WoW: Massive nerfs for the Mausoleum of the First – Even mythic becomes much easier

WoW: Massive nerfs for the Mausoleum of the First – Even mythic becomes much easier

New nerfs will significantly simplify the current WoW raid. Especially the nasty Jailer, but also Anduin Wrynn will lose strength.

Since the release of the current raid “Sepulcher of the First Ones” in World of Warcraft, a few months have passed. But even though the difficulty has gradually decreased due to additional gear, Blizzard is again implementing some changes to drastically reduce the difficulty. Especially bosses like Anduin Wrynn and the Jailer will receive significant nerfs – some even not only on Mythic difficulty.

We will reveal what will change with the maintenance on June 22.

  • Lihuvim
    • Lihuvim’s health points have been reduced by 15% on Mythic difficulty.
    • Resonance Cascade deals 90% less damage on Mythic difficulty.
    • The cooldown with which the Protector Automaton Spawned was increased on Mythic difficulty.
  • Halondrus
    • The damage from Aftereffects has been reduced by 75% on Mythic difficulty.
    • The damage from Planet Cracker Beam has been reduced by 65% on Mythic difficulty and it will now be cast less frequently.
  • Anduin Wrynn
    • The duration of Hopelessness and Overconfidence has been increased to 16 seconds on all difficulties (previously 12 seconds).
    • Blasphemy will no longer trigger on Mythic difficulty when it comes into contact with an unmarked player. The tooltip will be adjusted in an upcoming patch.
    • March of the Damned deals 75% less damage on all difficulties.
    • The damage and travel speed of Soul Explosion has been reduced by 30% on all difficulties.
    • The casting time of Banish Soul has been increased to 16 seconds on Mythic difficulty (previously 12 seconds).
    • The casting time of Necrotic Detonation has been increased by 30% on Mythic difficulty.
  • Rygelon
    • Darkening now only targets 3 players on Mythic difficulty (previously 4).
    • Instable Matter’s health points have been reduced by 25% on Mythic difficulty.
  • The Jailer
    • The damage from Torment has been reduced by 30% on Mythic difficulty.
    • The damage from Unholy Eruption has been reduced by 30% on Mythic difficulty.
    • The absorption effect of Rune of Control has been reduced by 30% on Mythic difficulty.
    • Chainbreaker now targets the next 3 allies on Mythic difficulty (previously the next 4).
    • Incarnation of Torment has 20% fewer health points on Mythic difficulty.
    • Redirected Life Shield is now 75% less effective on Mythic difficulty.
    • Chains of Torment will no longer reposition linked targets if the primary target runs out of range on Mythic difficulty.

Why is Blizzard doing this? It is common for Blizzard to gradually reduce the difficulty of a raid as it gets older. After the professional guilds have struggled with the raid, Blizzard makes even the hardest fights a little easier, so that other guilds also have the opportunity to defeat some of the bosses.

Although the nerfs sound huge on paper, one should not forget that the fights on Mythic difficulty are still extremely demanding and even with the nerfs are far from “Free Loot” – but every active WoW player probably knows that.

What do you think about the adjustments? Reasonable nerfs? Or would you have liked to experience the bosses at their former strength?

The nerfs should also be particularly interesting for the new cross-faction groups who can now join forces against the Jailer.

Source(s): us.forums.blizzard.com
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