Patch 7.3.5 not only excites players of World of Warcraft. Fans are shouting: The dungeon opponents have too many hit points!
With Patch 7.3.5 for World of Warcraft, there are several problems. Not all changes have been well received by the fans. Especially one bug is causing many players to have no fun leveling up at all.
The opponents in regular dungeons have abnormally high hit points.
Healers report that fights last between three and four minutes and they even run out of mana – during completely normal trash groups. While some players now think that this is “exactly what players have always wanted”, there is a lot of protest in the forums. Blizzard has not yet commented on this, although a bug in the scaling technique is very likely here.
Heroic dungeons are easier than regular ones
This seems to be a bug, as evidenced by another thing: In heroic difficulty, the opponents have fewer hit points than in normal mode!
The players suspect that the values for opponents in the heroic and normal versions of a dungeon are swapped. This would at least explain why “normal leveling groups” are currently having such a hard time getting through the instances. A 15-minute visit turns into an all-evening program. Flashbacks to former visits in the Blackrock Depths return to memory.
However, some players point out that it could also be that the heroic mode is incorrectly set and not scaling. If that is correct, then in heroic mode the dungeons the opponents would receive a multiple of their current hit points in the future.
Have you checked the old dungeons of WoW since Patch 7.3.5? What do you think of the new hit points of the opponents? Is this a good change or a clear mistake?

