Twitch streamer Preach explains what is wrong with WoW loot

Twitch streamer Preach explains what is wrong with WoW loot

Loot is an eternal topic of debate in World of Warcraft. The streamer Preach has now spoken about it and highlighted many issues.

Those who want the best gear in the current version of World of Warcraft: Battle for Azeroth find it quite challenging. There are many mechanics that interact with each other, and many different factors that can influence items. Often, it is not immediately apparent whether an item is actually an upgrade for your character.

The famous streamer Preach has wonderfully summarized this issue in just a few minutes and touched on the numerous different systems (minute 12-16):

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What is the problem? The hunt for the best gear in World of Warcraft is hardly understandable for newcomers and casual players. Those who do not spend hours on the topic can hardly find the right answer. This includes systems and exceptions like:

  • Titanforging and Warforging: Items can randomly be upgraded to have a higher item level.
    • This can also lead to a socket being created, which is worth much more than another upgrade. As a result, a “bad” item with a socket can be much stronger than a higher-level item.
  • Azerite gear cannot be upgraded and always comes with fixed values. There are 250-300 traits in these items, but only a handful are really relevant for each class.
  • The Essence system for the Heart of Azeroth, where you need to farm a lot to get the exact right essences for your class.
  • Verdant items are particularly tricky. These are farmed through pearls from Nazjatar. But those who play “smart” collect the pearls with their main character and buy the Verdant items with twinks to send them. In this way, they wait for the perfect upgrade with a socket and exactly the upgrade they need.
  • The Corruption system in Patch 8.3 brings a new level of complexity, placing negative effects on players. However, corruption can also be reduced.
  • Permanent grind of artifact power in old, much too easy content to keep the Heart of Azeroth up to date.

All this information about the intricacies of the system cannot be obtained in the game but has to be found through external research. This is counterintuitive and deters many players who do not want to spend hours browsing websites and conducting Google searches.

If that is too complex, one should try the simpler pleasures of WoW.

Loot is unattractive because it is incomprehensible: In summary, Preach concludes that the mechanics surrounding loot have simply gone overboard.

If players first have to conduct calculations on various websites to find out what is actually an upgrade for their character and what is not, it causes frustration. In many cases, it is not even evident on which method a particular item can be effectively farmed. Or to quote Preach:

I just don’t know what is good anymore. Every system that is developed for the game has this illusion of depth. But it always boils down to “I have to find the answer mathematically” because I can no longer comprehend it myself. I simply can’t. It’s too complex. The whole system is so overloaded that in the end, it’s just annoying to the point where you push everything aside. You simply lose interest in it. And I think many people see it that way right now.

How do you find the loot in WoW right now? Do you find the many interconnected mechanics good and interesting? Or should loot be much simpler again?

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