Have you ever wondered what your character in Fallout 76 could look like when you are “done”? One player has already invested over 500 hours into the game, without a group. This is how his build looks.
Player showcases his performance: Player Glorf12 has shared his experience after over 500 hours of Fallout 76 with other fans. During this time he has played solo and devised a build that he handles best in solo play.
In this time, GLorf12 has already reached over level 341. He showcases his perks and equipment in a post on reddit. He plays completely without the popular power armors and melee combat.
“500 Hours Fallout” Build: The “Jack of all Trades”
What does the build utilize? It’s about “minmaxing”, that is, getting the most out of his possibilities. He builds a build in which he is not reliant on the power armors that many players consider overpowered.
Glorf’s build shows how you could look if you invest 500 hours into Fallout 76.
A full list of his perks, equipment, mutations, and stats can be found in his imgur gallery.
These S.P.E.C.I.A.L. attributes does Glorf12 use: In Fallout 76, you have the ability to customize your character through S.P.E.C.I.A.L. attributes. Up to level 50, you receive one point per level which you can distribute, until a maximum of 15 points have been allocated to a perk.
Glorf has distributed his points as follows:
- 14 Strength
- 13 Perception
- 1 Endurance
- 4 Charisma
- 5 Intelligence
- 10 Agility
- 9 Luck
This is how the build works: A special combination of perks that grant him certain abilities makes the build. His perks make his build particularly strong in three areas:
- With shotguns, opponents can be easily crippled and quickly defeated
- Armor lasts longer and absorbs more damage
- Mutations are more effective and last permanently

This makes the build so good: Glorf12 utilizes all mutations available in the game except for Heads Up, Empathy, and Herd Mentality. The latter three are particularly intended for group players.
Through his mutations, he receives many bonuses to S.P.E.C.I.A.L. attributes, damage, movement speed, and more. As a solo player, this is particularly useful, as he can do quite well without relying on anyone.
With the mutations and perks, he is almost as resilient as players in power armors. His goal was also to show that one can become strong without the power armors. The big advantage of his build is that melee weapons like the Power Fist can also be used.
How the community reacts: Glorf12 receives a lot of support for his build. In the thread, there is a lively discussion about the pros and cons of certain perks and how to further improve the build. One user notes that the perks “Lone Wanderer” and “Action Boy” partially exclude each other. Only one would be necessary.
After most players report massive damage from melee weapons, people here are pleased that someone also dishes out a lot of damage with other types of weapons. Especially double-shot weapons are the focus of the discussion.
What do you think of the “Jack of all Trades” build?
Another player seems to have similarly good equipment – but he takes a different path:








