2 healers are currently dominating the hardest dungeons in WoW – Why?

2 healers are currently dominating the hardest dungeons in WoW – Why?

In WoW: Dragonflight restoration druids and preservation Evokers dominate season 1 of the Mythic+ dungeons. They also outpace other healers in raids and PvP. Some players are calling for adjustments.

What happened? Some dungeons in WoW are currently considered almost unplayable and are receiving multiple nerfs as a result. Healers in particular have complained about how difficult it has become to master Mythic+ with Dragonflight. Only two classes seem unaffected.

The platform Raider.IO recently published a statistic showing which classes most frequently complete high keystones in Mythic+ dungeons. The data indicates that two classes clearly stand out among healers.

Restoration druids are by far the most popular healers for high keystones. They make up over 40% of all healers. They are followed by preservation Evokers at around 25.9%.

The third place is taken by holy priests with 14.8%, followed by holy paladins with 10.7%. After that, there is a significant gap to the lower spots: restoration shamans make up only 4.2% of the Mythic+ population at the highest level.

The statistics come from RaiderIO and show the distribution of healers among 7625 rated M+ 20 keystones.

Discipline priests are still represented at 2.2%. The absolute last place is taken by mistweaver monks, with only 1.9% found in the high Mythic+ groups.

In PvP, druids and Evokers are also currently at the top of the popularity scale. However, the distribution of healers here is somewhat more balanced. MyMMO demon Cortyn has found great joy in PvP with WoW, even though they can’t do it.

Mobility is the key to success

Why are these two classes so popular? The unique feature that gives druids and Evokers a significant advantage is their mobility. Most of a druid’s healing comes from healing-over-time spells (“HoTs”), so they do not have to stay in one place to heal effectively.

This is particularly advantageous in mythic dungeons when groups are trying to take down many monsters at once to save time. Their mobility also allows druids to evade certain harmful mechanics more easily. With the ability “Wild Growth,” they also have an extremely effective spell for group healing. Talents like “Revitalize,” which help the group with resource regeneration, round out their toolkit.

Preservation Evokers also possess strong abilities and talents. They are particularly good at avoiding damage. Their toolkit allows them to maneuver their allies out of dangerous situations. Thanks to talents like Zephyr or Time Spiral, they can temporarily increase their group’s movement speed or enable their allies to use movement abilities regardless of cooldowns.

Moreover, Evokers can cast while moving and do so significantly more often than other classes with similar abilities. This places them high in terms of mobility.

If you want to try a Dracthyr Evoker for yourself, we have the right guide for you: WoW Dragonflight: Evoker Guide – How to play the new class with builds for DPS & Healer

You can see the most popular M+ dungeons from Season 1 here in the video:

This is what the community says: Players are somewhat disheartened that only two classes seem “playable” – although this topic is often discussed among DPS classes as well. However, some users believe that the solution is not nerfs for the strong classes, but buffs for all others.

It is said, on reddit: “Resto druids and preservation Evokers are so strong because they can reliably complete the content. If you make them weaker, the content won’t be as easy. There are deficits that need to be addressed. Nerfs ruin the game, buffs help everyone.”

Blizzard has already made some adjustments to the classes and is bringing significant buffs for 9 classes, including some healers. More updates will certainly come in the future. However, how strong they will be remains to be seen.

It is also quite possible that the distribution of healers will change again with the rotation of the M+ dungeons at the beginning of the next season. If the content has different mechanics that require particularly strong single-target or group healing, then other healers could be in the spotlight.

What do you think? Should Blizzard swing the nerf bat here? Or is the whole thing not so dramatic? Does it look completely different at lower keystone levels? Share your experiences with the community and leave us a comment.

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