WoW: Raid Guide Antorus – Worldbreaker, Hellhounds, High Command

WoW: Raid Guide Antorus – Worldbreaker, Hellhounds, High Command

WoW Raid Guide: The Fel Hounds of Sargeras – Double Boss, Double Effort

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The two demon dogs F’harg and Shatug share health points and each have their own set of abilities. Additionally, they must be tanked at least 40 meters apart, as otherwise they deal 100% more damage!

Setup: The Fel Hounds of Sargeras should be tanked at opposite ends of the room, to the side of the ranged camp in the middle. By gathering in the middle, ranged and healers can reach all targets while melee should focus on Shatug (shadow dog).

WoW Antorus Felhounds of Sargeras Setup FAtboss
Image source: FatbossTV

General Abilities

Shatug and F’harg both have a cone attack in front: Burning Maw (F’harg) and Corrupted Maw (Shatug). The attacks leave a stackable debuff, but it doesn’t stack high enough to kill tanks immediately.

A tank switch is not needed, but an active mitigation should be used before each ability is cast. With higher stacks, even a defensive cooldown. Melee should never stand in front of the bosses, and the bosses should never face the raid.

All other abilities of the two dogs are influenced by their energy bars. At 33 and 100 energy (and at 66 additionally in heroic mode), they cast fixed abilities which makes the fight predictable.

F’harg usually starts with 0 energy, Shatug with nearly full energy. F’harg’s energy bar fills up while Shatug’s empties. The casting of abilities depends solely on the state of the bars, so they are cast upon reaching the state (forward or backward). This leads to some overlaps.

WoW Antorus Felhounds of Sargeras Hazelnutty powerbars
Image source: Hazelnuttygames

Shatug’s Abilities

  • 33 Energy – Consuming Sphere: Shatug sends a sphere towards a player, which pulls players in and deals damage. Inside, you receive a stackable debuff that increases the damage taken from this ability by 75%. The sphere must simply be avoided.
  • 66 Energy – Burden of Darkness (heroic): Random targets are marked with Burden of Darkness, which increasingly slows them down and puts them in fear for 20 seconds after 5 seconds. This duration is split among all targets within 8 meters, with at least 3 targets neutralizing the fear effect.
    • Here it is wise to group up and simply dispel the spells in the group (melee and ranged camp). Tanks can also be affected. In Shatug, melee players should help, while F’harg should be handled by mobile ranged players. The fear effects can also be dispelled.
  • 100 Energy – Drain Corruption: Shatug deals regular damage to the entire raid over 9 seconds and marks random players with Drain. Drain deals very high damage to the target, which is shared among all targets within 8 meters. Again: group up in two camps to share the damage and facilitate healing.
WoW Antorus Felhounds of Sargeras Enflame Corruption Hazelnuttygames
Image source: Hazelnuttygames

F’harg’s Abilities

  • 33 Energy – Dismal Gaze: F’harg targets random players and draws a visible line to all fixed players. Shortly thereafter, manifestations break out from these, dealing damage and knocking back. The areas should not be stacked and should be distributed so that no one else gets hit.
    • Since the raid should already have gathered in the middle, it is easier for affected players to carry the effect out of the group.
  • 66 Energy – Molten Touch: Random targets are stunned for a short time and thrown into the air. During this, they take regular damage and fire projectiles break out from them, which land shortly thereafter and deal high damage in the target area.
    • Here, it is important to avoid the areas and to heal affected players so they don’t die from the damage-over-time effect.
  • 100 Energy – Ignite Corruption: Like Drain Corruption, deals damage to all players over 9 seconds and randomly distributes the Ignite debuff. Ignited players explode after 4 seconds, dealing damage to all nearby targets that is not shared. Players should stand away from the group before the time runs out.
WoW Antorus Felhounds of Sargeras Siphon Corruption Hazelnuttygames
Image source: Hazelnuttygames

Overlaps

The actual difficulty with the bosses is the overlaps of abilities, as Focused Power interrupts the energy of a dog for 15 seconds. This leads to different, difficult combinations of abilities:

  • Consuming Sphere and Ignite Corruption: To prevent players from being pulled by the bomb to other players, the raid should already spread out beforehand. Abilities that increase movement speed are very useful here.
  • Drain Corruption and Molten Touch: This combination is one of the hardest in the fight. To master it, the camps should be grouped as usual for Drain Corruption and then when Molten Touch is cast, move as a group to a pre-determined point to avoid the fire projectiles.
  • Ignite Corruption and Burden of Darkness: Here, it is primarily about ensuring that the fear effects are not triggered. Players can simultaneously be affected by Ignite and Burden of Darkness. In this case, the bomb damage must simply be endured by other players.
  • Ignite Corruption and Drain Corruption: For this overlap, major healer cooldowns must be used. The main thing is that the fire bombs do not explode the raid. Affected players must react immediately and carry the debuff outside.
WoW Antorus Felhounds of Sargeras Fharg wowhead screenshot
Image source: wowhead

If a player is affected simultaneously by Ignite and Drain, they must either intercept this with an immunity or should be sacrificed, as the required healing output cannot compensate for the death in this phase.

Source(s): FatbossTV, wowhead, Hazelnuttygames
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