World of Warcraft with fluttering capes and real physics? More and more of that is being implemented.
Although World of Warcraft with its now more than 12 years is a bit technically aged, the developers are continually striving to get the best out of the game engine. Already in the beta of Legion, data miners discovered in the game data that some weapons and armors now use realistic physics – for instance, chains swing back and forth while the weapon dangles from them.
With Patch 7.2 “The Tomb of Sargeras”, there are now some weapons in the game that actually make use of this – in the form of special artifact weapon skins.
The next logical step in this development would be fluttering capes. Although the cape animations were revamped a few years ago, “realistic” is something else. In an interview with the colleagues from Gamespot, the developers mentioned that they themselves would love to see this feature.
“It would be a natural progression if we follow our path, that capes one day will flutter properly, but we can’t promise that at the moment. But that is a cool idea and many want to see it.”
As is usual with Blizzard’s plans, it can take between 1 to 10 years until something like that is actually implemented. Maybe with the next expansion.
Another small update sneaked into Patch 7.2, which has so far been overlooked by most players. When the player has selected another character or NPC nearby, their own character turns its head in that direction – a small but nice feature that can particularly contribute to the atmosphere in role-playing.
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