WoW: Patch Notes for 9.2 – How your class changes in the End of Eternity

WoW: Patch Notes for 9.2 – How your class changes in the End of Eternity

The next patch of World of Warcraft is coming soon – and the patch notes have been released. We will tell you how all classes will change.

After a long period of content drought, the waiting in World of Warcraft has finally come to an end. In a few days, the Patch 9.2 Eternity’s End will be released, bringing numerous innovations to the Shadowlands. In addition to the new area Zereth Mortis, a new season, and the raid “Mausoleum of the First,” there will also be some adjustments to classes. We’ll tell you what is changing – and which classes will benefit from the innovations.

Class Changes in Patch 9.2 Eternity’s End

Not all classes will be changed in Patch 9.2, and in many cases, it is “only” an adjustment of various covenant abilities and passive bonuses.

Death Knight

  • General
    • The damage of the Necrolord ability ‘Monstrous Appendage’ has been increased by 20 %.
    • The legendary Necrolord effect ‘Frenzy of the Monstrosity’ now increases the damage dealt by the Death Knight to enemies by 20 % (previously 10 %) and enemies affected by ‘Frenzy of the Monstrosity’ now also take increased damage from your minions for the duration of the effect.
    • The legendary Kyrian effect ‘Final Judgment’ now grants 4 % damage per stack (previously 3 %), the duration has been reduced to 15 sec. (previously 18 sec.) and the strengthening effect for the legendary effect and damage is now granted on the first cast of ‘Bind of the Unworthy’ (and again when the effect spreads).
    • The strength per stack of ‘Right of Death’ through the legendary effect of the Night Fae ‘Raging Transfer’ has been increased by 3 % (previously 2 %).
    • The medium ‘Invocation of the Dead’ now reduces the cooldown of ‘Apocalypse’ by 1 sec. per burst of ‘Mortal Wound’ at all ranks and also increases the damage of ‘Mortal Wound’ by 15 %.
    • The medium ‘Eternal Hunger’ increases minion damage by 6 % (previously 3 %).
    • The medium ‘Death’s Embrace’ causes ‘Infringing Doom’ to increase the damage of ‘Death Shroud’ by 40 % (previously 35 %).
    • The medium ‘Brutal Grasp’ increases the damage of ‘Monstrous Appendage’ by 30 % (previously 15 %).
  • Blood
    • A bug has been fixed that caused ‘Heart Strike’ of the Dancing Rune Weapon to deal less damage than intended.
  • Frost
    • A problem with ‘Killing Machine’ has been fixed, causing the effect to trigger less frequently than intended with two-handed weapons.
There are very few changes to the Demon Hunter.

Demon Hunter

  • General
    • The Venthyr ability ‘Sinful Brand’ can no longer be overwritten by a shorter duration of ‘Sinful Brand’ when applied via Metamorphosis.
    • The legendary effect ‘Blind Faith’ now grants up to 20 % versatility.

Druid

  • General
    • The cheetah of ‘Travel Form’ now has a new high-resolution model.
    • The stat bonus of the legendary Kyrian effect ‘Soul Affinity’ for Druids has been reduced to 6 % (previously 8 %) and the stat bonus for the Druid’s partner has been reduced to 3 % (previously 8 %).
    • The legendary Venthyr effect ‘Sinful Hysteria’ now extends the duration of ‘Ravenous Frenzy’ by 0.1 sec. with each application (previously 0.2 sec.) and you will not be overwhelmed by Frenzy 3 sec. after it ends (previously 5 sec.).
  • Restoration
    • The healing of all abilities has been increased by 10 %.
    • The damage of all abilities has been increased by 10 %.
    • The periodic healing of ‘Blooming Life’ has been increased by 12 % and the healing boost at the end by 20 %.
    • The healing of the talent ‘Nurturing’ has been increased by 15 %.
    • The mana cost of the talent ‘Wild Growth’ has been reduced by 60 %.
    • The talent ‘Inner Peace’ now provides an additional effect: While channeling ‘Calmness’ you take 20 % less damage and are immune to knockbacks.
    • The talent ‘Fusion’ now provides an additional effect: The duration of ‘Rejuvenation’ is extended by 2 sec.

Hunter

  • General
    • The following buffs are now displayed above the character’s resource bar: ‘Fury of the Wilds’, ‘Coordinated Attack’, ‘Steadfast Focus’, and ‘Hit Chance’.
Frost Mages will have to deal with nerfs. They were simply too good.

Mage

  • General
    • The legendary Kyrian effect ‘Harmonic Echo’ now also repeats damage against the first target affected by the vulnerability of ‘Radiant Spark’.
  • Frost
    • The damage of ‘Frozen Orb’ has been reduced by 12 %.
    • The damage of ‘Blizzard’ has been reduced by 12 %. The cooldown of ‘Frozen Orb’ is now reduced by 0.25 sec. each time ‘Blizzard’ deals damage (previously 0.5 sec.).
    • The talent ‘Meteor Shower’ no longer removes ‘Winter Chill’.

Monk

  • General
    • The damage and healing of the Necrolord ability ‘Bone Dust Brew’ has been increased to 40 % (previously 35 %) and the ability can no longer deal critical effects.
    • A bug has been fixed that allowed ‘Bone Dust Brew’ to be parried.
    • The legendary Necrolord effect ‘Generous Brew’ now extends the duration of ‘Bone Dust Brew’ on targets affected when triggering ‘Bone Dust Brew’.
    • The legendary Venthyr effect ‘Dark Teachings’ now reduces the cooldown of ‘Fallen Order’ by 2.5 sec. (previously 5 sec.) on a critical hit.
    • A bug has been fixed that caused ‘Damage Redirect’ to not always deal consistent damage.
  • Windwalker
    • A bug has been fixed that caused ‘Empowered Tiger Palm’ from Xuen the White Tiger to double count towards the damage of the Necrolord ability ‘Bone Dust Brew’.

Paladin

  • General
    • The healing of the Venthyr ability ‘Ashen Hallow’ has been reduced by 15 % for all specializations.
    • The Venthyr ability ‘Ashen Hallow’ can now be prematurely canceled by reactivating it.
    • The legendary Venthyr effect ‘Radiant Glare’ now increases the duration of ‘Ashen Hallow’ by 50 %. Prematurely canceling ‘Ashen Hallow’ reduces the cooldown of the ability by up to 50 %, depending on the remaining duration.
  • Holy
    • The healing of all abilities has been increased by 6 %.
    • The damage of ‘Ashen Hallow’, ‘Hammer of Wrath’, ‘Judgment’ and ‘Holy Shock’ has been reduced by 12 %.
    • ‘Wrathful Retribution’ (Rank 3) has been removed.
WoW Legion priest discipline
Holy Priests can look forward to clear buffs.

Priest

  • General
    • The damage of the legendary Necrolord effect ‘Pale Command’ for ‘Unholy Bolt’ of the clattering Mage has been reduced by 40 % and the healing of ‘Mending Wounds’ from the brooding Cleric has been reduced by 5 %.
  • Holy
    • The healing of all abilities has been increased by 10 %.
    • The damage of all abilities has been increased by 15 %.
    • The cooldown of ‘Symbol of Hope’ has been reduced to 3 min. (previously 5 min.) and the channeling time has been reduced to 4 sec. (previously 5 sec.).
    • The damage of ‘Blessing of Punishment’ has been increased by 25 %.
    • The mana cost of ‘Blessing of Epiphany’ has been reduced to 2.5 % (previously 4 %).
    • The mana cost of ‘Blessing of Sanctification’ has been reduced to 3.5 % (previously 5 %).
    • The talent ‘Circle of Healing’ now additionally reduces the mana cost of ‘Prayer of Healing’ by 25 %.
    • The talent ‘Guardian Angel’ now offers an additional effect: When the Guardian Spirit saves the target from death, it does not expire.
    • The talent ‘Beyond’ now offers an additional effect: As the Spirit of Redemption, you can cast ‘Resurrection,’ which ends the Spirit of Redemption. The casting time for ‘Resurrection’ with ‘Beyond’ is 6 sec. and ‘Beyond’ now prevents the Priest’s resurrection for 30 sec. after using ‘Resurrection’.
    • The talent ‘Binding Heal’ has been removed.
    • The talent ‘Cosmic Wave’ has been moved and now replaces the talent ‘Binding Heal’ at level 40 talents.
    • New talent (level 30): Binding Heal – You will heal for 20 % of the healing done by ‘Healing’ or ‘Flash Heal’ on other targets.

Shaman

  • General
    • Discover 2 new glyphs to change the appearance of the Spirit Wolf: Spectral Lupin and Spectral Vulpin.
    • The damage of ‘Frost Shock’ has been increased by 40 %.
    • ‘Flame Shock’ now affects a maximum of 6 targets.
    • The Venthyr ability ‘Chain Harvest’ now grants 3 Maelstrom per hit target when used in the Elemental specialization.
    • The legendary Venthyr effect ‘Elemental Bond’ now also reduces the cooldown of the Venthyr ability ‘Chain Harvest’ by 1 sec. on a critical hit with ‘Flame Shock’.
    • The legendary Necrolord effect ‘Shattered Elements’ now increases haste for 12 sec. (previously 10 sec.) by 10 % (previously 8 %).
    • The trigger chance for the medium ‘Wild Winds’ is now 15–50 % depending on item level (previously 20–35 %).
    • The additional critical hit chance of the medium ‘Magma Fist’ is now 12–37.2 % depending on item level (previously 15–25 %).
    • The damage or healing increase of the medium ‘Bundled Lightning’ is now 5–12 % depending on item level (previously 1–4.5 %).
    • The trigger chance for the medium ‘Frostbitten’ is now 30–72 % depending on item level (previously 21–35 %).
  • Elemental
    • The talent ‘Ice Fury’ now causes your next 4 uses of ‘Frost Shock’ to deal 225 % more damage (previously 300 %).
    • The mana costs for the Fire Elemental abilities have been reduced by 90 %. It should no longer run out of mana.
    • The talent ‘Gust of Wind’ of the Storm Elemental now persists for the duration of the Storm Elemental (previously 30 sec.).
  • Enhancement
    • ‘Frost Shock’ and ‘Flame Shock’ no longer share a cooldown.
    • The mana costs of ‘Stormstrikes’ have been reduced to 1 % of base mana (previously 5.5 %).
    • The mana costs of ‘Fire Nova’ have been reduced to 1 % of base mana (previously 5.5 %).
    • The mana costs of ‘Windshear Totem’ have been reduced to 1.5 % of base mana (previously 12 %).
    • The mana costs of ‘Lava Lash’ have been reduced to 0.8 % of base mana (previously 4 %).
    • When you cast ‘Lava Lash’ on a target with ‘Flame Shock’ active, ‘Lava Lash’ now spreads ‘Flame Shock’ to up to 3 targets within 8 meters. If all enemies in the area are already affected by ‘Flame Shock’, the duration of ‘Flame Shock’ is renewed instead.
    • ‘Wild Spirit’ will no longer be displayed under the totem time displays in the unit frame. This is to prevent too many spirits flooding these slots in conjunction with other summons and causing the spirits to disappear prematurely.
    • The talents ‘Ice Strike’ and ‘Shattering’ can now trigger the weapon damage effect of ‘Flamestrike’ as intended.
    • ‘Ice Strike’ and ‘Shattering’ can no longer be used while disarmed.
WoW Succubus Incubus Elves Choice titel title 1280x720
Warlocks can now choose between Succubus and Incubus.

Warlock

  • General
    • ‘Summon Succubus’ has been replaced with ‘Summon Sayaad’ – Summons your Incubus or Succubus randomly. Warlocks can speak with Warlock trainers in Stormwind or Orgrimmar to pact with their Incubus or Succubus to only summon those.
    • Summon Sayaad
      • The Servant ability ‘Seduction’ now causes the target to slowly approach the demon. There is now also a chance for it to be broken upon taking damage. It no longer always breaks upon the first damage.
      • The Servant ability ‘Whips’ now also adds 1 % more damage from the Succubus or Incubus with each hit, stackable up to 10 times. The duration has been increased to 15 sec. (previously 10 sec.).
    • The regular bonus damage of the legendary Venthyr effect ‘Constrained Endless Explosion’ now has a maximum of 275 % after hitting 10 additional targets.

Warrior

  • General
    • A bug has been fixed causing ‘Slam’ to deal no damage during ‘Boldness’ if the Warrior was immobile.

If you’re interested in the complete – very extensive – patch notes, you can read them on the official WoW site.

Keep in mind that values may change before the patch is released – but more than a few small details should not change.

When is the patch coming out? The patch 9.2 Eternity’s End is set to be released next week, on February 23, 2022. With the maintenance work on Wednesday morning, the patch will be deployed and the changes will go live immediately.

What do you think of these class changes? Do you like what Blizzard is doing? Or is your class “once again” being ruined?

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This is an AI-powered translation. Some inaccuracies might exist.
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