Diablo 4 has received a new hotfix. In this hotfix, the developers improve the drop rate of Living Steel, which you need to summon Uber Duriel. This means you can now farm the best items in the game more easily. Players are very pleased with this.
What’s included in the patch?
- With hotfix 3, several bugs have been fixed and the amount of Living Steel in Hell Floods has been increased.
- You now receive 2 units of Living Steel per chest in World Tier 3 (previously 1 Steel) and 5 Steel in World Tier 4 (previously 3 Steel). Each additional chest has a chance to grant 1 Steel in World Tier 4 as well.
- You need this material to summon Uber Duriel and farm Uber Uniques.
- Additionally, there is a chance to get another 1-2 Steel (World Tier 3) or up to 5 Steel (World Tier 4) – so up to 10 Steel per chest in total. This is more than could drop per entire Hell Flood before.
This change means: Players calculated before the hotfix that they would have to play about 2,400 Hell Floods to find a desired Unique in the worst case. However, this calculation assumed that a maximum of 6 Steel could be obtained per flood.
Now you are very likely to obtain this amount per chest. To summon Duriel, 10 Living Steel is needed, and it is the only material that is actually limited. Because the Hell Floods as the only source are only available at certain times.
With this change, you can get the necessary Steel from a Hell Flood, possibly even from a single chest. You will need only half as many floods to get a desired Uber Unique.
In discussions with the developers, the topic of Living Steel was also directly addressed:
“It should have been this way from the start”
In several threads on Reddit, players discuss the change, sometimes with astonished exclamations as the increased drops have become apparent to them. The patch has been well received overall, and one searches in vain for criticism.
The fans believe that the system should have worked this way since the release of Season 2. The introduction of the materials was supposed to address one of the release issues, as the developers revealed to me in an interview.
Community Manager Adam Fletcher has also commented on Reddit with a brief note and the patch notes. Players are thanking him directly for actually listening to their feedback.
Especially in Season 1, some fans felt that their criticism fell on deaf ears because certain issues, such as endgame progress, were not addressed. In discussions with the devs, I received exactly that answer: