The RNG is always a point of contention in WoW. The loot you receive depends heavily on it – but how could the loot system in World of Warcraft be improved?
With World of Warcraft: Legion, the developers at Blizzard have come under criticism primarily for one aspect of the game: the RNG or the randomness factor. In the opinion of some fans, there are too many rewards in the game that are solely dependent on chance, with players having too little influence over them.
The shining negative example is the Legendary system. Every few weeks, characters receive a legendary item if they regularly participate in activities such as dungeons, world quests, or raids.
Since each class can possess a variety of legendary items and the acquisition is entirely determined by chance, it can take weeks, months, or more than a year to obtain the coveted “Best in Slot” items. In the meantime, many “junk legendaries” could have been obtained. This is particularly frustrating for professional raiders who rely on every little percentage of performance – for “casual players”, the impact is not as severe.
A similar drama now exists in Antorus, the Burning Throne. The epic “Pantheon” trinkets are also awarded randomly – as has been the rule for boss loot since forever.
Loot system has been successful for 20 years
Blizzard argues that the loot distribution system with a clear randomness factor has been functioning solidly for 13 years. In the gaming industry, it has even been longer, nearly 20 years.
In the forums, Blizzard now has to withstand some insults, as some users believe that “any 5-year-old could design a better loot system by now” – however, concrete, well-thought-out examples are lacking.
In conclusion, the question arises: What kind of loot system should World of Warcraft have?
- Is the current model with the randomness factor and a certain probability per boss and item already perfect?
- Should there be more foreseeable “progress bars” with clear rewards (example: reputation factions)?
- Or even a completely different system?
What do you think the “perfect” loot distribution would look like?
While we’re on the topic of loot: With Battle for Azeroth, there is “Legacy Loot” in old dungeons!

