Through Counterspell, you can attempt to negate a spell with your reaction, preventing it from being cast by the opponent.
Level 7
- Spell: Hunger of Hadar or Wall of Fire
- Grizzly Invocation: Devil’s Sight
Hunger of Hadar causes AoE damage and additionally blinds those who are within the area of the spell. The area counts as difficult terrain. Hunger of Hadar continuously deals damage (over multiple rounds) as enemies remain in its area of influence. The area counts as difficult terrain, slowing everyone inside.
With Wall of Fire, you can conjure a huge wall of fire that deals damage to enemies as they approach it. Wall of Fire can be creatively used for tactical advantages – for example, to separate enemies. Overall, Hunger of Hadar and Wall of Fire provide opportunities to control the battlefield.
Devil’s Sight is a useful passive feature, allowing you to see normally in the dark. The range is 60 feet.
Level 8
- Spell: Dimension Door
Dimension Door can be used in various ways. With this spell, you can teleport yourself and an ally to a location of your choice that is within your line of sight. Your ally can only be medium size.
With Dimension Door, you can reposition tactically or escape dangerous situations. Apart from that, you can also use this spell to overcome obstacles outside of combat and reach hard-to-access places in an elegant way.
Level 9
- Spell: Hold Monster
- Grizzly Invocation: Book of Ancient Secrets
Hold Monster is basically the same spell as Hold Person, but better. The spell is not limited to humanoids; with Hold Monster, you can immobilize all sorts of creatures, but not undead.
By using Book of Ancient Secrets, you gain the following spells: Silence, Ray of Enfeeblement, and Chromatic Orb. The cool thing is that you can cast all three spells once per long rest – without using a spell slot.
Level 10
- Cantrip: Minor Illusion
- Spell: Cone of Cold
With this cantrip, you can create an illusion of yourself, which makes nearby enemies curious and distracts them. This cantrip can even be cast while you are silenced. The spell Cone of Cold creates a cone area around the caster, dealing cold damage. The damage ranges from 8 to 64.
Level 11
- Spell: Greater Flight
- Mystical Arcana: Circle of Death or Create Undead
Mystical Arcana allows you to choose a 6th-level spell that you can cast once per long rest for free – without wasting a spell slot. Circle of Death is a powerful AoE necromancy spell that can deal 8-48 damage. Having area damage spells in your arsenal is generally always a good idea. Alternatively, we recommend Create Undead, which allows you to raise a corpse to fight by your side.
As a spell, you can actually choose freely whatever you like. We recommend the spell Greater Flight, to be even more mobile or to support your group members. Greater Flight lasts for 10 rounds and allows you or an ally to fly up to 60 feet per turn.
Level 12
- Grizzly Invocation: Pick your Favorite
- Spell: Pick your Favorite
- Feat: Combat Caster
Warlock Build – What equipment is worth it in the endgame?
- Legendary Staff: Markoheshkir (you can only obtain in Act 3)
- Robe of the Weave (Act 3)
- Head: Birthright (Act 3)
- Hell’s Light Gloves (Act 3 House of Hope)
- Quick Spell Gloves (Act 3)
- Cloak of the Weave (Act 3)
- Ring of Mental Health (Act 2)
- Neck: Spellcrux Amulet (Act 2)
- Shoes: Dissolving Nightwalker (Act 1)
If you don’t like this specific Warlock build or feel drawn to other spells, you can easily swap out and adjust some spells. This build simply shows one option of how you can play the Warlock.
If you need additional support in selecting classes, feel free to check our Tier List: Baldur’s Gate 3 Class Tier List: The Best Classes & Subclasses 2024
- Spell: Counterspell
Through Counterspell, you can attempt to negate a spell with your reaction, preventing it from being cast by the opponent.
Level 7
- Spell: Hunger of Hadar or Wall of Fire
- Grizzly Invocation: Devil’s Sight
Hunger of Hadar causes AoE damage and additionally blinds those who are within the area of the spell. The area counts as difficult terrain. Hunger of Hadar continuously deals damage (over multiple rounds) as enemies remain in its area of influence. The area counts as difficult terrain, slowing everyone inside.
With Wall of Fire, you can conjure a huge wall of fire that deals damage to enemies as they approach it. Wall of Fire can be creatively used for tactical advantages – for example, to separate enemies. Overall, Hunger of Hadar and Wall of Fire provide opportunities to control the battlefield.
Devil’s Sight is a useful passive feature, allowing you to see normally in the dark. The range is 60 feet.
Level 8
- Spell: Dimension Door
Dimension Door can be used in various ways. With this spell, you can teleport yourself and an ally to a location of your choice that is within your line of sight. Your ally can only be medium size.
With Dimension Door, you can reposition tactically or escape dangerous situations. Apart from that, you can also use this spell to overcome obstacles outside of combat and reach hard-to-access places in an elegant way.
Level 9
- Spell: Hold Monster
- Grizzly Invocation: Book of Ancient Secrets
Hold Monster is basically the same spell as Hold Person, but better. The spell is not limited to humanoids; with Hold Monster, you can immobilize all sorts of creatures, but not undead.
By using Book of Ancient Secrets, you gain the following spells: Silence, Ray of Enfeeblement, and Chromatic Orb. The cool thing is that you can cast all three spells once per long rest – without using a spell slot.
Level 10
- Cantrip: Minor Illusion
- Spell: Cone of Cold
With this cantrip, you can create an illusion of yourself, which makes nearby enemies curious and distracts them. This cantrip can even be cast while you are silenced. The spell Cone of Cold creates a cone area around the caster, dealing cold damage. The damage ranges from 8 to 64.
Level 11
- Spell: Greater Flight
- Mystical Arcana: Circle of Death or Create Undead
Mystical Arcana allows you to choose a 6th-level spell that you can cast once per long rest for free – without wasting a spell slot. Circle of Death is a powerful AoE necromancy spell that can deal 8-48 damage. Having area damage spells in your arsenal is generally always a good idea. Alternatively, we recommend Create Undead, which allows you to raise a corpse to fight by your side.
As a spell, you can actually choose freely whatever you like. We recommend the spell Greater Flight, to be even more mobile or to support your group members. Greater Flight lasts for 10 rounds and allows you or an ally to fly up to 60 feet per turn.
Level 12
- Grizzly Invocation: Pick your Favorite
- Spell: Pick your Favorite
- Feat: Combat Caster
Warlock Build – What equipment is worth it in the endgame?
- Legendary Staff: Markoheshkir (you can only obtain in Act 3)
- Robe of the Weave (Act 3)
- Head: Birthright (Act 3)
- Hell’s Light Gloves (Act 3 House of Hope)
- Quick Spell Gloves (Act 3)
- Cloak of the Weave (Act 3)
- Ring of Mental Health (Act 2)
- Neck: Spellcrux Amulet (Act 2)
- Shoes: Dissolving Nightwalker (Act 1)
If you don’t like this specific Warlock build or feel drawn to other spells, you can easily swap out and adjust some spells. This build simply shows one option of how you can play the Warlock.
If you need additional support in selecting classes, feel free to check our Tier List: Baldur’s Gate 3 Class Tier List: The Best Classes & Subclasses 2024
- Spell: Dimension Door
Dimension Door can be used in various ways. With this spell, you can teleport yourself and an ally to a location of your choice that is within your line of sight. Your ally can only be medium size.
With Dimension Door, you can reposition tactically or escape dangerous situations. Apart from that, you can also use this spell to overcome obstacles outside of combat and reach hard-to-access places in an elegant way.
Level 9
- Spell: Hold Monster
- Grizzly Invocation: Book of Ancient Secrets
Hold Monster is basically the same spell as Hold Person, but better. The spell is not limited to humanoids; with Hold Monster, you can immobilize all sorts of creatures, but not undead.
By using Book of Ancient Secrets, you gain the following spells: Silence, Ray of Enfeeblement, and Chromatic Orb. The cool thing is that you can cast all three spells once per long rest – without using a spell slot.
Level 10
- Cantrip: Minor Illusion
- Spell: Cone of Cold
With this cantrip, you can create an illusion of yourself, which makes nearby enemies curious and distracts them. This cantrip can even be cast while you are silenced. The spell Cone of Cold creates a cone area around the caster, dealing cold damage. The damage ranges from 8 to 64.
Level 11
- Spell: Greater Flight
- Mystical Arcana: Circle of Death or Create Undead
Mystical Arcana allows you to choose a 6th-level spell that you can cast once per long rest for free – without wasting a spell slot. Circle of Death is a powerful AoE necromancy spell that can deal 8-48 damage. Having area damage spells in your arsenal is generally always a good idea. Alternatively, we recommend Create Undead, which allows you to raise a corpse to fight by your side.
As a spell, you can actually choose freely whatever you like. We recommend the spell Greater Flight, to be even more mobile or to support your group members. Greater Flight lasts for 10 rounds and allows you or an ally to fly up to 60 feet per turn.
Level 12
- Grizzly Invocation: Pick your Favorite
- Spell: Pick your Favorite
- Feat: Combat Caster
Warlock Build – What equipment is worth it in the endgame?
- Legendary Staff: Markoheshkir (you can only obtain in Act 3)
- Robe of the Weave (Act 3)
- Head: Birthright (Act 3)
- Hell’s Light Gloves (Act 3 House of Hope)
- Quick Spell Gloves (Act 3)
- Cloak of the Weave (Act 3)
- Ring of Mental Health (Act 2)
- Neck: Spellcrux Amulet (Act 2)
- Shoes: Dissolving Nightwalker (Act 1)
If you don’t like this specific Warlock build or feel drawn to other spells, you can easily swap out and adjust some spells. This build simply shows one option of how you can play the Warlock.
If you need additional support in selecting classes, feel free to check our Tier List: Baldur’s Gate 3 Class Tier List: The Best Classes & Subclasses 2024
- Spell: Counterspell
Through Counterspell, you can attempt to negate a spell with your reaction, preventing it from being cast by the opponent.
Level 7
- Spell: Hunger of Hadar or Wall of Fire
- Grizzly Invocation: Devil’s Sight
Hunger of Hadar causes AoE damage and additionally blinds those who are within the area of the spell. The area counts as difficult terrain. Hunger of Hadar continuously deals damage (over multiple rounds) as enemies remain in its area of influence. The area counts as difficult terrain, slowing everyone inside.
With Wall of Fire, you can conjure a huge wall of fire that deals damage to enemies as they approach it. Wall of Fire can be creatively used for tactical advantages – for example, to separate enemies. Overall, Hunger of Hadar and Wall of Fire provide opportunities to control the battlefield.
Devil’s Sight is a useful passive feature, allowing you to see normally in the dark. The range is 60 feet.
Level 8
- Spell: Dimension Door
Dimension Door can be used in various ways. With this spell, you can teleport yourself and an ally to a location of your choice that is within your line of sight. Your ally can only be medium size.
With Dimension Door, you can reposition tactically or escape dangerous situations. Apart from that, you can also use this spell to overcome obstacles outside of combat and reach hard-to-access places in an elegant way.
Level 9
- Spell: Hold Monster
- Grizzly Invocation: Book of Ancient Secrets
Hold Monster is basically the same spell as Hold Person, but better. The spell is not limited to humanoids; with Hold Monster, you can immobilize all sorts of creatures, but not undead.
By using Book of Ancient Secrets, you gain the following spells: Silence, Ray of Enfeeblement, and Chromatic Orb. The cool thing is that you can cast all three spells once per long rest – without using a spell slot.
Level 10
- Cantrip: Minor Illusion
- Spell: Cone of Cold
With this cantrip, you can create an illusion of yourself, which makes nearby enemies curious and distracts them. This cantrip can even be cast while you are silenced. The spell Cone of Cold creates a cone area around the caster, dealing cold damage. The damage ranges from 8 to 64.
Level 11
- Spell: Greater Flight
- Mystical Arcana: Circle of Death or Create Undead
Mystical Arcana allows you to choose a 6th-level spell that you can cast once per long rest for free – without wasting a spell slot. Circle of Death is a powerful AoE necromancy spell that can deal 8-48 damage. Having area damage spells in your arsenal is generally always a good idea. Alternatively, we recommend Create Undead, which allows you to raise a corpse to fight by your side.
As a spell, you can actually choose freely whatever you like. We recommend the spell Greater Flight, to be even more mobile or to support your group members. Greater Flight lasts for 10 rounds and allows you or an ally to fly up to 60 feet per turn.
Level 12
- Grizzly Invocation: Pick your Favorite
- Spell: Pick your Favorite
- Feat: Combat Caster
Warlock Build – What equipment is worth it in the endgame?
- Legendary Staff: Markoheshkir (you can only obtain in Act 3)
- Robe of the Weave (Act 3)
- Head: Birthright (Act 3)
- Hell’s Light Gloves (Act 3 House of Hope)
- Quick Spell Gloves (Act 3)
- Cloak of the Weave (Act 3)
- Ring of Mental Health (Act 2)
- Neck: Spellcrux Amulet (Act 2)
- Shoes: Dissolving Nightwalker (Act 1)
If you don’t like this specific Warlock build or feel drawn to other spells, you can easily swap out and adjust some spells. This build simply shows one option of how you can play the Warlock.
If you need additional support in selecting classes, feel free to check our Tier List: Baldur’s Gate 3 Class Tier List: The Best Classes & Subclasses 2024
Through Counterspell, you can attempt to negate a spell with your reaction, preventing it from being cast by the opponent.
Level 7
- Spell: Hunger of Hadar or Wall of Fire
- Grizzly Invocation: Devil’s Sight
Hunger of Hadar causes AoE damage and additionally blinds those who are within the area of the spell. The area counts as difficult terrain. Hunger of Hadar continuously deals damage (over multiple rounds) as enemies remain in its area of influence. The area counts as difficult terrain, slowing everyone inside.
With Wall of Fire, you can conjure a huge wall of fire that deals damage to enemies as they approach it. Wall of Fire can be creatively used for tactical advantages – for example, to separate enemies. Overall, Hunger of Hadar and Wall of Fire provide opportunities to control the battlefield.
Devil’s Sight is a useful passive feature, allowing you to see normally in the dark. The range is 60 feet.
Level 8
- Spell: Dimension Door
Dimension Door can be used in various ways. With this spell, you can teleport yourself and an ally to a location of your choice that is within your line of sight. Your ally can only be medium size.
With Dimension Door, you can reposition tactically or escape dangerous situations. Apart from that, you can also use this spell to overcome obstacles outside of combat and reach hard-to-access places in an elegant way.
Level 9
- Spell: Hold Monster
- Grizzly Invocation: Book of Ancient Secrets
Hold Monster is basically the same spell as Hold Person, but better. The spell is not limited to humanoids; with Hold Monster, you can immobilize all sorts of creatures, but not undead.
By using Book of Ancient Secrets, you gain the following spells: Silence, Ray of Enfeeblement, and Chromatic Orb. The cool thing is that you can cast all three spells once per long rest – without using a spell slot.
Level 10
- Cantrip: Minor Illusion
- Spell: Cone of Cold
With this cantrip, you can create an illusion of yourself, which makes nearby enemies curious and distracts them. This cantrip can even be cast while you are silenced. The spell Cone of Cold creates a cone area around the caster, dealing cold damage. The damage ranges from 8 to 64.
Level 11
- Spell: Greater Flight
- Mystical Arcana: Circle of Death or Create Undead
Mystical Arcana allows you to choose a 6th-level spell that you can cast once per long rest for free – without wasting a spell slot. Circle of Death is a powerful AoE necromancy spell that can deal 8-48 damage. Having area damage spells in your arsenal is generally always a good idea. Alternatively, we recommend Create Undead, which allows you to raise a corpse to fight by your side.
As a spell, you can actually choose freely whatever you like. We recommend the spell Greater Flight, to be even more mobile or to support your group members. Greater Flight lasts for 10 rounds and allows you or an ally to fly up to 60 feet per turn.
Level 12
- Grizzly Invocation: Pick your Favorite
- Spell: Pick your Favorite
- Feat: Combat Caster
Warlock Build – What equipment is worth it in the endgame?
- Legendary Staff: Markoheshkir (you can only obtain in Act 3)
- Robe of the Weave (Act 3)
- Head: Birthright (Act 3)
- Hell’s Light Gloves (Act 3 House of Hope)
- Quick Spell Gloves (Act 3)
- Cloak of the Weave (Act 3)
- Ring of Mental Health (Act 2)
- Neck: Spellcrux Amulet (Act 2)
- Shoes: Dissolving Nightwalker (Act 1)
If you don’t like this specific Warlock build or feel drawn to other spells, you can easily swap out and adjust some spells. This build simply shows one option of how you can play the Warlock.
If you need additional support in selecting classes, feel free to check our Tier List: Baldur’s Gate 3 Class Tier List: The Best Classes & Subclasses 2024
- Spell: Counterspell
Through Counterspell, you can attempt to negate a spell with your reaction, preventing it from being cast by the opponent.
Level 7
- Spell: Hunger of Hadar or Wall of Fire
- Grizzly Invocation: Devil’s Sight
Hunger of Hadar causes AoE damage and additionally blinds those who are within the area of the spell. The area counts as difficult terrain. Hunger of Hadar continuously deals damage (over multiple rounds) as enemies remain in its area of influence. The area counts as difficult terrain, slowing everyone inside.
With Wall of Fire, you can conjure a huge wall of fire that deals damage to enemies as they approach it. Wall of Fire can be creatively used for tactical advantages – for example, to separate enemies. Overall, Hunger of Hadar and Wall of Fire provide opportunities to control the battlefield.
Devil’s Sight is a useful passive feature, allowing you to see normally in the dark. The range is 60 feet.
Level 8
- Spell: Dimension Door
Dimension Door can be used in various ways. With this spell, you can teleport yourself and an ally to a location of your choice that is within your line of sight. Your ally can only be medium size.
With Dimension Door, you can reposition tactically or escape dangerous situations. Apart from that, you can also use this spell to overcome obstacles outside of combat and reach hard-to-access places in an elegant way.
Level 9
- Spell: Hold Monster
- Grizzly Invocation: Book of Ancient Secrets
Hold Monster is basically the same spell as Hold Person, but better. The spell is not limited to humanoids; with Hold Monster, you can immobilize all sorts of creatures, but not undead.
By using Book of Ancient Secrets, you gain the following spells: Silence, Ray of Enfeeblement, and Chromatic Orb. The cool thing is that you can cast all three spells once per long rest – without using a spell slot.
Level 10
- Cantrip: Minor Illusion
- Spell: Cone of Cold
With this cantrip, you can create an illusion of yourself, which makes nearby enemies curious and distracts them. This cantrip can even be cast while you are silenced. The spell Cone of Cold creates a cone area around the caster, dealing cold damage. The damage ranges from 8 to 64.
Level 11
- Spell: Greater Flight
- Mystical Arcana: Circle of Death or Create Undead
Mystical Arcana allows you to choose a 6th-level spell that you can cast once per long rest for free – without wasting a spell slot. Circle of Death is a powerful AoE necromancy spell that can deal 8-48 damage. Having area damage spells in your arsenal is generally always a good idea. Alternatively, we recommend Create Undead, which allows you to raise a corpse to fight by your side.
As a spell, you can actually choose freely whatever you like. We recommend the spell Greater Flight, to be even more mobile or to support your group members. Greater Flight lasts for 10 rounds and allows you or an ally to fly up to 60 feet per turn.
Level 12
- Grizzly Invocation: Pick your Favorite
- Spell: Pick your Favorite
- Feat: Combat Caster
Warlock Build – What equipment is worth it in the endgame?
- Legendary Staff: Markoheshkir (you can only obtain in Act 3)
- Robe of the Weave (Act 3)
- Head: Birthright (Act 3)
- Hell’s Light Gloves (Act 3 House of Hope)
- Quick Spell Gloves (Act 3)
- Cloak of the Weave (Act 3)
- Ring of Mental Health (Act 2)
- Neck: Spellcrux Amulet (Act 2)
- Shoes: Dissolving Nightwalker (Act 1)
If you don’t like this specific Warlock build or feel drawn to other spells, you can easily swap out and adjust some spells. This build simply shows one option of how you can play the Warlock.
If you need additional support in selecting classes, feel free to check our Tier List: Baldur’s Gate 3 Class Tier List: The Best Classes & Subclasses 2024
- Spell: Dimension Door
Dimension Door can be used in various ways. With this spell, you can teleport yourself and an ally to a location of your choice that is within your line of sight. Your ally can only be medium size.
With Dimension Door, you can reposition tactically or escape dangerous situations. Apart from that, you can also use this spell to overcome obstacles outside of combat and reach hard-to-access places in an elegant way.
Level 9
- Spell: Hold Monster
- Grizzly Invocation: Book of Ancient Secrets
Hold Monster is basically the same spell as Hold Person, but better. The spell is not limited to humanoids; with Hold Monster, you can immobilize all sorts of creatures, but not undead.
By using Book of Ancient Secrets, you gain the following spells: Silence, Ray of Enfeeblement, and Chromatic Orb. The cool thing is that you can cast all three spells once per long rest – without using a spell slot.
Level 10
- Cantrip: Minor Illusion
- Spell: Cone of Cold
With this cantrip, you can create an illusion of yourself, which makes nearby enemies curious and distracts them. This cantrip can even be cast while you are silenced. The spell Cone of Cold creates a cone area around the caster, dealing cold damage. The damage ranges from 8 to 64.
Level 11
- Spell: Greater Flight
- Mystical Arcana: Circle of Death or Create Undead
Mystical Arcana allows you to choose a 6th-level spell that you can cast once per long rest for free – without wasting a spell slot. Circle of Death is a powerful AoE necromancy spell that can deal 8-48 damage. Having area damage spells in your arsenal is generally always a good idea. Alternatively, we recommend Create Undead, which allows you to raise a corpse to fight by your side.
As a spell, you can actually choose freely whatever you like. We recommend the spell Greater Flight, to be even more mobile or to support your group members. Greater Flight lasts for 10 rounds and allows you or an ally to fly up to 60 feet per turn.
Level 12
- Grizzly Invocation: Pick your Favorite
- Spell: Pick your Favorite
- Feat: Combat Caster
Warlock Build – What equipment is worth it in the endgame?
- Legendary Staff: Markoheshkir (you can only obtain in Act 3)
- Robe of the Weave (Act 3)
- Head: Birthright (Act 3)
- Hell’s Light Gloves (Act 3 House of Hope)
- Quick Spell Gloves (Act 3)
- Cloak of the Weave (Act 3)
- Ring of Mental Health (Act 2)
- Neck: Spellcrux Amulet (Act 2)
- Shoes: Dissolving Nightwalker (Act 1)
If you don’t like this specific Warlock build or feel drawn to other spells, you can easily swap out and adjust some spells. This build simply shows one option of how you can play the Warlock.
If you need additional support in selecting classes, feel free to check our Tier List: Baldur’s Gate 3 Class Tier List: The Best Classes & Subclasses 2024
Through Counterspell, you can attempt to negate a spell with your reaction, preventing it from being cast by the opponent.
Level 7
- Spell: Hunger of Hadar or Wall of Fire
- Grizzly Invocation: Devil’s Sight
Hunger of Hadar causes AoE damage and additionally blinds those who are within the area of the spell. The area counts as difficult terrain. Hunger of Hadar continuously deals damage (over multiple rounds) as enemies remain in its area of influence. The area counts as difficult terrain, slowing everyone inside.
With Wall of Fire, you can conjure a huge wall of fire that deals damage to enemies as they approach it. Wall of Fire can be creatively used for tactical advantages – for example, to separate enemies. Overall, Hunger of Hadar and Wall of Fire provide opportunities to control the battlefield.
Devil’s Sight is a useful passive feature, allowing you to see normally in the dark. The range is 60 feet.
Level 8
- Spell: Dimension Door
Dimension Door can be used in various ways. With this spell, you can teleport yourself and an ally to a location of your choice that is within your line of sight. Your ally can only be medium size.
With Dimension Door, you can reposition tactically or escape dangerous situations. Apart from that, you can also use this spell to overcome obstacles outside of combat and reach hard-to-access places in an elegant way.
Level 9
- Spell: Hold Monster
- Grizzly Invocation: Book of Ancient Secrets
Hold Monster is basically the same spell as Hold Person, but better. The spell is not limited to humanoids; with Hold Monster, you can immobilize all sorts of creatures, but not undead.
By using Book of Ancient Secrets, you gain the following spells: Silence, Ray of Enfeeblement, and Chromatic Orb. The cool thing is that you can cast all three spells once per long rest – without using a spell slot.
Level 10
- Cantrip: Minor Illusion
- Spell: Cone of Cold
With this cantrip, you can create an illusion of yourself, which makes nearby enemies curious and distracts them. This cantrip can even be cast while you are silenced. The spell Cone of Cold creates a cone area around the caster, dealing cold damage. The damage ranges from 8 to 64.
Level 11
- Spell: Greater Flight
- Mystical Arcana: Circle of Death or Create Undead
Mystical Arcana allows you to choose a 6th-level spell that you can cast once per long rest for free – without wasting a spell slot. Circle of Death is a powerful AoE necromancy spell that can deal 8-48 damage. Having area damage spells in your arsenal is generally always a good idea. Alternatively, we recommend Create Undead, which allows you to raise a corpse to fight by your side.
As a spell, you can actually choose freely whatever you like. We recommend the spell Greater Flight, to be even more mobile or to support your group members. Greater Flight lasts for 10 rounds and allows you or an ally to fly up to 60 feet per turn.
Level 12
- Grizzly Invocation: Pick your Favorite
- Spell: Pick your Favorite
- Feat: Combat Caster
Warlock Build – What equipment is worth it in the endgame?
- Legendary Staff: Markoheshkir (you can only obtain in Act 3)
- Robe of the Weave (Act 3)
- Head: Birthright (Act 3)
- Hell’s Light Gloves (Act 3 House of Hope)
- Quick Spell Gloves (Act 3)
- Cloak of the Weave (Act 3)
- Ring of Mental Health (Act 2)
- Neck: Spellcrux Amulet (Act 2)
- Shoes: Dissolving Nightwalker (Act 1)
If you don’t like this specific Warlock build or feel drawn to other spells, you can easily swap out and adjust some spells. This build simply shows one option of how you can play the Warlock.
If you need additional support in selecting classes, feel free to check our Tier List: Baldur’s Gate 3 Class Tier List: The Best Classes & Subclasses 2024
- Spell: Counterspell
Through Counterspell, you can attempt to negate a spell with your reaction, preventing it from being cast by the opponent.
Level 7
- Spell: Hunger of Hadar or Wall of Fire
- Grizzly Invocation: Devil’s Sight
Hunger of Hadar causes AoE damage and additionally blinds those who are within the area of the spell. The area counts as difficult terrain. Hunger of Hadar continuously deals damage (over multiple rounds) as enemies remain in its area of influence. The area counts as difficult terrain, slowing everyone inside.
With Wall of Fire, you can conjure a huge wall of fire that deals damage to enemies as they approach it. Wall of Fire can be creatively used for tactical advantages – for example, to separate enemies. Overall, Hunger of Hadar and Wall of Fire provide opportunities to control the battlefield.
Devil’s Sight is a useful passive feature, allowing you to see normally in the dark. The range is 60 feet.
Level 8
- Spell: Dimension Door
Dimension Door can be used in various ways. With this spell, you can teleport yourself and an ally to a location of your choice that is within your line of sight. Your ally can only be medium size.
With Dimension Door, you can reposition tactically or escape dangerous situations. Apart from that, you can also use this spell to overcome obstacles outside of combat and reach hard-to-access places in an elegant way.
Level 9
- Spell: Hold Monster
- Grizzly Invocation: Book of Ancient Secrets
Hold Monster is basically the same spell as Hold Person, but better. The spell is not limited to humanoids; with Hold Monster, you can immobilize all sorts of creatures, but not undead.
By using Book of Ancient Secrets, you gain the following spells: Silence, Ray of Enfeeblement, and Chromatic Orb. The cool thing is that you can cast all three spells once per long rest – without using a spell slot.
Level 10
- Cantrip: Minor Illusion
- Spell: Cone of Cold
With this cantrip, you can create an illusion of yourself, which makes nearby enemies curious and distracts them. This cantrip can even be cast while you are silenced. The spell Cone of Cold creates a cone area around the caster, dealing cold damage. The damage ranges from 8 to 64.
Level 11
- Spell: Greater Flight
- Mystical Arcana: Circle of Death or Create Undead
Mystical Arcana allows you to choose a 6th-level spell that you can cast once per long rest for free – without wasting a spell slot. Circle of Death is a powerful AoE necromancy spell that can deal 8-48 damage. Having area damage spells in your arsenal is generally always a good idea. Alternatively, we recommend Create Undead, which allows you to raise a corpse to fight by your side.
As a spell, you can actually choose freely whatever you like. We recommend the spell Greater Flight, to be even more mobile or to support your group members. Greater Flight lasts for 10 rounds and allows you or an ally to fly up to 60 feet per turn.
Level 12
- Grizzly Invocation: Pick your Favorite
- Spell: Pick your Favorite
- Feat: Combat Caster
Warlock Build – What equipment is worth it in the endgame?
- Legendary Staff: Markoheshkir (you can only obtain in Act 3)
- Robe of the Weave (Act 3)
- Head: Birthright (Act 3)
- Hell’s Light Gloves (Act 3 House of Hope)
- Quick Spell Gloves (Act 3)
- Cloak of the Weave (Act 3)
- Ring of Mental Health (Act 2)
- Neck: Spellcrux Amulet (Act 2)
- Shoes: Dissolving Nightwalker (Act 1)
If you don’t like this specific Warlock build or feel drawn to other spells, you can easily swap out and adjust some spells. This build simply shows one option of how you can play the Warlock.
If you need additional support in selecting classes, feel free to check our Tier List: Baldur’s Gate 3 Class Tier List: The Best Classes & Subclasses 2024
Wyll is a companion in Baldur’s Gate 3, who is a Warlock by default. In this guide, we show you how to get the most out of the class – whether as Wyll or your own character.
Who is Wyll? Wyll is a companion in Baldur’s Gate 3. As a brave hero, he made a name for himself as the Blade of Frontiers
and stands against injustice. His noble heritage shaped his life story, and he is known for his heroic deeds.
However, Wyll is pursuing a dark path, as he made a dangerous deal with a devil to solidify his legendary status. Now that the consequences of this pact are threateningly close, he desperately seeks a way out.
What makes the Warlock special? Unlike other spellcasting classes, Warlocks have extremely few spell slots, but are rewarded with some of the best cantrips in the game.
A key feature of the Warlock is how they regain their spell slots – this occurs not only after a long rest but also after every short rest. The Warlock is also among the easiest classes in Baldur’s Gate 3 and is therefore well-suited for beginners.
We show you how to get the most out of this class.
Best Build for Warlock – Subclass: The Fiend
There are three subclasses for the Warlock, including: The Fiend, The Archfey, and The Great Old One. You can choose the subclass as early as level 1. Each Warlock has made a pact with a powerful patron, granting them certain magical powers.
With the subclass The Fiend, you gain, among other things, the feature “Blessing of the Dark Master,” which gives you some temporary hit points from killing enemies and increases your chances of survival.
Additionally, you will later gain access to the powerful AoE spell: Fireball. With this subclass, you also get the opportunity to roll 1d10 on one of your attribute rolls once per short rest, which is particularly useful for conversations.
Attribute Distribution
This is how you can distribute your attribute points at the start (or at Lazarus):
Prioritize Charisma, as it is the main attribute for Warlocks. Constitution and Dexterity are also important to increase your survivability.
Charisma: 16
Dexterity: 16
Constitution: 14
Intelligence: 10
Wisdom: 10
Strength: 8
Warlock Build – Feats
You can choose a total of three feats – at levels 4, 8, and 12. We recommend leveling your Charisma as quickly as possible. With the feat Ability Score Improvement
, you can raise your Charisma by +2 each time. High Charisma gives you an increased hit probability and higher damage with your most important cantrip: Eldritch Blast.
At level 12, it is advisable to also take the feat Combat Caster
. This gives you an advantage on saving throws to maintain your concentration spells. Additionally, you can use the spell Shocking Grasp
as a reaction when an enemy moves out of melee range.
Warlock Build – Spells
Level 1
- Cantrips: Eldritch Blast and Mage Hand
- Spells: Hex, Hellish Rebuke
The cantrip Eldritch Blast is the core of being a Warlock. With this cantrip, you can deal massive damage. As one of the few spells, Eldritch Blast deals Force Damage
, bypassing some resistances of enemies.
The cantrip can also be used to destroy objects like doors. Eldritch Blast is your main damage source as a Warlock that improves further with later level-ups. Eventually, you can shoot up to 3 rays per round at the same or different targets.
With Mage Hand, you can conjure a ghostly hand that can interact with objects – which can sometimes be quite practical.
Hex is a concentration spell that additionally increases the damage of your attacks and pairs well with Eldritch Blast to deal even more damage. You can also choose an ability on which the target should have disadvantage. If the target dies before the concentration spell ends, you can cast Hex again on a different target without using a spell slot. Eldritch Blast together with Hex forms your main combination for combat.
With Hellish Rebuke, you can react to the next attack of the enemies and add 2-20 fire damage to the target.
Level 2
- Spell: Armor of Agathys
- Grizzly Invocations: Painful Ray, Armor of Shadows
Armor of Agathys is a spell that lasts until your next long rest. The spell grants 5 temporary hit points and deals 5 cold damage to enemies who hit you with a melee attack. This not only provides additional protection but also an offensive component that punishes attackers.
Painful Ray increases your damage from Eldritch Blast by the amount of your Charisma modifier. Armor of Shadows allows you to cast Mage Armor at any time without expending spell slots, granting you more armor class. This only works if you are wearing clothing as a Warlock – so no light armor.
Level 3
- Spell: Fog Step
- Pact Benefit: Pact of the Chain
With Fog Step, you gain increased mobility. With Fog Step, you can teleport (with a bonus action) within a radius of 60 feet, allowing you to position yourself well.
With Pact of the Chain, you can summon a familiar companion to assist you in combat, among other things. The Pact of the Chain offers special abilities for the familiar companions, which can vary depending on the choice of the companion.
Level 4
- Cantrip: Friends
- Spell: Hold Person
With the cantrip Friends
, you gain an advantage in conversations by getting advantage on Charisma-based rolls. But be careful: when the spell ends, the target may realize it has been charmed.
The spell Hold Person
works very well in combination with melee fighters in your group. If the spell succeeds, the target (which must be humanoid) cannot move or take any action or reaction. Additionally, all melee attacks hit critically, potentially causing massive damage.
Level 5
- Spell: Fireball
- Grizzly Invocations: Repelling Ray
Fireball is a powerful AoE spell that can deal significant damage to many enemies simultaneously. This spell is always worth it.
Repelling Ray is a passive feature for your Eldritch Blast that can be switched. With this passive, your Eldritch Blast can push back enemies, which can be quite useful. For example, you can throw enemies into a chasm.
Level 6
Dimension Door can be used in various ways. With this spell, you can teleport yourself and an ally to a location of your choice that is within your line of sight. Your ally can only be medium size.
With Dimension Door, you can reposition tactically or escape dangerous situations. Apart from that, you can also use this spell to overcome obstacles outside of combat and reach hard-to-access places in an elegant way.
Level 9
- Spell: Hold Monster
- Grizzly Invocation: Book of Ancient Secrets
Hold Monster is basically the same spell as Hold Person, but better. The spell is not limited to humanoids; with Hold Monster, you can immobilize all sorts of creatures, but not undead.
By using Book of Ancient Secrets, you gain the following spells: Silence, Ray of Enfeeblement, and Chromatic Orb. The cool thing is that you can cast all three spells once per long rest – without using a spell slot.
Level 10
- Cantrip: Minor Illusion
- Spell: Cone of Cold
With this cantrip, you can create an illusion of yourself, which makes nearby enemies curious and distracts them. This cantrip can even be cast while you are silenced. The spell Cone of Cold creates a cone area around the caster, dealing cold damage. The damage ranges from 8 to 64.
Level 11
- Spell: Greater Flight
- Mystical Arcana: Circle of Death or Create Undead
Mystical Arcana allows you to choose a 6th-level spell that you can cast once per long rest for free – without wasting a spell slot. Circle of Death is a powerful AoE necromancy spell that can deal 8-48 damage. Having area damage spells in your arsenal is generally always a good idea. Alternatively, we recommend Create Undead, which allows you to raise a corpse to fight by your side.
As a spell, you can actually choose freely whatever you like. We recommend the spell Greater Flight, to be even more mobile or to support your group members. Greater Flight lasts for 10 rounds and allows you or an ally to fly up to 60 feet per turn.
Level 12
- Grizzly Invocation: Pick your Favorite
- Spell: Pick your Favorite
- Feat: Combat Caster
Warlock Build – What equipment is worth it in the endgame?
- Legendary Staff: Markoheshkir (you can only obtain in Act 3)
- Robe of the Weave (Act 3)
- Head: Birthright (Act 3)
- Hell’s Light Gloves (Act 3 House of Hope)
- Quick Spell Gloves (Act 3)
- Cloak of the Weave (Act 3)
- Ring of Mental Health (Act 2)
- Neck: Spellcrux Amulet (Act 2)
- Shoes: Dissolving Nightwalker (Act 1)
If you don’t like this specific Warlock build or feel drawn to other spells, you can easily swap out and adjust some spells. This build simply shows one option of how you can play the Warlock.
If you need additional support in selecting classes, feel free to check our Tier List: Baldur’s Gate 3 Class Tier List: The Best Classes & Subclasses 2024
- Spell: Dimension Door
Dimension Door can be used in various ways. With this spell, you can teleport yourself and an ally to a location of your choice that is within your line of sight. Your ally can only be medium size.
With Dimension Door, you can reposition tactically or escape dangerous situations. Apart from that, you can also use this spell to overcome obstacles outside of combat and reach hard-to-access places in an elegant way.
Level 9
- Spell: Hold Monster
- Grizzly Invocation: Book of Ancient Secrets
Hold Monster is basically the same spell as Hold Person, but better. The spell is not limited to humanoids; with Hold Monster, you can immobilize all sorts of creatures, but not undead.
By using Book of Ancient Secrets, you gain the following spells: Silence, Ray of Enfeeblement, and Chromatic Orb. The cool thing is that you can cast all three spells once per long rest – without using a spell slot.
Level 10
- Cantrip: Minor Illusion
- Spell: Cone of Cold
With this cantrip, you can create an illusion of yourself, which makes nearby enemies curious and distracts them. This cantrip can even be cast while you are silenced. The spell Cone of Cold creates a cone area around the caster, dealing cold damage. The damage ranges from 8 to 64.
Level 11
- Spell: Greater Flight
- Mystical Arcana: Circle of Death or Create Undead
Mystical Arcana allows you to choose a 6th-level spell that you can cast once per long rest for free – without wasting a spell slot. Circle of Death is a powerful AoE necromancy spell that can deal 8-48 damage. Having area damage spells in your arsenal is generally always a good idea. Alternatively, we recommend Create Undead, which allows you to raise a corpse to fight by your side.
As a spell, you can actually choose freely whatever you like. We recommend the spell Greater Flight, to be even more mobile or to support your group members. Greater Flight lasts for 10 rounds and allows you or an ally to fly up to 60 feet per turn.
Level 12
- Grizzly Invocation: Pick your Favorite
- Spell: Pick your Favorite
- Feat: Combat Caster
Warlock Build – What equipment is worth it in the endgame?
- Legendary Staff: Markoheshkir (you can only obtain in Act 3)
- Robe of the Weave (Act 3)
- Head: Birthright (Act 3)
- Hell’s Light Gloves (Act 3 House of Hope)
- Quick Spell Gloves (Act 3)
- Cloak of the Weave (Act 3)
- Ring of Mental Health (Act 2)
- Neck: Spellcrux Amulet (Act 2)
- Shoes: Dissolving Nightwalker (Act 1)
If you don’t like this specific Warlock build or feel drawn to other spells, you can easily swap out and adjust some spells. This build simply shows one option of how you can play the Warlock.
If you need additional support in selecting classes, feel free to check our Tier List: Baldur’s Gate 3 Class Tier List: The Best Classes & Subclasses 2024
Through Counterspell, you can attempt to negate a spell with your reaction, preventing it from being cast by the opponent.
Level 7
- Spell: Hunger of Hadar or Wall of Fire
- Grizzly Invocation: Devil’s Sight
Hunger of Hadar causes AoE damage and additionally blinds those who are within the area of the spell. The area counts as difficult terrain. Hunger of Hadar continuously deals damage (over multiple rounds) as enemies remain in its area of influence. The area counts as difficult terrain, slowing everyone inside.
With Wall of Fire, you can conjure a huge wall of fire that deals damage to enemies as they approach it. Wall of Fire can be creatively used for tactical advantages – for example, to separate enemies. Overall, Hunger of Hadar and Wall of Fire provide opportunities to control the battlefield.
Devil’s Sight is a useful passive feature, allowing you to see normally in the dark. The range is 60 feet.
Level 8
- Spell: Dimension Door
Dimension Door can be used in various ways. With this spell, you can teleport yourself and an ally to a location of your choice that is within your line of sight. Your ally can only be medium size.
With Dimension Door, you can reposition tactically or escape dangerous situations. Apart from that, you can also use this spell to overcome obstacles outside of combat and reach hard-to-access places in an elegant way.
Level 9
- Spell: Hold Monster
- Grizzly Invocation: Book of Ancient Secrets
Hold Monster is basically the same spell as Hold Person, but better. The spell is not limited to humanoids; with Hold Monster, you can immobilize all sorts of creatures, but not undead.
By using Book of Ancient Secrets, you gain the following spells: Silence, Ray of Enfeeblement, and Chromatic Orb. The cool thing is that you can cast all three spells once per long rest – without using a spell slot.
Level 10
- Cantrip: Minor Illusion
- Spell: Cone of Cold
With this cantrip, you can create an illusion of yourself, which makes nearby enemies curious and distracts them. This cantrip can even be cast while you are silenced. The spell Cone of Cold creates a cone area around the caster, dealing cold damage. The damage ranges from 8 to 64.
Level 11
- Spell: Greater Flight
- Mystical Arcana: Circle of Death or Create Undead
Mystical Arcana allows you to choose a 6th-level spell that you can cast once per long rest for free – without wasting a spell slot. Circle of Death is a powerful AoE necromancy spell that can deal 8-48 damage. Having area damage spells in your arsenal is generally always a good idea. Alternatively, we recommend Create Undead, which allows you to raise a corpse to fight by your side.
As a spell, you can actually choose freely whatever you like. We recommend the spell Greater Flight, to be even more mobile or to support your group members. Greater Flight lasts for 10 rounds and allows you or an ally to fly up to 60 feet per turn.
Level 12
- Grizzly Invocation: Pick your Favorite
- Spell: Pick your Favorite
- Feat: Combat Caster
Warlock Build – What equipment is worth it in the endgame?
- Legendary Staff: Markoheshkir (you can only obtain in Act 3)
- Robe of the Weave (Act 3)
- Head: Birthright (Act 3)
- Hell’s Light Gloves (Act 3 House of Hope)
- Quick Spell Gloves (Act 3)
- Cloak of the Weave (Act 3)
- Ring of Mental Health (Act 2)
- Neck: Spellcrux Amulet (Act 2)
- Shoes: Dissolving Nightwalker (Act 1)
If you don’t like this specific Warlock build or feel drawn to other spells, you can easily swap out and adjust some spells. This build simply shows one option of how you can play the Warlock.
If you need additional support in selecting classes, feel free to check our Tier List: Baldur’s Gate 3 Class Tier List: The Best Classes & Subclasses 2024
- Spell: Counterspell
Through Counterspell, you can attempt to negate a spell with your reaction, preventing it from being cast by the opponent.
Level 7
- Spell: Hunger of Hadar or Wall of Fire
- Grizzly Invocation: Devil’s Sight
Hunger of Hadar causes AoE damage and additionally blinds those who are within the area of the spell. The area counts as difficult terrain. Hunger of Hadar continuously deals damage (over multiple rounds) as enemies remain in its area of influence. The area counts as difficult terrain, slowing everyone inside.
With Wall of Fire, you can conjure a huge wall of fire that deals damage to enemies as they approach it. Wall of Fire can be creatively used for tactical advantages – for example, to separate enemies. Overall, Hunger of Hadar and Wall of Fire provide opportunities to control the battlefield.
Devil’s Sight is a useful passive feature, allowing you to see normally in the dark. The range is 60 feet.
Level 8
- Spell: Dimension Door
Dimension Door can be used in various ways. With this spell, you can teleport yourself and an ally to a location of your choice that is within your line of sight. Your ally can only be medium size.
With Dimension Door, you can reposition tactically or escape dangerous situations. Apart from that, you can also use this spell to overcome obstacles outside of combat and reach hard-to-access places in an elegant way.
Level 9
- Spell: Hold Monster
- Grizzly Invocation: Book of Ancient Secrets
Hold Monster is basically the same spell as Hold Person, but better. The spell is not limited to humanoids; with Hold Monster, you can immobilize all sorts of creatures, but not undead.
By using Book of Ancient Secrets, you gain the following spells: Silence, Ray of Enfeeblement, and Chromatic Orb. The cool thing is that you can cast all three spells once per long rest – without using a spell slot.
Level 10
- Cantrip: Minor Illusion
- Spell: Cone of Cold
With this cantrip, you can create an illusion of yourself, which makes nearby enemies curious and distracts them. This cantrip can even be cast while you are silenced. The spell Cone of Cold creates a cone area around the caster, dealing cold damage. The damage ranges from 8 to 64.
Level 11
- Spell: Greater Flight
- Mystical Arcana: Circle of Death or Create Undead
Mystical Arcana allows you to choose a 6th-level spell that you can cast once per long rest for free – without wasting a spell slot. Circle of Death is a powerful AoE necromancy spell that can deal 8-48 damage. Having area damage spells in your arsenal is generally always a good idea. Alternatively, we recommend Create Undead, which allows you to raise a corpse to fight by your side.
As a spell, you can actually choose freely whatever you like. We recommend the spell Greater Flight, to be even more mobile or to support your group members. Greater Flight lasts for 10 rounds and allows you or an ally to fly up to 60 feet per turn.
Level 12
- Grizzly Invocation: Pick your Favorite
- Spell: Pick your Favorite
- Feat: Combat Caster
Warlock Build – What equipment is worth it in the endgame?
- Legendary Staff: Markoheshkir (you can only obtain in Act 3)
- Robe of the Weave (Act 3)
- Head: Birthright (Act 3)
- Hell’s Light Gloves (Act 3 House of Hope)
- Quick Spell Gloves (Act 3)
- Cloak of the Weave (Act 3)
- Ring of Mental Health (Act 2)
- Neck: Spellcrux Amulet (Act 2)
- Shoes: Dissolving Nightwalker (Act 1)
If you don’t like this specific Warlock build or feel drawn to other spells, you can easily swap out and adjust some spells. This build simply shows one option of how you can play the Warlock.
If you need additional support in selecting classes, feel free to check our Tier List: Baldur’s Gate 3 Class Tier List: The Best Classes & Subclasses 2024