WoW: The new affixes for M+ – Tips and tricks for fortified, malevolent and dreadful

WoW: The new affixes for M+ – Tips and tricks for fortified, malevolent and dreadful

The affixes in the new WoW week can be quite bad. We will tell you how to still look good in “Mythic+”.

As every Wednesday, a new week in World of Warcraft also began on January 11, 2023, and this means new challenges, especially for dungeon visitors on the “Mythic+” difficulty. Because players will face new affixes they need to deal with each week. We will reveal what those affixes are and how to make them a little easier.

  • Fortified – From level 2
  • Spiteful – From level 4
  • Grievous – From level 7
  • Thundering – From level 10

We have some tips and tricks to make your runs in the dungeons easier and how to deal with the corresponding affixes.

Fortified: Fortified ensures that all non-bosses have 20% additional health and deal 30% more damage. This bonus is in addition to the general buff that enemies have due to your keystone level. Basically, this means that in this week, the “trash mobs” are the bigger threat. You should pack more talents that improve your AoE abilities and allow you to take down multiple enemies at the same time. So-called “single-target DPS talents” are less in demand this week.

So that the healer doesn’t complain: go out of the fire more often.

Spiteful: When non-bosses are defeated, a spirit will rise from their corpse after a short delay. This spirit targets a random player (except the tank). The spirits automatically take damage every second and die after a few moments. However, they deal extremely high damage and can kill many characters in 2-3 hits at higher levels.

Depending on the group composition, it might make sense to simply keep the spirits in crowd control (CC) until they die on their own (roots, fear). Alternatively, you can stun them and take them out in an AoE fireworks display before they can deal serious damage.

Therefore, talents for crowd control are worthwhile, whether stuns, slows, or fear effects.

However, note that you count as “in combat” with the spirits. So if you want to mount up or your healer wants to drink before the next pull, you need to get rid of all spirits first. Then, it might make sense to kill the spirits quickly.

Grievous: Grievous is, in a broad sense, a “healer affix”, but you shouldn’t neglect it. Every time a player drops below 90% health, they are afflicted with the “Grievous Wound” debuff. This effect causes damage and additional stacks of the debuff are added, up to a maximum of 4 stacks. The “Grievous Wound” is removed when a player is fully healed. Additionally, 1 stack is removed every time the player receives a direct, non-periodic heal.

Especially in fights with a lot of area damage, the affix can become very unpleasant. Support your healers with smart defensive cooldowns, avoid taking damage more than usual, and, if in doubt, use a healing cooldown on yourself or injured colleagues.

This week, it is even more important to avoid negative effects, otherwise the healer won’t be able to keep up.

Thundering: This is the “signature affix” of the season and the same every week. Approximately every minute in combat, all players are afflicted with one of two debuffs – either a positive or a negative charge. For 15 seconds, all players with a debuff deal additional damage. However, when the debuff ends, the corresponding characters become stunned and take damage. Make sure to run into a player with the opposite charge just before the debuff expires to clear it. One player will be left behind – if they are the only one, this is not a problem, as they will not be stunned.

Note that immunities (Divine Shield, Ice Block) can also remove the debuff and might cause there not to be enough partners to remove enough debuffs.

Do you have any tips or tricks to get through this “Mythic+” week well? How do you deal with these affixes?

By the way, there were also significant buffs and nerfs for several classes this week.

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