With Patch 8.1, World of Warcraft gets a new raid: The Siege of Dazar’alor. Here you can expect nine bosses, one of whom is particularly crazy.
Mechanic Mekkatorque is getting involved: High Engineer Gelbin Mekkatorque is the leader of the Gnomes and with Patch 8.1 one of the bosses in the Siege of Zuldazar. The fight against him looks insane and Mekkatorque promises to be the killer for LFR and random groups.
Mekkatorque makes you kill each other
Two crazy abilities: High Engineer Mekkatorque has two abilities that require a lot of coordination and look both crazy and dangerous. The first is a herd of exploding sheep.
Mekkatorque summons mechanical sheep at certain intervals that wander across the battlefield and explode after a certain time. In the process, they send fireballs across the battlefield that you must avoid.
The sheer mass of sheep makes it almost impossible to avoid all the fireballs or to coordinate them. The entire play area is full of balls.
The second ability is the Shrink Ray. This makes a player smaller and deals 99% less damage. You need this ability to crawl into the Spark Bots that Mekkatorque summons and destroy them from the inside.
The Shrink Ray becomes your doom: The catch is that normal-sized players can step on shrunk players and squish them.
If a normal-sized player steps on a shrunk player, it stuns them and deals damage:
- Approximately 50,000 damage in LFR.
- Approximately 70,000 damage in normal mode.
- Approximately 100,000 damage in heroic mode.
- Approximately 130,000 damage in mythic mode.
At the mythic difficulty level, it gets even harder: Mekkatorque shrinks some players and lets others grow. “Giant” players deal 15% more damage but can also step on normal-sized players with the same effect.
To make it even harder, damage is increased when a giant player steps on a shrunk player. They then deal a whopping one million damage.
How to encounter Mekkatorque: The Siege of Zuldazar is asymmetrically structured, Horde and Alliance experience the raid a bit differently. However, the progression according to the current PTR state is linear. In both cases, Mekkatorque is the seventh boss of the raid.
The first three bosses are only different by name, but mechanically identical. After that, the Horde talks to a scout and plays the “Alliance bosses”. After the three Alliance bosses, the Alliance talks to a scout and plays the “Horde bosses”.
If you play as the other faction, you will be assigned a different race of the other faction for the duration, including different racial abilities.
The abilities will likely pose a problem especially for randomly assembled groups (“PUG”) and in LFR, as they require a lot of communication. Poorly coordinated or unpracticed teams will have a tough time against Mekkatorque.

Are you looking forward to the new raid? Do you think you will manage the abilities without problems or do you see difficulties? Leave us a comment and visit us on Facebook to stay updated!
What else changes in World of Warcraft with Patch 8.1 can be found in our overview of the patch:


