The rarest ending in Baldur’s Gate 3 has never been seen by anyone. Because it is unreachable, yet exists within the game files.
Baldur’s Gate 3 presents you with a vast number of decisions until the very end of the game. In countless dialogues and when interacting with hundreds of NPCs, you slowly shape the story and ultimately the ending toward which your party of heroes is heading.
Days ago, Larian revealed that only 34 players have seen a particular ending in Baldur’s Gate 3: The ending where Lae’zel is denied her ascension by Queen Vlaakith and subsequently takes her own life.
However, there is a Lae’zel ending that is even rarer – because absolutely no one has reached it. This is due to the fact that the ending cannot be achieved at all, even though it is fully present in the game data.
Why can’t the ending be reached? Although the ending has been found in the game data, there is currently no way to achieve it. The conditions that would trigger this end sequence contradict each other. To reach the ending, one would have to remain a Githyanki as Lae’zel.
The ending occurs when you are rejected by Vlaakith for not having killed Orpheus. However, if you play as Lae’zel, save Orpheus, and have him transformed into a mind flayer, he will always end up killing himself – which fulfills Vlaakith’s order.
By initially “letting Orpheus live,” the sequence in which you ask Vlaakith for ascension is automatically skipped every time. It simply does not occur.
In other words: This scene is simply unreachable without manipulating the game data.
You can see the corresponding scene in the video by YouTuber SlimX, starting at minute 4:19:
What does this scene show? The scene goes very similarly to the mind flayer variant, even though the words of the narrator’s voice are somewhat different. Here too, one could make the decision to end Lae’zel’s life – and witness one of the few moments when even Minthara tries to prevent someone from doing something foolish.
Are there more such contents? Yes, quite a bit actually. Because we now know that Baldur’s Gate 3 cut a whole lot of content during development that was actually planned. This was also because Larian had to completely relocate a Russian studio to protect the staff from the consequences of the war.
As a result, there are many old ideas or fully developed scenes in the game data that one will never be able to see – at least not in a normal way. Data miners who sift through the game files can sometimes showcase completed sequences and give a small glimpse of what could have happened in Baldur’s Gate 3.