World of Warcraft with only one life per character – can it work? A developer is spinning something out loud.
Senior Game Designer Jeremy Feasel, known to most World of Warcraft players as Muffinus, enjoys discussing absurd concepts with fans and poses them questions about the current content. A few days ago, he sent out a tweet and wondered whether there should be a WoW server with permadeath. In other words: If the character drops to 0 HP in the game, it gets deleted immediately and is irretrievably lost.
It seems Muffinus takes particularly sadistic pleasure in thinking about the poor players who would be crazy enough to want to tackle a raid boss afterward.
“Imagine the race for the World First Kill of Helya if death were permanent. Hahahahahahahahaaaa (…)”
Meanwhile, Muffinus discusses with the fans a few restrictions that could be imposed to make it a bit “more bearable” – for example, a game world where you can only be resurrected by healers, making you reliant on a friend.
Other players take it with humor and steer the discussion in another direction:
“Imagine the outrage if this becomes real before there are Legacy servers… Muhahaha”
Cortyn says: As a role player, a “permadeath” server would probably be unbearable for me. I simply care too much about my characters and connect too many stories with them. And to “sacrifice” that just because you couldn’t cast “Levitate” or “Ice Block” in time – that would be terrible. But there would surely be enough hardcore fans who would at least try the experiment once.
What do you think of these thought experiments? Cool idea or completely useless?
