Farming legendary items can be annoying in World of Warcraft. The developers see it the same way – and improve every aspect of it!
Legendary items are an important part of World of Warcraft: Shadowlands. After all, they make up a large part of the character’s strength and even allow for different playstyles, depending on the chosen item. However, farming legendary items has a few hurdles that annoy some players. Blizzard promises improvement with Patch 9.1.5 – and brings exactly what many have always wished for.
What is the problem? It takes quite a while for characters to create a legendary item with item level 262. This is because the necessary resource called Soul Ash is quite strictly limited. Each week, only a certain amount can be farmed, and then you have to wait until the weekly reset. This is annoying and means that new characters can only enjoy a strong legendary item after several weeks and are “forced” to visit Torghast every week.
What is Blizzard changing? With Patch 9.1.5, the developers completely lift the resource limitations. There will then be Soul Ash not only on the first visit each week to a wing of Torghast, but also in all subsequent visits. Each run grants the full amount of Soul Ash without deductions.
At the same time, the amount of Soul Ash received from Torghast, the Maw assaults, and the command table is “drastically increased”. The current values from the PTR are as follows:
| Source | Current Value | Value in Patch 9.1.5 |
| Tormenter of Torghast | 50 | 100 |
| Maw Assaults | 50 (each) | 100 (each) |
| Torghast 8 | 50 | 170 |
| Torghast 9 | 90 | 230 |
| Torghast 10 | 120 | 270 |
| Torghast 11 | 150 | 310 |
| Torghast 12 | 180 | 350 |
| Total per week: | 510 | 1000 |
Note that the “Total” amount per week of 1,000 only corresponds to the value if you play through all the content once. You can visit Torghast an unlimited number of times, so the value is ultimately infinitely high.
In plain terms, this means that you can start farming your Legendary as soon as you reach level 60 and – if you want – farm all resources for one (or multiple) legendary items at the highest level within a single day. The previous time-gating that required visiting Torghast repeatedly over nearly 4 weeks is therefore completely eliminated.
As a nice side effect, this also means that you can farm socket slots for your gear specifically and without a daily limit – because you can also buy those with Soul Ash.
What else is changing? Another detail will also be adjusted. To build a Legendary, you first need the corresponding memory, which is available from different content – but always from a specific source. Blizzard increases the drop chance to a whopping 100%. So if you need a memory from the Theater of Pain, one visit to the dungeon is now enough to guarantee you receive it.
What do you think of these improvements? A good, meaningful change for newcomers and returnees? Or does it make everything much too easy?