Tanks are being slightly buffed in World of Warcraft – they were simply too weak. Paladins and Death Knights are pleased.
For several days now, there has been a stir in the World of Warcraft community. Because if you look at the area of “Mythic+” dungeons, then tanks have little to laugh about. At levels above “M+10”, you almost only see Monks. All other tanks are living in a world of wildly bouncing health bars and driving healers completely insane.
Now Blizzard has promised help and is buffing the other tanks. Next Wednesday, other tanks should also be part of the action again.
What is the problem? Tanks are an already unpopular role in World of Warcraft, but in the current season, they are having a particularly hard time. Only Brewmaster Monks currently dominate and account for over 85% of all tanks in high-level dungeons. They are currently considered the only tank class with which you can reliably survive in dungeons.
Data from raider.io also confirms this, clearly showing: Brewmaster Monks are so popular that they displace all other tanks.
A state that Blizzard couldn’t let continue for long – that’s why the adjustment is already coming in a few days.
WoW: Tank Changes from April 8, 2026
Next Wednesday, the following details about tanks will change with the maintenance:
Death Knight
- Blood
- Auto attacks deal 25% more damage.
- Death Strike deals 12% more damage.
- The armor bonus from Blood Shield increases to 45% (previously 35%).
- Bone Shield increases armor by 180% of Strength (previously 150%).
Demon Hunter
- Vengeance
- Auto attacks deal 40% more damage.
- Focused Cleave increases the damage of Soul Cleave by 60% (previously 50%).
- Soulrend deals 50% more damage.
Druid
- Guardian
- Brilliant Moonlight now reduces the damage the target deals to the Druid by 6% / 12% (previously 5% / 10%).
- Fangs and Claws reduces the damage the target deals to the Druid by 3% for each stack of Claw (previously 2%).
Paladin
- Protection
- Auto attacks deal 50% more damage.
- Glory of the Vanguard (Rank 2 and 3) increases the damage of Judgment by 20% / 40% (previously 10% / 20%).
- Glory of the Vanguard (Rank 4) increases the damage of Shield of the Righteous against the primary target by 100% (previously 50%).
- Great Judgment increases the damage the target suffers from the next Shield of the Righteous by 50% (previously 40%).
- Magic Barrier reduces magic damage taken by 12% (previously 10%).
- Fortification increases armor by up to 60%, based on missing health (previously 50%).
- The healing from Light of the Titans is increased by 200% when affected by a harmful periodic effect (previously 100%).
Monk
- Brewmaster
- Life Flame now heals the Monk for 40% of any fire and nature damage they deal with abilities and spells (previously 50%).
- Shado-Pan: Forward Training now reduces all damage taken by 8% (previously 10%).
What else is changing? Aside from these tank changes, there are also small adjustments for other specializations. For instance, Enhancement Shamans are receiving significant buffs and dealing more damage, as are Assassination and Outlaw Rogues. Frost Mages are also getting a little more damage, making the classes more balanced next Wednesday.
Those who do not fancy the stress of being a tank can also try it out as a DPS character. However, one might then experience that World of Warcraft is quite a relaxed game – because you are no longer picked up in dungeons.