WoW: Legendary player defeats current raid boss solo, survives 40 minutes in the enrage timer

WoW: Legendary player defeats current raid boss solo, survives 40 minutes in the enrage timer

The legendary paladin “Rextroy” is back and shows what incredible feats are possible in World of Warcraft. He takes down a current raid boss – and does it solo.

Raids remain one of the most challenging aspects that the MMORPG has to offer. Especially the Vault of Incarnations was considered unusually difficult at the beginning of the expansion. Many guilds struggled against certain bosses even on normal difficulty, and even more found themselves struggling against heroic difficulty.

But there is a paladin who takes down bosses solo – and after a long silence, Rextroy is back.

Which boss did Rextroy defeat solo? The Council of the Primalists on normal difficulty. This is one of the bosses from the still current raid “Vault of Incarnations”. The unique feature of this boss is that it consists of four different enemies with multiple mechanics.

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How did Rextroy accomplish this? Very few players put in as much effort as Rextroy to push the interactions of various talents and attributes to the limit in order to succeed in a specific situation. In the case of the paladin, under special circumstances, he has just the right toolkit to defeat the Council of the Primalists.

The most important component is an extremely high haste value. With the right gear, Rextroy was able to achieve a consistently active 50% – an enormous value, considering that Dragonflight is still at the start of the expansion.

This high haste allowed him to maximize the potential of many defensive talents. Because many protection talents have a reduction in their cooldown whenever the paladin consumes three “Holy Power”. The more haste the paladin has, the faster he can generate and then consume Holy Power.

This allowed him to use the Divine Shield almost every minute to counter particularly devastating mechanics.

A mistake helped the paladin: What ultimately secures the victory is a small mistake that Blizzard seems to have made. It is, of course, impressive that Rextroy can withstand the normal abilities of the bosses for what seems like an eternity – but there is also the “enrage timer”. After 10 minutes and 30 seconds, the boss fight should actually be over, because otherwise the enrage comes, which quickly kills the raid… or so it should be.

After the time runs out, the council members start channeling an endless spell that deals area damage to all players every 6 seconds. This damage, according to the description, increases with each damage tick – but that is not the case here.

The damage remains constant, making the fight in enrage even significantly easier for Rextroy.

After almost 49 minutes, the Council of the Primalists is ultimately defeated.

Are paladins too powerful? In recent months, there has been ongoing discussion about whether paladin tanks are currently too powerful. After all, they were often part of the “Mythic+” groups that could function without a healer because they could handle healing themselves on the side.

However, it must also be said that this is a niche application for paladins – and a boss fight lasting over 50 minutes is not exactly the most efficient thing to do.

What do you think? Are paladins or the bosses not well balanced? Or is it just impressive what some can achieve with their class?

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