Many players in WoW have some issues with their daily quests. Blizzard intervenes and simplifies especially the tasks related to rare enemies.
A few hotfixes have significantly eased several tasks in Nazjatar, the new area in World of Warcraft. Those struggling to find rare enemies can now breathe a sigh of relief. They now have more health points and are easier to distinguish.
What has changed? One of the daily missions required players to find and kill a total of 3 rare enemies in Nazjatar. However, as the enemies actually appear very rarely, this could often take several hours. Now, for the quest, it is only necessary to find and kill a single rare foe.
Rare spawns have more health points: At the same time, Blizzard has increased the health points of some rare spawns that previously had too few. Players often saw the promising star flash on the mini-map, but the enemy was already dead before they could reach it. Now it should be easier to at least land a hit on the enemy before it dies. Additionally, the health points of rare spawns now scale faster with the number of players attacking them. This also increases their lifespan by a few seconds. This affects most rare spawns in Mechagon and Nazjatar.
Clear identifier for rare enemies: Another problem was that enemies of special elite quests were also marked with a silver dragon, leading players to mistake them for rare spawns. This was not the case and caused confusion when players then defeated the enemy. Blizzard has now given these enemies the normal “elite” symbol, the golden dragon. Now only rare foes in Nazjatar should have a silver dragon portrait.
Other quests have also been simplified: Already on the first day of Patch 8.2 Azshara’s Rise, Blizzard simplified a number of quests. The puzzle quests, where one has to play a round of “Bejeweled” to combine matching runes, have been massively simplified. Now you only have to eliminate a certain number of matching runes. Previously, it was necessary to achieve exact combinations – for example, to destroy 5 red runes in one go. This was too difficult for many players.
Do you think it’s good that Blizzard is making the most annoying quests easier? Or should there still be some tougher and more time-consuming tasks in Nazjatar?
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