WoW: Mega nerfs for the mega dungeon – Tazavesh will be much easier

WoW: Mega nerfs for the mega dungeon – Tazavesh will be much easier

Tazavesh in World of Warcraft is getting heavily nerfed. The dungeon was way too difficult – the adjustments are quite drastic.

The current 3rd season of Shadowlands has been running for a few weeks now, but the developers are still not completely satisfied with the balance in the dungeons of World of Warcraft. Especially in the “Mythic+” area, the two new additions, the Tazavesh dungeons, are still causing some problems.

Specifically, the first part of the dungeon, the “Streets of Wonder”, is too difficult, and many groups fail the timer even on lower levels. Blizzard is now making adjustments – and even removing some mob groups.

What will be changed? The most important change is that the composition of several mob groups in Tazavesh has been altered. There are now fewer trash groups overall, and they have fewer enemies that hit particularly hard. Along with this, the necessary percentage required to complete the dungeon has been adjusted, making the goal easier to achieve.

It’s also particularly noteworthy that during the “trading phase”, where you need to figure out the password for the oasis, the player character can now use abilities. Previously, all other players had to protect him, and only select defensive or movement abilities were usable.

WoW Patch 91 Tazavesh
Significant nerfs to the oasis event.

What changes in detail? You can find the complete changes to the creatures in the Streets of Wonder here:

  • Armored Overseer has 20% less health.
  • Overloaded Elemental has 20% less health.
  • The express zone of the Elemental now remains active for 15 seconds (previously 10 seconds).
  • Carrying goods in the market area of the dungeon no longer prevents the use of abilities.
  • The Hyperlight Salvo of Experienced Spark Mage deals 20% less damage.
  • The maximum number of projectiles per Hyperlight Salvo of Experienced Spark Mage has been reduced.
  • The Hyperlight Bolt of Cartel Member now deals 20% less damage.
  • The Swift Blade of Cartel Assassin now deals 40% less damage.

What impact do the changes have? Simply put: The dungeon will be significantly easier from Wednesday (04/06/2022). Fewer enemies need to be defeated, and the time limit should be noticeably easier to manage. Additionally, a number of “pain points” have been alleviated. It should now be less common for a Swift Blade to take out cloth-wearers with a single hit or for a Hyperlight Salvo to mean certain doom for a teammate if it gets through.

What do you think of the changes? A good thing, or was the dungeon already perfect as it was?

Source(s): worldofwarcraft.com/en-us/
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