Baldur’s Gate 3 is relatively faithful to the rules of Dungeons & Dragons. This means that many of the features of the role-playing game are adopted, such as “multiclassing.” This allows you to build really strong heroes, but also really useless characters.
How do I become absurdly strong?
- Baldur’s Gate 3 offers 12 classes that veterans among you will surely recognize from D&D or other role-playing games.
- To customize your character, you can choose multiple classes directly. Essentially, there are hardly any limits here.
- The class combinations, that is, “multiclassing” holds huge potential if done correctly.
What should I keep in mind? Unlike in Dungeons & Dragons, according to current information, you do not have to meet any prerequisites to choose a second class. When you level up, you can simply put a level into a different class than the one you are currently playing.
However, there are sensible and less sensible combinations, and you must have a pretty good understanding of what the classes can do. It may seem tempting to combine the monk as the strongest class in the game with a wizard. However, the necessary attributes conflict here. Combinations such as the following are advisable:
- Fighter and Rogue
- Fighter and Paladin
- Monk and Rogue
- Ranger, Fighter and Rogue
- Paladin and Wizard
- Cleric and Wizard
Note that you can only level up to level 12 in Baldur’s Gate 3. Especially for D&D veterans, this means that you cannot implement your OP builds from tabletop. As a beginner, you are well advised to stick to one class.
The advantage of multiclassing is that you can tap into the potential of two classes. However, if you combine 2 classes that do not harmonize at all, you will end up being almost useless.
If you choose the druid as a second class, you may have access to special scenes:
Multiclassing in Baldur’s Gate 3: Here’s how to use it
Each class offers you various bonuses when you choose them. However, these can be different in strength at level 1 and later. For example, you receive more proficiency bonuses as a fighter or rogue at level 1, which makes them suitable as starting classes.
If you decide to combine multiple classes, you should ask yourself a few questions beforehand:
- Does my character need to deal damage? Then fighters, barbarians, rangers, monks, and paladins are worthwhile because they receive a second attack at level 5.
- Does my character need to cast spells? Then you should only combine spell classes because they can combine their possible spell slots.
- Do I even need to be able to fight? If not, you can use classes with social skills and spells, such as bards or wizards.
- Which subclass do I want to play? This choice can significantly influence which classes are compatible, especially for bards.
- Am I willing to give up power to be more versatile? You only have a total of 12 levels to allocate. If you spread these across multiple classes, they are weaker in themselves, but you have more options.
However, you do not have access to some of the strongest spells in the game, such as Power Word: Death or Wish. These require a level that you cannot currently reach. This can make it more attractive to put another 2-3 levels into another class.
In the end, the feature is quite power-gaming that you can do, but don’t have to. If you are not familiar with it, there is a high risk that you will spoil your enjoyment of the game. However, since you can respec anyway, you should not let the fear of experimentation hold you back.
Multiclassing is worth it if you pursue a specific character fantasy. As a bloodthirsty murderer, for example, you can be useful in three different ways as a rogue-assassin with the bloodlust of a barbarian, the precision of a ranger, or the charisma of a bard. And it seems that the developers particularly love such characters: