Druid
The owl now uses Astral Power and does away with the cyclical rotation. Cats and trees remain as before, receiving only a few changes. Bears will no longer rely on dodging.
Balance – Astral Power as a new resource
Your new resource is Astral Power. Moonfire and Solar Wrath generate this, while Starfall and Starfire use it. The cyclical rotation is mostly eliminated. A little remains, as Starfall provides you with a buff that increases the damage of Moonfire and Solar Wrath.
Feral – Wild Roar becomes a talent
The cat plays just like before, as the core abilities have not changed. Only Wild Roar is now a talent.
Guardian – less dodging than before
Instead of dodging, health, armor, mitigation, and regeneration will be at the forefront. Additionally, you will receive numerous defensive talents. Wrath of the Sleeper from the artifact weapon allows you to take less damage and reflect some back onto the opponent. Ironbark increases your armor and can be used relatively often if you have enough rage. Mastery increases health, received healing, and damage dealt.
Restoration – HoTs are expanded
You still use HoTs. The playstyle remains largely intact but is slightly expanded. This is caused by the mastery, which is now a passive talent. The more HoTs are on the target, the stronger your healing.
