WoW nerfs its final boss, Raszageth will be weakened by up to 20%

WoW nerfs its final boss, Raszageth will be weakened by up to 20%

The current final boss of World of Warcraft is getting nerfed again. A whopping 20% damage is being taken away from the Storm Eater.

That constant balancing is adjusted in the first weeks of a new expansion is normal. But only a few raids have received so many adjustments afterwards as the Vault of the Incarnates. Once again, the final boss Raszageth is under scrutiny on heroic and mythical difficulty. But there are also some nerfs scheduled in the “Mythic+” area. The changes are live now.

Nerfs for Raszageth

The current final boss of Dragonflight continues to cause problems. Especially on heroic and mythical difficulty, a single death in the early phases can already mean that the fight is a failure. This is now being changed and will occur less often. The damage from the boss fight is significantly reduced, and the DPS requirements for a particularly critical phase are lowered.

  • Raszageth (Heroic)
    • Chain Lightning deals 20% less damage.
    • Unstable Current deals 20% less damage.
    • Storm Surge absorbs 20% less damage.
    • The periodic damage from Remaining Charge has been reduced by 20%.
  • Raszageth (Mythic)
    • Chain Lightning deals 20% less damage.
    • Unstable Current deals 20% less damage.
    • Storm Surge absorbs 20% less damage.
    • Stormbolt of the Stormseeker Primalist deals 25% less damage.
    • The periodic damage from Remaining Charge has been reduced by 20%.
    • Fulminating Charge now slows players instead of rooting them. The tooltip will be corrected in a later patch.

In summary, the fight against Raszageth will therefore become significantly more forgiving, whether on heroic or mythical difficulty. Guilds that are currently struggling against the final boss may now receive the crucial push to defeat Raszageth before the release of Patch 10.0.7.

Mythic+: Nerfs at the Azure Vault

There are also some nerfs at the Azure Vault that will make the dungeon more enjoyable. These are:

  • The timer for completion on “Mythic+” difficulty is increased to 35 minutes and 30 seconds (previously 34 minutes).
  • The cooldown of the ability Sparkling Scales of the Chamber Guardians has been increased.
  • Azure Blade
    • The mana of Azure Blade drains over 60 seconds (previously 50 seconds).

Overall, the changes should ensure that the Azure Vault is completed more frequently within the time limit at higher levels. Not only do all have a few seconds more time, but some of the “most annoying” abilities that stretch fights have been weakened. This should give all groups a little boost who previously had issues here.

What do you think of the changes? Long overdue and sensible? Or is it time to stop with the adjustments?

Source(s): us.forums.blizzard.com/en/
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