A hotfix for World of Warcraft has mitigated the dramatic scaling of mobs. However, Blizzard does not want to completely disable it.
Shortly after the release of Patch 7.2 “Tomb of Sargeras”, there were numerous complaints from players in World of Warcraft. Once harmless enemies on the Broken Isles pounded even experienced heroes into the ground. Those who pulled three enemies at once, where they used to pull seven or even eight mobs, found themselves in the dirt faster than they could slam “wtf blizz” into the general chat.
This is due to a new system where enemies at level 110 scale with the player’s item level. These values, however, are drastically higher than intended, which is why a hotfix has now been implemented. This brought with it primarily two major changes that Community Manager Ornyx presented in the official forum:
- Scaling enemies no longer deal damage. The goal was to increase the duration of battles and not to make enemies more threatening.
- The rate at which the health points of enemies scale with the player’s item level has been drastically reduced. The sole aim here is to extend the fights so that monsters are not dead before players can respond – for example, when multiple players are waiting for a quest mob.
Later on, a bug will also be fixed that currently causes the removal of gear to drastically weaken enemies. As of this morning, it was beneficial to remove a ring since enemies then lost up to 30% of their health points. “This change will ensure that it is never the right decision to remove equipment,” Ornyx said.
