You will miss this iconic feature in the new Call of Duty: Modern Warfare

You will miss this iconic feature in the new Call of Duty: Modern Warfare

You don’t have to hope for exciting slow-motion scenes in the campaign of Call of Duty: Modern Warfare. Instead, there are new methods to deal with doors and recoil.

Why is there no slow-motion? At a closed-door event, the press was shown first scenes from the new Call of Duty: Modern Warfare. For the campaign, Jacob Minkoff, the Singleplayer Design Director of Infinity Ward, stated that they are forgoing slow-motion.

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Minkoff says (via Polygon): “There will be no slow-motion throughout the campaign. We looked at this mechanic early in development. We realize that it is iconic for the series, but for us, it feels worn out.

The series has done this for too long, and there is nothing new, nothing exciting for the player that we could achieve in such a sequence.”

What was it like before? From older parts of the Call of Duty series, players know the slow-mo events well. You open the door to a room and several enemies are there, whom you could mark in slow motion. This will no longer exist.

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What does Call of Duty Modern Warfare bring new?

This is how buildings are changing: Typically, rooms in Call of Duty would be larger than necessary. Hallways are much wider than they need to be in real life, so the AI can navigate them more easily.

This time, the scale is supposed to be 1:1 to the environment, everything is realistic. This also affects gameplay, as a group of soldiers can barely move with their equipment in the stairwell. In such tight scenarios, movements then appear smoother.

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This is changing when shooting from cover: Because the rooms are suddenly much fuller, you don’t just swing your weapon around wildly and shoot. You have to approach the fights more methodically.

For this, Infinity Ward has implemented a “Mounting System”. This allows you to brace your weapon against objects such as walls and door frames. As soon as players are near such a surface, they can use the function.

This has a significant impact on recoil, making the weapon more stable. “There are many games where you can brace the weapon against a horizontal surface. But we developed bracing the weapon for vertical surfaces as well,” Minkoff explains.

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Further innovations: You can now directly kick in doors or cautiously peek through them. Additionally, bullets can penetrate certain materials. There have been scenes where players shot through walls to catch enemies behind cover.

Infinity Ward explains that you should check the weapon caliber before each mission to be perfectly equipped for the job.

Call of Duty Modern Warfare will be released on October 25 for PS4, Xbox One, and PC (Battle.net).

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