A lot of hotfixes went live in the last hours in World of Warcraft. Questing in Nazjatar and Mechagon is now significantly more pleasant.
Throughout yesterday and the night (07/04/2019), a lot of hotfixes went live in World of Warcraft. Most of them improve the gaming experience in Mechagon and Nazjatar, the two new zones from Patch 8.2 Rise of Azshara. We reveal the biggest changes and best improvements.
Fewer requests for quest mobs: Numerous daily quests in Nazjatar now have lower requirements. For example, it is now only necessary to kill 5 elite Naga instead of 15. Additionally, the collection of certain resources, such as flotsam, has been reduced. Instead of collecting 10 units, often only 5 or 3 units are now required.
If you need to kill rare opponents, you can also breathe a sigh of relief, a fix was already released yesterday. Instead of 3, only one is needed now. This should drastically reduce the required time for the respective quests.
More space in bags: At the same time, Blizzard has now made it possible for many “Mechagon resources” to be used directly from the resource bank. If you want to craft something from junk at Pascal, but have the junk stored in the resource bank, you can access it directly. It is no longer necessary to have the resources in your inventory. At the same time, many of the resources from Mechagon can now be placed in engineering bags.
Achievements have been fixed: There are also some improvements for achievement hunters. The achievement Sightseeing with the Dead works correctly now, so uncovered treasure chests finally count toward the achievement. Previously, only about every tenth chest counted, and the conditions were not visible. Now every uncovered chest counts.
Players also report that some achievements now correctly register the defeated rare spawns, which was not always the case in Mechagon previously.
PvP event starts more frequently: Lastly, Blizzard has made a few improvements to the PvP event in Nazjatar. The Battle of Nazjatar should now start more frequently again, and players should find themselves in balanced shards more often in war mode. In some shards, the event was no longer present and was basically discontinued. At the same time, controlling multiple control points simultaneously allows for significantly faster gain of victory points, as is the case in Arathi Basin.
What do you think of these changes? Are they good and sensible? Or is everything too easy again?
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