If a warlock in World of Warcraft plays his cards right, he can keep a dozen players in check.
By cleverly exploiting the game mechanics, players in World of Warcraft can occasionally trigger effects that the developers certainly did not intend. This was demonstrated recently by the Alliance on the US server Moon Guard when a blood elf warlock entered their capital.
However, instead of quickly meeting his end, as is often the case with individual opponents in PvP, the warlock withstood the attacks of his enemies. Even a group of five players could not defeat him.
Talent choice makes warlocks nearly unkillable
The solution to the puzzle lies in a clever manipulation of the game mechanics and two talents:
- Absolute Corruption ensures that the spell Corruption lasts indefinitely.
- Demonic Armor provides a strong shield whenever the warlock deals damage.
Additionally, a level 110 player deals extremely high damage to opponents of very low level. Individual ticks from DoTs can cause several million damage here.
That is exactly what the warlock exploited against the target dummies of the Alliance! Once afflicted with Corruption, the warlock was healed for several million health points every second. As long as he did not stray too far from the dummies, he could essentially be healed indefinitely.
The Alliance tackled this “raid boss” several times and needed several minutes each time to finally take down the warlock. A small video shows a snippet from the many fights that the warlock – and his opponents – experienced.
A cool idea that brings fun, or a clear bug that needs urgent fixing? What do you think?
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