Two particularly annoying issues in Korthia, the new WoW zone, have been fixed. We reveal how Blizzard makes your life more enjoyable.
A few days ago, the big WoW Patch 9.1 Chains of Domination finally went live. While the launch went smoothly, later, some minor issues emerged in Korthia, a new area in the Maw. There were a few details that caused frustration and dissatisfaction. The most annoying of these have now been eliminated by Blizzard in a hotfix.
Treasure now lasts longer: The treasures in Korthia were a problem. Many of the “small” treasures, such as mushrooms or nests, only remain in the game world for 10 seconds after the first player has looted them. This, combined with the fact that players could not loot treasures during combat, led to unpleasant situations:
While one player is “battling” for the treasure, another player comes and loots the treasure, which soon disappears.
Blizzard has now fixed this problem by allowing treasures to remain in the world for almost 60 seconds after the first loot. Additionally, more items are included in the treasures, making them even more rewarding.
Quest has fewer issues: Every day there are 3 daily quests in Korthia, and one of them is “Gold’s No Object” for Rendel. In this mission, you need to collect 7 Gromits that are hopping around in a small area. The problem was that all players were “sharing” the Gromits, and they had a relatively long spawn time.
This led to players spending up to 30 minutes on the quest or giving up in frustration, as there simply weren’t enough Gromits available to meet the demand, depending on the influx in the area.
Blizzard has now drastically reduced the respawn time of Gromits, so there should almost always be enough Gromits available for players to complete this mission.
What else has been fixed? The hotfix has also fixed a few other minor issues. Many consumables from the covenant areas now also work in Korthia, as well as enchantments that speed up resource gathering. Additionally, a few minor bugs have been fixed. Characters no longer remain endlessly in combat, even though they have already distanced themselves from the corresponding enemies – this often happened in Korthia.
How do you like Korthia so far? Have you also suffered from the bugs and little issues?
