Patch 9.2 of World of Warcraft brings back tier sets – and they have crazy bonuses. We show you all of them.
With Patch 9.2 Eternity’s End, a feature has returned to World of Warcraft that players have been longing for years – the tier sets. Finally, there are solid sets for each class again. However, these also come with pretty powerful bonuses that will have a drastic impact on the effectiveness of your class.
What’s new about the tier sets? Unlike before, there will not only be tier sets from the new raid “Mausoleum of the First”. You can also earn parts of the tier set through PvP or “Mythic+” runs. This way, all players can enjoy the tier sets, no matter what type of endgame activity they prefer.
All new set bonuses of the tier sets from Patch 9.2 Eternity’s End
As usual for tier sets, all sets come with different bonuses. For each specialization, there are 2 different bonuses – one for wearing 2 pieces and another for wearing 4 pieces. We show you all bonuses for all sets and each specialization. The images used are from data mining by wowhead.
The set bonuses are current as of 07.03.2022 – but they will be regularly adjusted by Blizzard to ensure better balance.
Death Knight
- Blood
- (2) Endless Rune Waltz: While Dancing Rune Weapon is active, your Heart Strike increases the duration of Dancing Rune Weapon by 0.5 seconds and increases your Strength by 1%. This effect lasts for 10 seconds after Dancing Rune Weapon ends.
- (4) Endless Rune Waltz: When you take damage, there is a 100% chance of your parry chance that your Heart Strike will affect your attacker. Dancing Rune Weapon now summons 2 blades.
- Frost
- (2) Arctic Assault: Unforgiving Winter grants 8% critical strike rating.
- (4) Arctic Assault: Consuming Killing Machine fires an Unstoppable Glacier at the target.
- Unholy
- (2) Harvest Time: Every 5th Rupturing Shadows / Scourge Strike casts a Soul Reaper on your target and summons one of your ghouls from the Army of the Dead for 15 seconds.
- (4) Harvest Time: Your minions deal 5% more damage. When the secondary effect of Soul Reaper is triggered, this bonus increases to 25% for 8 seconds.
Demon Hunter
- Havoc
- (2) Deadly Dance: Increases the damage of Blade Dance and Death Sweep by 20%.
- (4) Deadly Dance: The duration of Metamorphosis is increased by 6 seconds. For every 60 Fury spent, the cooldown of Metamorphosis is reduced by 1 second.
- Vengeance
- (2) Burning Hunger: The damage of your Firebrand aura has a 10% chance to create a lesser soul fragment.
- (4) Rapacious Hunger: Consuming a lesser soul fragment reduces the cooldown of your Firebrand aura or Fel Devastation by 1 second.
Druid
- Balance
- (2) Umbral Pillar: When you achieve an Eclipse, you create a Wrath of Elune for 25% of its strength, which chases the target for 8 seconds.
- (4) Umbral Infusion: While you are in Darkness, the costs of Starfall and Star Surge are reduced by 20%.
- Feral
- (2) Heart of the Lion: Each combo point spent reduces the cooldown of Incarnation: King of the Jungle / Berserk by 0.5 seconds.
- (4) Sickle of the Lion: When you enter Berserk, you apply a bleeding effect to all enemies within range for 10 seconds, dealing damage equal to 320% of your attack power. Damage is reduced against more than 8 targets.
- Guardian
- (2) Architect’s Design: Casting Barkskin grants you Berserk for 4 seconds.
- (4) Architect’s Aligner: While Berserk is active, you deal 26% of your attack power as cosmic damage to all nearby enemies every second and heal yourself for 40% of your attack power.
- Restoration
- (2) Renewing Bloom: Healing from Rejuvenation has a 25% chance to trigger a Renewing Bloom, healing for 20% of your spell power over 8 seconds. Swiftmend can consume the bloom.
- (4) Ephemeral Incarnation: Every 3rd cast of Swiftmend grants you Incarnation: Tree of Life for 9 seconds.
Hunter
- Beast Mastery
- (2) Killing Frenzy: The critical strike chance of Multi-Shot is increased by 15% for each stack of Frenzy on your pet.
- (4) Killing Frenzy: Critical hits from Multi-Shot increase the damage and cooldown reduction of your next Cobra Shot by 40%.
- Marksmanship
- (2) Focused Trickery: Skilled Shots now also increase the damage of the affected shot by 30%.
- (4) Focused Trickery: Spending 40 Focus grants you 1 charge of Skilled Shots.
- Survival
- (2) Mad Bombardier: When Multi-Shot resets, there is a 40% chance that your next Fire Bomb will not trigger a cooldown.
- (4) Mad Bombardier: Your Fire Bomb deals an additional 30% damage. This bonus is increased to 80% if enhanced by Mad Bombardier.
Mage
- Arcane
- (2) Arcane Lucidity: Your Arcane damage against targets affected by Touch of the Magi is increased by 10%.
- (4) Arcane Lucidity: The duration of Touch of the Magi is increased by 4 seconds and now grants you 25% mana regeneration for 12 seconds.
- Fire
- (2) Fiery Rush: Increases the duration of Combustion by 2 seconds.
- (4) Fiery Rush: While Combustion is active, the cooldowns of Fire Blast and Phoenix Flames finish 50% faster.
- Frost
- (2) Frost Storm: There is a 25% chance with each spell to launch a Meteor on your target. This effect can only occur once every 20 seconds.
- (4) Frost Storm: Enemies hit by your Meteor will take an additional 2% damage from your Frost spells for 8 seconds, up to a maximum of 10%.
Monk
- Brewmaster
- (2) Breath of the Cosmos: Targets ignited by your Breath of Fire deal 4% less damage to you.
- (4) Keg of the Heavens: Keg Smash deals 50% additional damage, heals you for 66% of the damage dealt, and increases your maximum health by 66% of the damage dealt for 10 seconds.
- Windwalker
- (2) Fists of Primordium: Increases the damage of Fists of Fury by 40%.
- (4) Primordial Potential: After you use 10 offensive abilities, your next 3 offensive abilities deal 22% more damage.
- Mistweaver
- (2) Grandiose Font: The healing effect of Essence Font is increased by 5% and lasts 2 seconds longer.
- (4) Tea of the Grand Upwelling: Drinking your Thunder Focus Tea summons a Healing Rune that increases all healing you deal by 450 while you stand in the Rune.
Paladin
- Holy
- (2) Dawn Will Come: Casting Word of Glory causes your next Light of Dawn to heal 50% more and be cast twice. This can only occur once every 30 seconds.
- (4) Dawn Will Come: Each target hit by Light of Dawn has a 50% chance to reduce the cooldown of Avenging Wrath by 2 seconds.
- Protection
- (2) Glorious Purpose: Shield of the Righteous increases your block chance by 4% for 15 seconds. Stacks up to 3 times.
- (4) Glorious Purpose: When you take damage, there is a 100% chance of your block chance that you will cast a Judgment on the attacker.
- Retribution
- (2) Ashes to Ashes: When you benefit from Art of War, you gain Seraphim for 2 seconds.
- (4) Ashes to Ashes: Art of War has a 50% chance to finish the cooldown of Ashen Verdict instead of Blade of Justice.
Priest
- Discipline
- (2) From Dusk: Casting Power Word: Shield or Shadow Mend has a 15% chance that your next Shadow Mend has no cost or cast time.
- (4) Manifested Twilight: The power of the dark side further increases the effectiveness of Atonement by 45% and is triggered when Power Word: Radiance is cast.
- Holy
- (2) Knowledge: Your Blessing Words initiate a “Divine Conversation,” which improves the cooldown reduction of your next spell affected by Blessing Words by 15 seconds.
- (4) Blessed Soul: “Divine Conversation” increases the effectiveness of your next Blessing Word by 60%.
- Shadow
- (2) Darkened Mind: Casting Devouring Plague has a 40% chance and casting Shadowy Nightmare has a 25% chance to grant a Dark Thought.
- (4) Living Shadow: Consuming Dark Thought resurrects your shadow for 6 seconds, dealing 126% of your spell power as Shadow damage to all enemies within 10 meters over the duration.
Rogue
- Assassination
- (2) Grudge Match: Sinister Strike causes enemies within 15 meters to take 40% additional damage from your poisons and bleed effects.
- (4) Immortal Technique: Vendetta causes poisons and bleed effects on your target to be consumed 100% faster.
- Outlaw
- (2) Tornado Trigger: Your Main Gauche has a 25% chance to fire a Pistol Shot.
- (4) Tornado Trigger: Pistol Shot has a 50% chance to load a hidden bullet from your sleeve, up to 6 times. After loading 6 bullets, your next Pistol Shot also fires a Shot Between the Eyes as if you had spent 6 combo points for it.
- Subtlety
- (2) Immortal Technique: Shadowstrike has a 15% chance to grant you Shadow Blades for 5 seconds.
- (4) Immortal Technique: Your finishing moves have a chance of 3% per combo point to cast a Shadowstrike on up to 5 nearby enemies.
Shaman
- Elemental
- (2) Fireheart: While your Storm Elemental / Fire Elemental is active, your Lava Burst deals 20% more damage, and you receive Lava Surge every 8 seconds.
- (4) Fireheart: Casting Lava Burst increases the duration of your Storm Elemental / Fire Elemental by 1.5 seconds. If your Storm Elemental / Fire Elemental is not active, spending Maelstrom has a 20% chance to reduce the remaining cooldown by 10 seconds.
- Enhancement
- (2) Stormspirit: Consuming Maelstrom Weapon has a 3% chance per stack to summon a Wild Spirit for 9 seconds.
- (4) Stormspirit: The attacks of your Wild Spirits have a 20% chance to trigger Stormbringer, thus finishing the cooldown of Stormstrike.
- Restoration
- (2) Heal the Soul: Your critical heals increase the chance of your next Chain Heal to critically hit by 2%. Stacks up to 50 times.
- (4) Heal the Soul: The critical hits of your Chain Heal reduce the cooldown of a random totem by 2 seconds. Your totems (Healing Stream Totem, Healing Tide Totem, Mana Tide Totem, Spirit Link Totem) now also cast a Chain Heal when you place them.
Warlock
- Affliction
- (2) Deliberate Malice: The damage of Unholy Infusion is increased by 15% and each cast of the spell increases the duration of Corruption, Agony, and Unstable Affliction by 2 seconds.
- (2) Calamitous Crescendo: While Agony, Corruption, and Unstable Affliction are active, your Soul Eater has a 10% chance and your Shadow Bolt has a 20% chance that your next use of Unholy Infusion costs no Soul Shards and becomes an instant cast.
- Demonology
- (2) Ripped From the Portal: Casting Dreadstalker has a 100% chance to summon an additional Dreadstalker.
- (4) Malicious Imp-Pact: Your Hand of Gul’dan has a 15% chance per Soul Shard to summon a Fel Imp. When the Imp is killed, it either deals AoE fire damage to all enemies or to your current target.
- Destruction
- (2) Ritual of Ruin: For every 10 Soul Shards you spend, you gain a Ritual of Ruin, causing your next Chaos Bolt or Rain of Fire to cost no Soul Shards and become an instant cast.
- (4) Avatar of Destruction: When Rain of Fire or Chaos Bolt consumes a Ritual of Ruin, you summon a Blasphemy for 8 seconds.
The Warlock set will be visually adjusted – as it resembles the Ku Klux Klan.
Warrior
- Arms
- (2) Pile On: Increases the duration of Colossal Smash and Warbreaker by 3 seconds, and affected targets take 5% more damage from you.
- (4) Pile On: Tactician has a 50% chance to trigger against targets of your Colossal Smash, causing your next Overpower to grant you 2% Strength for 15 seconds, up to a maximum of 20%.
- Fury
- (2) Frenzied Destruction: Rampage deals 15% additional damage and gains an extra charge.
- (4) Frenzied Destruction: Rampage has a 20% chance to grant you Recklessness for 4 seconds.
- Protection
- (2) Outburst: Consuming 30 Rage grants a stack of Seeing Red. When you reach 8 stacks, your next Shield Slam or Thunderclap is 200% more effective and grants you one stack of Grin and Bear It.
- (4) Outburst: Avatar increases your damage dealt by an additional 10% and reduces damage taken by 10%. Avatar immediately grants 8 stacks of Outburst.
How do you like the bonuses of the tier sets? Do you have a favorite?











