3 community ideas to improve Trials in Destiny 2

3 community ideas to improve Trials in Destiny 2

In Destiny 2, the Trials are returning. Here are 3 ideas on how Bungie could improve them.

Yesterday, on August 15, the last Trials of Osiris in Destiny 1 ended. After a few weeks of break, they will return in Destiny 2 – but in a new form.

Much is still unknown about the new Trials. Officially, we only know that these will be played in 4v4 format and that “will “floor” players, according to Bungie. Rumors suggest that the Trials in Destiny 2 will be called “Trials of the Nine”, but this is not confirmed. How this PvP event will look like in the future is currently still up for speculation.

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We present three suggestions from the community on how Bungie could improve the Trials in Destiny 2.

How can the Trials be improved?

In the last years of Destiny, the biggest discussions about the Trials – and PvP in general – revolved around the meta: Certain weapons dominated the Trials, and those who did not have these weapons were at a direct disadvantage. There is currently nothing to say about the meta in Destiny 2 – but we can hope that it will be diverse.

Improvements to the Trials mode itself can already be suggested – which do not completely overhaul the game mode (after all, the Trials should remain the Trials), but are still sensible.

The big goal is 9 wins – but these are not rewarded

Destiny expert Datto points out a major flaw in the Trials: This mode revolves around earning 9 wins in a fireteam, yet hardly anyone plays up to 9 wins.

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To reach the Lighthouse and win the main prize, only 7 wins are needed. With passage coins, advantages can be purchased, so only 7 wins are necessary.

The problem is: Passage coins are easy to obtain. Just by playing, one can quickly acquire them, or they can be bought for light particles. Therefore, there is no reason not to use passage coins and set 7 wins as the new goal. Hardly any player who attempts “Flawless” does not use the passage coins.

To claim the big prize in the Trials, one only needs a flawless ticket. Nine wins earned are not even necessary. There is no specific “9-win” reward. In other words, the incentive to actually earn 9 wins, which is the purpose of the ticket, is lacking. The passage coins are too dominant, so everyone uses them, and the real target becomes the 7 wins.

Destiny-Snakeeye-auge

Therefore, a possible improvement could be: Completely remove the passage coins and directly set 7 wins as the new goal. Or Bungie rewards 9 actually earned wins with their own prize. 

Two more improvements mentioned by the community that received significant approval:

  • Once “Flawless” has been achieved, one should be put into a different “Trials class” for matchmaking that week. This way, weaker players have a higher chance of achieving Flawless since the best players are in a different matchmaking pool.
  • Additionally, it is often criticized that one loss on the ticket ruins the entire ticket for the main prize. Instead, a loss could just subtract one win. For example, if one has 5 wins on the ticket and loses, they would only have 4 wins left on the ticket. This should motivate them longer to achieve the 9 wins. Starting completely over after a loss is too frustrating.

Now it’s your turn: What improvement suggestions do you have for the Trials? How should they change to make the Trials more enjoyable for you?


Interesting: Destiny 2 in 4K and endless FPS – trailer for the open beta on PC

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