WoW: In Patch 9.1 you can use crazy Anima powers in dungeons

WoW: In Patch 9.1 you can use crazy Anima powers in dungeons

The new affix for Patch 9.1 in World of Warcraft has finally been revealed. You will get really cool Anima powers in the dungeons!

With Patch 9.1 Chains of Domination, a new dungeon season will also begin in World of Warcraft. This also brings a fresh affix that aims to put players under additional pressure. The first version of it can now be tested on the PTR and sounds pretty cool. Because your characters can choose really strong Anima powers!

What are affixes? In mythic keystone dungeons, not only do enemies become tougher, but there are also so-called “affixes” that add to the players’ challenges. The harder the dungeon, the more affixes there are, which rotate each week. However, the affix starting from level 10 is always the same within a season, meaning most strategies and tactics are built around this affix.

What is this affix? The new affix will be called “Tormented”. This means that starting from a keystone level of 10, there will be 4 additional mini-bosses in the dungeon. The bosses are not very difficult, but they apply an aura to the players as long as they are in combat. The auras are:

  • 50% reduced movement speed
  • A DOT effect (damage over time)
  • 50% reduced healing
  • 50% increased physical damage

If one – or several – of these mini-bosses are not defeated, then the auras are additionally active on the last boss of the dungeon!

However, defeating the mini-bosses is worth it for another reason: For each defeated mini-boss, the entire group can choose an Anima power that remains active for the rest of the dungeon.

WoW Anima Powers Dungeon
Some of the selectable Anima powers. Image source: wowhead

What Anima powers are there? A whole range. Here are a few of the most relevant ones:

  • Signet of Bolstering: Enemies that die within 40 meters around you increase your dealt damage by 4% for 20 seconds, stackable up to 5 times. Additional stacks do not refresh the duration.
  • Broken Mirror: Magic damage taken reduced by 15%.
  • Champion’s Brand: As long as you have more than 70% of your health points, your haste or critical strike chance is increased by 8%.
  • Dripping Fang: You have 25% additional lifesteal while your health points are below 25%.
  • Roots of Shaladrassil: You heal 6% of your maximum health points every 3 seconds as long as you remain still.
  • Satchel of the Hunt: You grant all allies within 20 meters an additional 30% movement speed.
  • Volcanic Plumage: When you deal damage to a target, there is a chance to create a volcano under the target, erupting after 2.5 seconds, dealing damage to all enemies within 3 meters and launching them into the air.
  • The Stone Ward: You receive a shield for 20% of your maximum health points. The shield is renewed every 30 seconds.

Isn’t that RNG? At first glance, it doesn’t seem like it. The offered Anima powers appear to depend on the respective boss and the player’s role. For example, if a mage defeats Arkolath, the same 3 Anima powers are always offered to them. At least that seems to be the case so far on the PTR.

How the new affix plays out and whether it needs any fine-tuning will surely be shown in the coming weeks. However, it looks promising that some of the Anima powers from Torghast also “spill over” into other content.

What is your first impression of the new affix?

Source(s): wowhead.com
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