WoW: Here come the nerfs – 4 classes will become weaker, all others stronger

WoW: Here come the nerfs – 4 classes will become weaker, all others stronger

WoW Patch Notes for March 26, 2025

  • WARLOCK
    • Demonology
      • All damage increased by 3%.
    • WARRIOR
      • Protection
        • Shield Slam damage reduced by 5%.
        • Colossus: Practiced Strikes’s bonus to Shield Slam and Revenge damage reduced to 10% (was 20%).
        • Colossus: One Against Many reduced to 3% per target (was 5%).
        • Colossus: Tide of Battle reduced to 7% per stack (was 10%).
        • Mountain Thane: Strength of the Mountain’s bonus to Shield Slam damage increased to 15% (was 10%).
    • DEATH KNIGHT
      • Frost
        • All ability damage increased by 4%. Does not apply to PvP combat.
    • DEMON HUNTER
      • Vengeance
        • Deflecting Spikes (Talent) now causes Demon Spikes to increase Parry chance by 10% (was 15%).
    • DRUID
      • Balance
        • Wrath damage increased by 30%.
        • Starsurge damage increased by 5%.
        • Elune’s Chosen: Lunar Calling increases Starfire’s damage to its primary target by 160% (was 100%).
      • Guardian
        • Druid of the Claw: Dreadful Wound damage increased by 20%.
        • Druid of the Claw: Empowered Shapeshifting increases Swipe’s damage by 12% (was 6%) and Mangle’s damage by 25% (was 15%).
        • Druid of the Claw: Wildpower Surge’s bonus to Rip damage reduced to 200% (was 225%).
    • EVOKER
      • Devastation
        • Fixed an issue where the final tick of Disintegrate would not benefit from Titanic Wrath or Iridescence while talented into Azure Celerity.
        • Developers’ notes: The Nerub-ar raid tier set bonus was too strong and was causing players to not want to equip new gear from Undermine(d). We’re reducing the Nerub-ar tier set’s effectiveness and buffing the new Undermine(d) set to encourage people to use the newer items.
        • Devastation Evoker Nerub-ar 4-piece now reduces the cooldown of Shattering Star and Eternity Surge by 1 second (was 4 seconds).
        • Devastation Evoker Undermine 2-piece now casts Shattering Star at 100% effectiveness (was 50%).
        • Chance for Devastation Evoker Undermine 2-piece now triggers 25% more frequently.
        • Devastation Evoker Undermine 4-piece increases the damage of your next empower spell by 25% per stack (was 20%).
      • Augmentation
        • Developers’ notes: After our last round of tuning, we were pleased with Augmentation’s support capabilities, as that’s the strength of the spec. However, their personal damage contribution is lower than we’d like. We’re buffing their personal damage to bring their overall output up without further increasing their support contributions.
        • Damage of all spells and abilities increased by 15%.
      • Preservation
        • Developers’ notes: The Nerub-ar tier set bonus was too strong, so we’re reducing the Nerub-ar tier set’s effectiveness and improving Preservation output overall with some targeted changes to improve Preservation’s performance in raid and Mythic+.
        • Preservation Evoker Nerub-ar 4-piece increases the healing of empower spells by 5% per stack (was 10%).
        • Healing of all spells and abilities increased by 5%.
        • Spiritbloom healing increased by 20%.
        • Energizing Flame refunds 80% of the mana cost of Living Flame when used to attack an enemy target (was 50%).
        • Disintegrate damage increased by 25% for Preservation.
        • Living Flame damage increased by 25% for Preservation (does not apply to PvP combat).
    • HUNTER
      • Beast Mastery
        • Developers’ Note: Beast Mastery is performing well, but we have a few planned changes to address some quality-of-life issues as well as a few bug fixes.
        • Dark Ranger: Black Arrow periodic effect duration increased to 14 seconds (was 10 seconds).
        • Dark Ranger: Withering Fire now prioritizes enemies that do not have Black Arrow’s periodic effect.
        • Pack Leader: Fixed a bug preventing Lead From the Front from increasing the Pack Leader Boar’s damage.
        • Withering Fire now fires 4 additional Black Arrows (was 2).
      • Survival
        • Developers’ Note: We’re increasing the frequency and power of Pack Leader’s summons for Survival to help make this Hero Talent tree more appealing.
        • All damage dealt increased by 4%.
        • Pack Leader: Dire Summons Kill Command cooldown reduction increased to 2 seconds (was 1 second).
        • Pack Leader: Bear damage increased by 40%.
        • Pack Leader: Boar damage increased by 40%.
        • Pack Leader: Howl of the Pack Leader duration reduced to 25 seconds (was 30 seconds).
        • Pack Leader: Fixed a bug preventing Lead from the Front from increasing the Pack Leader Boar’s damage.
      • Marksmanship
        • Developers’ Note: Dark Ranger’s performance is lower than expected, so we are making some substantial tuning changes to bring them closer to where we’d expect. We’d like Phantom Pain to be a compelling source of damage and worth playing around in Mythic+ and AOE scenarios, especially when combined with Trueshot and Withering Fire.
        • Explosive Shot damage increased by 15%.
        • Volley damage increased by 25%.
        • Dark Ranger: Black Arrow damage increased by 50%.
        • Dark Ranger: Black Arrow periodic effect duration increased to 14 seconds (was 10 seconds).
        • Dark Ranger: Phantom Pain damage share increased to 24% (was 8%).
        • Dark Ranger: Bleak Powder damage increased by 100%.
        • Dark Ranger: Withering Fire now prioritizes enemies that do not have the Black Arrow periodic effect.
    • MAGE
      • Arcane
        • All damage dealt increased by 8%. Does not apply to PvP combat.
      • Frost
        • All damage dealt increased by 4%. Does not apply to PvP combat.
      • Fire
        • All damage dealt reduced by 3%.
    • MONK
      • Windwalker
        • All damage decreased by 4%. Does not apply to PvP combat.
        • Slicing Winds damage increased by 20%. Does not apply to PvP combat.
      • Mistweaver
        • Developers’ notes: We’re decreasing Mistweaver’s overall damage while leaving their healing relatively unchanged. Spinning Crane Kick has still felt a touch weaker than we would like compared to the rest of Mistweaver’s kit, so we’re increasing the damage of Spinning Crane Kick alongside these changes.
        • All damage decreased by 25%. Does not apply to PvP combat.
        • Jadefire Teachings now increases Ancient Teaching’s transfer amount by 215% (was 160%). Does not apply to PvP combat.
        • Spinning Crane Kick damage increased by 15%.
        • Awakened Jadefire now transfers 120% of damage done (was 110%).
      • Brewmaster
        • 3% increase to all ability damage.
        • Undermine set bonus now increases damage of your next 2 casts of Blackout Kick by 250% (was 150%).
    • PALADIN
      • Holy
        • Developers’ notes: Holy Paladin’s throughput has been below our targets so we are combining an overall buff with targeted increases to a few spells we would like to feel particularly more impactful.
        • All healing increased by 3%.
        • Word of Glory and Eternal Flame healing increased by an additional 20%.
        • Light of Dawn healing increased by an additional 20%.
        • Holy Prism AoE healing and damage increased by an additional 30%.
        • Holy Prism single target healing and damage increased by an additional 50%.
        • Shield of the Righteous damage increased by 30%.
      • Retribution
        • Final Verdict damage increased by 20%.
    • PRIEST
      • Holy
        • Developers’ notes: Our aim with this Holy Priest tuning is to increase healing from weaker spells and talents. We’re also tuning up Oracle to improve its viability.
        • Prayer of Healing healing increased by 25%.
        • Prayer of Mending healing increased by 20%.
        • Renew healing increased by 60%.
        • Lightwell healing increased by 30%.
        • Divine Image healing increased by 20%.
        • Divine Image damage increased by 20%.
        • Holy Fire damage increased by 20%.
        • Renewed Faith now increases healing done to allies with Renew by 10% (was 6%).
        • Renews from Empowered Renew now heal for 120% more than a normal Renew (was 60%).
        • Oracle: Preemptive Care now increases the duration of Renew by 40% (was 25%).
        • Oracle: Preventive Measures now increases the healing of Prayer of Mending by 40% (was 25%).
        • Oracle: Preventive Measures now increases the damage of Smite, Holy Fire, and Holy Nova by 40% (was 25%).
      • Shadow
        • All damage done reduced by 3%.
      • Discipline
        • Lenience now causes Atonement to reduce damage taken by 2% (was 3%).
        • Atonement now causes spell damage to heal all targets affected by Atonement for 32% of damage done (was 35%). Not applied to PvP combat.
    • ROGUE
      • Assassination
        • Nerub-ar 2-piece set bonus – Vile Tincture max stacks reduced to 5 (was 10).
        • All ability damage increased by 3% (does not affect PvP).
        • Mutilate damage increased by 40% (does not affect PvP).
        • Ambush damage increased by 40% (does not affect PvP).
    • SHAMAN
      • Elemental
        • Developers’ notes: Elemental is performing lower than we would like in single target, and our changes to Primordial Wave in season 2 left it feeling a bit lackluster. We’re increasing damage of several core spells, and significantly increasing the damage and Maelstrom generation of Primordial Wave.
        • Lava Burst damage increased by 8%.
        • Lightning Bolt damage increased by 8%.
        • Icefury damage increased by 8%.
        • Frost Shock damage increased by 8%.
        • Primordial Wave now generates 12 Maelstrom (was 3).
        • Primordial Wave damage increased by 500%.
      • Restoration
        • Undermined 2-piece set bonus: Fixed an issue that caused Totemic Projection to apply Insurance! while using Surging Totem.
        • Undermined 2-piece set bonus: Insurance! healing increased by 30%.
    • WARLOCK
      • Demonology
        • All damage increased by 3%.
      • WARRIOR
        • Protection
          • Shield Slam damage reduced by 5%.
          • Colossus: Practiced Strikes’s bonus to Shield Slam and Revenge damage reduced to 10% (was 20%).
          • Colossus: One Against Many reduced to 3% per target (was 5%).
          • Colossus: Tide of Battle reduced to 7% per stack (was 10%).
          • Mountain Thane: Strength of the Mountain’s bonus to Shield Slam damage increased to 15% (was 10%).
  • Source(s): us.forums.blizzard.com/en/
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