With “Legion,” the size of the WoW development team has grown. But why is everything taking so long?
Team produces more content, but not faster
In recent days, many fan sites had the opportunity to speak with various developers of World of Warcraft. We have already addressed a large part of the statements in this post, but a particular aspect was still missing. Kotaku caught up with Game Director Tom Chilton and asked him some questions about the development of Legion.
During the interview, the size of the World of Warcraft team was also discussed. In summary, the WoW team consists of 235 employees and has thus grown again in recent years. But why is it still taking so long to produce and release new content?
Chilton also has an answer here: More developers, contrary to Blizzard’s original assumption, are not able to produce new content significantly faster, but only create more content in the same amount of time. Many people can work on numerous things in parallel and thus create more content for different player groups. However, this would hardly change the actual time required for developing a completely new zone. Nevertheless, they promise improvement for Legion. The patches are supposed to come more quickly and offer more content than the negative example 6.1, which many players refer to as the “Selfie Patch.”
Mein-MMO says: Surprisingly, the rumor among fans and critics persists that Blizzard has reduced the size of the World of Warcraft development team year after year. Cynics especially like to emphasize that Blizzard is just “milking the cow” and minimizing actual production costs by cutting developer positions. This has – as is often the case – probably not been the case with Legion either.
To learn more about what changes with the addon, check out our overview post on World of Warcraft: Legion.
