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                                  • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                                  • Warzone

                                                                                  The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                                  Patch Notes Warzone

                                                                                  GENERAL

                                                                                  • Bomb Drones
                                                                                    • Bomb Drones have been temporarily removed while we fine tune them.

                                                                                  GAMEPLAY

                                                                                  General

                                                                                  • Pacing Balancing
                                                                                    • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                      • The combat engagements in the mid-game
                                                                                      • The regain opportunities in the late game
                                                                                    • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                    • Future improvements will include:
                                                                                      • More ground loot Supply Boxes, especially in the North of the map
                                                                                      • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                      • Additional Ammo Caches
                                                                                      • And more…

                                                                                    Gameplay Adjustments

                                                                                    Al Mazrah | Battle Royale

                                                                                    • Light Helo
                                                                                      • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                    • Contract Availability
                                                                                      • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                    • Final Circles
                                                                                      • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                    Ashika Island | Resurgence

                                                                                    • Redeployment Drones
                                                                                      • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                    • AI Combatant Departure
                                                                                      • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                      • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                    • Circle Balancing
                                                                                      • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                    • Pacing Balancing
                                                                                      • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                    QUALITY OF LIFE

                                                                                    • Spawn Protection
                                                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                    • Resurgence Killfeed
                                                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                    • Killstreak Availability
                                                                                      • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                    • Cluster Strike & Precision Airstrike Improvements
                                                                                      • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                      • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                      • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                    • Give-Up Timer Consistency
                                                                                      • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                    • Navigation Pings
                                                                                      • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                    • Armor Break
                                                                                      • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                    • Auto-Looting Armor Plates
                                                                                      • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                    • Spawn Protection
                                                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                    • Resurgence Killfeed
                                                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                    UI/UX

                                                                                    • Spectating
                                                                                      • Friendly pings and splash screens are now visible to spectators.
                                                                                    • Gas Mask
                                                                                      • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                    BUG FIXES

                                                                                    • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                    Tac Map & Minimap

                                                                                    • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                    • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                  • DMZ

                                                                                  The extraction mode of Warzone has also been overhauled.

                                                                                  Patch Notes DMZ

                                                                                  GAMEPLAY

                                                                                  • We have updated the usage requirements for Building 21 Access Cards:
                                                                                    • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                    • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                    • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                    • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                  • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                  • We have added some variations to infiltration and exfiltration points
                                                                                  • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                  • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                  • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                  BUG FIXES

                                                                                  • Fixed several Stronghold access issues across DMZ
                                                                                  • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                  • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                  • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                  • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                  • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                  • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                  • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                  • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                  • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                  • Fixed an issue where match search would stop if the party leader left the group
                                                                                  • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                  If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                  After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                  Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                  Patch Notes Weapons, Attachments, Equipment

                                                                                  » Assault Rifles «

                                                                                  • STB 556
                                                                                    • Added minimum damage against Armor (limits bullets to kill at furthest range)

                                                                                  » Light Machine Guns «

                                                                                  • RAAL MG
                                                                                    • Reduced far range damage
                                                                                    • Small increase to close range damage
                                                                                    • Reduced headshot damage
                                                                                    • Reduced upper torso damage
                                                                                    • Increased recoil
                                                                                  • RPK
                                                                                    • Reduced walking speed
                                                                                    • Reduced muzzle velocity
                                                                                  • Sakin MG38
                                                                                    • Reduced damage range

                                                                                  » Marksman Rifles «

                                                                                  • Crossbow
                                                                                    • Increased time period to trigger double kills for challenges

                                                                                  » Submachine Guns «

                                                                                  • MX9
                                                                                    • Increased mid damage ranges
                                                                                  • BAS-p 
                                                                                    • Increased sprint to fire time
                                                                                    • Increased damage ranges
                                                                                  • PDSW 528
                                                                                    • Slightly offset weapon while ADS using iron sights to improve visibility
                                                                                  • Vel 46
                                                                                    • Increased close damage ranges
                                                                                    • Fixed attributes on 30 round magazine to improve handling and mobility
                                                                                  • Lachmann Sub
                                                                                    • Reduced movement speed
                                                                                    • Reduced aim down sight speed
                                                                                    • Improved recoil control
                                                                                    • LM Nebula Barrel
                                                                                      • Improved damage range
                                                                                      • Improved recoil control

                                                                                    » Shotguns «

                                                                                    • KV Broadside
                                                                                      • Reduced lower torso damage
                                                                                      • 12 Gauge Ammo
                                                                                        • Reduced damage ranges
                                                                                        • Reduced close range damage
                                                                                      • Dragon’s Breath Ammo
                                                                                        • Reduced damage ranges
                                                                                        • Reduced close range damage
                                                                                        • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                                      • Bryson 800 and Bryson 890
                                                                                        • Increased headshot damage on all slugtype ammo
                                                                                        • Added minimum damage against armor

                                                                                      ATTACHMENTS

                                                                                      » Global «

                                                                                      • Flinch
                                                                                        • Reduced recenter speed for Flinch
                                                                                        • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                                      » Ammunition «

                                                                                      • Hollow Point Rounds
                                                                                        • Removed bullet velocity penalty
                                                                                      • Frangible Rounds
                                                                                        • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                                        • Removed damage range penalty
                                                                                      • Overpressure Rounds
                                                                                        • Removed recoil penalty
                                                                                        • Increased flinch imparted on Players
                                                                                      • 12 Gauge Dragon’s Breath
                                                                                        • Reduced residual damage while burning
                                                                                      • 12 Gauge Slugs and HE Slugs
                                                                                        • Added minimum damage against armor

                                                                                      » Underbarrel Launchers «

                                                                                      • Removed movement penalty from Grenade Launchers 
                                                                                      • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                                      • Added one extra ammunition stock to Grenade Launchers 

                                                                                      » Stocks «

                                                                                      • Reduced flinch received on no stock modifications 

                                                                                      » Bipod Grips «

                                                                                      • Reduced ADS penalty for the Bipod V9 grip
                                                                                      • CORE BP2 Bipod Grip:
                                                                                        • Fixed bug in stat reporting 
                                                                                        • Added hip recoil control
                                                                                        • Reduced hip walking speed
                                                                                        • Removed ADS penalty 
                                                                                        • Added grip to compatible LMGs and Marksman Rifles 

                                                                                      » Underbarrel Grips «

                                                                                      • Reduced ADS penalty on all under barrel grips
                                                                                      • Reduced movement speed penalty for all vertical grips 

                                                                                      » Muzzle Attachments «

                                                                                      • Breachers
                                                                                        • Greatly reduced ADS penalty
                                                                                        • Added hip movement speed buff
                                                                                      • Flash Hiders
                                                                                        • Reduced ADS penalty 

                                                                                      » Optics «

                                                                                      • Reduced ADS penalty on holo optics
                                                                                      • Removed movement penalties on holo optics
                                                                                      • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                                      • Reduced ADS penalty on shotgun scopes

                                                                                      » Comb Attachments «

                                                                                      • Fixed Handling stat UI on:
                                                                                        • Shlager TTF3 Riser
                                                                                        • FSS Ammo Sleeve
                                                                                        • PD-A40 Sleeve
                                                                                        • Wingman Comb
                                                                                        • FSS EL-T Pouch

                                                                                      Bug Fixes

                                                                                      • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                                      • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                                      • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                                      EQUIPMENT

                                                                                      • Frag Grenade
                                                                                        • Damage against armor increased
                                                                                      • Claymore
                                                                                        • Damage against armor increased
                                                                                      • Semtex
                                                                                        • Damage against armor increased
                                                                                  • Audio

                                                                                  Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                                  Patch Notes Audio
                                                                                  • Submix fixes that were affecting enemy footstep volume
                                                                                  • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                                  • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                                  • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                                  • UI/UX

                                                                                  If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                                  Patch Notes UI/UX
                                                                                  • Update Requires Restart
                                                                                    • If the title requires a restart due to an update, it will restart automatically
                                                                                  • New Menus
                                                                                    • All new menus for Weapon and Camo Challenges
                                                                                    • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                                  • New Party Queuing
                                                                                    • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                                  • Bugfixes

                                                                                  The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                                  Patch Notes Bugfixes

                                                                                  Global

                                                                                  This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                                  • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                                  • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                                  • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                                  • Flash and Stun grenade blast will no longer kill Players at low health
                                                                                  • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                                  • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                                  • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                                  Killstreaks

                                                                                  • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                                  • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                                  • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                                  • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                                  • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                                  • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                                  • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                                  Equipment

                                                                                  • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                                  Field Upgrades

                                                                                  • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                                  • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                                  • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                                  • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                                  • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                                  UX/UI

                                                                                  • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                                  • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                                  • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                                  • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                                  • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                                  • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                                  • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                                  • Fixed an issue where some Players would display a garbled clan tag
                                                                                  • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                                  • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                                  • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                                  Social

                                                                                  • Fixed various issues affecting Social notifications
                                                                                  • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                                  • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                                  • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                                  • Fixed various issues affecting Displayed Party Members
                                                                                  • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                                  • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                                  • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                                  • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                                  • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                                  • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                                  • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                                  • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                                  • Fixed an issue to improve Social Hub Tile actioning
                                                                                  • Fixed an issue affecting Queued Party Members in Game Chat
                                                                                  • Fixed various issues affecting Game Chat in Parties

                                                                                  Vehicles

                                                                                  • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                                  • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                                  • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                                  • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                                  • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                                  • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                                  • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                                  • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                                  • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                                  • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                                  • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                                  • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                                  • Warzone

                                                                                  The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                                  Patch Notes Warzone

                                                                                  GENERAL

                                                                                  • Bomb Drones
                                                                                    • Bomb Drones have been temporarily removed while we fine tune them.

                                                                                  GAMEPLAY

                                                                                  General

                                                                                  • Pacing Balancing
                                                                                    • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                      • The combat engagements in the mid-game
                                                                                      • The regain opportunities in the late game
                                                                                    • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                    • Future improvements will include:
                                                                                      • More ground loot Supply Boxes, especially in the North of the map
                                                                                      • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                      • Additional Ammo Caches
                                                                                      • And more…

                                                                                    Gameplay Adjustments

                                                                                    Al Mazrah | Battle Royale

                                                                                    • Light Helo
                                                                                      • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                    • Contract Availability
                                                                                      • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                    • Final Circles
                                                                                      • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                    Ashika Island | Resurgence

                                                                                    • Redeployment Drones
                                                                                      • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                    • AI Combatant Departure
                                                                                      • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                      • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                    • Circle Balancing
                                                                                      • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                    • Pacing Balancing
                                                                                      • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                    QUALITY OF LIFE

                                                                                    • Spawn Protection
                                                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                    • Resurgence Killfeed
                                                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                    • Killstreak Availability
                                                                                      • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                    • Cluster Strike & Precision Airstrike Improvements
                                                                                      • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                      • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                      • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                    • Give-Up Timer Consistency
                                                                                      • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                    • Navigation Pings
                                                                                      • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                    • Armor Break
                                                                                      • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                    • Auto-Looting Armor Plates
                                                                                      • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                    • Spawn Protection
                                                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                    • Resurgence Killfeed
                                                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                    UI/UX

                                                                                    • Spectating
                                                                                      • Friendly pings and splash screens are now visible to spectators.
                                                                                    • Gas Mask
                                                                                      • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                    BUG FIXES

                                                                                    • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                    Tac Map & Minimap

                                                                                    • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                    • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                  • DMZ

                                                                                  The extraction mode of Warzone has also been overhauled.

                                                                                  Patch Notes DMZ

                                                                                  GAMEPLAY

                                                                                  • We have updated the usage requirements for Building 21 Access Cards:
                                                                                    • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                    • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                    • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                    • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                  • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                  • We have added some variations to infiltration and exfiltration points
                                                                                  • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                  • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                  • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                  BUG FIXES

                                                                                  • Fixed several Stronghold access issues across DMZ
                                                                                  • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                  • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                  • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                  • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                  • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                  • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                  • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                  • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                  • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                  • Fixed an issue where match search would stop if the party leader left the group
                                                                                  • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                  If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                  After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                  Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                  • Pacing Balancing
                                                                                    • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                      • The combat engagements in the mid-game
                                                                                      • The regain opportunities in the late game
                                                                                    • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                    • Future improvements will include:
                                                                                      • More ground loot Supply Boxes, especially in the North of the map
                                                                                      • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                      • Additional Ammo Caches
                                                                                      • And more…

                                                                                    Gameplay Adjustments

                                                                                    Al Mazrah | Battle Royale

                                                                                    • Light Helo
                                                                                      • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                    • Contract Availability
                                                                                      • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                    • Final Circles
                                                                                      • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                    Ashika Island | Resurgence

                                                                                    • Redeployment Drones
                                                                                      • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                    • AI Combatant Departure
                                                                                      • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                      • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                    • Circle Balancing
                                                                                      • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                    • Pacing Balancing
                                                                                      • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                    QUALITY OF LIFE

                                                                                    • Spawn Protection
                                                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                    • Resurgence Killfeed
                                                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                    • Killstreak Availability
                                                                                      • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                    • Cluster Strike & Precision Airstrike Improvements
                                                                                      • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                      • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                      • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                    • Give-Up Timer Consistency
                                                                                      • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                    • Navigation Pings
                                                                                      • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                    • Armor Break
                                                                                      • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                    • Auto-Looting Armor Plates
                                                                                      • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                    • Spawn Protection
                                                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                    • Resurgence Killfeed
                                                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                    UI/UX

                                                                                    • Spectating
                                                                                      • Friendly pings and splash screens are now visible to spectators.
                                                                                    • Gas Mask
                                                                                      • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                    BUG FIXES

                                                                                    • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                    Tac Map & Minimap

                                                                                    • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                    • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                    • DMZ

                                                                                    The extraction mode of Warzone has also been overhauled.

                                                                                    Patch Notes DMZ

                                                                                    GAMEPLAY

                                                                                    • We have updated the usage requirements for Building 21 Access Cards:
                                                                                      • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                      • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                      • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                      • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                    • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                    • We have added some variations to infiltration and exfiltration points
                                                                                    • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                    • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                    • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                    BUG FIXES

                                                                                    • Fixed several Stronghold access issues across DMZ
                                                                                    • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                    • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                    • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                    • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                    • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                    • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                    • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                    • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                    • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                    • Fixed an issue where match search would stop if the party leader left the group
                                                                                    • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                    If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                    After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                    Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                    Patch Notes Warzone

                                                                                    GENERAL

                                                                                    • Bomb Drones
                                                                                      • Bomb Drones have been temporarily removed while we fine tune them.

                                                                                    GAMEPLAY

                                                                                    General

                                                                                    • Pacing Balancing
                                                                                      • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                        • The combat engagements in the mid-game
                                                                                        • The regain opportunities in the late game
                                                                                      • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                      • Future improvements will include:
                                                                                        • More ground loot Supply Boxes, especially in the North of the map
                                                                                        • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                        • Additional Ammo Caches
                                                                                        • And more…

                                                                                      Gameplay Adjustments

                                                                                      Al Mazrah | Battle Royale

                                                                                      • Light Helo
                                                                                        • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                      • Contract Availability
                                                                                        • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                      • Final Circles
                                                                                        • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                      Ashika Island | Resurgence

                                                                                      • Redeployment Drones
                                                                                        • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                      • AI Combatant Departure
                                                                                        • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                        • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                      • Circle Balancing
                                                                                        • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                      • Pacing Balancing
                                                                                        • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                      QUALITY OF LIFE

                                                                                      • Spawn Protection
                                                                                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                      • Resurgence Killfeed
                                                                                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                      • Killstreak Availability
                                                                                        • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                      • Cluster Strike & Precision Airstrike Improvements
                                                                                        • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                        • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                        • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                      • Give-Up Timer Consistency
                                                                                        • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                      • Navigation Pings
                                                                                        • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                      • Armor Break
                                                                                        • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                      • Auto-Looting Armor Plates
                                                                                        • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                      • Spawn Protection
                                                                                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                      • Resurgence Killfeed
                                                                                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                      UI/UX

                                                                                      • Spectating
                                                                                        • Friendly pings and splash screens are now visible to spectators.
                                                                                      • Gas Mask
                                                                                        • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                      BUG FIXES

                                                                                      • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                      Tac Map & Minimap

                                                                                      • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                      • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                    • DMZ

                                                                                    The extraction mode of Warzone has also been overhauled.

                                                                                    Patch Notes DMZ

                                                                                    GAMEPLAY

                                                                                    • We have updated the usage requirements for Building 21 Access Cards:
                                                                                      • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                      • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                      • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                      • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                    • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                    • We have added some variations to infiltration and exfiltration points
                                                                                    • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                    • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                    • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                    BUG FIXES

                                                                                    • Fixed several Stronghold access issues across DMZ
                                                                                    • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                    • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                    • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                    • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                    • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                    • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                    • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                    • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                    • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                    • Fixed an issue where match search would stop if the party leader left the group
                                                                                    • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                    If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                    After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                    Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                    • KV Broadside
                                                                                      • Reduced lower torso damage
                                                                                      • 12 Gauge Ammo
                                                                                        • Reduced damage ranges
                                                                                        • Reduced close range damage
                                                                                      • Dragon’s Breath Ammo
                                                                                        • Reduced damage ranges
                                                                                        • Reduced close range damage
                                                                                        • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                                      • Bryson 800 and Bryson 890
                                                                                        • Increased headshot damage on all slugtype ammo
                                                                                        • Added minimum damage against armor

                                                                                      ATTACHMENTS

                                                                                      » Global «

                                                                                      • Flinch
                                                                                        • Reduced recenter speed for Flinch
                                                                                        • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                                      » Ammunition «

                                                                                      • Hollow Point Rounds
                                                                                        • Removed bullet velocity penalty
                                                                                      • Frangible Rounds
                                                                                        • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                                        • Removed damage range penalty
                                                                                      • Overpressure Rounds
                                                                                        • Removed recoil penalty
                                                                                        • Increased flinch imparted on Players
                                                                                      • 12 Gauge Dragon’s Breath
                                                                                        • Reduced residual damage while burning
                                                                                      • 12 Gauge Slugs and HE Slugs
                                                                                        • Added minimum damage against armor

                                                                                      » Underbarrel Launchers «

                                                                                      • Removed movement penalty from Grenade Launchers 
                                                                                      • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                                      • Added one extra ammunition stock to Grenade Launchers 

                                                                                      » Stocks «

                                                                                      • Reduced flinch received on no stock modifications 

                                                                                      » Bipod Grips «

                                                                                      • Reduced ADS penalty for the Bipod V9 grip
                                                                                      • CORE BP2 Bipod Grip:
                                                                                        • Fixed bug in stat reporting 
                                                                                        • Added hip recoil control
                                                                                        • Reduced hip walking speed
                                                                                        • Removed ADS penalty 
                                                                                        • Added grip to compatible LMGs and Marksman Rifles 

                                                                                      » Underbarrel Grips «

                                                                                      • Reduced ADS penalty on all under barrel grips
                                                                                      • Reduced movement speed penalty for all vertical grips 

                                                                                      » Muzzle Attachments «

                                                                                      • Breachers
                                                                                        • Greatly reduced ADS penalty
                                                                                        • Added hip movement speed buff
                                                                                      • Flash Hiders
                                                                                        • Reduced ADS penalty 

                                                                                      » Optics «

                                                                                      • Reduced ADS penalty on holo optics
                                                                                      • Removed movement penalties on holo optics
                                                                                      • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                                      • Reduced ADS penalty on shotgun scopes

                                                                                      » Comb Attachments «

                                                                                      • Fixed Handling stat UI on:
                                                                                        • Shlager TTF3 Riser
                                                                                        • FSS Ammo Sleeve
                                                                                        • PD-A40 Sleeve
                                                                                        • Wingman Comb
                                                                                        • FSS EL-T Pouch

                                                                                      Bug Fixes

                                                                                      • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                                      • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                                      • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                                      EQUIPMENT

                                                                                      • Frag Grenade
                                                                                        • Damage against armor increased
                                                                                      • Claymore
                                                                                        • Damage against armor increased
                                                                                      • Semtex
                                                                                        • Damage against armor increased
                                                                                      • Audio

                                                                                      Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                                      Patch Notes Audio
                                                                                      • Submix fixes that were affecting enemy footstep volume
                                                                                      • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                                      • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                                      • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                                      • UI/UX

                                                                                      If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                                      Patch Notes UI/UX
                                                                                      • Update Requires Restart
                                                                                        • If the title requires a restart due to an update, it will restart automatically
                                                                                      • New Menus
                                                                                        • All new menus for Weapon and Camo Challenges
                                                                                        • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                                      • New Party Queuing
                                                                                        • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                                      • Bugfixes

                                                                                      The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                                      Patch Notes Bugfixes

                                                                                      Global

                                                                                      This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                                      • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                                      • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                                      • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                                      • Flash and Stun grenade blast will no longer kill Players at low health
                                                                                      • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                                      • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                                      • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                                      Killstreaks

                                                                                      • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                                      • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                                      • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                                      • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                                      • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                                      • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                                      • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                                      Equipment

                                                                                      • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                                      Field Upgrades

                                                                                      • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                                      • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                                      • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                                      • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                                      • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                                      UX/UI

                                                                                      • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                                      • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                                      • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                                      • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                                      • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                                      • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                                      • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                                      • Fixed an issue where some Players would display a garbled clan tag
                                                                                      • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                                      • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                                      • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                                      Social

                                                                                      • Fixed various issues affecting Social notifications
                                                                                      • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                                      • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                                      • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                                      • Fixed various issues affecting Displayed Party Members
                                                                                      • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                                      • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                                      • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                                      • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                                      • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                                      • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                                      • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                                      • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                                      • Fixed an issue to improve Social Hub Tile actioning
                                                                                      • Fixed an issue affecting Queued Party Members in Game Chat
                                                                                      • Fixed various issues affecting Game Chat in Parties

                                                                                      Vehicles

                                                                                      • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                                      • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                                      • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                                      • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                                      • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                                      • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                                      • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                                      • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                                      • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                                      • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                                      • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                                      • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                                      • Warzone

                                                                                      The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                                      Patch Notes Warzone

                                                                                      GENERAL

                                                                                      • Bomb Drones
                                                                                        • Bomb Drones have been temporarily removed while we fine tune them.

                                                                                      GAMEPLAY

                                                                                      General

                                                                                      • Pacing Balancing
                                                                                        • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                          • The combat engagements in the mid-game
                                                                                          • The regain opportunities in the late game
                                                                                        • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                        • Future improvements will include:
                                                                                          • More ground loot Supply Boxes, especially in the North of the map
                                                                                          • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                          • Additional Ammo Caches
                                                                                          • And more…

                                                                                        Gameplay Adjustments

                                                                                        Al Mazrah | Battle Royale

                                                                                        • Light Helo
                                                                                          • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                        • Contract Availability
                                                                                          • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                        • Final Circles
                                                                                          • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                        Ashika Island | Resurgence

                                                                                        • Redeployment Drones
                                                                                          • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                        • AI Combatant Departure
                                                                                          • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                          • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                        • Circle Balancing
                                                                                          • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                        • Pacing Balancing
                                                                                          • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                        QUALITY OF LIFE

                                                                                        • Spawn Protection
                                                                                          • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                            • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                        • Resurgence Killfeed
                                                                                          • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                        • Killstreak Availability
                                                                                          • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                        • Cluster Strike & Precision Airstrike Improvements
                                                                                          • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                          • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                          • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                        • Give-Up Timer Consistency
                                                                                          • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                        • Navigation Pings
                                                                                          • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                        • Armor Break
                                                                                          • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                        • Auto-Looting Armor Plates
                                                                                          • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                        • Spawn Protection
                                                                                          • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                        • Resurgence Killfeed
                                                                                          • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                        UI/UX

                                                                                        • Spectating
                                                                                          • Friendly pings and splash screens are now visible to spectators.
                                                                                        • Gas Mask
                                                                                          • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                        BUG FIXES

                                                                                        • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                        Tac Map & Minimap

                                                                                        • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                        • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                      • DMZ

                                                                                      The extraction mode of Warzone has also been overhauled.

                                                                                      Patch Notes DMZ

                                                                                      GAMEPLAY

                                                                                      • We have updated the usage requirements for Building 21 Access Cards:
                                                                                        • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                        • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                        • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                        • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                      • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                      • We have added some variations to infiltration and exfiltration points
                                                                                      • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                      • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                      • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                      BUG FIXES

                                                                                      • Fixed several Stronghold access issues across DMZ
                                                                                      • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                      • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                      • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                      • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                      • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                      • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                      • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                      • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                      • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                      • Fixed an issue where match search would stop if the party leader left the group
                                                                                      • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                      If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                      After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                      Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                    • Lachmann Sub
                                                                                      • Reduced movement speed
                                                                                      • Reduced aim down sight speed
                                                                                      • Improved recoil control
                                                                                      • LM Nebula Barrel
                                                                                        • Improved damage range
                                                                                        • Improved recoil control

                                                                                      » Shotguns «

                                                                                      • KV Broadside
                                                                                        • Reduced lower torso damage
                                                                                        • 12 Gauge Ammo
                                                                                          • Reduced damage ranges
                                                                                          • Reduced close range damage
                                                                                        • Dragon’s Breath Ammo
                                                                                          • Reduced damage ranges
                                                                                          • Reduced close range damage
                                                                                          • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                                        • Bryson 800 and Bryson 890
                                                                                          • Increased headshot damage on all slugtype ammo
                                                                                          • Added minimum damage against armor

                                                                                        ATTACHMENTS

                                                                                        » Global «

                                                                                        • Flinch
                                                                                          • Reduced recenter speed for Flinch
                                                                                          • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                                        » Ammunition «

                                                                                        • Hollow Point Rounds
                                                                                          • Removed bullet velocity penalty
                                                                                        • Frangible Rounds
                                                                                          • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                                          • Removed damage range penalty
                                                                                        • Overpressure Rounds
                                                                                          • Removed recoil penalty
                                                                                          • Increased flinch imparted on Players
                                                                                        • 12 Gauge Dragon’s Breath
                                                                                          • Reduced residual damage while burning
                                                                                        • 12 Gauge Slugs and HE Slugs
                                                                                          • Added minimum damage against armor

                                                                                        » Underbarrel Launchers «

                                                                                        • Removed movement penalty from Grenade Launchers 
                                                                                        • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                                        • Added one extra ammunition stock to Grenade Launchers 

                                                                                        » Stocks «

                                                                                        • Reduced flinch received on no stock modifications 

                                                                                        » Bipod Grips «

                                                                                        • Reduced ADS penalty for the Bipod V9 grip
                                                                                        • CORE BP2 Bipod Grip:
                                                                                          • Fixed bug in stat reporting 
                                                                                          • Added hip recoil control
                                                                                          • Reduced hip walking speed
                                                                                          • Removed ADS penalty 
                                                                                          • Added grip to compatible LMGs and Marksman Rifles 

                                                                                        » Underbarrel Grips «

                                                                                        • Reduced ADS penalty on all under barrel grips
                                                                                        • Reduced movement speed penalty for all vertical grips 

                                                                                        » Muzzle Attachments «

                                                                                        • Breachers
                                                                                          • Greatly reduced ADS penalty
                                                                                          • Added hip movement speed buff
                                                                                        • Flash Hiders
                                                                                          • Reduced ADS penalty 

                                                                                        » Optics «

                                                                                        • Reduced ADS penalty on holo optics
                                                                                        • Removed movement penalties on holo optics
                                                                                        • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                                        • Reduced ADS penalty on shotgun scopes

                                                                                        » Comb Attachments «

                                                                                        • Fixed Handling stat UI on:
                                                                                          • Shlager TTF3 Riser
                                                                                          • FSS Ammo Sleeve
                                                                                          • PD-A40 Sleeve
                                                                                          • Wingman Comb
                                                                                          • FSS EL-T Pouch

                                                                                        Bug Fixes

                                                                                        • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                                        • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                                        • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                                        EQUIPMENT

                                                                                        • Frag Grenade
                                                                                          • Damage against armor increased
                                                                                        • Claymore
                                                                                          • Damage against armor increased
                                                                                        • Semtex
                                                                                          • Damage against armor increased
                                                                                        • Audio

                                                                                        Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                                        Patch Notes Audio
                                                                                        • Submix fixes that were affecting enemy footstep volume
                                                                                        • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                                        • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                                        • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                                        • UI/UX

                                                                                        If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                                        Patch Notes UI/UX
                                                                                        • Update Requires Restart
                                                                                          • If the title requires a restart due to an update, it will restart automatically
                                                                                        • New Menus
                                                                                          • All new menus for Weapon and Camo Challenges
                                                                                          • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                                        • New Party Queuing
                                                                                          • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                                        • Bugfixes

                                                                                        The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                                        Patch Notes Bugfixes

                                                                                        Global

                                                                                        This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                                        • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                                        • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                                        • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                                        • Flash and Stun grenade blast will no longer kill Players at low health
                                                                                        • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                                        • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                                        • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                                        Killstreaks

                                                                                        • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                                        • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                                        • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                                        • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                                        • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                                        • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                                        • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                                        Equipment

                                                                                        • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                                        Field Upgrades

                                                                                        • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                                        • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                                        • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                                        • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                                        • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                                        UX/UI

                                                                                        • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                                        • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                                        • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                                        • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                                        • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                                        • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                                        • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                                        • Fixed an issue where some Players would display a garbled clan tag
                                                                                        • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                                        • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                                        • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                                        Social

                                                                                        • Fixed various issues affecting Social notifications
                                                                                        • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                                        • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                                        • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                                        • Fixed various issues affecting Displayed Party Members
                                                                                        • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                                        • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                                        • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                                        • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                                        • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                                        • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                                        • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                                        • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                                        • Fixed an issue to improve Social Hub Tile actioning
                                                                                        • Fixed an issue affecting Queued Party Members in Game Chat
                                                                                        • Fixed various issues affecting Game Chat in Parties

                                                                                        Vehicles

                                                                                        • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                                        • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                                        • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                                        • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                                        • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                                        • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                                        • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                                        • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                                        • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                                        • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                                        • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                                        • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                                        • Warzone

                                                                                        The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                                        Patch Notes Warzone

                                                                                        GENERAL

                                                                                        • Bomb Drones
                                                                                          • Bomb Drones have been temporarily removed while we fine tune them.

                                                                                        GAMEPLAY

                                                                                        General

                                                                                        • Pacing Balancing
                                                                                          • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                            • The combat engagements in the mid-game
                                                                                            • The regain opportunities in the late game
                                                                                          • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                          • Future improvements will include:
                                                                                            • More ground loot Supply Boxes, especially in the North of the map
                                                                                            • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                            • Additional Ammo Caches
                                                                                            • And more…

                                                                                          Gameplay Adjustments

                                                                                          Al Mazrah | Battle Royale

                                                                                          • Light Helo
                                                                                            • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                          • Contract Availability
                                                                                            • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                          • Final Circles
                                                                                            • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                          Ashika Island | Resurgence

                                                                                          • Redeployment Drones
                                                                                            • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                          • AI Combatant Departure
                                                                                            • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                            • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                          • Circle Balancing
                                                                                            • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                          • Pacing Balancing
                                                                                            • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                          QUALITY OF LIFE

                                                                                          • Spawn Protection
                                                                                            • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                          • Resurgence Killfeed
                                                                                            • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                          • Killstreak Availability
                                                                                            • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                          • Cluster Strike & Precision Airstrike Improvements
                                                                                            • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                            • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                            • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                          • Give-Up Timer Consistency
                                                                                            • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                          • Navigation Pings
                                                                                            • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                          • Armor Break
                                                                                            • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                          • Auto-Looting Armor Plates
                                                                                            • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                          • Spawn Protection
                                                                                            • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                            • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                          • Resurgence Killfeed
                                                                                            • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                          UI/UX

                                                                                          • Spectating
                                                                                            • Friendly pings and splash screens are now visible to spectators.
                                                                                          • Gas Mask
                                                                                            • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                          BUG FIXES

                                                                                          • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                          Tac Map & Minimap

                                                                                          • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                          • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                        • DMZ

                                                                                        The extraction mode of Warzone has also been overhauled.

                                                                                        Patch Notes DMZ

                                                                                        GAMEPLAY

                                                                                        • We have updated the usage requirements for Building 21 Access Cards:
                                                                                          • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                          • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                          • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                          • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                        • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                        • We have added some variations to infiltration and exfiltration points
                                                                                        • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                        • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                        • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                        BUG FIXES

                                                                                        • Fixed several Stronghold access issues across DMZ
                                                                                        • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                        • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                        • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                        • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                        • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                        • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                        • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                        • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                        • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                        • Fixed an issue where match search would stop if the party leader left the group
                                                                                        • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                        If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                        After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                        Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                        • MX9
                                                                                          • Increased mid damage ranges
                                                                                        • BAS-p 
                                                                                          • Increased sprint to fire time
                                                                                          • Increased damage ranges
                                                                                        • PDSW 528
                                                                                          • Slightly offset weapon while ADS using iron sights to improve visibility
                                                                                        • Vel 46
                                                                                          • Increased close damage ranges
                                                                                          • Fixed attributes on 30 round magazine to improve handling and mobility
                                                                                        • Lachmann Sub
                                                                                          • Reduced movement speed
                                                                                          • Reduced aim down sight speed
                                                                                          • Improved recoil control
                                                                                          • LM Nebula Barrel
                                                                                            • Improved damage range
                                                                                            • Improved recoil control

                                                                                          » Shotguns «

                                                                                          • KV Broadside
                                                                                            • Reduced lower torso damage
                                                                                            • 12 Gauge Ammo
                                                                                              • Reduced damage ranges
                                                                                              • Reduced close range damage
                                                                                            • Dragon’s Breath Ammo
                                                                                              • Reduced damage ranges
                                                                                              • Reduced close range damage
                                                                                              • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                                            • Bryson 800 and Bryson 890
                                                                                              • Increased headshot damage on all slugtype ammo
                                                                                              • Added minimum damage against armor

                                                                                            ATTACHMENTS

                                                                                            » Global «

                                                                                            • Flinch
                                                                                              • Reduced recenter speed for Flinch
                                                                                              • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                                            » Ammunition «

                                                                                            • Hollow Point Rounds
                                                                                              • Removed bullet velocity penalty
                                                                                            • Frangible Rounds
                                                                                              • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                                              • Removed damage range penalty
                                                                                            • Overpressure Rounds
                                                                                              • Removed recoil penalty
                                                                                              • Increased flinch imparted on Players
                                                                                            • 12 Gauge Dragon’s Breath
                                                                                              • Reduced residual damage while burning
                                                                                            • 12 Gauge Slugs and HE Slugs
                                                                                              • Added minimum damage against armor

                                                                                            » Underbarrel Launchers «

                                                                                            • Removed movement penalty from Grenade Launchers 
                                                                                            • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                                            • Added one extra ammunition stock to Grenade Launchers 

                                                                                            » Stocks «

                                                                                            • Reduced flinch received on no stock modifications 

                                                                                            » Bipod Grips «

                                                                                            • Reduced ADS penalty for the Bipod V9 grip
                                                                                            • CORE BP2 Bipod Grip:
                                                                                              • Fixed bug in stat reporting 
                                                                                              • Added hip recoil control
                                                                                              • Reduced hip walking speed
                                                                                              • Removed ADS penalty 
                                                                                              • Added grip to compatible LMGs and Marksman Rifles 

                                                                                            » Underbarrel Grips «

                                                                                            • Reduced ADS penalty on all under barrel grips
                                                                                            • Reduced movement speed penalty for all vertical grips 

                                                                                            » Muzzle Attachments «

                                                                                            • Breachers
                                                                                              • Greatly reduced ADS penalty
                                                                                              • Added hip movement speed buff
                                                                                            • Flash Hiders
                                                                                              • Reduced ADS penalty 

                                                                                            » Optics «

                                                                                            • Reduced ADS penalty on holo optics
                                                                                            • Removed movement penalties on holo optics
                                                                                            • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                                            • Reduced ADS penalty on shotgun scopes

                                                                                            » Comb Attachments «

                                                                                            • Fixed Handling stat UI on:
                                                                                              • Shlager TTF3 Riser
                                                                                              • FSS Ammo Sleeve
                                                                                              • PD-A40 Sleeve
                                                                                              • Wingman Comb
                                                                                              • FSS EL-T Pouch

                                                                                            Bug Fixes

                                                                                            • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                                            • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                                            • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                                            EQUIPMENT

                                                                                            • Frag Grenade
                                                                                              • Damage against armor increased
                                                                                            • Claymore
                                                                                              • Damage against armor increased
                                                                                            • Semtex
                                                                                              • Damage against armor increased
                                                                                            • Audio

                                                                                            Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                                            Patch Notes Audio
                                                                                            • Submix fixes that were affecting enemy footstep volume
                                                                                            • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                                            • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                                            • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                                            • UI/UX

                                                                                            If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                                            Patch Notes UI/UX
                                                                                            • Update Requires Restart
                                                                                              • If the title requires a restart due to an update, it will restart automatically
                                                                                            • New Menus
                                                                                              • All new menus for Weapon and Camo Challenges
                                                                                              • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                                            • New Party Queuing
                                                                                              • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                                            • Bugfixes

                                                                                            The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                                            Patch Notes Bugfixes

                                                                                            Global

                                                                                            This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                                            • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                                            • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                                            • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                                            • Flash and Stun grenade blast will no longer kill Players at low health
                                                                                            • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                                            • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                                            • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                                            Killstreaks

                                                                                            • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                                            • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                                            • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                                            • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                                            • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                                            • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                                            • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                                            Equipment

                                                                                            • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                                            Field Upgrades

                                                                                            • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                                            • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                                            • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                                            • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                                            • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                                            UX/UI

                                                                                            • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                                            • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                                            • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                                            • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                                            • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                                            • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                                            • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                                            • Fixed an issue where some Players would display a garbled clan tag
                                                                                            • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                                            • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                                            • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                                            Social

                                                                                            • Fixed various issues affecting Social notifications
                                                                                            • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                                            • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                                            • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                                            • Fixed various issues affecting Displayed Party Members
                                                                                            • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                                            • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                                            • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                                            • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                                            • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                                            • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                                            • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                                            • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                                            • Fixed an issue to improve Social Hub Tile actioning
                                                                                            • Fixed an issue affecting Queued Party Members in Game Chat
                                                                                            • Fixed various issues affecting Game Chat in Parties

                                                                                            Vehicles

                                                                                            • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                                            • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                                            • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                                            • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                                            • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                                            • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                                            • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                                            • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                                            • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                                            • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                                            • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                                            • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                                            • Warzone

                                                                                            The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                                            Patch Notes Warzone

                                                                                            GENERAL

                                                                                            • Bomb Drones
                                                                                              • Bomb Drones have been temporarily removed while we fine tune them.

                                                                                            GAMEPLAY

                                                                                            General

                                                                                            • Pacing Balancing
                                                                                              • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                                • The combat engagements in the mid-game
                                                                                                • The regain opportunities in the late game
                                                                                              • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                              • Future improvements will include:
                                                                                                • More ground loot Supply Boxes, especially in the North of the map
                                                                                                • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                                • Additional Ammo Caches
                                                                                                • And more…

                                                                                              Gameplay Adjustments

                                                                                              Al Mazrah | Battle Royale

                                                                                              • Light Helo
                                                                                                • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                              • Contract Availability
                                                                                                • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                              • Final Circles
                                                                                                • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                              Ashika Island | Resurgence

                                                                                              • Redeployment Drones
                                                                                                • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                              • AI Combatant Departure
                                                                                                • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                                • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                              • Circle Balancing
                                                                                                • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                              • Pacing Balancing
                                                                                                • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                              QUALITY OF LIFE

                                                                                              • Spawn Protection
                                                                                                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                              • Resurgence Killfeed
                                                                                                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                              • Killstreak Availability
                                                                                                • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                              • Cluster Strike & Precision Airstrike Improvements
                                                                                                • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                                • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                                • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                              • Give-Up Timer Consistency
                                                                                                • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                              • Navigation Pings
                                                                                                • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                              • Armor Break
                                                                                                • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                              • Auto-Looting Armor Plates
                                                                                                • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                              • Spawn Protection
                                                                                                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                              • Resurgence Killfeed
                                                                                                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                              UI/UX

                                                                                              • Spectating
                                                                                                • Friendly pings and splash screens are now visible to spectators.
                                                                                              • Gas Mask
                                                                                                • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                              BUG FIXES

                                                                                              • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                              Tac Map & Minimap

                                                                                              • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                              • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                            • DMZ

                                                                                            The extraction mode of Warzone has also been overhauled.

                                                                                            Patch Notes DMZ

                                                                                            GAMEPLAY

                                                                                            • We have updated the usage requirements for Building 21 Access Cards:
                                                                                              • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                              • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                              • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                              • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                            • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                            • We have added some variations to infiltration and exfiltration points
                                                                                            • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                            • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                            • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                            BUG FIXES

                                                                                            • Fixed several Stronghold access issues across DMZ
                                                                                            • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                            • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                            • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                            • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                            • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                            • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                            • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                            • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                            • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                            • Fixed an issue where match search would stop if the party leader left the group
                                                                                            • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                            If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                            After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                            Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                            Patch Notes Weapons, Attachments, Equipment

                                                                                            » Assault Rifles «

                                                                                            • STB 556
                                                                                              • Added minimum damage against Armor (limits bullets to kill at furthest range)

                                                                                            » Light Machine Guns «

                                                                                            • RAAL MG
                                                                                              • Reduced far range damage
                                                                                              • Small increase to close range damage
                                                                                              • Reduced headshot damage
                                                                                              • Reduced upper torso damage
                                                                                              • Increased recoil
                                                                                            • RPK
                                                                                              • Reduced walking speed
                                                                                              • Reduced muzzle velocity
                                                                                            • Sakin MG38
                                                                                              • Reduced damage range

                                                                                            » Marksman Rifles «

                                                                                            • Crossbow
                                                                                              • Increased time period to trigger double kills for challenges

                                                                                            » Submachine Guns «

                                                                                            • MX9
                                                                                              • Increased mid damage ranges
                                                                                            • BAS-p 
                                                                                              • Increased sprint to fire time
                                                                                              • Increased damage ranges
                                                                                            • PDSW 528
                                                                                              • Slightly offset weapon while ADS using iron sights to improve visibility
                                                                                            • Vel 46
                                                                                              • Increased close damage ranges
                                                                                              • Fixed attributes on 30 round magazine to improve handling and mobility
                                                                                            • Lachmann Sub
                                                                                              • Reduced movement speed
                                                                                              • Reduced aim down sight speed
                                                                                              • Improved recoil control
                                                                                              • LM Nebula Barrel
                                                                                                • Improved damage range
                                                                                                • Improved recoil control

                                                                                              » Shotguns «

                                                                                              • KV Broadside
                                                                                                • Reduced lower torso damage
                                                                                                • 12 Gauge Ammo
                                                                                                  • Reduced damage ranges
                                                                                                  • Reduced close range damage
                                                                                                • Dragon’s Breath Ammo
                                                                                                  • Reduced damage ranges
                                                                                                  • Reduced close range damage
                                                                                                  • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                                                • Bryson 800 and Bryson 890
                                                                                                  • Increased headshot damage on all slugtype ammo
                                                                                                  • Added minimum damage against armor

                                                                                                ATTACHMENTS

                                                                                                » Global «

                                                                                                • Flinch
                                                                                                  • Reduced recenter speed for Flinch
                                                                                                  • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                                                » Ammunition «

                                                                                                • Hollow Point Rounds
                                                                                                  • Removed bullet velocity penalty
                                                                                                • Frangible Rounds
                                                                                                  • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                                                  • Removed damage range penalty
                                                                                                • Overpressure Rounds
                                                                                                  • Removed recoil penalty
                                                                                                  • Increased flinch imparted on Players
                                                                                                • 12 Gauge Dragon’s Breath
                                                                                                  • Reduced residual damage while burning
                                                                                                • 12 Gauge Slugs and HE Slugs
                                                                                                  • Added minimum damage against armor

                                                                                                » Underbarrel Launchers «

                                                                                                • Removed movement penalty from Grenade Launchers 
                                                                                                • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                                                • Added one extra ammunition stock to Grenade Launchers 

                                                                                                » Stocks «

                                                                                                • Reduced flinch received on no stock modifications 

                                                                                                » Bipod Grips «

                                                                                                • Reduced ADS penalty for the Bipod V9 grip
                                                                                                • CORE BP2 Bipod Grip:
                                                                                                  • Fixed bug in stat reporting 
                                                                                                  • Added hip recoil control
                                                                                                  • Reduced hip walking speed
                                                                                                  • Removed ADS penalty 
                                                                                                  • Added grip to compatible LMGs and Marksman Rifles 

                                                                                                » Underbarrel Grips «

                                                                                                • Reduced ADS penalty on all under barrel grips
                                                                                                • Reduced movement speed penalty for all vertical grips 

                                                                                                » Muzzle Attachments «

                                                                                                • Breachers
                                                                                                  • Greatly reduced ADS penalty
                                                                                                  • Added hip movement speed buff
                                                                                                • Flash Hiders
                                                                                                  • Reduced ADS penalty 

                                                                                                » Optics «

                                                                                                • Reduced ADS penalty on holo optics
                                                                                                • Removed movement penalties on holo optics
                                                                                                • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                                                • Reduced ADS penalty on shotgun scopes

                                                                                                » Comb Attachments «

                                                                                                • Fixed Handling stat UI on:
                                                                                                  • Shlager TTF3 Riser
                                                                                                  • FSS Ammo Sleeve
                                                                                                  • PD-A40 Sleeve
                                                                                                  • Wingman Comb
                                                                                                  • FSS EL-T Pouch

                                                                                                Bug Fixes

                                                                                                • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                                                • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                                                • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                                                EQUIPMENT

                                                                                                • Frag Grenade
                                                                                                  • Damage against armor increased
                                                                                                • Claymore
                                                                                                  • Damage against armor increased
                                                                                                • Semtex
                                                                                                  • Damage against armor increased
                                                                                            • Audio

                                                                                            Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                                            Patch Notes Audio
                                                                                            • Submix fixes that were affecting enemy footstep volume
                                                                                            • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                                            • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                                            • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                                            • UI/UX

                                                                                            If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                                            Patch Notes UI/UX
                                                                                            • Update Requires Restart
                                                                                              • If the title requires a restart due to an update, it will restart automatically
                                                                                            • New Menus
                                                                                              • All new menus for Weapon and Camo Challenges
                                                                                              • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                                            • New Party Queuing
                                                                                              • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                                            • Bugfixes

                                                                                            The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                                            Patch Notes Bugfixes

                                                                                            Global

                                                                                            This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                                            • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                                            • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                                            • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                                            • Flash and Stun grenade blast will no longer kill Players at low health
                                                                                            • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                                            • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                                            • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                                            Killstreaks

                                                                                            • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                                            • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                                            • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                                            • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                                            • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                                            • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                                            • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                                            Equipment

                                                                                            • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                                            Field Upgrades

                                                                                            • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                                            • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                                            • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                                            • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                                            • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                                            UX/UI

                                                                                            • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                                            • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                                            • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                                            • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                                            • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                                            • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                                            • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                                            • Fixed an issue where some Players would display a garbled clan tag
                                                                                            • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                                            • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                                            • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                                            Social

                                                                                            • Fixed various issues affecting Social notifications
                                                                                            • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                                            • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                                            • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                                            • Fixed various issues affecting Displayed Party Members
                                                                                            • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                                            • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                                            • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                                            • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                                            • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                                            • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                                            • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                                            • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                                            • Fixed an issue to improve Social Hub Tile actioning
                                                                                            • Fixed an issue affecting Queued Party Members in Game Chat
                                                                                            • Fixed various issues affecting Game Chat in Parties

                                                                                            Vehicles

                                                                                            • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                                            • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                                            • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                                            • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                                            • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                                            • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                                            • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                                            • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                                            • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                                            • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                                            • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                                            • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                                            • Warzone

                                                                                            The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                                            Patch Notes Warzone

                                                                                            GENERAL

                                                                                            • Bomb Drones
                                                                                              • Bomb Drones have been temporarily removed while we fine tune them.

                                                                                            GAMEPLAY

                                                                                            General

                                                                                            • Pacing Balancing
                                                                                              • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                                • The combat engagements in the mid-game
                                                                                                • The regain opportunities in the late game
                                                                                              • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                              • Future improvements will include:
                                                                                                • More ground loot Supply Boxes, especially in the North of the map
                                                                                                • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                                • Additional Ammo Caches
                                                                                                • And more…

                                                                                              Gameplay Adjustments

                                                                                              Al Mazrah | Battle Royale

                                                                                              • Light Helo
                                                                                                • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                              • Contract Availability
                                                                                                • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                              • Final Circles
                                                                                                • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                              Ashika Island | Resurgence

                                                                                              • Redeployment Drones
                                                                                                • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                              • AI Combatant Departure
                                                                                                • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                                • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                              • Circle Balancing
                                                                                                • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                              • Pacing Balancing
                                                                                                • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                              QUALITY OF LIFE

                                                                                              • Spawn Protection
                                                                                                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                              • Resurgence Killfeed
                                                                                                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                              • Killstreak Availability
                                                                                                • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                              • Cluster Strike & Precision Airstrike Improvements
                                                                                                • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                                • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                                • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                              • Give-Up Timer Consistency
                                                                                                • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                              • Navigation Pings
                                                                                                • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                              • Armor Break
                                                                                                • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                              • Auto-Looting Armor Plates
                                                                                                • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                              • Spawn Protection
                                                                                                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                              • Resurgence Killfeed
                                                                                                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                              UI/UX

                                                                                              • Spectating
                                                                                                • Friendly pings and splash screens are now visible to spectators.
                                                                                              • Gas Mask
                                                                                                • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                              BUG FIXES

                                                                                              • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                              Tac Map & Minimap

                                                                                              • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                              • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                            • DMZ

                                                                                            The extraction mode of Warzone has also been overhauled.

                                                                                            Patch Notes DMZ

                                                                                            GAMEPLAY

                                                                                            • We have updated the usage requirements for Building 21 Access Cards:
                                                                                              • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                              • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                              • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                              • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                            • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                            • We have added some variations to infiltration and exfiltration points
                                                                                            • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                            • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                            • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                            BUG FIXES

                                                                                            • Fixed several Stronghold access issues across DMZ
                                                                                            • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                            • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                            • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                            • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                            • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                            • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                            • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                            • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                            • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                            • Fixed an issue where match search would stop if the party leader left the group
                                                                                            • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                            If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                            After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                            Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                            Mid-Season 2 of Call of Duty: Warzone 2 and Modern Warfare 2 is live. The Reloaded update brings new content but also changes many small details in the game. All information about the update and the patch notes can be found here on MeinMMO.

                                                                                            The patch notes for Mid-Season 2 are now online. We have summarized some highlights for you. If you want to learn more about the content of the Reloaded update, check out our season overview:

                                                                                            Update, 18:50: The tactical sprint is broken after the update. The developers are working on a patch:

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                                                                                            You can watch the Mid-Season trailer here:

                                                                                            CoD MW2 & Warzone 2: Update 1.16 – Patch Notes

                                                                                            When is the update coming? The start of the Mid-Season is scheduled for 5 PM German time.

                                                                                            How big is the update? There are reports of different update sizes. On PS5, the download is 13 GB for some, over 20 GB for others. On PC, it can be up to 30 GB.

                                                                                            What’s included in the update? The developers have already revealed some details about the changes to the game on Twitter:

                                                                                            Here are some highlights from the individual patch note sections, and in the spoiler boxes, you will find the complete English patch notes from the developers:

                                                                                            • Weapons, Attachments, Equipment

                                                                                            The majority of this section revolves around balance adjustments. The 3 strong LMGs from Warzone have received nerfs – LAHS LMG, RPK, and Sakin MG38 are weaker. The powerful Lachmann MP has also been weakened. Many other MPs are now stronger.

                                                                                            The nasty shotgun KV Broadside has also been nerfed. However, Semtex, fragment grenades, and claymores now deal more damage to armor.

                                                                                            • Pacing Balancing
                                                                                              • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                                • The combat engagements in the mid-game
                                                                                                • The regain opportunities in the late game
                                                                                              • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                              • Future improvements will include:
                                                                                                • More ground loot Supply Boxes, especially in the North of the map
                                                                                                • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                                • Additional Ammo Caches
                                                                                                • And more…

                                                                                              Gameplay Adjustments

                                                                                              Al Mazrah | Battle Royale

                                                                                              • Light Helo
                                                                                                • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                              • Contract Availability
                                                                                                • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                              • Final Circles
                                                                                                • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                              Ashika Island | Resurgence

                                                                                              • Redeployment Drones
                                                                                                • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                              • AI Combatant Departure
                                                                                                • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                                • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                              • Circle Balancing
                                                                                                • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                              • Pacing Balancing
                                                                                                • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                              QUALITY OF LIFE

                                                                                              • Spawn Protection
                                                                                                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                              • Resurgence Killfeed
                                                                                                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                              • Killstreak Availability
                                                                                                • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                              • Cluster Strike & Precision Airstrike Improvements
                                                                                                • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                                • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                                • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                              • Give-Up Timer Consistency
                                                                                                • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                              • Navigation Pings
                                                                                                • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                              • Armor Break
                                                                                                • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                              • Auto-Looting Armor Plates
                                                                                                • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                              • Spawn Protection
                                                                                                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                              • Resurgence Killfeed
                                                                                                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                              UI/UX

                                                                                              • Spectating
                                                                                                • Friendly pings and splash screens are now visible to spectators.
                                                                                              • Gas Mask
                                                                                                • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                              BUG FIXES

                                                                                              • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                              Tac Map & Minimap

                                                                                              • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                              • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                              • DMZ

                                                                                              The extraction mode of Warzone has also been overhauled.

                                                                                              Patch Notes DMZ

                                                                                              GAMEPLAY

                                                                                              • We have updated the usage requirements for Building 21 Access Cards:
                                                                                                • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                                • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                                • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                                • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                              • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                              • We have added some variations to infiltration and exfiltration points
                                                                                              • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                              • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                              • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                              BUG FIXES

                                                                                              • Fixed several Stronghold access issues across DMZ
                                                                                              • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                              • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                              • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                              • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                              • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                              • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                              • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                              • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                              • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                              • Fixed an issue where match search would stop if the party leader left the group
                                                                                              • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                              If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                              After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                              Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                              • Pacing Balancing
                                                                                                • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                                  • The combat engagements in the mid-game
                                                                                                  • The regain opportunities in the late game
                                                                                                • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                                • Future improvements will include:
                                                                                                  • More ground loot Supply Boxes, especially in the North of the map
                                                                                                  • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                                  • Additional Ammo Caches
                                                                                                  • And more…

                                                                                                Gameplay Adjustments

                                                                                                Al Mazrah | Battle Royale

                                                                                                • Light Helo
                                                                                                  • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                                • Contract Availability
                                                                                                  • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                                • Final Circles
                                                                                                  • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                                Ashika Island | Resurgence

                                                                                                • Redeployment Drones
                                                                                                  • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                                • AI Combatant Departure
                                                                                                  • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                                  • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                                • Circle Balancing
                                                                                                  • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                                • Pacing Balancing
                                                                                                  • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                                QUALITY OF LIFE

                                                                                                • Spawn Protection
                                                                                                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                                • Resurgence Killfeed
                                                                                                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                                • Killstreak Availability
                                                                                                  • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                                • Cluster Strike & Precision Airstrike Improvements
                                                                                                  • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                                  • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                                  • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                                • Give-Up Timer Consistency
                                                                                                  • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                                • Navigation Pings
                                                                                                  • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                                • Armor Break
                                                                                                  • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                                • Auto-Looting Armor Plates
                                                                                                  • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                                • Spawn Protection
                                                                                                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                                • Resurgence Killfeed
                                                                                                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                                UI/UX

                                                                                                • Spectating
                                                                                                  • Friendly pings and splash screens are now visible to spectators.
                                                                                                • Gas Mask
                                                                                                  • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                                BUG FIXES

                                                                                                • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                                Tac Map & Minimap

                                                                                                • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                                • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                                • DMZ

                                                                                                The extraction mode of Warzone has also been overhauled.

                                                                                                Patch Notes DMZ

                                                                                                GAMEPLAY

                                                                                                • We have updated the usage requirements for Building 21 Access Cards:
                                                                                                  • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                                  • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                                  • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                                  • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                                • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                                • We have added some variations to infiltration and exfiltration points
                                                                                                • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                                • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                                • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                                BUG FIXES

                                                                                                • Fixed several Stronghold access issues across DMZ
                                                                                                • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                                • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                                • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                                • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                                • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                                • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                                • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                                • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                                • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                                • Fixed an issue where match search would stop if the party leader left the group
                                                                                                • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                                If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                                After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                                Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                                Patch Notes Warzone

                                                                                                GENERAL

                                                                                                • Bomb Drones
                                                                                                  • Bomb Drones have been temporarily removed while we fine tune them.

                                                                                                GAMEPLAY

                                                                                                General

                                                                                                • Pacing Balancing
                                                                                                  • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                                    • The combat engagements in the mid-game
                                                                                                    • The regain opportunities in the late game
                                                                                                  • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                                  • Future improvements will include:
                                                                                                    • More ground loot Supply Boxes, especially in the North of the map
                                                                                                    • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                                    • Additional Ammo Caches
                                                                                                    • And more…

                                                                                                  Gameplay Adjustments

                                                                                                  Al Mazrah | Battle Royale

                                                                                                  • Light Helo
                                                                                                    • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                                  • Contract Availability
                                                                                                    • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                                  • Final Circles
                                                                                                    • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                                  Ashika Island | Resurgence

                                                                                                  • Redeployment Drones
                                                                                                    • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                                  • AI Combatant Departure
                                                                                                    • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                                    • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                                  • Circle Balancing
                                                                                                    • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                                  • Pacing Balancing
                                                                                                    • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                                  QUALITY OF LIFE

                                                                                                  • Spawn Protection
                                                                                                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                                  • Resurgence Killfeed
                                                                                                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                                  • Killstreak Availability
                                                                                                    • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                                  • Cluster Strike & Precision Airstrike Improvements
                                                                                                    • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                                    • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                                    • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                                  • Give-Up Timer Consistency
                                                                                                    • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                                  • Navigation Pings
                                                                                                    • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                                  • Armor Break
                                                                                                    • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                                  • Auto-Looting Armor Plates
                                                                                                    • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                                  • Spawn Protection
                                                                                                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                                  • Resurgence Killfeed
                                                                                                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                                  UI/UX

                                                                                                  • Spectating
                                                                                                    • Friendly pings and splash screens are now visible to spectators.
                                                                                                  • Gas Mask
                                                                                                    • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                                  BUG FIXES

                                                                                                  • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                                  Tac Map & Minimap

                                                                                                  • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                                  • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                                • DMZ

                                                                                                The extraction mode of Warzone has also been overhauled.

                                                                                                Patch Notes DMZ

                                                                                                GAMEPLAY

                                                                                                • We have updated the usage requirements for Building 21 Access Cards:
                                                                                                  • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                                  • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                                  • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                                  • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                                • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                                • We have added some variations to infiltration and exfiltration points
                                                                                                • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                                • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                                • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                                BUG FIXES

                                                                                                • Fixed several Stronghold access issues across DMZ
                                                                                                • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                                • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                                • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                                • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                                • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                                • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                                • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                                • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                                • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                                • Fixed an issue where match search would stop if the party leader left the group
                                                                                                • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                                If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                                After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                                Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                                • KV Broadside
                                                                                                  • Reduced lower torso damage
                                                                                                  • 12 Gauge Ammo
                                                                                                    • Reduced damage ranges
                                                                                                    • Reduced close range damage
                                                                                                  • Dragon’s Breath Ammo
                                                                                                    • Reduced damage ranges
                                                                                                    • Reduced close range damage
                                                                                                    • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                                                  • Bryson 800 and Bryson 890
                                                                                                    • Increased headshot damage on all slugtype ammo
                                                                                                    • Added minimum damage against armor

                                                                                                  ATTACHMENTS

                                                                                                  » Global «

                                                                                                  • Flinch
                                                                                                    • Reduced recenter speed for Flinch
                                                                                                    • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                                                  » Ammunition «

                                                                                                  • Hollow Point Rounds
                                                                                                    • Removed bullet velocity penalty
                                                                                                  • Frangible Rounds
                                                                                                    • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                                                    • Removed damage range penalty
                                                                                                  • Overpressure Rounds
                                                                                                    • Removed recoil penalty
                                                                                                    • Increased flinch imparted on Players
                                                                                                  • 12 Gauge Dragon’s Breath
                                                                                                    • Reduced residual damage while burning
                                                                                                  • 12 Gauge Slugs and HE Slugs
                                                                                                    • Added minimum damage against armor

                                                                                                  » Underbarrel Launchers «

                                                                                                  • Removed movement penalty from Grenade Launchers 
                                                                                                  • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                                                  • Added one extra ammunition stock to Grenade Launchers 

                                                                                                  » Stocks «

                                                                                                  • Reduced flinch received on no stock modifications 

                                                                                                  » Bipod Grips «

                                                                                                  • Reduced ADS penalty for the Bipod V9 grip
                                                                                                  • CORE BP2 Bipod Grip:
                                                                                                    • Fixed bug in stat reporting 
                                                                                                    • Added hip recoil control
                                                                                                    • Reduced hip walking speed
                                                                                                    • Removed ADS penalty 
                                                                                                    • Added grip to compatible LMGs and Marksman Rifles 

                                                                                                  » Underbarrel Grips «

                                                                                                  • Reduced ADS penalty on all under barrel grips
                                                                                                  • Reduced movement speed penalty for all vertical grips 

                                                                                                  » Muzzle Attachments «

                                                                                                  • Breachers
                                                                                                    • Greatly reduced ADS penalty
                                                                                                    • Added hip movement speed buff
                                                                                                  • Flash Hiders
                                                                                                    • Reduced ADS penalty 

                                                                                                  » Optics «

                                                                                                  • Reduced ADS penalty on holo optics
                                                                                                  • Removed movement penalties on holo optics
                                                                                                  • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                                                  • Reduced ADS penalty on shotgun scopes

                                                                                                  » Comb Attachments «

                                                                                                  • Fixed Handling stat UI on:
                                                                                                    • Shlager TTF3 Riser
                                                                                                    • FSS Ammo Sleeve
                                                                                                    • PD-A40 Sleeve
                                                                                                    • Wingman Comb
                                                                                                    • FSS EL-T Pouch

                                                                                                  Bug Fixes

                                                                                                  • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                                                  • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                                                  • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                                                  EQUIPMENT

                                                                                                  • Frag Grenade
                                                                                                    • Damage against armor increased
                                                                                                  • Claymore
                                                                                                    • Damage against armor increased
                                                                                                  • Semtex
                                                                                                    • Damage against armor increased
                                                                                                  • Audio

                                                                                                  Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                                                  Patch Notes Audio
                                                                                                  • Submix fixes that were affecting enemy footstep volume
                                                                                                  • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                                                  • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                                                  • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                                                  • UI/UX

                                                                                                  If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                                                  Patch Notes UI/UX
                                                                                                  • Update Requires Restart
                                                                                                    • If the title requires a restart due to an update, it will restart automatically
                                                                                                  • New Menus
                                                                                                    • All new menus for Weapon and Camo Challenges
                                                                                                    • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                                                  • New Party Queuing
                                                                                                    • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                                                  • Bugfixes

                                                                                                  The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                                                  Patch Notes Bugfixes

                                                                                                  Global

                                                                                                  This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                                                  • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                                                  • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                                                  • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                                                  • Flash and Stun grenade blast will no longer kill Players at low health
                                                                                                  • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                                                  • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                                                  • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                                                  Killstreaks

                                                                                                  • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                                                  • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                                                  • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                                                  • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                                                  • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                                                  • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                                                  • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                                                  Equipment

                                                                                                  • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                                                  Field Upgrades

                                                                                                  • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                                                  • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                                                  • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                                                  • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                                                  • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                                                  UX/UI

                                                                                                  • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                                                  • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                                                  • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                                                  • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                                                  • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                                                  • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                                                  • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                                                  • Fixed an issue where some Players would display a garbled clan tag
                                                                                                  • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                                                  • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                                                  • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                                                  Social

                                                                                                  • Fixed various issues affecting Social notifications
                                                                                                  • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                                                  • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                                                  • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                                                  • Fixed various issues affecting Displayed Party Members
                                                                                                  • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                                                  • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                                                  • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                                                  • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                                                  • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                                                  • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                                                  • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                                                  • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                                                  • Fixed an issue to improve Social Hub Tile actioning
                                                                                                  • Fixed an issue affecting Queued Party Members in Game Chat
                                                                                                  • Fixed various issues affecting Game Chat in Parties

                                                                                                  Vehicles

                                                                                                  • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                                                  • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                                                  • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                                                  • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                                                  • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                                                  • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                                                  • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                                                  • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                                                  • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                                                  • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                                                  • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                                                  • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                                                  • Warzone

                                                                                                  The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                                                  Patch Notes Warzone

                                                                                                  GENERAL

                                                                                                  • Bomb Drones
                                                                                                    • Bomb Drones have been temporarily removed while we fine tune them.

                                                                                                  GAMEPLAY

                                                                                                  General

                                                                                                  • Pacing Balancing
                                                                                                    • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                                      • The combat engagements in the mid-game
                                                                                                      • The regain opportunities in the late game
                                                                                                    • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                                    • Future improvements will include:
                                                                                                      • More ground loot Supply Boxes, especially in the North of the map
                                                                                                      • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                                      • Additional Ammo Caches
                                                                                                      • And more…

                                                                                                    Gameplay Adjustments

                                                                                                    Al Mazrah | Battle Royale

                                                                                                    • Light Helo
                                                                                                      • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                                    • Contract Availability
                                                                                                      • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                                    • Final Circles
                                                                                                      • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                                    Ashika Island | Resurgence

                                                                                                    • Redeployment Drones
                                                                                                      • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                                    • AI Combatant Departure
                                                                                                      • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                                      • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                                    • Circle Balancing
                                                                                                      • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                                    • Pacing Balancing
                                                                                                      • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                                    QUALITY OF LIFE

                                                                                                    • Spawn Protection
                                                                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                                    • Resurgence Killfeed
                                                                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                                    • Killstreak Availability
                                                                                                      • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                                    • Cluster Strike & Precision Airstrike Improvements
                                                                                                      • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                                      • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                                      • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                                    • Give-Up Timer Consistency
                                                                                                      • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                                    • Navigation Pings
                                                                                                      • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                                    • Armor Break
                                                                                                      • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                                    • Auto-Looting Armor Plates
                                                                                                      • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                                    • Spawn Protection
                                                                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                                    • Resurgence Killfeed
                                                                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                                    UI/UX

                                                                                                    • Spectating
                                                                                                      • Friendly pings and splash screens are now visible to spectators.
                                                                                                    • Gas Mask
                                                                                                      • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                                    BUG FIXES

                                                                                                    • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                                    Tac Map & Minimap

                                                                                                    • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                                    • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                                  • DMZ

                                                                                                  The extraction mode of Warzone has also been overhauled.

                                                                                                  Patch Notes DMZ

                                                                                                  GAMEPLAY

                                                                                                  • We have updated the usage requirements for Building 21 Access Cards:
                                                                                                    • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                                    • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                                    • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                                    • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                                  • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                                  • We have added some variations to infiltration and exfiltration points
                                                                                                  • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                                  • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                                  • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                                  BUG FIXES

                                                                                                  • Fixed several Stronghold access issues across DMZ
                                                                                                  • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                                  • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                                  • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                                  • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                                  • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                                  • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                                  • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                                  • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                                  • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                                  • Fixed an issue where match search would stop if the party leader left the group
                                                                                                  • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                                  If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                                  After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                                  Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                                • Lachmann Sub
                                                                                                  • Reduced movement speed
                                                                                                  • Reduced aim down sight speed
                                                                                                  • Improved recoil control
                                                                                                  • LM Nebula Barrel
                                                                                                    • Improved damage range
                                                                                                    • Improved recoil control

                                                                                                  » Shotguns «

                                                                                                  • KV Broadside
                                                                                                    • Reduced lower torso damage
                                                                                                    • 12 Gauge Ammo
                                                                                                      • Reduced damage ranges
                                                                                                      • Reduced close range damage
                                                                                                    • Dragon’s Breath Ammo
                                                                                                      • Reduced damage ranges
                                                                                                      • Reduced close range damage
                                                                                                      • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                                                    • Bryson 800 and Bryson 890
                                                                                                      • Increased headshot damage on all slugtype ammo
                                                                                                      • Added minimum damage against armor

                                                                                                    ATTACHMENTS

                                                                                                    » Global «

                                                                                                    • Flinch
                                                                                                      • Reduced recenter speed for Flinch
                                                                                                      • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                                                    » Ammunition «

                                                                                                    • Hollow Point Rounds
                                                                                                      • Removed bullet velocity penalty
                                                                                                    • Frangible Rounds
                                                                                                      • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                                                      • Removed damage range penalty
                                                                                                    • Overpressure Rounds
                                                                                                      • Removed recoil penalty
                                                                                                      • Increased flinch imparted on Players
                                                                                                    • 12 Gauge Dragon’s Breath
                                                                                                      • Reduced residual damage while burning
                                                                                                    • 12 Gauge Slugs and HE Slugs
                                                                                                      • Added minimum damage against armor

                                                                                                    » Underbarrel Launchers «

                                                                                                    • Removed movement penalty from Grenade Launchers 
                                                                                                    • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                                                    • Added one extra ammunition stock to Grenade Launchers 

                                                                                                    » Stocks «

                                                                                                    • Reduced flinch received on no stock modifications 

                                                                                                    » Bipod Grips «

                                                                                                    • Reduced ADS penalty for the Bipod V9 grip
                                                                                                    • CORE BP2 Bipod Grip:
                                                                                                      • Fixed bug in stat reporting 
                                                                                                      • Added hip recoil control
                                                                                                      • Reduced hip walking speed
                                                                                                      • Removed ADS penalty 
                                                                                                      • Added grip to compatible LMGs and Marksman Rifles 

                                                                                                    » Underbarrel Grips «

                                                                                                    • Reduced ADS penalty on all under barrel grips
                                                                                                    • Reduced movement speed penalty for all vertical grips 

                                                                                                    » Muzzle Attachments «

                                                                                                    • Breachers
                                                                                                      • Greatly reduced ADS penalty
                                                                                                      • Added hip movement speed buff
                                                                                                    • Flash Hiders
                                                                                                      • Reduced ADS penalty 

                                                                                                    » Optics «

                                                                                                    • Reduced ADS penalty on holo optics
                                                                                                    • Removed movement penalties on holo optics
                                                                                                    • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                                                    • Reduced ADS penalty on shotgun scopes

                                                                                                    » Comb Attachments «

                                                                                                    • Fixed Handling stat UI on:
                                                                                                      • Shlager TTF3 Riser
                                                                                                      • FSS Ammo Sleeve
                                                                                                      • PD-A40 Sleeve
                                                                                                      • Wingman Comb
                                                                                                      • FSS EL-T Pouch

                                                                                                    Bug Fixes

                                                                                                    • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                                                    • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                                                    • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                                                    EQUIPMENT

                                                                                                    • Frag Grenade
                                                                                                      • Damage against armor increased
                                                                                                    • Claymore
                                                                                                      • Damage against armor increased
                                                                                                    • Semtex
                                                                                                      • Damage against armor increased
                                                                                                    • Audio

                                                                                                    Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                                                    Patch Notes Audio
                                                                                                    • Submix fixes that were affecting enemy footstep volume
                                                                                                    • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                                                    • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                                                    • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                                                    • UI/UX

                                                                                                    If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                                                    Patch Notes UI/UX
                                                                                                    • Update Requires Restart
                                                                                                      • If the title requires a restart due to an update, it will restart automatically
                                                                                                    • New Menus
                                                                                                      • All new menus for Weapon and Camo Challenges
                                                                                                      • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                                                    • New Party Queuing
                                                                                                      • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                                                    • Bugfixes

                                                                                                    The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                                                    Patch Notes Bugfixes

                                                                                                    Global

                                                                                                    This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                                                    • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                                                    • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                                                    • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                                                    • Flash and Stun grenade blast will no longer kill Players at low health
                                                                                                    • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                                                    • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                                                    • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                                                    Killstreaks

                                                                                                    • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                                                    • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                                                    • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                                                    • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                                                    • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                                                    • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                                                    • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                                                    Equipment

                                                                                                    • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                                                    Field Upgrades

                                                                                                    • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                                                    • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                                                    • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                                                    • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                                                    • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                                                    UX/UI

                                                                                                    • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                                                    • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                                                    • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                                                    • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                                                    • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                                                    • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                                                    • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                                                    • Fixed an issue where some Players would display a garbled clan tag
                                                                                                    • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                                                    • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                                                    • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                                                    Social

                                                                                                    • Fixed various issues affecting Social notifications
                                                                                                    • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                                                    • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                                                    • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                                                    • Fixed various issues affecting Displayed Party Members
                                                                                                    • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                                                    • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                                                    • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                                                    • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                                                    • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                                                    • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                                                    • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                                                    • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                                                    • Fixed an issue to improve Social Hub Tile actioning
                                                                                                    • Fixed an issue affecting Queued Party Members in Game Chat
                                                                                                    • Fixed various issues affecting Game Chat in Parties

                                                                                                    Vehicles

                                                                                                    • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                                                    • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                                                    • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                                                    • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                                                    • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                                                    • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                                                    • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                                                    • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                                                    • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                                                    • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                                                    • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                                                    • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                                                    • Warzone

                                                                                                    The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                                                    Patch Notes Warzone

                                                                                                    GENERAL

                                                                                                    • Bomb Drones
                                                                                                      • Bomb Drones have been temporarily removed while we fine tune them.

                                                                                                    GAMEPLAY

                                                                                                    General

                                                                                                    • Pacing Balancing
                                                                                                      • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                                        • The combat engagements in the mid-game
                                                                                                        • The regain opportunities in the late game
                                                                                                      • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                                      • Future improvements will include:
                                                                                                        • More ground loot Supply Boxes, especially in the North of the map
                                                                                                        • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                                        • Additional Ammo Caches
                                                                                                        • And more…

                                                                                                      Gameplay Adjustments

                                                                                                      Al Mazrah | Battle Royale

                                                                                                      • Light Helo
                                                                                                        • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                                      • Contract Availability
                                                                                                        • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                                      • Final Circles
                                                                                                        • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                                      Ashika Island | Resurgence

                                                                                                      • Redeployment Drones
                                                                                                        • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                                      • AI Combatant Departure
                                                                                                        • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                                        • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                                      • Circle Balancing
                                                                                                        • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                                      • Pacing Balancing
                                                                                                        • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                                      QUALITY OF LIFE

                                                                                                      • Spawn Protection
                                                                                                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                                      • Resurgence Killfeed
                                                                                                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                                      • Killstreak Availability
                                                                                                        • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                                      • Cluster Strike & Precision Airstrike Improvements
                                                                                                        • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                                        • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                                        • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                                      • Give-Up Timer Consistency
                                                                                                        • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                                      • Navigation Pings
                                                                                                        • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                                      • Armor Break
                                                                                                        • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                                      • Auto-Looting Armor Plates
                                                                                                        • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                                      • Spawn Protection
                                                                                                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                                      • Resurgence Killfeed
                                                                                                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                                      UI/UX

                                                                                                      • Spectating
                                                                                                        • Friendly pings and splash screens are now visible to spectators.
                                                                                                      • Gas Mask
                                                                                                        • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                                      BUG FIXES

                                                                                                      • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                                      Tac Map & Minimap

                                                                                                      • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                                      • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                                    • DMZ

                                                                                                    The extraction mode of Warzone has also been overhauled.

                                                                                                    Patch Notes DMZ

                                                                                                    GAMEPLAY

                                                                                                    • We have updated the usage requirements for Building 21 Access Cards:
                                                                                                      • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                                      • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                                      • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                                      • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                                    • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                                    • We have added some variations to infiltration and exfiltration points
                                                                                                    • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                                    • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                                    • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                                    BUG FIXES

                                                                                                    • Fixed several Stronghold access issues across DMZ
                                                                                                    • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                                    • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                                    • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                                    • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                                    • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                                    • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                                    • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                                    • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                                    • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                                    • Fixed an issue where match search would stop if the party leader left the group
                                                                                                    • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                                    If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                                    After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                                    Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                                    • MX9
                                                                                                      • Increased mid damage ranges
                                                                                                    • BAS-p 
                                                                                                      • Increased sprint to fire time
                                                                                                      • Increased damage ranges
                                                                                                    • PDSW 528
                                                                                                      • Slightly offset weapon while ADS using iron sights to improve visibility
                                                                                                    • Vel 46
                                                                                                      • Increased close damage ranges
                                                                                                      • Fixed attributes on 30 round magazine to improve handling and mobility
                                                                                                    • Lachmann Sub
                                                                                                      • Reduced movement speed
                                                                                                      • Reduced aim down sight speed
                                                                                                      • Improved recoil control
                                                                                                      • LM Nebula Barrel
                                                                                                        • Improved damage range
                                                                                                        • Improved recoil control

                                                                                                      » Shotguns «

                                                                                                      • KV Broadside
                                                                                                        • Reduced lower torso damage
                                                                                                        • 12 Gauge Ammo
                                                                                                          • Reduced damage ranges
                                                                                                          • Reduced close range damage
                                                                                                        • Dragon’s Breath Ammo
                                                                                                          • Reduced damage ranges
                                                                                                          • Reduced close range damage
                                                                                                          • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                                                        • Bryson 800 and Bryson 890
                                                                                                          • Increased headshot damage on all slugtype ammo
                                                                                                          • Added minimum damage against armor

                                                                                                        ATTACHMENTS

                                                                                                        » Global «

                                                                                                        • Flinch
                                                                                                          • Reduced recenter speed for Flinch
                                                                                                          • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                                                        » Ammunition «

                                                                                                        • Hollow Point Rounds
                                                                                                          • Removed bullet velocity penalty
                                                                                                        • Frangible Rounds
                                                                                                          • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                                                          • Removed damage range penalty
                                                                                                        • Overpressure Rounds
                                                                                                          • Removed recoil penalty
                                                                                                          • Increased flinch imparted on Players
                                                                                                        • 12 Gauge Dragon’s Breath
                                                                                                          • Reduced residual damage while burning
                                                                                                        • 12 Gauge Slugs and HE Slugs
                                                                                                          • Added minimum damage against armor

                                                                                                        » Underbarrel Launchers «

                                                                                                        • Removed movement penalty from Grenade Launchers 
                                                                                                        • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                                                        • Added one extra ammunition stock to Grenade Launchers 

                                                                                                        » Stocks «

                                                                                                        • Reduced flinch received on no stock modifications 

                                                                                                        » Bipod Grips «

                                                                                                        • Reduced ADS penalty for the Bipod V9 grip
                                                                                                        • CORE BP2 Bipod Grip:
                                                                                                          • Fixed bug in stat reporting 
                                                                                                          • Added hip recoil control
                                                                                                          • Reduced hip walking speed
                                                                                                          • Removed ADS penalty 
                                                                                                          • Added grip to compatible LMGs and Marksman Rifles 

                                                                                                        » Underbarrel Grips «

                                                                                                        • Reduced ADS penalty on all under barrel grips
                                                                                                        • Reduced movement speed penalty for all vertical grips 

                                                                                                        » Muzzle Attachments «

                                                                                                        • Breachers
                                                                                                          • Greatly reduced ADS penalty
                                                                                                          • Added hip movement speed buff
                                                                                                        • Flash Hiders
                                                                                                          • Reduced ADS penalty 

                                                                                                        » Optics «

                                                                                                        • Reduced ADS penalty on holo optics
                                                                                                        • Removed movement penalties on holo optics
                                                                                                        • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                                                        • Reduced ADS penalty on shotgun scopes

                                                                                                        » Comb Attachments «

                                                                                                        • Fixed Handling stat UI on:
                                                                                                          • Shlager TTF3 Riser
                                                                                                          • FSS Ammo Sleeve
                                                                                                          • PD-A40 Sleeve
                                                                                                          • Wingman Comb
                                                                                                          • FSS EL-T Pouch

                                                                                                        Bug Fixes

                                                                                                        • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                                                        • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                                                        • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                                                        EQUIPMENT

                                                                                                        • Frag Grenade
                                                                                                          • Damage against armor increased
                                                                                                        • Claymore
                                                                                                          • Damage against armor increased
                                                                                                        • Semtex
                                                                                                          • Damage against armor increased
                                                                                                        • Audio

                                                                                                        Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                                                        Patch Notes Audio
                                                                                                        • Submix fixes that were affecting enemy footstep volume
                                                                                                        • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                                                        • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                                                        • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                                                        • UI/UX

                                                                                                        If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                                                        Patch Notes UI/UX
                                                                                                        • Update Requires Restart
                                                                                                          • If the title requires a restart due to an update, it will restart automatically
                                                                                                        • New Menus
                                                                                                          • All new menus for Weapon and Camo Challenges
                                                                                                          • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                                                        • New Party Queuing
                                                                                                          • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                                                        • Bugfixes

                                                                                                        The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                                                        Patch Notes Bugfixes

                                                                                                        Global

                                                                                                        This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                                                        • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                                                        • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                                                        • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                                                        • Flash and Stun grenade blast will no longer kill Players at low health
                                                                                                        • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                                                        • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                                                        • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                                                        Killstreaks

                                                                                                        • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                                                        • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                                                        • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                                                        • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                                                        • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                                                        • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                                                        • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                                                        Equipment

                                                                                                        • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                                                        Field Upgrades

                                                                                                        • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                                                        • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                                                        • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                                                        • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                                                        • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                                                        UX/UI

                                                                                                        • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                                                        • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                                                        • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                                                        • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                                                        • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                                                        • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                                                        • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                                                        • Fixed an issue where some Players would display a garbled clan tag
                                                                                                        • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                                                        • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                                                        • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                                                        Social

                                                                                                        • Fixed various issues affecting Social notifications
                                                                                                        • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                                                        • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                                                        • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                                                        • Fixed various issues affecting Displayed Party Members
                                                                                                        • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                                                        • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                                                        • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                                                        • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                                                        • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                                                        • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                                                        • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                                                        • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                                                        • Fixed an issue to improve Social Hub Tile actioning
                                                                                                        • Fixed an issue affecting Queued Party Members in Game Chat
                                                                                                        • Fixed various issues affecting Game Chat in Parties

                                                                                                        Vehicles

                                                                                                        • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                                                        • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                                                        • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                                                        • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                                                        • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                                                        • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                                                        • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                                                        • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                                                        • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                                                        • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                                                        • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                                                        • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                                                        • Warzone

                                                                                                        The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                                                        Patch Notes Warzone

                                                                                                        GENERAL

                                                                                                        • Bomb Drones
                                                                                                          • Bomb Drones have been temporarily removed while we fine tune them.

                                                                                                        GAMEPLAY

                                                                                                        General

                                                                                                        • Pacing Balancing
                                                                                                          • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                                            • The combat engagements in the mid-game
                                                                                                            • The regain opportunities in the late game
                                                                                                          • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                                          • Future improvements will include:
                                                                                                            • More ground loot Supply Boxes, especially in the North of the map
                                                                                                            • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                                            • Additional Ammo Caches
                                                                                                            • And more…

                                                                                                          Gameplay Adjustments

                                                                                                          Al Mazrah | Battle Royale

                                                                                                          • Light Helo
                                                                                                            • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                                          • Contract Availability
                                                                                                            • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                                          • Final Circles
                                                                                                            • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                                          Ashika Island | Resurgence

                                                                                                          • Redeployment Drones
                                                                                                            • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                                          • AI Combatant Departure
                                                                                                            • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                                            • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                                          • Circle Balancing
                                                                                                            • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                                          • Pacing Balancing
                                                                                                            • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                                          QUALITY OF LIFE

                                                                                                          • Spawn Protection
                                                                                                            • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                                          • Resurgence Killfeed
                                                                                                            • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                                          • Killstreak Availability
                                                                                                            • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                                          • Cluster Strike & Precision Airstrike Improvements
                                                                                                            • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                                            • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                                            • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                                          • Give-Up Timer Consistency
                                                                                                            • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                                          • Navigation Pings
                                                                                                            • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                                          • Armor Break
                                                                                                            • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                                          • Auto-Looting Armor Plates
                                                                                                            • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                                          • Spawn Protection
                                                                                                            • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                            • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                                          • Resurgence Killfeed
                                                                                                            • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                                          UI/UX

                                                                                                          • Spectating
                                                                                                            • Friendly pings and splash screens are now visible to spectators.
                                                                                                          • Gas Mask
                                                                                                            • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                                          BUG FIXES

                                                                                                          • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                                          Tac Map & Minimap

                                                                                                          • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                                          • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                                        • DMZ

                                                                                                        The extraction mode of Warzone has also been overhauled.

                                                                                                        Patch Notes DMZ

                                                                                                        GAMEPLAY

                                                                                                        • We have updated the usage requirements for Building 21 Access Cards:
                                                                                                          • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                                          • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                                          • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                                          • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                                        • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                                        • We have added some variations to infiltration and exfiltration points
                                                                                                        • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                                        • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                                        • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                                        BUG FIXES

                                                                                                        • Fixed several Stronghold access issues across DMZ
                                                                                                        • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                                        • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                                        • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                                        • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                                        • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                                        • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                                        • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                                        • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                                        • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                                        • Fixed an issue where match search would stop if the party leader left the group
                                                                                                        • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                                        If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                                        After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                                        Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                                        Patch Notes Weapons, Attachments, Equipment

                                                                                                        » Assault Rifles «

                                                                                                        • STB 556
                                                                                                          • Added minimum damage against Armor (limits bullets to kill at furthest range)

                                                                                                        » Light Machine Guns «

                                                                                                        • RAAL MG
                                                                                                          • Reduced far range damage
                                                                                                          • Small increase to close range damage
                                                                                                          • Reduced headshot damage
                                                                                                          • Reduced upper torso damage
                                                                                                          • Increased recoil
                                                                                                        • RPK
                                                                                                          • Reduced walking speed
                                                                                                          • Reduced muzzle velocity
                                                                                                        • Sakin MG38
                                                                                                          • Reduced damage range

                                                                                                        » Marksman Rifles «

                                                                                                        • Crossbow
                                                                                                          • Increased time period to trigger double kills for challenges

                                                                                                        » Submachine Guns «

                                                                                                        • MX9
                                                                                                          • Increased mid damage ranges
                                                                                                        • BAS-p 
                                                                                                          • Increased sprint to fire time
                                                                                                          • Increased damage ranges
                                                                                                        • PDSW 528
                                                                                                          • Slightly offset weapon while ADS using iron sights to improve visibility
                                                                                                        • Vel 46
                                                                                                          • Increased close damage ranges
                                                                                                          • Fixed attributes on 30 round magazine to improve handling and mobility
                                                                                                        • Lachmann Sub
                                                                                                          • Reduced movement speed
                                                                                                          • Reduced aim down sight speed
                                                                                                          • Improved recoil control
                                                                                                          • LM Nebula Barrel
                                                                                                            • Improved damage range
                                                                                                            • Improved recoil control

                                                                                                          » Shotguns «

                                                                                                          • KV Broadside
                                                                                                            • Reduced lower torso damage
                                                                                                            • 12 Gauge Ammo
                                                                                                              • Reduced damage ranges
                                                                                                              • Reduced close range damage
                                                                                                            • Dragon’s Breath Ammo
                                                                                                              • Reduced damage ranges
                                                                                                              • Reduced close range damage
                                                                                                              • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                                                            • Bryson 800 and Bryson 890
                                                                                                              • Increased headshot damage on all slugtype ammo
                                                                                                              • Added minimum damage against armor

                                                                                                            ATTACHMENTS

                                                                                                            » Global «

                                                                                                            • Flinch
                                                                                                              • Reduced recenter speed for Flinch
                                                                                                              • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                                                            » Ammunition «

                                                                                                            • Hollow Point Rounds
                                                                                                              • Removed bullet velocity penalty
                                                                                                            • Frangible Rounds
                                                                                                              • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                                                              • Removed damage range penalty
                                                                                                            • Overpressure Rounds
                                                                                                              • Removed recoil penalty
                                                                                                              • Increased flinch imparted on Players
                                                                                                            • 12 Gauge Dragon’s Breath
                                                                                                              • Reduced residual damage while burning
                                                                                                            • 12 Gauge Slugs and HE Slugs
                                                                                                              • Added minimum damage against armor

                                                                                                            » Underbarrel Launchers «

                                                                                                            • Removed movement penalty from Grenade Launchers 
                                                                                                            • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                                                            • Added one extra ammunition stock to Grenade Launchers 

                                                                                                            » Stocks «

                                                                                                            • Reduced flinch received on no stock modifications 

                                                                                                            » Bipod Grips «

                                                                                                            • Reduced ADS penalty for the Bipod V9 grip
                                                                                                            • CORE BP2 Bipod Grip:
                                                                                                              • Fixed bug in stat reporting 
                                                                                                              • Added hip recoil control
                                                                                                              • Reduced hip walking speed
                                                                                                              • Removed ADS penalty 
                                                                                                              • Added grip to compatible LMGs and Marksman Rifles 

                                                                                                            » Underbarrel Grips «

                                                                                                            • Reduced ADS penalty on all under barrel grips
                                                                                                            • Reduced movement speed penalty for all vertical grips 

                                                                                                            » Muzzle Attachments «

                                                                                                            • Breachers
                                                                                                              • Greatly reduced ADS penalty
                                                                                                              • Added hip movement speed buff
                                                                                                            • Flash Hiders
                                                                                                              • Reduced ADS penalty 

                                                                                                            » Optics «

                                                                                                            • Reduced ADS penalty on holo optics
                                                                                                            • Removed movement penalties on holo optics
                                                                                                            • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                                                            • Reduced ADS penalty on shotgun scopes

                                                                                                            » Comb Attachments «

                                                                                                            • Fixed Handling stat UI on:
                                                                                                              • Shlager TTF3 Riser
                                                                                                              • FSS Ammo Sleeve
                                                                                                              • PD-A40 Sleeve
                                                                                                              • Wingman Comb
                                                                                                              • FSS EL-T Pouch

                                                                                                            Bug Fixes

                                                                                                            • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                                                            • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                                                            • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                                                            EQUIPMENT

                                                                                                            • Frag Grenade
                                                                                                              • Damage against armor increased
                                                                                                            • Claymore
                                                                                                              • Damage against armor increased
                                                                                                            • Semtex
                                                                                                              • Damage against armor increased
                                                                                                        • Audio

                                                                                                        Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                                                        Patch Notes Audio
                                                                                                        • Submix fixes that were affecting enemy footstep volume
                                                                                                        • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                                                        • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                                                        • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                                                        • UI/UX

                                                                                                        If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                                                        Patch Notes UI/UX
                                                                                                        • Update Requires Restart
                                                                                                          • If the title requires a restart due to an update, it will restart automatically
                                                                                                        • New Menus
                                                                                                          • All new menus for Weapon and Camo Challenges
                                                                                                          • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                                                        • New Party Queuing
                                                                                                          • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                                                        • Bugfixes

                                                                                                        The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                                                        Patch Notes Bugfixes

                                                                                                        Global

                                                                                                        This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                                                        • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                                                        • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                                                        • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                                                        • Flash and Stun grenade blast will no longer kill Players at low health
                                                                                                        • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                                                        • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                                                        • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                                                        Killstreaks

                                                                                                        • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                                                        • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                                                        • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                                                        • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                                                        • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                                                        • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                                                        • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                                                        Equipment

                                                                                                        • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                                                        Field Upgrades

                                                                                                        • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                                                        • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                                                        • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                                                        • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                                                        • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                                                        UX/UI

                                                                                                        • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                                                        • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                                                        • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                                                        • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                                                        • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                                                        • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                                                        • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                                                        • Fixed an issue where some Players would display a garbled clan tag
                                                                                                        • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                                                        • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                                                        • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                                                        Social

                                                                                                        • Fixed various issues affecting Social notifications
                                                                                                        • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                                                        • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                                                        • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                                                        • Fixed various issues affecting Displayed Party Members
                                                                                                        • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                                                        • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                                                        • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                                                        • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                                                        • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                                                        • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                                                        • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                                                        • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                                                        • Fixed an issue to improve Social Hub Tile actioning
                                                                                                        • Fixed an issue affecting Queued Party Members in Game Chat
                                                                                                        • Fixed various issues affecting Game Chat in Parties

                                                                                                        Vehicles

                                                                                                        • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                                                        • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                                                        • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                                                        • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                                                        • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                                                        • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                                                        • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                                                        • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                                                        • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                                                        • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                                                        • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                                                        • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                                                        • Warzone

                                                                                                        The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                                                        Patch Notes Warzone

                                                                                                        GENERAL

                                                                                                        • Bomb Drones
                                                                                                          • Bomb Drones have been temporarily removed while we fine tune them.

                                                                                                        GAMEPLAY

                                                                                                        General

                                                                                                        • Pacing Balancing
                                                                                                          • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                                            • The combat engagements in the mid-game
                                                                                                            • The regain opportunities in the late game
                                                                                                          • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                                          • Future improvements will include:
                                                                                                            • More ground loot Supply Boxes, especially in the North of the map
                                                                                                            • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                                            • Additional Ammo Caches
                                                                                                            • And more…

                                                                                                          Gameplay Adjustments

                                                                                                          Al Mazrah | Battle Royale

                                                                                                          • Light Helo
                                                                                                            • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                                          • Contract Availability
                                                                                                            • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                                          • Final Circles
                                                                                                            • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                                          Ashika Island | Resurgence

                                                                                                          • Redeployment Drones
                                                                                                            • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                                          • AI Combatant Departure
                                                                                                            • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                                            • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                                          • Circle Balancing
                                                                                                            • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                                          • Pacing Balancing
                                                                                                            • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                                          QUALITY OF LIFE

                                                                                                          • Spawn Protection
                                                                                                            • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                                          • Resurgence Killfeed
                                                                                                            • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                                          • Killstreak Availability
                                                                                                            • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                                          • Cluster Strike & Precision Airstrike Improvements
                                                                                                            • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                                            • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                                            • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                                          • Give-Up Timer Consistency
                                                                                                            • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                                          • Navigation Pings
                                                                                                            • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                                          • Armor Break
                                                                                                            • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                                          • Auto-Looting Armor Plates
                                                                                                            • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                                          • Spawn Protection
                                                                                                            • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                            • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                                          • Resurgence Killfeed
                                                                                                            • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                                          UI/UX

                                                                                                          • Spectating
                                                                                                            • Friendly pings and splash screens are now visible to spectators.
                                                                                                          • Gas Mask
                                                                                                            • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                                          BUG FIXES

                                                                                                          • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                                          Tac Map & Minimap

                                                                                                          • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                                          • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                                        • DMZ

                                                                                                        The extraction mode of Warzone has also been overhauled.

                                                                                                        Patch Notes DMZ

                                                                                                        GAMEPLAY

                                                                                                        • We have updated the usage requirements for Building 21 Access Cards:
                                                                                                          • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                                          • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                                          • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                                          • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                                        • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                                        • We have added some variations to infiltration and exfiltration points
                                                                                                        • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                                        • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                                        • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                                        BUG FIXES

                                                                                                        • Fixed several Stronghold access issues across DMZ
                                                                                                        • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                                        • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                                        • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                                        • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                                        • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                                        • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                                        • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                                        • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                                        • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                                        • Fixed an issue where match search would stop if the party leader left the group
                                                                                                        • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                                        If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                                        After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                                        Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

Source(s): Call of Duty, Call of Duty
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