WoW: The End of the “God Comp” – 5 Classes Will Be Massively Nerfed

WoW: The End of the “God Comp” – 5 Classes Will Be Massively Nerfed

World of Warcraft makes short work of the best classes in the game. There are nerfs in many places – up to 70% for some talents.

In World of Warcraft, players have been discussing issues in the “Mythic+” area of the game since the introduction of the enhancement shaman. The new specialization has led to the existence of a “God Comp” – essentially an overpowering group composition that leaves all others behind. Blizzard is now reacting and has announced plenty of nerfs. Some talents will even be weakened by a massive 70%.

What will be changed? Next Wednesday, on 09.08.2023, there will be some substantial nerfs for most members of this “God Comp” as well as some improvements for classes that have fallen behind. The following specializations belonged to the so-called “God Comp”:

  • Guardian Druid
  • Holy Paladin
  • Shadow Priest
  • Fire Mage
  • Enhancement Shaman

WoW: All buffs and nerfs for 09.08.2023

The changes in detail are:

Death Knight

  • Unholy
    • Epidemic now deals 8% more damage.
    • Plagueburst now deals 12% more damage.

Druid

  • Guardian
    • Slash now deals 8% less damage (not applicable in PvP).
    • Flatten now deals 8% less damage (not applicable in PvP).

Shaman

  • Enhancement
    • Breath of the Ages now collects only 10% of the damage allies accumulate with Shadow Power (previously 15%).
    • Fate Mirror now has a trigger chance of only 10% (previously 15%).

Hunter

  • Marksmanship
    • Multi-Shot now deals 8% more damage.
    • Explosive Shot now deals 10% more damage.
    • Skilled Shots now increase the damage of your next aimed shot or rapid fire by 70% (previously 65%).

Mage

  • Fire
    • Flame Strike now deals 10% less damage.
    • Flame Wave now deals 10% less damage.
    • Great Fire now deals 10% less damage.
    • Meteor now deals 10% less damage.
    • Phoenix Flames now deal 10% less damage.
    • Living Bomb now deals 10% less damage.
  • Frost
    • Comet Storm now deals 6% less damage.
    • Blizzard now deals 8% less damage.
    • Frozen Orb now deals 8% less damage.
WoW Classic Mage Banned Logo Game Master title title 1280x720
The fire mage is hit hard.

Paladin

  • Holy
    • All healing has been reduced by 8%.
    • Protection of Light reduces damage taken by 10% (previously 16%).
    • Overflowing Light now creates a shield equal to 30% of the overhealing from Light’s Reflection (previously 50%).
    • Tyr’s Salvation increases received healing from Holy Light, Flash of Light, and Holy Shock by 15% (previously 30%).
    • Blessing of Summer increases damage from attacks by 20% (previously 30%).
    • Fading Light now creates a shield equal to 3% of the damage or healing from abilities that generate Holy Power (previously 10%).
    • Righteous Verdict has a 30% chance to trigger Consecration (previously 50%).
    • Consecration now deals 25% less damage.
  • Retribution
    • Divine Storm now deals 8% more damage.
    • Ash Wave now deals 10% more damage.
    • Consecration now deals 12% more damage.

Priest

  • Vampiric Embrace now heals an ally nearby for 40% of the damage caused by single-target shadow spells (previously 50%).
  • San’layn now reduces the cooldown of Vampiric Embrace by 30 seconds (previously 45 seconds).
  • Discipline
    • Atonement heals for 40% of the damage dealt (previously 36%).
  • Holy
    • Rhapsody now stacks every second (previously every 2 seconds) and increases the damage of Holy Nova per stack by 20% (previously 10%).
    • Rhapsody will now be highlighted once 20 stacks are reached.
  • Shadow
    • Vampiric Touch deals 20% less damage.
    • Shadow Word: Pain deals 15% less damage.
    • Shadowy Apparitions deal 15% less damage.

Rogue

  • Outlaw
    • The damage of all abilities has been increased by 5%.
    • The damage of automatic attacks has been increased by 5%.

Warrior

  • Devastator now deals 8% more damage.
  • Thunder Clap now deals 8% more damage.
  • Fury
    • Improved Whirlwind increases the damage of your next single-target ability by 55% (previously 50%).

Is everything okay then? Probably not. Now that Blizzard has nerfed the best classes, this creates a problem for anyone looking to achieve a high rating in “Mythic+” to secure the seasonal title. However, this title is only given if you are in the top 0.5%. However, these spots are likely already filled with ratings that were only possible due to the “God Comp”.

In other words: The best ratings were likely achieved in the first two weeks after patch 10.1.5. It seems almost impossible to achieve these ratings through normal means now. Whether and how Blizzard will address this problem remains to be seen.

How would you address the problem?

New players, meanwhile, have completely different difficulties: They are simply kicked from dungeons!

Source(s): us.forums.blizzard.com/en/
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