WoW: Disturbing Visions – Everything about Tributes, Hourglass and Bonuses

WoW: Disturbing Visions – Everything about Tributes, Hourglass and Bonuses

The Disturbing Visions in World of Warcraft are back. We show you what is new and how to benefit from all the bonuses.

In World of Warcraft, the feature of Disturbing Visions is back. In Dornogal, you can once again travel into the tainted world of N’Zoth, struggle with your mental health, and unlock plenty of rewards. We will show you what the tributes, the hourglass, and other small buffs entail.

The Hourglass

The hourglass is a new, small talent tree that you can select in Dornogal. Next to the hourglass, you will find the NPC Augermu. You can give him the new currency so that he can give you talent points for the hourglass in return.

Which talents you choose is completely inconsequential – because in the end you will unlock all of them anyway. Just choose what is offered to you. You want to take every bonus available, as each one drastically increases your chances in the visions.

But beware: There is time-gating. In the first week, you can only receive and distribute the first 4 talent points. More points will follow in weeks 2 and 3.

WoW Hourglass Visions Week 1
Not much more can be done in week 1 – that’s where it ends.

If you are not keen on time-gating, you can wait another two weeks and only then deal with the visions.

Tributes

The tributes are a new feature in the Disturbing Visions. Even if the effects may seem familiar to some, the acquisition of these effects is new.

When you enter the vision and are in the preparation room, you will see around you four different tributes with a percentage display. At the start, this display will be at 0%, but with each visit to a Disturbing Vision, it will slowly fill up. How you fill the tributes differs for each tribute – one requires defeating elite enemies, while another wants you to collect potions and boxes.

WoW Visions Tribute
The tributes automatically get better just by playing.

The percentage remains over your visits in the visions. You will therefore inevitably get closer to the 100%. At levels 10%, 40%, and 100%, each tribute unlocks an effect that helps you in the vision. The tribute bonuses are permanently active once you have earned them.

These tributes are available:

  • Elite Annihilation: Defeating an elite enemy regenerates 50 / 100 / 150 mental health.
  • Vision Hunter: Defeating an enemy grants you 1% / 2% / 3% additional haste and movement speed for 60 seconds. Stacks up to 5x.
  • Experimental Destabilization: Your damage is increased by 4% / 8% / 12%.
  • Clear Sight: You can see and open treasure chests in the tainted / corrupted / lost areas.

The tributes have no time-gating. You can fully develop the tributes on the very first day if you want.

Masks

You can unlock masks during the Disturbing Visions. You can activate them before starting to enable additional affixes that make your life (and survival) more difficult in the vision. However, each mask also increases the amount of currency you obtain.

For each mask, the damage and health of all enemies is increased by 25%.

Additionally, each mask has more effects. One mask places a debuff on you that reduces your maximum mental health by 50% – effectively halving your time. Another mask triggers additional madness effects in the bonus areas that you will have to deal with.

WoW Visions Masks
The masks make the visions harder – but there is also better loot.

In the coming weeks, it will gradually become easier to head out with multiple masks. Because as soon as you have fully developed the tributes and your hourglass grants more bonuses, it will always be easier to use multiple masks at once.

How to unlock masks? You will receive the first mask once you have defeated a complete vision – that is, all 4 bonus areas and then the final boss. The first mask will then be in the reward chest.

Put on the first mask and then complete further objectives in the Disturbing Vision to obtain additional masks.

More Bonuses and Tips

There is even more to consider in the visions. We would like to briefly explain some small tricks and hidden mechanics here.

Steeled Mind

Steeled Mind is a buff that you have permanently in the Disturbing Visions. The buff reduces the amount of mental health that you lose from negative effects within the vision.

Steeled Mind consists of two components:

  • Your current unlock in the hourglass.
  • The areas of the vision that you have already cleared once.

Each area in the vision that you clear for the first time gives you a bonus of 10% to the reduction of mental health. This means that if you clear all areas once and upgrade the hourglass, you will already have a drastic bonus of 60% in the first week. Thus, it is easy to defeat additional objectives and bosses, even with some masks.

Potions

After your first visits to the visions, you can discover various colored potions everywhere. Consuming these potions grants you different positive effects. Some regenerate HP, others give you an additional area attack, and one potion even restores 100 mental health.

However, there is one potion color that is negative. If you drink this “bad” potion, you lose 100 mental health.

The color of the bad potion changes with every visit to the Disturbing Vision.

WoW Visions Potions Corrupted
This corpse reveals which potion is the bad one – in this case, the purple one.

But there is a trick to identify the bad potion without tasting all the potions. Because at the beginning of the vision, there is a dead NPC with a note. Next to this NPC is always the “bad” potion. Remember the color for the current run and avoid that potion color.

  • In Stormwind, the NPC lies about 50 meters straight ahead after the start next to a wall.
  • In Orgrimmar, the NPC is in the bank – when you enter Orgrimmar, on the left side.

Rare Enemies and Buffs

In each vision, the accessible buildings also change. Some doors are open, while others are locked.

In the open buildings, there is always a bonus that you can unlock. Sometimes it is simply defeating one or more enemies, and sometimes you have to interact with an object.

These buffs are completely optional. They can grant you bonuses such as 10% critical strike rating or 7% versatility.

You need to weigh whether it is worth collecting these buffs or if the benefit is not outweighed by the time you spend obtaining them.

Protecting Mental Health

Mental health is your primary resource for surviving in the Disturbing Visions. You start with 1,000 mental health (before bonuses and penalties). You can lose mental health in several ways:

  • Time: With each second, your mental health slowly ticks down. Depending on which area of the vision you are in, this happens faster or slower. In tainted areas, it is the slowest, in corrupted areas faster, and in lost areas the fastest. So do not pause during a vision.
  • Abilities: Enemy abilities can cause direct damage to your mental health. These effects are always and unequivocally avoidable. You can either interrupt the ability, step out of the target area, or need to turn away from an eye. Keep in mind which enemies use which abilities to protect your mental health.

You can also regain mental health in various ways. The tribute “Elite Annihilation” grants mental health when killing elite enemies, the respective “correct” potion also brings mental health, and finally, you can unlock 3 spheres in the hourglass that allow you to replenish your mental health before it reaches 0.

Do you have any more tips and tricks for visiting the Disturbing Visions? What strategies and small useful pieces of information do you have to make the visions easier for your fellow players?
One tip we have for the end: Avoid Soridormi. Because this NPC makes everything worse…

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