The honor system in Classic
Opinions differ on PvP battles. Some love PvP skirmishes, while others can’t stand them.
But no matter how you feel about PvP in World of Warcraft – there was a time when success in PvP was not defined by skill or your gear, but by a completely different factor: time.
The original PvP system of World of Warcraft is considered one of the harshest, most ruthless, and unfair grind mechanics ever found in an MMORPG.
Because during the times of “Vanilla,” there were different PvP ranks. The rank directly determined which PvP gear you could buy. The higher the rank, the better the equipment.
But how was it exactly decided who got which rank? That was where the problem lay:
Time.

The highest rank in PvP was obtained by being the person on the realm who earned the most honor in the previous week, for several weeks in a row. It had nothing to do with skill or talent – solely the time invested was the decisive factor.
Or in other words: If you wanted the highest rank in PvP, “Rank 14”, you had to play PvP non-stop for over 4 weeks (or more).
By “non-stop,” we really mean “non-stop.” You only had a chance if you played for 16 hours or more per day.
This was simply not possible for most working adults or people with social contacts outside of the game. That’s why this achievement still has the reputation that only “unemployed, students, or school kids” ever reached that rank – a fact that is partly true.
In many cases, players also shared their account details with others and let friends or siblings play while they slept to collect honor as much as possible 24/7.
A system that fortunately belongs to the distant past and has no place in modern World of Warcraft.
When you look back at your WoW career: Which features do you remember that were total flops for you and simply didn’t achieve the desired success?
Not quite as harsh as these features are also 5 achievements in World of Warcraft that require a lot from you.