WoW: Raid Guide Antorus – Worldbreaker, Hellhounds, High Command

WoW: Raid Guide Antorus – Worldbreaker, Hellhounds, High Command

WoW Raid Guide: The Antoran Command – Femme Fatale with Two Bodyguards

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The Antoran Command consists of three bosses with shared health points, of which only one is active at a time. About every 90 seconds, another boss is activated while the previous one disappears. The bosses share a set of abilities when active and have unique abilities when they slumber in their capsules.

While one boss is active, his capsule is free and can be used by players to use the abilities against the enemies. Players in the capsule gain 2 abilities. The first ability is available in every capsule, deals moderate damage to a target, and increases the damage taken by 1% (stackable 15 times). This is best cast on the boss.

The second ability varies from boss to boss and is handled in phases. While a player is in the capsule, they take steadily increasing damage. Therefore, players should alternate after about 30-40 seconds. After leaving the capsule, players cannot enter another capsule for a while.

Setup: At the start, Admiral Svirax is tanked in front of her capsule and then slowly kited clockwise until in front of Ishkar’s capsule. The raid stands loosely in the corners of the room. When Ishkar appears, he is pulled to Erodus’ capsule and the raid follows directly behind the boss. Erodus in phase 3 will then be pulled to the next capsule just like Ishkar, with the raid gathering only for the fire salvos.

WoW Antorus Oberkommando Karte

Shared Abilities

  • Exploit Weakness: The active boss casts an attack in a conical area in front of him, causing high damage and increasing physical damage taken by 50% for 20 seconds. This effect is stackable, so a tank switch should occur at about 2 stacks.
  • Chaos Pulse: Inactive bosses fire three projectiles from their capsules that damage random opponents and inflict a spell on them. The spell increases the damage taken for 6 seconds by 1% and is stackable 15 times. This ability can largely be ignored, but the debuff should be removed later on.

Phase 1: Admiral Svirax

In the first phase of the fight, Admiral Svirax is active, while the Chief Engineer Ishkar and General Erodus remain in their capsules.

WoW Antorus Oberkommando Admiral Svirax
  • Summon Reinforcements (General Erodus, Capsule): General Erodus summons two enemies for assistance, which appear roughly near the active boss. These additional enemies can be eliminated by passive cleave and AoE spells but require some attention.
    • The fanatic pyromancer must be interrupted whenever she casts Pyroschlag.
    • The two assault troopers can largely be ignored. They charge one of the three furthest targets and then cast Blade Storm on the way back. As long as you are not near them, they are not a big threat.
  • Entropy Mine (Chief Engineer Ishkar, Capsule): Ishkar deploys 5 mines in a small area around a player, which are triggered upon approach within 6 meters. When triggered, they deal high damage to all nearby players and apply a stackable damage-over-time spell to all players in the raid.
    • Triggering individual mines is not a problem, but multiple explosions in quick succession are not manageable for healing. Movement in a clockwise direction helps against the limited space.
  • Admiral’s Capsule – Devastating Fire: While Svirax is active, a player can take control of her capsule to deal high damage to additionally summoned demonic enemies and increase their damage taken by 25% for 10 seconds.
    • This ability is particularly useful for quickly killing the pyromancer.

Phase 2: Chief Engineer Ishkar

In the second phase, the summoned opponents from General Erodus continue to appear, and his mines remain, but no additional ones will spawn. Instead, Admiral Svirax casts her ability.

WoW Antorus Oberkommando Oberster Ingenieru Ishkar
  • Fire Salvo (Admiral Svirax, Capsule): Deals moderate damage to the entire raid and casts Targeting on the Admiral. Targeting increases the damage of all subsequent fire salvos by 25% for the rest of the fight.
    • This ability is the soft enrage of the boss fight.
  • Engineer’s Capsule – Fel Shield Emitter: The ability summons an interactable object that creates a dome upon use, reducing fire damage taken by 50%. All players should stay near the boss (except for 3 ranged players who pull the assault troops out of the raid) to gain the shield.

Three shields are enough to survive this phase; however, the ability should be used on cooldown to prepare objects for the upcoming phase. The Engineer’s Capsule will then no longer be available, but Fire Salvo will still be cast. The three additional emitters will be placed at the General’s capsule and used when necessary.

Phase 3: General Erodus

WoW Antorus Oberkommando General Erodus

In the third phase, the General is active, and no additional enemies will spawn. However, Ishkar will once again distribute mines across the room, and Svirax will continue to fire her fire salvos. Therefore, three emitters from the previous phase should be left over.

  • General’s Capsule – Disruptor Signal Summon: Creates a disruption field that prevents enemy spellcasting, slows enemies down, and destroys entropy mines.

From here the fight repeats until either the bosses meet their end, or the accumulated Targeting stacks from Svirax make the fire salvos so powerful that they simply wipe the raid.

Source(s): FatbossTV, wowhead, Hazelnuttygames
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