Elminster

The last one in the group is also a “planeswalker” who traverses the various planes of the multiverse. Elminster Aumar is, like Tasha, a legendary archmage who is nearly equal in power to Mordenkainen and is primarily based in the Forgotten Realms.
He was developed by Ed Greenwood, the creator of this campaign setting, as his own player character and has been a central figure since the early days of D&D publications. He is often referred to as the “Gandalf of the Forgotten Realms” because he is known as a wise yet quirky old wizard recognized for his long beard, his love for pipes, and his unconventional methods. This draws many parallels to the famous wizard from the Lord of the Rings franchise.
Like Volo, he is a Chosen of the goddess Mystra and receives access to arcane energies and abilities that exceed those of a normal archmage. He is several centuries old and possesses an unimaginable knowledge of magic, history, and the secrets of the multiverse.
This makes him one of the most capable and experienced wizards in existence. He is not only a master of sorcery but also a brilliant strategist who acts from behind the scenes to maintain balance in the realms and prevent greater catastrophes. He was also instrumental in founding the Harpers, an influential secret organization dedicated to fighting tyranny and preserving good.
His vast knowledge and ability to guide characters like Gale in the game Baldur’s Gate 3 or other chosen ones of Mystra make him a significant pivot in the lore and storyline of many campaigns. But it is not only Mystra who plays a big role as the goddess of magic in Dungeons & Dragons. Besides her, there are other gods you should not turn against: Here are 6 powerful gods from Dungeons & Dragons that you should not turn against