WoW: This ability should be avoided in “Mythic+” dungeons

WoW: This ability should be avoided in “Mythic+” dungeons

A single ability can ruin the entire run in “Mythic+” dungeons of World of Warcraft, as multiple groups have painfully experienced.

Even nearly two months after the launch of Battle for Azeroth, annoying bugs still occur in World of Warcraft from time to time. Most of the time, they are not disturbing, but when they cost players a “Mythic+” run, it becomes very frustrating. Some Death Knights have now witnessed how quickly a single ability can ruin the whole dungeon.

What happened? In Atal’Dazar on the “Mythic+15” difficulty, a group was just about to engage the boss Priestess Alun’za when strange things happened during the boss fight. The tank, a Death Knight, was teleporting all over the dungeon multiple times in just a few seconds!

It’s no surprise that after a few moments, this caused the fight to fail and the time limit for the dungeon could no longer be achieved.

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What triggers the error? The cause of all this misery was an ability of the Death Knight, namely “Control Undead”. This spell takes control of an enemy undead for 5 minutes, causing it to fight for the Death Knight. However, during the fight, the spell expired, and the “Reanimated Honor Guard” broke free.

Instead of fighting against their former master, they instead ran back to their original spot in the dungeon – but without losing aggro and fully resetting.

Other Death Knights also have funny bugs – they can, for example, trap their ghoul in a stable!

WoW Ghoul in Prison Death Knight title

Why was the Death Knight teleported? Many enemies, especially bosses, have the ability in World of Warcraft to teleport a player directly in front of them if they find no way to reach them. Since both the Reanimated Honor Guard and Priestess Alun’za were engaged in the fight, they repeatedly teleported the tank back and forth in order to be able to attack them again.

WoW Legion Deathknight Unholy

There has been no response from Blizzard yet. Therefore, it will likely be a while before this bug is fixed. Our advice is: Use “Control Undead” only with caution. Otherwise, it could ruin your run.

Have you also encountered this error? Or have you been spared so far?

With 5 Death Knights, the dungeon could have also been finished without a healer.

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Source(s): reddit.com/r/wow/
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