World of Warcraft is swinging the nerf bat at the current raid. This time there are some serious changes – up to 20% fewer health points.
The raid “Mausoleum of the First” has proven to be one of the hardest raid encounters of all time in World of Warcraft. This applied not only to the mythic variant in the “World First” race, but also to the heroic and even normal versions. Even after more than 25 different nerfs, the bosses are still too tough for many players. Therefore, Blizzard is now making adjustments and swinging the nerf bat – harder than ever before in this raid.
What is changing? To say that it’s “a whole lot” would be a significant understatement. The last 4 bosses in the mausoleum will be massively weakened, health points will be reduced by up to 20%, and many abilities will now be significantly more forgiving, allowing mistakes without the entire boss fight failing.
The changes in detail are:
- Anduin
- Anduin’s Hope and Anduin’s Doubt have 20% less health on heroic and normal difficulty.
- The movement speed of Anduin’s Hope has been reduced by 15% on normal and heroic difficulty.
- Dark Fate now increases speed by only 150% instead of 200% on mythic difficulty.
- Lords of Terror
- Health has been reduced by 10% – on all difficulty levels.
- Swarm of Decay and Swarm of Darkness deal 15% less damage on heroic difficulty.
- Rygelon
- Health has been reduced by 10% – on all difficulty levels.
- The damage of Dark Eruption has been reduced by 75% on heroic difficulty.
- The Jailer
- Health has been reduced by 15% on normal and heroic difficulty.
- Health has been reduced by 10% on mythic difficulty.
- Azerite Infusion now increases damage by 7% per stack (previously 3% per stack).
- Mastery now triggers when players have 3 stacks of Tyranny (previously 2 stacks).
- Decimator no longer triggers knockback on heroic and mythic difficulty.
- Surging Azerite deals 15% less damage on mythic difficulty.
- Surging Azerite heals Azeroth for 5% per tick (previously 4%).
- The damage of Rune of Damnation has been reduced by 15% on all difficulty levels.
- Rune of Mastery will now be cast 3 times during Phase 2 on mythic difficulty (previously 4 times).
- Rune of Compulsion absorbs 35% less damage on heroic difficulty.
- Shattering Eruption deals 20% less damage on all difficulty levels.
- Chains of Torment deal 30% less damage on mythic difficulty.
- Dominating Will absorbs 15% less healing on heroic and mythic difficulty.
- Chainbreaker deals 20% less damage on heroic difficulty.
Why is Blizzard doing this? The reason is not that Blizzard just wants to do something good for the heroes and wants to further “casualize” everything, as is often heard. Blizzard has simply noticed that significantly fewer players were able to successfully conquer the current raid. In the official WoW forum, community manager Linxy stated a few days ago:
We are working on additional adjustments, focusing on the final fights in the mausoleum. We know that significantly fewer guilds are able to achieve the “Ahead of the Curve” achievement than in previous raid tiers, and we want to address that in the coming weeks before Season 3 ends.
Exactly these aforementioned changes will now go live and should ensure that active raid groups can still snag a success or two before the current 3rd season is already replaced by the 4th season in early August.
When do the changes go live? All nerfs will go live with the next maintenance, which is on the upcoming Wednesday, July 6, 2022. Anyone who wants to boast that they completed the current bosses “before the biggest nerf” should hurry – because time is running out.
What do you think of these changes? Is WoW becoming “too easy” again? Or is it good to adjust the bosses when significantly fewer raid groups have been able to conquer them than planned?
