The zombie MMO with sandbox elements H1Z1 does not yet have a fixed date for Early Access, but it does have a forthcoming developer in Sony Online Entertainment. At E3, they presented nearly 12 minutes of fresh gameplay. Now the video is being made accessible for the first time to players who were not at E3.
Here I am human, here I may be
Senior Designer Jimmy Whisenhunt showcases some basic concepts of H1Z1 in the demo. He makes it clear what it means to fell a tree: Other players can hear it and then decide if the lumberjack is worth visiting. Maybe he has resources that one needs. “People can get pretty crazy in this sort of game,” Whisenhunt says. “But that’s part of the fun.”
But trees need to be cut down, as they provide wood and thus wooden planks. And these are the first step on the path from a penniless newcomer in the zombie apocalypse to a well-equipped top-class zombie and human killer.
In the demo, you can see how the vehicle system works, get an insight into the combat system of H1Z1, observe the weather effects in action, and see what can be crafted in the game. The lumberjack, who quickly creates a bow and a few arrows, can later build a distillation plant or craft a formidable shelter. And all of that with the “Snakes on a plane” effect that zombies have. Whenever it’s about to get boring: “Zombies!” Or other players… and they can, as we now know, get quite paranoid in this type of game. I wonder what that might be about? … “Zombies!”