Battleborn: The Saboteur is too hard – Players are struggling with the story mission

Battleborn: The Saboteur is too hard – Players are struggling with the story mission

In Battleborn there is a mission that is too hard. The problem: it keeps coming up constantly.

Battleborn has been live for a few days now. One of the story missions seems to be designed to be too difficult. This creates a sort of vicious cycle: since many people fail at this mission, they still need to complete it and want to finish it. Since the group decides which mission to tackle through voting, it appears more frequently.

I was assigned the mission twice, even though I voted differently, and both times we failed at the same point – quite far back. Mike Fahey from the US site Kotaku even writes that he has failed the mission 7 times.

Especially annoying: for me, it was the first story mission that I did at all. And getting my rear kicked by it is really bizarre.

Overall,  “the Saboteur” is disproportionately difficult and represents a steep increase in the difficulty curve. PlayStation players have completion rates of at least 25% for other missions, but for “The Saboteur” it is only 9.4%, writes Kotaku. Even on PC, it is by far the least completed mission.

http://youtu.be/SkxGdG4Fhlc?t=27m18s

Good luck next time!

The mission runs for 20, 25, even 30 minutes without major problems. Then you have to defend a point against waves of enemies, and if the player group is too “slow” there and cannot take down the enemies quickly enough, they eat away at the HP of your own AI, and you lose. No second chance, no new attempt, just: the mission has failed, better luck next time. And then you need another 30 minutes to reach that point again.

Battleborn-Oscar

This is relatively hard-tuned because the enemies’ ranged fighters seem to eat away at the HP of your own AI, and it doesn’t recover between waves.

The problem is well known and is being heavily discussed in the community. Some suggest trying it solo or with a small group, as the scaling makes it significantly easier.

The creative director of Battleborn has announced a nerf: they don’t know when, but it will definitely happen at this point.

Source(s): Battleborn Forum, kotaku
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