Raid guilds in WoW block each other in the race for first kills – individual action or planned?
The first weeks after the release of a new raid in World of Warcraft are always a tense time for professional players. After farming resources for several months, it is now time to spend as many hours as possible in the new raid instance “The Nighthold” on Mythic difficulty to secure the coveted World First kills first.
The competition among each other is fierce, as there is only room for one number 1. Although there has always been great secrecy among the guilds regarding how to approach bosses, they usually left each other alone – until now.
A member of the guild Method – according to current speculations of the player Jadelolz – took advantage of the raid break of the competing guild Serenity to engage in a discussion with the colleagues. They agreed on a trade, where flasks, runes, and other raid materials were to be exchanged – just an ordinary trade. However, Jadelol apparently had other ideas.
With the group invitation, he stormed into the Nighthold and grabbed the raid ID of Serenity.
In World of Warcraft, raids are assigned an ID for clear identification. Jadelol now had access to the ID of Serenity and could block the instance. When Serenity wanted to continue playing, they received the message that the ID was already in use – by a player loitering at the entrance and extremely pleased. This “success” was soon boasted about:
Sco from Method soon took a stance and asserted that – if it indeed was Jadelol – this happened without the support of Method. Until this incident was clarified, he had been kicked from the guild.
Several hours later, the instance was released again. Whether Jadelol ended his “camp” in the raid or was simply removed by Game Masters is still uncertain.
Cortyn says: Especially in such a critical phase, losing a few hours can make a big difference. It is unfortunate that the racing for “World First” kills, which is already losing significance, is overshadowed by such incidents. I hope that such intentional and obvious troublemakers receive at least a very, very long timeout from World of Warcraft.
Method raids for 98 hours a week by the way – more job than hobby!
