For the current raid in World of Warcraft, the Tomb of Sargeras, a new wing for the LFR tool has been available since today, Wednesday, July 26: The Chamber of the Avatar.
For some players, the LFR difficulty of the raid is the only one they will experience from the instance. These players, as well as those who additionally want to relatively easily acquire new loot, will certainly be pleased with the new challenge. Here is a brief overview with a quick guide.
Unlike in the previous wings, however, in the Chamber of the Avatar, we will only encounter two new encounters: The Vigilant Maid and the Avatar of Sargeras (or also the Fallen Avatar). However, beautiful loot awaits here: two pieces of the T-20 set – The Chest (Maid) and the Shoulders (Avatar).
The Vigilant Maid turns players into bombs
First, we face the Vigilant Maid, a corrupted keeper of the Titans with a split personality between Light and Dark. The area is located directly in the Sanctum of the Guardian, where only two enemy groups separate us from the actual boss. The fight itself is relatively easy: Anyone who gets a Bomb from Mass Instability should jump into the hole just before the timer runs out and will be hurled back in the direction of their back.

The Maid also switches sides multiple times. When she teleports, each player will either have a Light or Demon Infusion, and should avoid the resulting orbs of the opposite color. If the shield that the Corrupted gives is broken and the spell is interrupted, everything starts over.
The Avatar of Sargeras is simple (in LFR)
Next, the Avatar of Sargeras awaits, originally the shell that the Titan was supposed to fill.
Once you defeat the first of the two bosses, it is just a short distance to the Avatar. An elevator, which appears shortly after in the large hole in the middle of the room, takes us on a very interesting ride through various layers of Azeroth down into the Chamber of the Avatar. Here, too, only two enemies wait, which, after their defeat, will clear the way to the boss.
The Fallen Avatar is not particularly complex. He has three abilities: Unleashed Chaos, Reality Fracture, and Devastate. The latter applies only to the two tanks, who should off-tank the boss when they accumulate a stack of the debuff left by the ability.
The Unleashed Chaos affects every player, with each character regularly leaving behind green whirling fields at their current position for a few seconds, which shortly afterward will detonate for moderate damage. One should move out beforehand and make sure not to stand in anyone’s way, and after three areas, this ability is also survived.
The Reality Fracture is an explosion throughout the entire room, which causes less damage the further one stands from the stationary Avatar – but the damage does not seem lethal even when standing directly next to him.
Once the boss reaches 100 energy, he shatters the ground, and he and the entire group fall one level lower, onto a large platform in a lake of demon lava. The boss is no longer stationary here but needs to be positioned. He retains Devastate and Reality Fracture, with the latter also now destroying the ground in its area of effect. Therefore, he should be tanked in the corners of the room to avoid destroying as much ground as possible.
Finally, he swaps the unleashed chaos for Dark Mark. This creates a dark circle around a player that deals damage after a short time and knocks back all affected players. Since the damage is relatively high even in LFR, it should be divided among at least five players.
Also interesting: The hotfix patch notes for this Wednesday and why Exorsus is angry about the Kil’jaeden nerf.


