WoW: Professional Guild Spends $1500 for an Advantage in Raids

WoW: Professional Guild Spends $1500 for an Advantage in Raids

The race for the First Kills in World of Warcraft is costing players a lot. The guild “Limit” pays $1,500 to get an item advantage. We shed light on the backgrounds.

Soon the race for the First Kills in the Battle of Dazar’Alor, the new raid of World of Warcraft, will take place.

The professional guilds are preparing for this race and pulling out all the stops to gain the decisive advantage over their competitors. The guild Limit goes particularly far to grab even the last small bonus.

Update 01/24/2019: It has now been revealed that Limit did not transfer all its characters, but only a small part. Therefore, the costs have turned out to be significantly lower than initially assumed by us and our sources. The figures in the article have been updated accordingly.

Faction Change for Advantage: The entire guild Limit has performed a faction change from Horde to Alliance.

WoW BfA Alliance Soldier Warfront title

Faction changes are possible for real money, but can alternatively be paid for with gold by buying WoW Tokens from other players (which in turn were purchased with real money).

The faction change of the entire guild Limit with all raid-ready characters cost nearly 12,000,000 gold – equivalent to more than $1,500 in WoW tokens.

Why the Change? Through the faction change, Limit wants to benefit from two small bonuses:

  • On one hand, the Alliance currently has a 30% bonus on artifact power gained in war mode, allowing them to upgrade their Heart of Azeroth faster.
  • More significantly, the Alliance can newly accept the quest for the warfront, meaning every player gets a guaranteed item of at least item level 400. This could secure the decisive advantage in the race for the First Kills.
WoW Limit Guild Guldan Kill
Limit was still very much in the race at the Night Fortress.

Why aren’t other guilds following suit? Other professional guilds, such as Exorsus or Method, have not performed a faction change. This is because Limit plays on a US server while most other professionals play on European servers.

Here “with us”, the quest for the warfront was already triggered before the start of Season 2 – for them, only an item with item level 385 is available. This is unlikely to be much of an incentive for the professionals in Europe.

Is this already Pay2Win? On Reddit, this incident sparked the discussion on whether World of Warcraft is becoming a small part “Pay2Win” with this.

WoW DDOS Heiler Limit Orc Shaman Laughing matrix title

Some users, however, note that such small advantages are hardly avoidable if one wants to give the factions different identities and not make them completely equal. Accordingly, differences, such as racial bonuses that can change with a patch, have always been “Pay2Win” when considering a faction change.

What do you think of this practice to gain an advantage? Has a good situation been recognized and acted upon accordingly? Or does it just clearly show how “broken” the race for First Kills is?

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Source(s): reddit.com/r/wow/
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