WoW: The new system wants you to farm undemanding content

WoW: The new system wants you to farm undemanding content

The system of Valor Points in World of Warcraft is live, but it comes with a major annoyance. Players are angry about how Blizzard has implemented it.

In World of Warcraft Patch 9.0.5 is live and with it the system for item upgrading. However, this leaves many players bewildered. Blizzard has made farming Valor Points so absurd that some players are outraged. Rightly so, because those farming trivial content make the fastest progress.

What kind of system is this? Since Patch 9.0.5, players can upgrade items obtained from “Mythic+” dungeons. By completing dungeons, players collect Valor Points that can then be spent to increase item levels and thus make them more powerful. Generally, this is a good system that allows all players to improve.

What is the problem? The issue is how players earn the Valor Points. To upgrade, one needs several thousand of them – which is fundamentally acceptable as these are meant to be long-term projects.

The actual difficulty here is that players receive 135 Valor after completing each dungeon. It is completely irrelevant whether players complete a dungeon on “Mythic+2”, “Mythic+10” or “Mythic+18” – they receive 135 Valor Points every time.

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Farming challenging dungeons is particularly efficient – this does not sit well with many players.

Why is this problematic? The most efficient way to farm Valor Points now is to complete simple dungeons of the difficulty “M+2” or “M+3”. This can often be done in a few minutes, but for well-equipped players, it is completely undemanding.

Thus, the optimal strategy currently is to complete one or four high-level keys to have something good in the vault next week and then just spam simple “+2” dungeons to quickly gather Valor.

Players demand changes, but how?

This is how players react: As soon as players figured out this system, criticism poured in, as seen on wowhead. Most players expressed their anger and disbelief:

  • “That’s pretty stupid, if you ask me. Higher keystones should give more Valor Points. Why does Anima scale with difficulty, but Valor doesn’t?”
  • “Do your +10 dungeons until you get the item you want and then farm +2 dungeons. Damn stupid.”
  • “Very strange. This must be a bug, or does Blizzard want us to spam +2 dungeons?”

How could it be fixed? There are several proposed solutions. Many players believe that the amount of Valor should scale with the dungeon’s difficulty. For example, a “Mythic+2” could yield only 50 Valor, while a “Mythic+15” might provide around 200 Valor. This would incentivize players to tackle harder dungeons directly, instead of simply farming the easiest ones mindlessly.

The problem will resolve itself in the long run: However, it should also be noted that the problem will likely fix itself in the long run. Currently, players can farm a massive cap of 5,000 Valor, but later it only increases by 750 points per week. In this case, it is sufficient to complete 5-6 dungeons to reach the cap.

If the number of necessary dungeons decreases in the coming weeks, players will be more inclined to tackle harder dungeons again to also improve their weekly reward from the vault.

What do you think of the new system and the “135 Valor for everything” rule? Is it good as it is? Or should Blizzard make quick adjustments?

From today, you should also do your class quests that you have saved up.

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